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BUCKINGHAM TARGET LIST IS BROKEN

First post
Author
nikon56
UnSkilleD Inc.
#1 - 2012-11-14 19:26:33 UTC
actually ,the target list on buckingham is fully broken, cannot be moved (anchor move but targets doesn't follow)
target pile up on each other in infinite loop

cannot select any locked target

docking / undocking, and you still have target locked
Quiby San
#2 - 2012-11-14 19:43:37 UTC
Confirming this.
Happened after the last client patch.
Matthew Megacyte
United Eve Directorate
#3 - 2012-11-14 19:48:04 UTC
http://bugs.eveonline.com


Or even better, while ingame hit F12 --> Report a bug.
nikon56
UnSkilleD Inc.
#4 - 2012-11-14 20:10:00 UTC
Matthew Megacyte wrote:
http://bugs.eveonline.com


Or even better, while ingame hit F12 --> Report a bug.

cannot, my password contain a character not ccepted by bug report, and until next snapshot, won't be solved on test server
Thomas Gallant
Quafe Company Courier Shipping
#5 - 2012-11-14 20:11:15 UTC
It's been reported and they know about it, reported it myself too. I'm guessing it'll be fixed "soon TM"
Terrorfrodo
Interbus Universal
#6 - 2012-11-14 20:12:53 UTC
It's not even possible to shoot anything, so this build is completely unusable...

.

Lucas Raholan
Societas Imperialis Sceptri Coronaeque
#7 - 2012-11-14 21:20:34 UTC
Terrorfrodo wrote:
It's not even possible to shoot anything, so this build is completely unusable...


Incorrect...investigation has shown you can shoot people, however you need to relog afterwards and changing targets or ammo isn't an option

In the meantime if you like smart bombing Buckingham is the place to be

Shitposts so bad CONCORD gave me a 50 billion ISK bounty

CCP karkur
C C P
C C P Alliance
#8 - 2012-11-14 21:26:32 UTC
Sorry about this... we fixed it this morning :)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Dinsdale Pirannha
Pirannha Corp
#9 - 2012-11-14 21:39:08 UTC
CCP karkur wrote:
Sorry about this... we fixed it this morning :)


How does something as key as targeting get past internal testing in the first place?
How did this huge an issue get allowed onto the server?
nikon56
UnSkilleD Inc.
#10 - 2012-11-14 21:43:50 UTC
Dinsdale Pirannha wrote:
CCP karkur wrote:
Sorry about this... we fixed it this morning :)


How does something as key as targeting get past internal testing in the first place?
How did this huge an issue get allowed onto the server?

obvious answer, i bet somebody committed some code right straight on next test server build :)

from my point of view, no big deal, it's a test server after all
CCP karkur
C C P
C C P Alliance
#11 - 2012-11-14 21:44:21 UTC  |  Edited by: CCP karkur
Dinsdale Pirannha wrote:
CCP karkur wrote:
Sorry about this... we fixed it this morning :)


How does something as key as targeting get past internal testing in the first place?
How did this huge an issue get allowed onto the server?
How does it happen? We are simply putting our newest things out and sometimes it has bugs in it... this code was checked in late yesterday, and I personally didn't notice it until this morning when I changed into a ship with passive modules. We fixed it as soon as we noticed it.
so... I'm pretty sure the targets are fine if you only have active modules on your ship Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Lucas Raholan
Societas Imperialis Sceptri Coronaeque
#12 - 2012-11-14 21:44:23 UTC
Dinsdale Pirannha wrote:
CCP karkur wrote:
Sorry about this... we fixed it this morning :)


How does something as key as targeting get past internal testing in the first place?
How did this huge an issue get allowed onto the server?


Most likely they changed something to the build and this was an unexpected side effect.....its called a test server for a reason.

Plus everybody using smart bombs is kinda fun.

Shitposts so bad CONCORD gave me a 50 billion ISK bounty

nikon56
UnSkilleD Inc.
#13 - 2012-11-14 22:25:09 UTC
CCP karkur wrote:
Dinsdale Pirannha wrote:
CCP karkur wrote:
Sorry about this... we fixed it this morning :)


How does something as key as targeting get past internal testing in the first place?
How did this huge an issue get allowed onto the server?
How does it happen? We are simply putting our newest things out and sometimes it has bugs in it... this code was checked in late yesterday, and I personally didn't notice it until this morning when I changed into a ship with passive modules. We fixed it as soon as we noticed it.
so... I'm pretty sure the targets are fine if you only have active modules on your ship Smile

wich does never happen on any ship but the freighters, because they cannot fit a thing Twisted
Renan Ruivo
Forcas armadas
Brave Collective
#14 - 2012-11-14 22:43:42 UTC
CCP karkur wrote:
[...]we fixed it this morning :)


not

The world is a community of idiots doing a series of things until it explodes and we all die.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#15 - 2012-11-14 23:13:43 UTC
Renan Ruivo wrote:
CCP karkur wrote:
[...]we fixed it this morning :)


not

The new build has not been deployed. When it does it will be fixed.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.