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DualboxingDuo's, what duo for WH / 0.0 anom pve?

Author
Dannyy
Gilded Goose Brokerage
#1 - 2011-10-15 21:26:36 UTC  |  Edited by: Dannyy
Hi,

I'm a returning player looking to check out WH-space and use WH space to also do some deep 0.0 exploration.
The basis idea is: 2 accounts, basic budget, complimentary team setups, set up for doing the highest lvl sites rather then doing low lvl sites the fastest.It's about fun, not max isk/hr.

So, let me ask you guys then, what would you dualbox with considering the folowing constraints?

Budget:
2 x 500m

skill profile 1:
- flies anything caldari incl T3, excl, capitals. T2 BS not trained but an option (all reqs filled). can do rails as well as missiles
- flies anything minmatar up to and including T2 cruisers of all variants, T3 minnie possible
- good scan skills, bad drone skills
- T1 rigs

skill profile 2:
- anything gallente, including all capitals, T3 and T2 BS can do but not yet trained
- all minnie and amarr up to and including command ships (hvy interdictors excl.). All relevant skills solid except for so-so missiles, and so-so shield skills (can use T2 shield gear, but that's it)
- T2 rigs
- maxed out drones, EW drones excepted
- good scan skills, decent exploration science skills, can salvage

Preferences:

- cloaks for both, one char should be covops or at least mwd+cloak
- probe launcher (preferably for both), can be offline
- staying power preferred, but not up to "laser only" level
- complementary fits that include some form of remote assitance
- salvaging definately, analizing/hacking maybe

So, Drake/Sleip? Arazu/Snake? Pilgrim/Onyx? Tengu/Sin anything goes.
mxzf
Shovel Bros
#2 - 2011-10-15 22:09:59 UTC
Dannyy wrote:
WH-space
...
ishtar grabs aggro


It doesn't work like that in W-Space. Sleepers don't stay agroed onto anyone or anything longer than they feel like it. They'll change up targets to whatever is doing the most damage to them (or sometimes whatever the heck they feel like). And they'll shot drones just as easily as ships. So there's no such thing as grabbing agro with one char, all chars will get about the same agro (and drones will get shot at too, even if you "have agro" because sleepers change targets.

For starting out, the best way to get your toes wet in WHs is with an alt that can salvage/hack/probe/cloak and then a main in a Drake or T3 to actually run the sites. Start out on C1-C2 and test the waters with that (keep in mind that Sleepers hit about as hard as the next size up regular rats do, frigs hit about like cruisers do, cruisers hit like BCs, etc).
TriadSte
The Scope
Gallente Federation
#3 - 2011-10-15 23:15:37 UTC  |  Edited by: TriadSte
Sleeper sites these days nuet, well should I say the neuts actually work thesedays.

Your tanks are gonna be capped dry and gone in no time and your gonna be dead.

I lived in a class 3 and used a Tengu, a Tengu can solo C4s with pimp tank and lots of time.

I've seen you have budget issues and yes I understand that but please don't go into a WH with a Ishtar and raven in C3 or higher.

If you wanna have a go, My recommendation is a heavy missile passive tank Drake with 1-2 ballistic controls. This will do Class 1 and 2 sites with no fuss. The chance of melted nano ribbons is just the same for any class wormhole and its these that you want as theyre the money makers.

To include in fit :

purger rigs x 3
large shield extender x 2
2/3shield power relays
1/2 ballistic controls
2 Invuls [yes I know not passive but works trust me]

That sort of thing will give you an insight into a class 3 which is where the soloing pretty much stops on a reasonable budget.

If you find you love doing WHs then train for Tengu, they are the king of WH. Warp in at 100km release heavy missiles from that range and win.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#4 - 2011-10-15 23:23:53 UTC
Dannyy wrote:
Does that even apply tot WH space?


W-space **is** different. You might be best joining a w-space corp or dipping your toes in with a C1 or c2 ... easy enough in a drake. Decent two ship setups have no probs in C3s, and not-too-many probs in C4s.

Never tried raven, but rattlesnake (lots of passive shield tank) worked reasonably well. Tengu is also a very useful ship for w-space. Rattlesnake / tengu pair work together well, up to C4. Haven't tried higher.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Dannyy
Gilded Goose Brokerage
#5 - 2011-10-16 10:52:24 UTC  |  Edited by: Dannyy
Ok, some usefull info here.
I can see how working NPC neuting and rnadomized aggro could combined be an issue here.


The suggestions i see are good as well:
-drake
-snake
-tengu

WH corp? Nah, i'm in it for the fun, not the comfort. Both my chars are pretty solid on skills, and i'm not new to eve either, just been away for two+ years. Used to be a 0.0 alliance resident, that became boring.

So, let me ask you guys then, what would you dualbox with considering the folowing constraints?


Budget:
2 x 500m

skill profiles:
1:
- flies anything caldari incl T3, excl, capitals. T2 BS not trained but an option (all reqs filled). can do rails as well as missiles
- flies anything minmatar up to and including T2 cruisers of all variants, T3 minnie possible
- good scan skills, bad drone skills
- T1 rigs

2.
- anything gallente, including all capitals, T3 and T2 BS can do but not yet trained
- all minnie and amarr up to and including command ships (hvy interdictors excl.). All relevant skills solid except for so-so missiles, and so-so shield skills (can use T2 shield gear, but that's it)
- T2 rigs
- maxed out drones, EW drones excepted
- good scan skills
- has other exploration-science kills trained (basic lvl)

Preferences:

- cloaks for both, one char must fit cloak+MWd or covops cloak
- probe launcher (prefrably for both), can be offline
- staying power preferred, but not up to "laser only" level
- fit undersized complex-drop remote rep/ shield transfers to bolters eachother's tanks


So, Drake/Sleip? Ishtar/Snake? Pilgrim/Onyx? anything goes.
Hathrul
NED-Clan
Goonswarm Federation
#6 - 2011-10-16 11:13:41 UTC
tengu + noctis. cloak the noctis if you want a cloak for some reason on a ship.
mxzf
Shovel Bros
#7 - 2011-10-16 13:13:14 UTC
Hathrul wrote:
tengu + noctis. cloak the noctis if you want a cloak for some reason on a ship.


If you can't Alt-Tab back and forth between the chars, this will be your best bet (especially since the Noctis can hold a LOT of spare ammo for the Tengu, since Sleeper Loot is fairly low-volume.

As a trainer for that, rather than jumping straight into a WH with 1B of ships, I would use a Drake+salvage-catalyst for a week or two, just to get a feel for Sleepers. If you're not used to them, it's really easy to screw up and lose your ship, and it's better to lose a Drake then a Tengu.

If you were able to dual-box well and pay attention to both, a Tengu+Domi could also work well too with the Domi using Sentry drones and pulling them in as needed, that's a lot of micromanaging though, you can't just leave drones out around Sleepers.
Dannyy
Gilded Goose Brokerage
#8 - 2011-10-16 15:33:27 UTC
alt+tab isnt a problem. I meant to say that giving me for example a tengu/zealot team might be too much in the way of directing fire, piloting two fast speedtanking ships and managing cap at the same time.

alt tabbing just to assign a few drones or reload a bunch of slowfiring turrets aimed at BS npc's isnt an issue.
Ben Dourion
Doomheim
#9 - 2011-10-20 12:40:54 UTC
in WH, the more time you spend outside your POS, more vulnerable you re to attack, so ideally I would recommend not 1 dps and 1 salvager but 2 dps.

The faster you re doing the sites, better it is for you. Once the site is done, keep the alt on the site and bring a destroyer with cloak, probe, 3 tractor and 3 salvager, fit it with salvage rigs ( very important ) Noctis might be used if you have your alt on the site , watching for stelth bomber, otherwise use a dessy,

in WH, npcs do much more dps and have much better tank than in regular space. In regular space, if you re in a command ship, 3 bs firing at you is not a problem, in WH a command ship can not sustain 3 BS firing at same time, and on top of that, some web you and neut you as well.

I do C2 and C3 sites with a nighthawk and a drake. Nighthawk can handle all C2 easily, but drake speed up the killing part a bit, especially when you have BS .

In C3, while its possible to do most of the sites,except maybe 1 , in a nighthawk, it takes at least 20 or 25 minutes to finish 1 solo. Bringing another ship, even if its a drake speed up the process.

Also dont forget that Wh space is null sec withouth local, so you will have to spam your directionnal scanner all the time, and also stay aligned all the time to POS or celestial.

Things to watch out for :

SB that will wait you come back in salvaging ship to kill you if you re solo
gangs of T3 that uses a recon to point you then then kill you. They generally have also an HIC with them, so once you see the HIC on grid, its over.

Note that, while sleepers switch regularly targets, an attacker in a BC or BS willl take some serious shots from sleepers, T3 roaming gang are susceptible to attack you anywhere, even in C5 sites.

Ideally you will want to use 2 ships that have a good ration price/DPS , dont use faction BS or expensive stuff, you will loose them eventually.

I know i dont mind to loose 2 CS ships, but that would bother me to loose 2 T3 even if i know i can make the money back quick. 2 command ships can do any C3 sites pretty fast, and if the sh*t hit the fan, well , you lost only 500 millions, that the price of a T3 .

And 1 T3 wont be as fast as 2 CS for doing sites eitjher, so its a pretty good deal/