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Dev Blog: Introducing team Klang!

First post First post
Author
DJ P0N-3
Table Flippendeavors
#61 - 2012-11-13 15:43:33 UTC
Warde Guildencrantz wrote:
Valeo Galaem wrote:
jonnykefka wrote:
Any chance of getting a "MU-MU-MULTIKILL" sound for bombing runs?


Entering siege mode plays "QUAD DAMAGE!" to everyone on grid?


HEADSHOT when an enemy ship dies in a single volley


OVERKILL when you kill something in a single volley that does at least a hundred times the amount of HP the ship has.
Salpad
Carebears with Attitude
#62 - 2012-11-13 15:46:15 UTC
I hope the dynamic 500/20/whatever track-sequence mixing thing being null-sec only is a test, and that if it works out allright, something similar will be implemented for low-sec, high-sec, wormholes and during combat missions.
Edward Olmops
Gunboat Commando
#63 - 2012-11-13 15:46:18 UTC
DJ P0N-3 wrote:

OVERKILL when you kill something in a single volley that does at least a hundred times the amount of HP the ship has.


Save those developing ressources... that will be difficult even when in an Alphanado when shooting a pod... ;-)
Eskimo Spy
Shockwave Innovations
#64 - 2012-11-13 15:49:16 UTC
Being a self-important audio engineer myself, is there anyyyyy chance CCP can enable an HQ audio option? I simply cannot stand the 128kbps mp3 compression applied to the music, as I usually play with head phones on.

I realize this would eat up some computer processor/ram stuff, but as with graphics, it'd be nice to have the option.

Also, remix competition on a song. My vote is for Below The Asteroid.
CCP RealX
C C P
C C P Alliance
#65 - 2012-11-13 15:57:05 UTC
Eskimo Spy wrote:
Being a self-important audio engineer myself, is there anyyyyy chance CCP can enable an HQ audio option? I simply cannot stand the 128kbps mp3 compression applied to the music, as I usually play with head phones on.

I realize this would eat up some computer processor/ram stuff, but as with graphics, it'd be nice to have the option.

Also, remix competition on a song. My vote is for Below The Asteroid.



Music is compressed by a modified .ogg encoder provided by our sound engine and I use much less than 128kbps Smile

Changing the compression would mean bigger client download, it should cost the same processor time to decode and no RAM since all the music is streamed from the harddrive.
CCP RealX
C C P
C C P Alliance
#66 - 2012-11-13 15:58:02 UTC
Salpad wrote:
I hope the dynamic 500/20/whatever track-sequence mixing thing being null-sec only is a test, and that if it works out allright, something similar will be implemented for low-sec, high-sec, wormholes and during combat missions.


Of course. We have a prototype of the combat mission music. *tease*
War Kitten
Panda McLegion
#67 - 2012-11-13 15:59:30 UTC
Very cool - Eve needs more warning sounds.

We need warnings for when you get pointed, webbed, neuted, disrupted, MWDs shutting down, etc etc.

MAEK MOAR NOIZES!

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

ITTigerClawIK
Galactic Rangers
#68 - 2012-11-13 15:59:59 UTC
so i heard we were gunna get a vid or something compareing old to new weapon sounds, any chance of getting that soon?

apart from that excellent blog.
CCP t0rfifrans
C C P
C C P Alliance
#69 - 2012-11-13 16:01:35 UTC
ITTigerClawIK wrote:
so i heard we were gunna get a vid or something compareing old to new weapon sounds, any chance of getting that soon?

apart from that excellent blog.

We had a video but it was from a broken build where you couldn't really see what was going on, we decided to release the dev blog rather than wait for a new video. We'll try to get something out to you, -if that fails, you should hear it on patch day!
CCP RealX
C C P
C C P Alliance
#70 - 2012-11-13 16:02:26 UTC
Panhead4411 wrote:
You also added some annoyingly repetitive sounds...

Undock sound
Dock sound
Initial NPC aggression sound
End of NPC aggression sound
"New" Stargate sounds still just sound like broken TS or Vent noises.


Just to name a few...and these all stack on top of each other, if i undock while still flagged with NPC aggression i then get both new sounds...

Also, would it be possible to give us an option to turn turret sounds UP...currently in order to hear my turret sounds i have to have the environment sounds to a point where the VERY repetitive NPC rat sounds get extremely annoying. Also, with the volume at the level needed to hear my turrets shooting, while avoiding the even more annoying and very repetitive active module noises, it would be nice to have a "station" volume option, so we don't have to keep turning our volume up and down constantly.


There should be no docking/undocking sounds.

As for the aggression timer sound that is a bug.
Mikron Alexarr
New Age Solutions
#71 - 2012-11-13 16:03:20 UTC
CCP t0rfifrans wrote:
ITTigerClawIK wrote:
so i heard we were gunna get a vid or something compareing old to new weapon sounds, any chance of getting that soon?

apart from that excellent blog.

We had a video but it was from a broken build where you couldn't really see what was going on, we decided to release the dev blog rather than wait for a new video. We'll try to get something out to you, -if that fails, you should hear it on patch day!


Comparison videos for the turrets are nice, but can we get some samples of the new music? Tease us please!
ITTigerClawIK
Galactic Rangers
#72 - 2012-11-13 16:04:11 UTC
... but we dont really need to SEE anything, we just want the sound lol i mean it is a sound blog after all :-P also patch day is to far away :-P and i just can not get the test server working anymore,
Sascha Ales
The Scope
Gallente Federation
#73 - 2012-11-13 16:08:05 UTC
Hannott Thanos wrote:
Inb4 "eve has sound?"


No, they're trolling Us!
M'aak'han
C-7
#74 - 2012-11-13 16:08:07 UTC
I'm really not particularly fond of hearing the planet sounds from space.

I'll wait and see, well, hear it on test server before stating any final opinion, but I'd rather not feel like I'm flying in the atmosphere when I am obviously not.
CCP RealX
C C P
C C P Alliance
#75 - 2012-11-13 16:10:26 UTC
Mikron Alexarr wrote:
As a veteran who played with sound, it saddens me a bit to hear the music will go to the cloud. "...But Still We Go On" is the first thing I always heard when I log into eve. That welcoming music was part of the routine that kept me grounded. I understand the reasoning, and Eve is all about reasoning and cold numbers. As I listen to the music now though (on sound cloud), I am reminded that all things change, and Eve should be no exception.

My sincere hope is that the music team can come up with tracks of the quality that these old legacy tracks had. Bash the old music all you want. It has been there for a long time, and I've always loved listening to it. I'm glad that the option to listen to it in the cloud is there just in case the music team cocks it up. Actually, I think it would be great if we could hear more samples as they are developed from the music team. You could put those on sound cloud too.



Weird, my client will always plays "Miner Stories" first.

All the old music still plays in hi-sec, and different songs for different situations/locations. Try to hear them all.
Arec Bardwin
#76 - 2012-11-13 16:11:28 UTC
Finally some serious focus on sound in this game!
Nalha Saldana
Aliastra
Gallente Federation
#77 - 2012-11-13 16:18:05 UTC
We all know multiboxing is popular in eve and sound is a problem then, is/will there be a way to limit music or all sound to a single client?
Warde Guildencrantz
Caldari Provisions
Caldari State
#78 - 2012-11-13 16:18:34 UTC
Mission complete sound

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

JeanMichel Bizarre
Sebiestor Tribe
Minmatar Republic
#79 - 2012-11-13 16:19:08 UTC
This is the best news about game development in EVE Online I've heard these last years.

Dangerzone

Vincent Athena
Photosynth
#80 - 2012-11-13 16:19:55 UTC
When I do a session change the sound produces this really annoying noise burst, a high pitched squeal. Its a known bug. Is it being fixed in this cycle?

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