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Dev Blog: Introducing team Klang!

First post First post
Author
CCP Eterne
C C P
C C P Alliance
#1 - 2012-11-13 14:36:02 UTC  |  Edited by: CCP Phantom
I'm sure everyone has wondered about the group that produces all the wonderful sounds in EVE Online that everyone loves so much. Well now you'll know about just how they rock your auditory senses, thanks to this wonderful new Dev Blog from CCP TorfiFrans.

Please use this thread for all your feedback!

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

CCP FoxFour
C C P
C C P Alliance
#2 - 2012-11-13 14:43:16 UTC
So... I should turn my sound back on?

Seriously though, the new turret sounds are amazing.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Palovana
Inner Fire Inc.
#3 - 2012-11-13 14:43:29 UTC  |  Edited by: Palovana
Great name for a sound team.

FIRST.

edit: first non-CCP at least
Hannott Thanos
Squadron 15
#4 - 2012-11-13 14:46:12 UTC
Inb4 "eve has sound?"

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#5 - 2012-11-13 14:49:22 UTC
Klang ang ang ang

No Worries

CCP Eterne
C C P
C C P Alliance
#6 - 2012-11-13 14:49:44 UTC
CCP FoxFour wrote:
So... I should turn my sound back on?

Seriously though, the new turret sounds are amazing.


Sophisticated metrics say it's likely you already had your sound turned on in the first place.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Warde Guildencrantz
Caldari Provisions
Caldari State
#7 - 2012-11-13 14:54:22 UTC
can you make it so the "dark songs that play in systems that have a lot of kills in the last 24 hours" also happens in lowsec?

Come on. We want to hear them in lowsec too.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Benny Ohu
Royal Amarr Institute
Amarr Empire
#8 - 2012-11-13 14:56:55 UTC
The blog talks about sounds, but I can't hear them in words :(

can you give us a little onomatopoeia action going on
l0rd carlos
the king asked me to guard the mountain
#9 - 2012-11-13 14:57:39 UTC
Just me or is:
"Soft soundscape when entering the ingame map"
and
"Map mode soundscape"
the same thing?

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Roime
Mea Culpa.
Shadow Cartel
#10 - 2012-11-13 14:57:58 UTC
Absolutely wonderful, looking very much forward to hearing the new turrets!

Especially hybrid sound update has been long overdue.

Overall I love the sounds of EVE, wormhole space wouldn't be the same without the fantastic soundscape. Sounds are actually a vital part of wormhole existence.

.

Warde Guildencrantz
Caldari Provisions
Caldari State
#11 - 2012-11-13 14:58:53 UTC
also, CCP whitenoisetrash was saying he was going to provide a clip of the changed turret sounds on youtube or something with this dev blog...what happened to that?

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Zarnak Wulf
Task Force 641
Empyrean Edict
#12 - 2012-11-13 15:00:44 UTC  |  Edited by: Zarnak Wulf
Can I get the personal sound of a fellow galloping behind me and knocking two coconuts together wherever I go?
Mikron Alexarr
New Age Solutions
#13 - 2012-11-13 15:01:14 UTC
As a veteran who played with sound, it saddens me a bit to hear the music will go to the cloud. "...But Still We Go On" is the first thing I always heard when I log into eve. That welcoming music was part of the routine that kept me grounded. I understand the reasoning, and Eve is all about reasoning and cold numbers. As I listen to the music now though (on sound cloud), I am reminded that all things change, and Eve should be no exception.

My sincere hope is that the music team can come up with tracks of the quality that these old legacy tracks had. Bash the old music all you want. It has been there for a long time, and I've always loved listening to it. I'm glad that the option to listen to it in the cloud is there just in case the music team cocks it up. Actually, I think it would be great if we could hear more samples as they are developed from the music team. You could put those on sound cloud too.
Jesspa
The Scope
Gallente Federation
#14 - 2012-11-13 15:01:38 UTC
This all sounds great, except for... planets making sounds? I'd expect your ship to make a sound even when stationary - it's still a machine with life support systems and all that running even when not moving. But planets just don't make sounds, that's silly.

When astronauts today go into orbit, one of the things they remark on is how peaceful and quiet Earth seems from all the way up there. Planets in EVE shouldn't make any sound.

Having said all of that, there is no sound in space at all, so true realism dictates the sounds be removed altogether! Blink
Lors Dornick
Kallisti Industries
#15 - 2012-11-13 15:04:44 UTC  |  Edited by: Lors Dornick
Improving sound is always a good thing.

But one quote from the Dev Blog made me giggle:
This is probably the most contreversial thing we are planning for this release. As part of building a cohesive experience, marrying graphics, design and sound, we want the music to play in context of where you are and what you are doing.

Erh, EF-2000 did that in 1995 ...

You could hear by the change in the soundtrack that something just changed in your environment.

But again, good job and keep it up.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#16 - 2012-11-13 15:04:46 UTC
Warde Guildencrantz wrote:
also, CCP whitenoisetrash was saying he was going to provide a clip of the changed turret sounds on youtube or something with this dev blog...what happened to that?

Here it is!
Letrange
Chaosstorm Corporation
#17 - 2012-11-13 15:06:51 UTC
Hey, TorfiFrans is alive!
Salpad
Carebears with Attitude
#18 - 2012-11-13 15:07:05 UTC
I don't think the Capacitor warning should come as early as 30%. I'm sure a lot of players rely on peak recharge, which AFAIK happens at around 35% cap.

So, seriously... Consider moving the threshold to 20%. Or make it customizable, like the warnings for Shield HP, Armour HP and Hull HP.
Lors Dornick
Kallisti Industries
#19 - 2012-11-13 15:07:45 UTC
CCP Eterne wrote:
CCP FoxFour wrote:
So... I should turn my sound back on?

Seriously though, the new turret sounds are amazing.


Sophisticated metrics say it's likely you already had your sound turned on in the first place.

Sophisticated metrics includes working close to him?

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Golden Gnu
Lobach Inc.
#20 - 2012-11-13 15:07:57 UTC  |  Edited by: Golden Gnu
Eve has sound? J/K
I have always loved "Event Sound" AKA a ship locks you > music change etc.
I hope that is the direction you will take. It might end up replacing local :P

Creator of jEveAssets - the asset manager

"Download is the meaning of life, upload is the meaning of intelligent life"

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