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Nerf Moaning Null Bears PLS

Author
Lord Zim
Gallente Federation
#621 - 2012-11-13 19:39:55 UTC  |  Edited by: Lord Zim
Vaerah Vahrokha wrote:
Lord Zim wrote:
So an unobtrusive tax which has multiple uses is bad for eve, whereas a tax which is obtrusive as all hell is a-ok?
Still haven't seen even an inkling of an answer on this topic.


Actually I have replied twice. The tax is willingly obtrusive because it is focused on a single aspect to cool down. Also, if you refer to pop ups or similar, how often would it be "obtrusive" to see a "not enough ISK" window? Only on people totally out of money.

In short, newbies or people down on their luck. The same people you were holding up as "people [my] taxes would hurt the most".

The fact of the matter is, CCP made a mistake when they made it possible to reach perfect refining efficiency in hisec, which is why I'm advocating a fix here, CCP made a mistake when they made manufacturing costs as low as they are, which is why I'm advocating a fix here, and CCP have already taken one tentative step in increasing market transaction taxes, I suggest they keep going.

Vaerah Vahrokha wrote:
I am not trying to get a buff on hi sec, but pinpointed nerfs where they could help make nullsec a better alternative.

Interestingly, so am I, the difference between me and you is you're advocating a mechanics change which'll be obtrusive (and incidentally, you haven't provided any numbers on how big the tolls would be to have the desired effects), whereas I'm advocating that CCP fix age-old balance mistakes which have helped make hisec overpowered in a lot of areas in comparison to nullsec, and which have hindered the introduction of various mechanics for nullsec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#622 - 2012-11-13 20:10:15 UTC
Lord Zim wrote:

You did notice where I said "monetary inflation" and not "price inflation", right, ? You do realize that FW removes isk from the economy, right? You do realize that as such, FW is working as an isk sink, thus helping in reducing monetary inflation, right?


I know FW removes ISK but I though you were on the "PLEX now cost 600M bandwagon", where FW had a role, isk sink or not.


Lord Zim wrote:

You also do realize that the economy upset in that era was mainly due to CCP ******* with the economy through various vectors such as, oh I dunno, removing drone regions, various mineral consumption changes of various ships etc, right?


What did you expect? They reduced minerals faucets and had to replace them with another faucet. The latter is still bad but not as bad as the minerals faucet was.
Vaerah Vahrokha
Vahrokh Consulting
#623 - 2012-11-13 20:15:46 UTC  |  Edited by: Vaerah Vahrokha
Lord Zim wrote:

In short, newbies or people down on their luck. The same people you were holding up as "people [my] taxes would hurt the most".


Now I get why you believe I don't reply to you. Once again you did not read!

- You suggested a (heavy) tax of 1%.

- I replied that even using such a large tax a newbie carrying 30k worth of stuff would pay 300 ISK, which is like about killing a piece of any hi sec belt rat.

- I also replied that it'd apply only on stacks of finished goods. How many newbies go around with loads of finished stuff?
Newbies go around with minerals (not taxed), and some ammo (negligible tax).

When I was a newbie I carried 7-8M worth of stuff in a Mammoth, even using your 1% figure, the tax to pay would have been 70-80k, hardly an impossible amount.

Compared with some suggestions I read here (ie increase PI tax from 10 to 15%) it's mild. And PI (see the expecially designed newbie PI ship) is a mini game meant for newbie access.
Lord Zim
Gallente Federation
#624 - 2012-11-13 23:25:12 UTC
Vaerah Vahrokha wrote:
Lord Zim wrote:

You did notice where I said "monetary inflation" and not "price inflation", right, ? You do realize that FW removes isk from the economy, right? You do realize that as such, FW is working as an isk sink, thus helping in reducing monetary inflation, right?

I know FW removes ISK but I though you were on the "PLEX now cost 600M bandwagon", where FW had a role, isk sink or not.

Uh huh. So I talked about monetary inflation being a problem, and you start talking about prices increasing due to FW exploiting, and now you're trying to pin FW to plexes? FW, which was put into production in may? Despite the fact the mining barges were released in august, and the plex price went from flatline to pegging at just around 580-600m isk in less than a month.

Is this going to be just another one of your "the traffic of people moving around between null and hisec is minimally covered by JFs" style comments?


Vaerah Vahrokha wrote:
Lord Zim wrote:

You also do realize that the economy upset in that era was mainly due to CCP ******* with the economy through various vectors such as, oh I dunno, removing drone regions, various mineral consumption changes of various ships etc, right?


What did you expect? They reduced minerals faucets and had to replace them with another faucet. The latter is still bad but not as bad as the minerals faucet was.

Huh. So we went from me pointing out the fact EVE has a monetary inflation problem (which it does, since isk faucets vastly outpace isk sinks, even including bans), to you responding incorrectly about price inflation, to me pointing out that your waffling about price inflation wasn't due to FW exploiting but due to CCP ******* around massively with the economy itself like removing drone regions etc.

Where are you going to take this discussion next? Resource inflation?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#625 - 2012-11-13 23:25:30 UTC  |  Edited by: Lord Zim
Vaerah Vahrokha wrote:
- You suggested a (heavy) tax of 1%.

You provided no figures to go by, "1%" was a placeholder. If you wanted to, you could've replaced it with 10%, 0.000001% or wharrgarrble if you wanted to. All you'd do is still risk someone getting rejected because they don't have enough isk to travel into amarr or whereever, or constantly be told they have to pay taxes for travelling.

Vaerah Vahrokha wrote:
- I also replied that it'd apply only on stacks of finished goods. How many newbies go around with loads of finished stuff?
Newbies go around with minerals (not taxed), and some ammo (negligible tax).

When I was a newbie I carried 7-8M worth of stuff in a Mammoth, even using your 1% figure, the tax to pay would have been 70-80k, hardly an impossible amount.

Irrelevant, you're still putting a tax on travelling, it's highly visible and that alone will annoy people unnecessarily.

Vaerah Vahrokha wrote:
Compared with some suggestions I read here (ie increase PI tax from 10 to 15%) it's mild. And PI (see the expecially designed newbie PI ship) is a mini game meant for newbie access.

And contrary to your suggestion, which is all about paying for travelling from one system to another, all those suggestions are about actually making someone pay for a service which will make them more money.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nexus Day
Lustrevik Trade and Travel Bureau
#626 - 2012-11-13 23:31:19 UTC
Andski wrote:
F'elch wrote:
If I tried to make all my ISK in low sec it would take a VERY long time to get the same money I would in high sec as you are constantly trying to avoid other players.


You realize that the solution involves making it worthwhile to go through all that trouble, right?

But it doesn't involve buffing null/low income - it involves nerfing hisec income because uninterrupted ISK printing is bad for the game.

Given the source, this is very funny.
Nexus Day
Lustrevik Trade and Travel Bureau
#627 - 2012-11-13 23:31:50 UTC
Andski wrote:
Ravnik wrote:
Cant people just quit moaning about what the other side are doing? You wanna live in null, do it. You wanna live in low, do it. You wanna live in high, do it. Just stop whining that the other has it better than you. If you think the grass is greener, then go move there ffs


Why do you think that hisec needs its broken risk/reward?

Given the source this is even funnier.
Vaerah Vahrokha
Vahrokh Consulting
#628 - 2012-11-14 00:43:36 UTC
Lord Zim wrote:

Uh huh. So I talked about monetary inflation being a problem, and you start talking about prices increasing due to FW exploiting, and now you're trying to pin FW to plexes? FW, which was put into production in may? Despite the fact the mining barges were released in august, and the plex price went from flatline to pegging at just around 580-600m isk in less than a month.


Ahhhh. So all this mumbling and gnashing and contrived writing comes from you relating it to the mining barges patch (THE HORROR!)?

Lord Zim wrote:

Huh. So we went from me pointing out the fact EVE has a monetary inflation problem (which it does, since isk faucets vastly outpace isk sinks, even including bans), to you responding incorrectly about price inflation, to me pointing out that your waffling about price inflation wasn't due to FW exploiting but due to CCP ******* around massively with the economy itself like removing drone regions etc.

Where are you going to take this discussion next? Resource inflation?


First of all you have to prove that we still have a rising inflation. Considering tons of materials during summer dropped exactly to the price they had 1 year ago and PLEXes started ranging what's the sign of a still rampaging inflation? There's some price increase off Aug / Sept but that's the regular trend that ceils at Christmas.

Vaerah Vahrokha
Vahrokh Consulting
#629 - 2012-11-14 00:51:14 UTC  |  Edited by: Vaerah Vahrokha
Lord Zim wrote:

You provided no figures to go by, "1%" was a placeholder. If you wanted to, you could've replaced it with 10%, 0.000001% or wharrgarrble if you wanted to. All you'd do is still risk someone getting rejected because they don't have enough isk to travel into amarr or whereever, or constantly be told they have to pay taxes for travelling.


I should not provide exact figures because I don't have CCP's data about the needed sinks size nor they publish data since a while. As for constantly be told to pay a tax... Why? Are you constantly told that you got 2M for killing a rat 20 minutes ago? No. You just see a wallet blink. As for the horrified travelling, in many RL places and roads you can't enter if you don't pay toll, what's so alien?


Lord Zim wrote:

Irrelevant, you're still putting a tax on travelling, it's highly visible and that alone will annoy people unnecessarily.


All the nerfs your kin are claiming (despite copious nerfs having been implemented - without success - across the years) annoy people unnecessarily too. So?


Lord Zim wrote:

And contrary to your suggestion, which is all about paying for travelling from one system to another, all those suggestions are about actually making someone pay for a service which will make them more money.


Read again, I did not subtract from ALSO applying refining fees and whatever, I ALSO look at the general picture that is not just about some simplicistic nerfs but about reorganizing the layout of the trade routes.

Making Everywhere <=> Jita not the super-obvious and min maxed optimal option any more, would unlock alternatives, both to other hi sec regions and null sec (tax-less or alliance imposed tax and thus the most convenient).
Lord Zim
Gallente Federation
#630 - 2012-11-14 01:06:15 UTC
Vaerah Vahrokha wrote:
Ahhhh. So all this mumbling and gnashing and contrived writing comes from you relating it to the mining barges patch (THE HORROR!)?

I'm going to hope, for your own sake, that you're just being willfully dumb at this point.

Vaerah Vahrokha wrote:
First of all you have to prove that we still have a rising inflation.

Per day in febuary:
ISK Faucets:
- Bounty Awards: 1,106,321,000,000 (1.106 Trillion ISK)
- Sleeper Loot: 359,655,000,000 (359 Billion ISK)
- Incursion Payouts: 295,479,000,000 (295 Billion ISK)
- Mission Awards/Bonuses: 166,111,000,000 (166 Billion ISK)
- Insurance Awards to Players: 116,084,000,000 (116 Billion ISK)
Total sum of all daily ISK faucets: 1,962,000,000,000 or approx. 1.962 Trillion ISK.

ISK Sinks:
- Skillbook Purchases: 237,931,000,000 (237 Billion ISK)
- Loyalty Store ISK Payments: 218,330,000,000 (218 Billion ISK)
- BPO Purchases: 162,068,000,000 (162 Billion ISK)
- Market Broker Fees: 89,900,000,000 (90 Billion ISK)
- Market Transaction Taxes: 81,900,000,000 (82 Billion ISK)
- Insurance Purchases: 67,500,000,000 (67 Billion ISK)
- Clone Upgrades/Replacements: 31,400,000,000 (31 Billion ISK)
- Alliance Sovereignty Upkeep: 27,900,000,000 (28 Billion ISK)
- Planetary Export/Import Fees: 25,580,000,000 (25.5 Billion ISK)
- Planetary Construction: 21,650,000,000 (21.6 Billion ISK)
- Office Rental Fees: 16,850,000,000 (16.8 Billion ISK)
- Contract Broker Fees: 10,400,000,000 (10.4 Billion ISK)
- NPC Repair Services: 10,100,000,000 (10.1 Billion ISK)
- War Declaration Fees: 5,150,000,000 (5.15 Billion ISK)
- Remainder: 7,251,000,000 (7.25 Billion ISK)
Total sum of all daily ISK sinks: 992,600,000,000 or approx. 0.992 Trillion ISK.

That means there's a surplus of nearly 1 trillion isk being generated. Per day. What would you call that?

Vaerah Vahrokha wrote:
Considering tons of materials during summer dropped exactly to the price they had 1 year ago and PLEXes started ranging what's the sign of a still rampaging inflation? There's some price increase off Aug / Sept but that's the regular trend that ceils at Christmas.

Again with the talk of price inflation. It's almost as if I'm not saying the words "monetary inflation". vOv

Vaerah Vahrokha wrote:
As for the horrified travelling, in many RL places and roads you can't enter if you don't pay toll, what's so alien?

And in EVE you can go whereever you want. You might get shot for it, but you can go anywhere you want.

PS: EVE isn't real life.

Vaerah Vahrokha wrote:
Read again, I did not subtract from ALSO applying refining fees and whatever, I ALSO look at the general picture that is not just about some simplicistic nerfs but about reorganizing the layout of the trade routes.

Actually, you did. You basically ditched everything except basically removing refining of various modules and adding what would be a super annoying tax every time you happen to have anything over raw material in your hold, just because you want to kill off Jita.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#631 - 2012-11-14 07:19:07 UTC
Lord Zim wrote:

I'm going to hope, for your own sake, that you're just being willfully dumb at this point.


No, it's called language barrier. Next time I am going to address you in strict mothertongue and then can you dumb when you'll have to toss together urban dictionary definitions and similar.


Lord Zim wrote:

That means there's a surplus of nearly 1 trillion isk being generated. Per day. What would you call that?


I would call it not knowing what wallet segregation is about.


Lord Zim wrote:

Again with the talk of price inflation. It's almost as if I'm not saying the words "monetary inflation". vOv


Money created < money used < money in circle.


Lord Zim wrote:

And in EVE you can go whereever you want. You might get shot for it, but you can go anywhere you want.

PS: EVE isn't real life.


In EvE you could also tank Concord and later you could circumvent the consequences. It changed.

PS: EvE isn't real life... and thus can be profoundly changed much quicker.


Lord Zim wrote:
You basically ditched everything except basically removing refining of various modules and adding what would be a super annoying tax every time you happen to have anything over raw material in your hold, just because you want to kill off Jita.


I ditched the simplicistic approach to game balance you and others entertrain and which as of today has always, always yielded LITTLE to no null sec real changing results.

Einstein: "Insanity: doing the same thing over and over again and expecting different results".
Ghazu
#632 - 2012-11-14 07:33:46 UTC

Funny how I used the same argument on the space barbie freaks, where I rebuked against their deviant desires for a a useless quick and dirty social emote chat platform instead of meaningful content.
Not against re-design but just tell me why highsec can't bear a little nerf for the time being?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Remiel Pollard
Aliastra
Gallente Federation
#633 - 2012-11-14 07:35:41 UTC
Ghazu wrote:

Funny how I used the same argument on the space barbie freaks, where I rebuked against their deviant desires for a a useless quick and dirty social emote chat platform instead of meaningful content.
Not against re-design but just tell me why highsec can't bear a little nerf for the time being?


It's always far riskier to remove features from a game than it is to add new ones

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Vaerah Vahrokha
Vahrokh Consulting
#634 - 2012-11-14 08:14:57 UTC  |  Edited by: Vaerah Vahrokha
Ghazu wrote:

Funny how I used the same argument on the space barbie freaks, where I rebuked against their deviant desires for a a useless quick and dirty social emote chat platform instead of meaningful content.
Not against re-design but just tell me why highsec can't bear a little nerf for the time being?


Because imo the nerfs should come contextually or after a rejuvenating game review, not before.

They'd be just a piece or even a consequence of the game review. EvE needs to grow less stale and the stale-ness is not just in null sec. Look at what's been done this year. Retexturing and rebalancing entry level ships is a good thing but it's a minor, minor money maker for CCP.
This is one of the least anticipated patches since I play, so few dev blogs ("hey look, frigate XYZ is getting one launcher and 3 PG WOWOWOWOWOW!!!!") for content that is just adjustments, for the first time in years there's not a consistent players increase for a patch.
Ghazu
#635 - 2012-11-14 08:32:52 UTC
Vaerah Vahrokha wrote:
Ghazu wrote:

Funny how I used the same argument on the space barbie freaks, where I rebuked against their deviant desires for a a useless quick and dirty social emote chat platform instead of meaningful content.
Not against re-design but just tell me why highsec can't bear a little nerf for the time being?


Because imo the nerfs should come contextually or after a rejuvenating game review, not before.

They'd be just a piece or even a consequence of the game review. EvE needs to grow less stale and the stale-ness is not just in null sec. Look at what's been done this year. Retexturing and rebalancing entry level ships is a good thing but it's a minor, minor money maker for CCP.
This is one of the least anticipated patches since I play, so few dev blogs ("hey look, frigate XYZ is getting one launcher and 3 PG WOWOWOWOWOW!!!!") for content that is just adjustments, for the first time in years there's not a consistent players increase for a patch.

Your reasons do not sufficiently explain what is so goddamn sacred about highsec manufacturing, everything in the game goes through nerfs, null sanctums, lvl 4 meta drops, FW, Incursion, even combat : supercaps/titan tracking/heavy missiles. Highsec can weather a nerf, no need to be all chicken little about it. Also I reiterate progress towards greater redesign changes can take place at the same time.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Lord Zim
Gallente Federation
#636 - 2012-11-14 09:01:24 UTC  |  Edited by: Lord Zim
Vaerah Vahrokha wrote:
No, it's called language barrier. Next time I am going to address you in strict mothertongue and then can you dumb when you'll have to toss together urban dictionary definitions and similar.

PLEXes are the thing which is directly linked to how much one month is worth. The more money is in the economy, the more money is needed to pay for one PLEX. The mining barge buff created an elevated need for PLEXes, and it, combined with all the other things which have happened in and around the economy, have all combined to give PLEXes a price inflation. This does not detract from the fact that an increasing amount of players have more and more money to spend, as is evidenced by the ever increasing sizes of fleets, the ever carelessness with which whole cap fleets are thrown around etc. 3-4 years ago whole capfleets being destroyed were disastrous, today people shrug it off and move on. 3-4 years ago losing a titan or a supercarrier was devastating, today it's "eh, already replaced".
Vaerah Vahrokha wrote:
I would call it not knowing what wallet segregation is about.

Vaerah Vahrokha wrote:
Money created < money used < money in circle.

And "the traffic of people moving around between null and hisec is minimally covered by JFs".

Vaerah Vahrokha wrote:
I ditched the simplicistic approach to game balance you and others entertrain and which as of today has always, always yielded LITTLE to no null sec real changing results.

Pretty certain there's been absolutely no nerfs the past 5 years which have been similar to what I've proposed, except for CCP's .5% increase of market taxes which was completely and utterly ignored by the playerbase as a whole, and each and every change I've proposed have had a few very specific goals in mind. There's no change proposed just for the sake of proposing a change.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Every One
Triglavian Directive
S h a d o w
#637 - 2012-11-14 09:22:16 UTC  |  Edited by: Every One
Your 1 man corp kinda gives away your goal in this game (missioning). I've yet to see many people pvp alone.
Inquisitor Kitchner
The Executives
#638 - 2012-11-14 10:09:10 UTC
Remiel Pollard wrote:


It's always far riskier to remove features from a game than it is to add new ones



Ummm no it's not.

When you remove a feature you're removing the player's ability to do something from the game, no matter how small. It is fairly simple (if boring) to sit there and map out which of those actions the action you are removing effects and then judge what efffects that has on all the other actions.

Example: Removing drone loot. CCP can see what the alloys were used for, they can see how players were using them and then see what that was effecting (e.g. mineral prices and therefore ship prices). So you know that by removing a feature (in this case alloys) it will indirectly effect ship prices.

When you're adding a NEW feature to the game it is a totally new mechanic so there is no way to predict how players are going to react to it, how the mechanic will be abused etc.

Example: The last FW iteration before the current one. Did CCP know players were going to run plexes in frigates with no guns and work together to fix market prices and make tons of isk from it? No, because if they did they wouldn't have put it in like that. The result is that the effects of a broken FW system linger on well after it's been fixed.

Out of the two options removing something gives far more predictable results then putting something new in.

As someone who works in risk management let me tell you if you have a better chance of predicting what will happen something is less risky.

That doesn't mean it's the right thing to do all the time, however it's certainly NOT more risky to remove then to add.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

baltec1
Bat Country
Pandemic Horde
#639 - 2012-11-14 10:15:04 UTC
Vaerah Vahrokha wrote:



Lord Zim wrote:

That means there's a surplus of nearly 1 trillion isk being generated. Per day. What would you call that?


I would call it not knowing what wallet segregation is about.





Gonna have to use a "wat" here.
Lord Zim
Gallente Federation
#640 - 2012-11-14 10:20:48 UTC
baltec1 wrote:
Vaerah Vahrokha wrote:



Lord Zim wrote:

That means there's a surplus of nearly 1 trillion isk being generated. Per day. What would you call that?


I would call it not knowing what wallet segregation is about.





Gonna have to use a "wat" here.

Personally, I've just categorized that in the same category as his whole "the traffic of people moving around between null and hisec is minimally covered by JFs" comment. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat