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All BPs, Reactions, and Datacore Calculator - EVE Isk per Hour! (w/Crucible)

Author
Ten Bulls
Sons of Olsagard
#61 - 2011-10-15 22:37:28 UTC
I did get an error "moving old database" when trying to do the automatics update, but that doesn’t surprise me given i think my old one was the cause of my problems.

I installed from scratch and have no problems now.


Thanks
Zifrian
The Frog Pond
Ribbit.
#62 - 2011-10-15 23:20:34 UTC  |  Edited by: Zifrian
Ten Bulls wrote:
I did get an error "moving old database" when trying to do the automatics update, but that doesn’t surprise me given i think my old one was the cause of my problems.

I installed from scratch and have no problems now.


Thanks

Well, this is an issue. I don't intend on people re-installing every time I make some updates. That error isn't an issue with the DB you had. I thought I had this fixed but I'll keep looking into it.

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Zifrian
The Frog Pond
Ribbit.
#63 - 2011-10-16 23:49:44 UTC
New changes:

Build 1.3.4306.29337
* Corrected error when an item with no meta item was selected in the meta drop down menu.
* Removed meta items from manufacturing list if no meta item exists for the item calculated and meta number selected.
* Updated Settings screen to allow easier setting adjustments.
* Default ME/PE settings will now extend to any unowned T1 blueprint in the production chain. i.e. A Jaguar will now use Default ME/PE for the Rifter BP if it is not defined. Before it would set this to 0 if it was not owned.

Thanks Ten Bulls for your help.

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Ten Bulls
Sons of Olsagard
#64 - 2011-10-20 09:22:21 UTC
Feature Request: Custom Item List

It would be nice if there was a way to edit and save the Item List in the Manufacturing Tab.

My guess is that lots of manufacturers have a fairly precise list of items they would consider producing, if they could save/load this precise list, it would simplify the output in the manufacturing list, and perhaps make the calculation step a bit faster.

e.g. if im setup to build Caldari T2 Cruisers, and Amarr T2 Frigates, it would be nice to be able to just load that list each day and let it tell me the results for just those.


Thanks
LordMarine
Dinosaur Playground
#65 - 2011-10-20 12:46:57 UTC
Has there been a fix/update for using this on windows 7 64 bit yet? I am eager to test this. Thanks o/
Zifrian
The Frog Pond
Ribbit.
#66 - 2011-10-20 14:26:14 UTC  |  Edited by: Zifrian
LordMarine wrote:
Has there been a fix/update for using this on windows 7 64 bit yet? I am eager to test this. Thanks o/

It works on win 7 64 bit just not if you have access 64 bit installed. I'm almost there on that. I need to do some testing to make sure it all works but I'm basically getting rid of acess alltogether. So it's a bit involved.

Ten Bulls, good suggestion. I'll see what I can do.

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Eric Raeder
No Fee Too High
#67 - 2011-10-21 22:21:27 UTC
When I try to load enter an API I get told "There was an error in the Key data. Error text: Key has expired. Contact Key owner for access renewal."

I tried creating a new key, made sure the box for no expiry is checked, and the three items listed in the readme file are checked. But I still get this error. Since others seem to be using API keys with no problem I suppose I am doing something incorrectly. Can anyone give me a hint?
Zifrian
The Frog Pond
Ribbit.
#68 - 2011-10-21 23:05:28 UTC  |  Edited by: Zifrian
Eric Raeder wrote:
When I try to load enter an API I get told "There was an error in the Key data. Error text: Key has expired. Contact Key owner for access renewal."

I tried creating a new key, made sure the box for no expiry is checked, and the three items listed in the readme file are checked. But I still get this error. Since others seem to be using API keys with no problem I suppose I am doing something incorrectly. Can anyone give me a hint?

Not sure, you seem to be doing what you need to do and I just tested it without issue. It should still query characters even if you didn't put in access checks. If you want me to test it, send it to me in an evemail and I'll run it. Maybe something I'm not seeing I need to fix.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Eric Raeder
No Fee Too High
#69 - 2011-10-22 00:22:18 UTC
I figured it out. As expected, a dumb mistake on my part. I was enterring the access mask in the key ID field instead of the ID.
Ten Bulls
Sons of Olsagard
#70 - 2011-10-22 07:01:01 UTC  |  Edited by: Ten Bulls
Just one more feature request ;)

When you have done calculations in the Manufacturing List, it would be nice to be able doubleclick on one of the rows, and have the program jump to the Blueprints Tab and show the detailed calculations for that item, sell price, materials costs etc.
Zifrian
The Frog Pond
Ribbit.
#71 - 2011-10-22 13:36:24 UTC
Ten Bulls wrote:
Just one more feature request ;)

When you have done calculations in the Manufacturing List, it would be nice to be able doubleclick on one of the rows, and have the program jump to the Blueprints Tab and show the detailed calculations for that item, sell price, materials costs etc.


Great idea. I'll add it to the list. Shouldn't be hard to do.

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kontess
Invasion Tactics And Technogies
#72 - 2011-11-23 12:32:21 UTC
pls fix for windoes7 64 bit...
Sakaali
Perkone
Caldari State
#73 - 2011-11-26 18:32:01 UTC
Great application, one thing Ive noticed that may or may not be a bug is that the production time seems to be either not useful or not calculated correctly.

For example. Building 1 425mm railgun takes 8 minutes. Building 10 takes 1h20minutes. Building 10 on 10 lines still say sit takes 1h 20minutes when it should only take 8.
Zifrian
The Frog Pond
Ribbit.
#74 - 2011-11-26 19:38:49 UTC  |  Edited by: Zifrian
kontess wrote:
pls fix for windoes7 64 bit...


Next update. Hopefully this week. (I'm assuming you mean the issue if you have Office 64 bit installed and not just Win 7, 64 bit because that works fine)

Sakaali wrote:
Great application, one thing Ive noticed that may or may not be a bug is that the production time seems to be either not useful or not calculated correctly.

For example. Building 1 425mm railgun takes 8 minutes. Building 10 takes 1h20minutes. Building 10 on 10 lines still say sit takes 1h 20minutes when it should only take 8.


Yeah, I see what you are saying. I'll try and get this fixed in the next update. It doesn't seem to work as well as I designed it for the Runs entered.

Thanks for letting me know.

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Deamos
Hideaway Hunters
The Hideaway.
#75 - 2011-11-27 14:55:54 UTC
Loving the application. It is seriously making my calculations much easier. I have a few suggestions though.

#1: Make a industry loadout feature. Something along the lines the way Xell Network 7 does it. You add in a few BPOs to a larger list and you can easily queue it, view industry stats, etc.
#2: Make a default update price list. I usually need to only update half the item types prices, but each time I go to do so, I have to click each specific one. At least add a check all button or user created lists.
#3: I would love to have an order tracking screen. One in which I can maintain what I built each order at, its original selling price, its current selling price and its status. I keep finding myself having to move this data over to my spreadsheets when I would love to just have this in the application.
#4: The CSV export. This needs some major work. Usually it just comes out as one single CSV line when it should be coming out with multiple lines, even when I check the "Export in CSV format"

Otherwise, this is an awesome app and has become my new calculation checker. I especially love the ability to search through your owned BPOs and see which is the most profitable at the time. This feature alone has boosted my profits by double.

Keep up the good work and I hope you add in some of these suggestions.
Zifrian
The Frog Pond
Ribbit.
#76 - 2011-11-27 17:13:05 UTC
Deamos wrote:
Loving the application. It is seriously making my calculations much easier. I have a few suggestions though.

#1: Make a industry loadout feature. Something along the lines the way Xell Network 7 does it. You add in a few BPOs to a larger list and you can easily queue it, view industry stats, etc.

Not sure what you mean here. Can you give an example link/picture?

Deamos wrote:
#2: Make a default update price list. I usually need to only update half the item types prices, but each time I go to do so, I have to click each specific one. At least add a check all button or user created lists.

I'm going to add a feature to save settings on each tab but it'll be a bit before I get to it. There is a check all button for prices next to the import prices button. I need to move this button to make this more obvious as several people have asked for this feature and it's already there. Smile

Deamos wrote:
#3: I would love to have an order tracking screen. One in which I can maintain what I built each order at, its original selling price, its current selling price and its status. I keep finding myself having to move this data over to my spreadsheets when I would love to just have this in the application.

Good idea. I'll add it to the list.

Deamos wrote:
#4: The CSV export. This needs some major work. Usually it just comes out as one single CSV line when it should be coming out with multiple lines, even when I check the "Export in CSV format"

This will be fixed in the next update.

Deamos wrote:
Otherwise, this is an awesome app and has become my new calculation checker. I especially love the ability to search through your owned BPOs and see which is the most profitable at the time. This feature alone has boosted my profits by double.

Keep up the good work and I hope you add in some of these suggestions.

Awesome, glad you like it and it's helping you out. Smile

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Deamos
Hideaway Hunters
The Hideaway.
#77 - 2011-11-27 17:23:58 UTC
Zifrian wrote:
Deamos wrote:
Loving the application. It is seriously making my calculations much easier. I have a few suggestions though.

#1: Make a industry loadout feature. Something along the lines the way Xell Network 7 does it. You add in a few BPOs to a larger list and you can easily queue it, view industry stats, etc.

Not sure what you mean here. Can you give an example link/picture?



I guess calling it a batch would be a better way to explain. An example would be.

Create Industry Batch

Orca Ship Build Components
-----> Capital Construction Parts
------Cost,Profit,runs,Total Cost,Total Profit
-----> Capital Propulsion Engine
-----Same..

So on and so forth. Essentially, I would like it to be able to create/select a batch order that can be used over and over again.
Once you select the batch order, have it display all the information regarding the batch (Cost/Profit Each, Total Cost/Profit, etc) and then add it to the shopping list.
Alisarina
Center for Advanced Studies
Gallente Federation
#78 - 2011-11-28 08:58:53 UTC
Hello I have got a question regarding Tech 3 Blueprints with your program.

When I select any of the subsystem BP's and punch in how many runs and all that jazz, on the right side in the place where you have the drop down menu for 'wrecked/malfunctioning/intact' there is a space under Subsystem Group Profitability. No matter what I do it ALWAYS shows as 0.0%.

So my question is: Why is this? And another important question: What is this ment to reflect and how is it ment to work?

I assume it's taking into account all of the subsystems able to be made as a result from the RE and finding out how much percentage profit would result. If this is how it's ment to work, is there any way to get it to actually work? One final thing, I hope I'm reading it right, the input subroutine's cost is divided between the resulting number of runs on the BPC that is the final result isn't it Just wanting to confirm, even if I look like an idiot doing so.

Thanks heaps for your work on this program. I find it very handy.

Zifrian
The Frog Pond
Ribbit.
#79 - 2011-11-28 11:45:44 UTC
The Subsystem Group Profitability is meant to show how many of the items in that subsystem group are profitable. So say you look at making subsystems and want to make Tengu Offensive - Accelerated Ejection Bay Blueprint based on its profit. However, to RE this, the game will randomly give you a Tengu Offensive subsystem, but not necessarily this one. So the Subsystem Group profitability shows how many of the four will get you a profit so you don't end up with 6 unprofitable BPC's in your hanger (like me) that you eat the cost on. This way one can target their RE better.

I'm not sure why it's showing 0% unless you have no sell prices for those subsystems or something. The values will be 0%, 25%, 50%, and 100%. My copy is running fine. Let me know if you still have issues.

On your other question, yes the total cost is divided by the number of runs of the bpc (so 3 with RE, 10 with invention for mods, etc) to show the total cost for 1 run of the item.

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Alisarina
Center for Advanced Studies
Gallente Federation
#80 - 2011-11-28 13:00:22 UTC  |  Edited by: Alisarina
I'm redownloading 1.3. I tried to get it to show something and every time it comes up with it showing for every sub system 'class' for every factions kind of T3 cruiser as 0.0% however it was showing well over half of them as being profitable when going through the drop down menu.

I hope it's just I have a bugged version or something happened to my version somehow. Will report how it goes either in an edit or a reply. No matter how it goes however, it really is a great program, keep it up

EDIT:

Redownloaded the program, imported costs from Jita and used a dummy character with all skills at 5 and still it's showing 0.0% for everything still. I am totally at a loss as to why it's doing this