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Dev Blog: Fifty-Nine Down

First post
CCP Manifest
CCP Retirement Home
#21 - 2012-11-14 16:28:30 UTC
CCP Fozzie wrote:
Easily takes the "longest dev blog of Retribution" crown from Masterplan. Cool

I am the undisputed king of TLDR at CCP. I'm going to write a devblog just to unseat you!

======== o7 _CCP Manifest | Public Relations and Social Media | @ccp_manifest_

Milton Middleson
#22 - 2012-11-14 16:30:01 UTC
Fozzie, are you concerned that giving the thrasher the same treatment as the rifter may leave it in a similar spot with respect to its rivals? (Sorry to be negative. Everything except the old dessies looks pretty awesome. Also, the corax may need more fittings.)
Kalib Jafar
Zero Tech Inc
#23 - 2012-11-14 16:30:21 UTC
Drone Officer Loot .. Yummy
#24 - 2012-11-14 16:40:26 UTC  |  Edited by: zxsteel
"Command and conquer"

When we're finished with tech 1 hulls we are going to start looking into more advanced roles.

So you say TECH ONE hulls? Were are the capitals? last i checked they are t1 only...
i'm just wondering is all like everyone else is... Sad

Were are the capitals! they are tech one... ShockedSadEvil
The Scope
#25 - 2012-11-14 16:42:42 UTC  |  Edited by: Myxx
exploration line is eerily untouched. ive always wanted sort of an exploration 'mothership' type battleship setup akin to a modified black ops hull. ohwell. nothing new then~
Sparkus Volundar
Sebiestor Tribe
Minmatar Republic
#26 - 2012-11-14 16:47:52 UTC  |  Edited by: Sparkus Volundar
Nice summary, ty.

I'm initially a little concerned the MJD being warp disruptor-proof could end up with it being like a dual-purpose Warp Core Stabilizer for big ships. Though I've not seen the related discussion thread so that might be unfair. Hunting for it now...brb.


Edit: It does seem like it will be a pretty potent GTF option for large ships. Warp Disruptors have given us the ability to tackle outside heavy neut and web range, and with any single tackling ship. Now a scram will be need to prevent larger ships being able to micro jump far enough away that they may be able to align and conventionally warp off before getting re-tackled. That's quite a big change.


Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#27 - 2012-11-14 16:51:41 UTC  |  Edited by: Steve Ronuken
How to balance freighters:

Add two low slots
knock 25% off the capacity (or so).
increase the max velocity by about 20%.
Knock the structure down by 30% or so.

Give it
CPU 70
PG 2

Means people can pick between tank, align time and cargo space.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#28 - 2012-11-14 16:54:13 UTC
Destoya wrote:
Garviel Tarrant wrote:
The maller will still mostly be bait

The cap makes it to gimpy for anything else really except for niche fleet roles.

It does require a small cap booster, but it is still an excellent heavy cruiser. Omen fills the role of the lighter, quicker ship while Maller is very viable for something like a BS/BC fleet with remote repairs. It probably still wont be used all that much by older players (maller/augoror fleet is pretty cool though), but I do think it is an important stepping stone ship for newer players.

Keep up the good work Fozzie!

And then it can't fit proper tackle, thus a gimpy niche ship

Same as before but now it can do 400 dps for five seconds before it caps out instead of 250.

Is there some rule that all small t1 amarr ships must be gimpy **** that wont work unless you have someone with you to make up for your lack of midslots? Because if so i really dislike that rule.

BYDI recruitment closed-ish

Dorian Wylde
Imperial Academy
Amarr Empire
#29 - 2012-11-14 17:02:00 UTC
Regarding the flow chart, you guys aren't going to balance the fusion cube in Star Trek Armada 2? Lame.
Caldari State
#30 - 2012-11-14 17:15:08 UTC
The Micro Jump Drive is a new propulsion module that allows a ship to teleport forward 100km. This module can be used in bubbles or while disrupted but not while warp scrambled, basically following the same rules as the existing Microwarpdrive. The MJD also has a spool up time and cooldown that must be waited between uses.

If we can't bubble them then every ship will use it to get out of trouble. for capital ship can't jump will being buble or disrupted.
Why should you now be able to jump inside a bubble? It should follow the principles of jump or warp not the MWD.
Lighting the blight
#31 - 2012-11-14 17:19:49 UTC
[Maller, armor heavy pulse]
Damage Control II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II

Experimental 10MN MicroWarpdrive I
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I

Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M

Medium Energy Discharge Elutriation I
Medium Energy Discharge Elutriation I
Medium Trimark Armor Pump I

Hobgoblin II x3

7 minutes without MWD, still 10k more tank than other cruisers, you could also switch to focused mediums with 1600mm plate giving you 15k (!) extra ehp and cap stability for slightly decreased damage.

Stop whining about the Maller Roll
Sgt Napalm
Deep Core Mining Inc.
Caldari State
#32 - 2012-11-14 17:20:37 UTC  |  Edited by: Sgt Napalm
Looks good. This is going to really change things up. Sucks that it looks like every weapon group aside from Hybrids is getting love though. Cry

Can we get more details on the module balances? Just curious if any of the new modules will be viable or not, for example:

The Reactive Armor Hardener will now react twice as quickly to incoming damage as well as costing less cap to activate as the Armor Resistance Phasing skill is trained higher.

More details plz.
Lucius Demeter
Imperial Academy
Amarr Empire
#33 - 2012-11-14 17:20:51 UTC
CCP Fozzie, i notice on the Devblog you mention it is your birthday on the 15, amazing! so is mine! cheers to you sir!
Vincent Athena
#34 - 2012-11-14 17:27:42 UTC
"the general buffs that the Damp modules are receiving in Retribution"


Know a Frozen fan? Check this out

Frozen fanfiction

Lighting the blight
#35 - 2012-11-14 17:37:13 UTC
Look here:

I'm not sure why this wasn't included in the DevBlog
Sgt Napalm
Deep Core Mining Inc.
Caldari State
#36 - 2012-11-14 17:41:15 UTC
Sheynan wrote:
Look here:

I'm not sure why this wasn't included in the DevBlog

This is pretty important. Fozzie, update teh blog dude.
#37 - 2012-11-14 17:42:16 UTC
"Dragoon" is the name for the new Amarr destroyer ... hah??????!!
The name doesn't fit the Amarr image.
Haifisch Zahne
Hraka Manufacture GmbH
#38 - 2012-11-14 17:43:30 UTC
The Corax will have a kinetic misile dmg bonus, now unlike all other Caldari missile boats? Odd.

Otherwise, happy happy, joy joy! The proof is in the pudding, but these seem good. (What do I know?)
Kronos TEchnologies
#39 - 2012-11-14 17:43:52 UTC
Destination SkillQueue wrote:
Dat blog Cool

Or to paraphrase Malcolm Reynolds: "Whoa, good Blog."

Be careful in Pulsar systems, you might get Pod Flu.

(Bio for YouTube reading)

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#40 - 2012-11-14 17:43:59 UTC
i wonder if target spectrum things will ever work as intended.