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Dev Blog: Stay on Target - UI Features set for Retribution

First post First post
Author
CCP Masheen
C C P
C C P Alliance
#21 - 2012-11-14 14:24:02 UTC
Benny Ohu wrote:
Quote:
Resistance types on hardeners.
What does this mean? A little picture of the damage type in the tooltip or something?


The icons for the hardeners now include images to indicate that they are EM, Thermal etc.

- EVE Online Quality Assurance -

Rytell Tybat
Doomheim
#22 - 2012-11-14 14:30:32 UTC
Really love the work you guys are doing for the most part. Lots of nice improvements.

However...

"Restyled Targets and Brackets that contain more detail but are recognizable because now they look like your HUD"

Biggest problem with this is that the way the HUD looks is extremely dated. The HUD needs a complete overhaul. Copying it for the sake of recognizability is a step in the wrong direction. The previous version of the targets without the layering was much better. Simpler, cleaner and not as visually overpowering, while still communicating the important information at a glance.
Slighet
Siempre Muerto
#23 - 2012-11-14 14:30:35 UTC
Did the target shield/armour/hull indicators get changed because of all the whiners? Because they were nice and easy to read before but now they're bloody awful! They're much harder to read than the current ones and the initially proposed ones IMHO.

Excellent changes otherwise.
MisterNick
The Sagan Clan
#24 - 2012-11-14 14:32:37 UTC
The new layered version of the S/A/H damage indicators looks great, much better than the circular one from the last blog Big smile

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Terh Rumnatarn
Epidemic Inc.
#25 - 2012-11-14 14:33:28 UTC
I know it is very hard to please all the players at the same time, and beside the target icon, all the other improvements are splendid.

But please CCP, reconsider this http://mirage-sg.com/hpbars.png.

I understand the need for an improved UI, more slick and rounder, which I fully agree on. But THAT icon, not only it looks bad, but it is very hard to read. On large scale (the shield/arm/hull for your own ship) it looks ok, but on a smaller scale doesn't fit with eve concept. That white/red marble chain around the ship icon is wrong.

For me the original concept (from the 1st blog) was beautiful and easy to read (even if it displeased a no. of players with left and right orientation problems). I would accept almost any other concept, that has some transparancy, gray/ not so gray style, etc. but not this.

Hope we won`t see this introduced in Tranq. It would make me very sad when pew pew.

For everything else, only thumbs up, very good useful improvements, and very intuitive. Thank you for EVE, and keep up the good work.
CCP Masheen
C C P
C C P Alliance
#26 - 2012-11-14 14:45:51 UTC  |  Edited by: CCP Masheen
Terh Rumnatarn wrote:
I know it is very hard to please all the players at the same time, and beside the target icon, all the other improvements are splendid.

But please CCP, reconsider this http://mirage-sg.com/hpbars.png.

I understand the need for an improved UI, more slick and rounder, which I fully agree on. But THAT icon, not only it looks bad, but it is very hard to read. On large scale (the shield/arm/hull for your own ship) it looks ok, but on a smaller scale doesn't fit with eve concept. That white/red marble chain around the ship icon is wrong.

For me the original concept (from the 1st blog) was beautiful and easy to read (even if it displeased a no. of players with left and right orientation problems). I would accept almost any other concept, that has some transparancy, gray/ not so gray style, etc. but not this.

Hope we won`t see this introduced in Tranq. It would make me very sad when pew pew.

For everything else, only thumbs up, very good useful improvements, and very intuitive. Thank you for EVE, and keep up the good work.


I get where you're coming from, I too had some affection for the previous design but having had a week with this one I'm learning to love it all the more and it has some clear advantages as it's much more accurate than anything we've had before.

We found from mass-testing that this layered design causes much less confusion and was loads more popular. We're now working on fine-tuning the design to make it easier to differentiate between layers. I hope that will help to mitigate any reservations you still have

- EVE Online Quality Assurance -

Mikron Alexarr
New Age Solutions
#27 - 2012-11-14 14:56:38 UTC
"Restyled Targets and Brackets that contain more detail but are recognizable because now they look like your HUD"

Castor HUD? No way! I approve of this change :) I couldn't find any pictures of the old UI for proof, but I like new targets nonetheless.
Warde Guildencrantz
Caldari Provisions
Caldari State
#28 - 2012-11-14 14:57:09 UTC
CCP Masheen wrote:


I get where you're coming from, I too had some affection for the previous design but having had a week with this one I'm learning to love it all the more and it has some clear advantages as it's much more accurate than anything we've had before.

We found from mass-testing that this layered design causes much less confusion and was loads more popular. We're now working on fine-tuning the design to make it easier to differentiate between layers. I hope that will help to mitigate any reservations you still have


Maybe just make the current bar receiving damage appear "popped out"? Like larger than the others? Then it would be easier to glance at the important information.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Terh Rumnatarn
Epidemic Inc.
#29 - 2012-11-14 14:58:47 UTC
MisterNick wrote:
The new layered version of the S/A/H damage indicators looks great, much better than the circular one from the last blog Big smile




Please detail how it looks better, and feels better. You have 4 circles, on high resolution it is almost impossible to spot how much s/a/h a ship (if you aren`t centering your vision on that ship), it has white and red, very different with the greyish overview style, visually it occupies much more from your display (even if measured it isn`t, but because of the distinct colors it obstructs much more than an semi-transparent icon).

I am waiting for a response.
DJ P0N-3
Table Flippendeavors
#30 - 2012-11-14 15:01:12 UTC  |  Edited by: DJ P0N-3
Terh Rumnatarn wrote:
For me the original concept (from the 1st blog) was beautiful and easy to read (even if it displeased a no. of players with left and right orientation problems). I would accept almost any other concept, that has some transparancy, gray/ not so gray style, etc. but not this.


So...it also displeased a lot of players because the original design was hard to deal with if you have any of a variety of vision issues. Transparency and grey shading would compound that.

My roommate logged on to Buckingham to check it out and then told me I had to see this, so I went over there and said something along the lines of "JESUS TENDERLY LOVING YOUR MOM ALL NIGHT CHRIST I CAN READ IT" so...remember that super high contrast is important to some of us. I'm not sure if you have any thoughts about a high-contrast alteration?

edit: okay, challenge accepted:

Quote:
Please detail how it looks better, and feels better. You have 4 circles, on high resolution it is almost impossible to spot how much s/a/h a ship (if you aren`t centering your vision on that ship), it has white and red, very different with the greyish overview style, visually it occupies much more from your display (even if measured it isn`t, but because of the distinct colors it obstructs much more than an semi-transparent icon).


1) I can read it. I can read it from a distance, I can line up my targets horizontally and I can look at all the health bars and not care about icon sizes. I can read it without having to stop and focus on it.

2) I don't know what your HUD looks like, but my ship's health looks an awful lot like red and white to me. I gauge everything by how much white I can see. The white is even starker on the icons.

3) Distinct colors good. Transparency bad.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#31 - 2012-11-14 15:05:57 UTC
Checked out the new targeting graphics on Buckingham and not a big fan of those large red circles at all. Specifically, I believe that it makes the game look more antiquated (even with high gfx settings) and arcade-like.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#32 - 2012-11-14 15:07:43 UTC
Nice

CEO of Lanate Industries

Citizen of Solitude

Raid'En
#33 - 2012-11-14 15:13:19 UTC
So now, I will immediately see where is this *censored* stargate hidden upside me before losing my auto cloak ? that's great
Magic Crisp
Amarrian Micro Devices
#34 - 2012-11-14 15:14:44 UTC
Quote:
When you mouse over an active module you see a hairline link to it's target, and the weapon on the target lights up. Bonzer!


Awesome! Please make one more thing. Deactivate the weapon immedietly when its target unlocks (due to destruction, disappearance, anything), so we won't have modules running on phantom targets. I've heard some miners crying about this, since beta :)
Terh Rumnatarn
Epidemic Inc.
#35 - 2012-11-14 15:14:52 UTC
CCP Masheen wrote:

I get where you're coming from, I too had some affection for the previous design but having had a week with this one I'm learning to love it all the more and it has some clear advantages as it's much more accurate than anything we've had before.

We found from mass-testing that this layered design causes much less confusion and was loads more popular. We're now working on fine-tuning the design to make it easier to differentiate between layers. I hope that will help to mitigate any reservations you still have


All right then, hope you guys will make it look great :D In computer gaming the no. of customers always win. Looking forward to the new changes. I will still support this beautiful, intelligent game as much as I can.

I just wanted to post my concerns that maybe you guys took a decision based on a very small vociferous minority that just wanted to express ideas only for the sake of saying something (see the right-left, left-right debate which touched oligophrenia in some parts).

DJ P0N-3 wrote:

My roommate logged on to Buckingham to check it out and then told me I had to see this, so I went over there and said something along the lines of "JESUS TENDERLY LOVING YOUR MOM ALL NIGHT CHRIST I CAN READ IT" so...remember that super high contrast is important to some of us. I'm not sure if you have any thoughts about a high-contrast alteration?


So you have problems with the current target icon display? (those were ok colors for me, greyish/red transparent)
Rek Seven
University of Caille
Gallente Federation
#36 - 2012-11-14 15:19:02 UTC
I'm claiming responsibility for the new camera settings. I suggested it multiple times but didn't get so much as a "yeah, good idea" from CCP.... You are welcome by the way Cool

When are you going to let use move the damage notifications from the center of the screen?
Alx Warlord
The Scope
Gallente Federation
#37 - 2012-11-14 15:19:06 UTC  |  Edited by: Alx Warlord
Quote:
New Camera Mode that will keep both you and your selected item on screen. Don’t like manually panning around space trying to locate where your dastardly foe is? Want to quickly work out what’s the nearest point out there to align your sluggish freighter to? Then this mode is for you.



THIS!!!! IS AWESOME!!!!

Althoug I still have to test it... ... I can say that I'm a little woried about the damage notification...


ALSO

We still need a new UI for pos contruction... read the pos tread on my signature!
Terh Rumnatarn
Epidemic Inc.
#38 - 2012-11-14 15:20:27 UTC
DJ P0N-3 wrote:


1) I can read it. I can read it from a distance, I can line up my targets horizontally and I can look at all the health bars and not care about icon sizes. I can read it without having to stop and focus on it.

2) I don't know what your HUD looks like, but my ship's health looks an awful lot like red and white to me. I gauge everything by how much white I can see. The white is even starker on the icons.

3) Distinct colors good. Transparency bad.


http://i.imgur.com/38sfr.jpg.

Please say all these thing again after you see this pic. Imagine 5 targets, and just focus for a blink of an eye that target again. Can you distinguish how much armor it has? (This pic was taken from https://forums.eveonline.com/default.aspx?g=posts&t=170817&p=2)

And as you observe, almost the entire overview is quite transparent, and it looks ok. And those pure white/red colors are kind of in contrast with the whole space/EVE theme.

Open for discussion ofc.
Terh Rumnatarn
Epidemic Inc.
#39 - 2012-11-14 15:25:09 UTC
Nonetheless, I am sorry that I bring these negative feelings to this GREAT BLOG POST. I`m hating myself for that.

And will say it again.

REALLY BEAUTIFUL WORK YOU'VE DONE !!!!! AM VERY EXCITED ABOUT THESE FEATURES !!!!!!!!

Thx CCP.
CCP Masheen
C C P
C C P Alliance
#40 - 2012-11-14 15:25:55 UTC
Rek Seven wrote:
I'm claiming responsibility for the new camera settings. I suggested it multiple times but didn't get so much as a "yeah, good idea" from CCP.... You are welcome by the way Cool

When are you going to let use move the damage notifications from the center of the screen?


I've never heard of you but you seem like a cool guy so I'm going to take your word for it. Cool :brofist:

You can already on Buckingham move the damage and general notifications. The route is a bit hidden but we'll put a shortcut in the HUD menu:

1. Neocom
2. Accessories
3. Log
4. Settings tab
5. Press button that says 'Enter moving mode for messages '
6. Drag the two boxes to your preferred location
7. Press button again to Exit mode

- EVE Online Quality Assurance -