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What route to go to shipwise

Author
E'dyn
The New Eden Yacht Club
The New Eden Yacht Club.
#1 - 2012-11-12 21:47:50 UTC
Hey all,

I'm at a loss, I have no idea what to train and honestly need some help now.

I'm currently flying a Harbinger but I feel like maybe trying something new, but I don't know what route to go to.
I rather like the fact that I don't need to buy ammo but I seem to have a low dps count (had a little duel with drake from corp mate and got my ass handed to me but maybe it's my own fault.)

Now, should I just stay with amarr, train a bit more going up to an abaddon or try something new?

Currently don't really do much except for run missions in caldari space, grinding l2's at the moment since I just joined a new corp.

I already have training in Galante and Minmatar frigates (Don't really know why anymore although I really like rifter so I think that was one of the reason for minmatar and I think I wanted to train galante because I like the way the megathron looks)

The problem is that I can't decide what to train so I'm just training random things. What is in your opinion the best course of action and why?

Cheers

E'dyn
Eternal Montage
Myriad Sequence
#2 - 2012-11-12 21:53:11 UTC  |  Edited by: Eternal Montage
Questions:
-Do you want to pvp? If so than how eager are you?
-Do you want to fly capitals?
-What do you want to do for your primary source of income? Missions? Incursions? Exploration? Trading? Mining?
-Do you prefer speed and finesse or raw clumsy power?
-What class do you typically pick in other MMORPGS?


Btw your avatar looks like John Goodman
E'dyn
The New Eden Yacht Club
The New Eden Yacht Club.
#3 - 2012-11-12 22:04:04 UTC
Eternal Montage wrote:
Questions:
-Do you want to pvp? If so than how eager are you?
-Do you want to fly capitals?
-What do you want to do for your primary source of income? Missions? Incursions? Exploration? Trading? Mining?
-Do you prefer speed and finesse or raw clumsy power?
-What class do you typically pick in other MMORPGS?


Btw your avatar looks like John Goodman

Think John Goodman has a few layers of flesh more than me! :D

- I want to pvp but I'm not that eager on it (will probably do roams sooner or later) will probably want to start doing it more when I have somewhat of a bigger income
- I wouldn't mind flying capitals but again, that's not right now
- I have an industrialist on another account so this would be a character for combat, haven't done incursions or explorations yet and it's still something I need to try, so right now my source of income would be missions
- I rather like raw power but speed and finesse is nice too
- My typical playstyle in other mmo's is usually what is needed for me. I sometimes play tank, other times healer, and on other times a dps (I'm an altoholic) usually like playing tank (or healer) because it means taking a lot of damage and letting the enemy wear himself out while I kill him (albeit slowly)

if it helps to see what I already have http://eveboard.com/pilot/E'dyn with pass eve123

I'd love to have an idea what to go for since it's all so very random right now
Sentar Dethahal
Wohlstandsgesellschaft
#4 - 2012-11-12 22:19:18 UTC  |  Edited by: Sentar Dethahal
Do you want to move on just because you aren't satisfied with the Harbinger, or just tired of the ship itself?

At 13.5M SP, I am certain you have room to build up your support skills, and weapons as well. I could be wrong, but if the reason you are interested in swapping is because your corpmate was able to beat you in a drake, you might consider focusing on the skills that will make your Harbinger (or other ship) better. If you don't take the time to get the necessary skills up and move from ship to ship, you won't be able to beat someone who has more focused skills (presuming all else is equal).

Part of your problem is flying lvl2's in caldari space. Most of the rats should be guristas, which are most vulnerable to kinetic damage. Laser crystals only deal EM/Thermal damage, so you won't be able to hurt them as badly. Additionally, guristas are going to be using missiles, which can be a pain while you work on getting into range. If you want to mission/rat, I would recommend moving to Amarr space, where you should have an easier time.

As far as training to an Abaddon now, I wouldn't recommend it. As mentioned, I would be willing to bet your skills can be improved for the harbinger, and many of the support skills will transfer over to the Abaddon. Additionally, you will have extra training for large energy turrets that you could wait on with the Harbinger. There is also the cost of the ships to keep in mind. Losing an Abaddon will hurt a good deal more than the Harbinger, and without making sure you have proper skills, the likelihood of losing it goes up a great deal.

As far as the best course of action, I'd have to wait and see your response to Eternal, to know what you want to do. I have had times in the past where I try to stick with a skillplan and just want to try something new, so it falls away. It isn't great, but it happens. Ultimately, the point of the game is to have fun though, so that should be your goal.

If you do want a more specific skillplan for the Harbinger, you can mail me if you need. Make sure you have a good fit for what you are doing, and that can help a lot as well.

Good Luck,
Sentar Dethahal


::EDIT::
And that's what I get for waiting so long to finish my post...I'll check your skills and then add on. Won't delete the rest in case you find any of it helpful, or for others future benefit if they want.
E'dyn
The New Eden Yacht Club
The New Eden Yacht Club.
#5 - 2012-11-12 22:28:49 UTC
Sentar Dethahal wrote:
.......


It's not because of the fact that he was able to kick my ass with a drake. I've been thinking for a while now to maybe change over. But it's mostly because I haven't got a real skill plan to follow. The reason why I'm running missions in caldari space is because my new corp is located here and it's easier to stick around than having to take 20jumps when I want to join them on something.

I don't actually have a problem doing L2's, I'm just doing them to get to L3's and afterwards 4's. I could do these in my punisher too, it's just that I'm in a harbinger so figured: "There's no such thing as overkill"

Think the biggest reason for "change" or not knowing, is just the fact that I have no idea whatsoever what I should skill, and maybe I'm starting to get bored of the Amarr look..
Sentar Dethahal
Wohlstandsgesellschaft
#6 - 2012-11-12 22:32:34 UTC
Ok, so I would actually say your skills seem pretty good for the Harbinger, you may need to get Adv Weapon Upgrades to 3ish for fitting stuff, but that would depend on your fit of course. Only other thing I noticed was maybe get armor compensations to 4 instead of 3. Battlecruisers to at least 4 will help with the Harbinger as well.

If you do want to stick around in Caldari space for the missions, you may consider changing ships/races. As far as which ships, the Drake is an excellent mission running ship, and even with the coming Heavy Missile nerf, it should still be more than adequate for level 3s and below.

Skill plan depends on what you want to fly. Easiest way to figure it out is find a ship you want to fly, and get the prereqs and certs in a queue with something like EVEMon.

Totally understand sticking with your corp. Makes a lot more sense than moving all over.
E'dyn
The New Eden Yacht Club
The New Eden Yacht Club.
#7 - 2012-11-12 22:38:40 UTC
Sentar Dethahal wrote:
Ok, so I would actually say your skills seem pretty good for the Harbinger, you may need to get Adv Weapon Upgrades to 3ish for fitting stuff, but that would depend on your fit of course. Only other thing I noticed was maybe get armor compensations to 4 instead of 3. Battlecruisers to at least 4 will help with the Harbinger as well.

If you do want to stick around in Caldari space for the missions, you may consider changing ships/races. As far as which ships, the Drake is an excellent mission running ship, and even with the coming Heavy Missile nerf, it should still be more than adequate for level 3s and below.

Skill plan depends on what you want to fly. Easiest way to figure it out is find a ship you want to fly, and get the prereqs and certs in a queue with something like EVEMon.

Totally understand sticking with your corp. Makes a lot more sense than moving all over.


Heh, only thing I really don't want to go for is caldari ships (would need to train too much and don't really like the way they look)
Klymer
Hedion University
Amarr Empire
#8 - 2012-11-13 00:27:18 UTC  |  Edited by: Klymer
Sounds to me like Minmatar ships, T1, T2 and faction varieties, as well as projectile weapons are what your looking for. You won't need a whole lot of addition training for them either from the looks of your skills.


oh and as far as your avatar, I'm thinking a younger, tougher, more serious Rip Torn Lol
Sentar Dethahal
Wohlstandsgesellschaft
#9 - 2012-11-13 00:33:06 UTC
You could go for a Dominix or Ishtar perhaps?

I don't have much personal experience, but a couple Domi fits after a quick search... (closer skill-wise than the ishtar)

http://eve.battleclinic.com/loadout/60227-Inferno-UPDATE-Dominix-III-and-IV-700-DPS-Drones-and-Guns-Minimal-Low-SP.html

http://eve.battleclinic.com/loadout/37611-Dominix-Vexor-039-s-Big-Daddy.html

Shouldn't be that much more training, and you are working on drone skills now anyway. I don't know if it is Gallente BS 2 or 3, but I know it wouldn't hurt to get it to 3 or 4 for the bonuses. Then you would just need to bump up heavy's/sentries for the remaining skills.
Galaxy Pig
New Order Logistics
CODE.
#10 - 2012-11-13 00:35:58 UTC
Yup, John Goodman. Straight outta The Big Lebowski

Dont know what to tell you bro, fly whatever you want.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Solomar Espersei
Quality Assurance
#11 - 2012-11-13 02:17:19 UTC
Harbi isn't all that great vs Guristas tbh and I wouldn't be concerned about your duel with your corpmate's drake. If you're not in a shield Harbi, you're gonna be a big slow target that just gets pummeled by the Drake kinetic missile spam. In that sort of DPS race, he should pummel you (until the Drake nerf coming in just a few weeks).

Go ahead and cross train into ships that will help you do what you want to do. That is to say, if you want to run missions and such in Caldari, well, work toward Drake/Tengu/RNI. Even after the nerf, they'll be solid ships. Nerfed a bit, but still effective. The Myrm/Domi/Ishtar plan works well in Caldari space. Also, Hurricane/Mael/Mach will clobber those Guristas so that's a fine path to consider.

If you'd like to try some casual PVP, just to cut your teeth, convo me and I'll be happy to consult. Put those excellent Gal frigs to use man.

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

Keno Skir
#12 - 2012-11-13 02:18:27 UTC
Focus on Amarr more for proper carnage. I switched from Minmatar who are supposed to be the PvP kings and am much happier and at least feel more deadly with amarr. The Harbinger should eat that drake if similarly skilled pilots (in my experience anyway).

Amarr are i would say the hardest race to fit for so dont be put off by early failures. Running everything off cap including weapons forces you to fit well and deal with heavily unstable fits. I really suggest giving the Harby another go or maybe try a Zealot for maximum drake pwnage.

Feel free to get in touch to talk Amarr stuff :D
J'Poll
School of Applied Knowledge
Caldari State
#13 - 2012-11-13 10:42:47 UTC
Keno Skir wrote:
Focus on Amarr more for proper carnage. I switched from Minmatar who are supposed to be the PvP kings and am much happier and at least feel more deadly with amarr. The Harbinger should eat that drake if similarly skilled pilots (in my experience anyway).

Amarr are i would say the hardest race to fit for so dont be put off by early failures. Running everything off cap including weapons forces you to fit well and deal with heavily unstable fits. I really suggest giving the Harby another go or maybe try a Zealot for maximum drake pwnage.

Feel free to get in touch to talk Amarr stuff :D



The underlined.

Want to kick Drake-ass, get a Zealot and see them either melt or run away.

Just cause you lost a fight doesn't have to mean the ship is bad.
There are a lot of factors that make or break a fight:

* Pilot in game SP
* Pilot skill in flying his ship
* Pilot skill in the game mechanics
* The fit of that particular ship you are flying
* The fit of that particular ship your enemy is flying
* Your ship vs his ship (each ship has it's good and bad point, so not every fight is good for all ships).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#14 - 2012-11-13 11:25:33 UTC  |  Edited by: Tao Dolcino
Well, Harbinger is a great ship.
The problem is that there are so many people flying Drake-Tengu that when we choose another path we can't prevent ourselves to wonder if we are doing right.
Personally, i let my joy guide me.
If you don't like the Harbinger after having really tried it (not just 1-2 missions/fights) then ok, change ! But don't choose the Drake/Tengu just because everyone else do it. That is a bad reason. Maybe you'd like a battleship, or a T2 cruiser, or or or... it all depends of what you want to do and how... sorry to can't be of more help without knowing more precisely about which activity you want to do Oops
E'dyn
The New Eden Yacht Club
The New Eden Yacht Club.
#15 - 2012-11-13 12:19:33 UTC
Tao Dolcino wrote:
Well, Harbinger is a great ship.
The problem is that there are so many people flying Drake-Tengu that when we choose another path we can't prevent ourselves to wonder if we are doing right.
Personally, i let my joy guide me.
If you don't like the Harbinger after having really tried it (not just 1-2 missions/fights) then ok, change ! But don't choose the Drake/Tengu just because everyone else do it. That is a bad reason. Maybe you'd like a battleship, or a T2 cruiser, or or or... it all depends of what you want to do and how... sorry to can't be of more help without knowing more precisely about which activity you want to do Oops


I don't even know what kind of activity I want to do :D
But all of you thanks for the answers. The reason for wanting a change isn't because of that one fight against a drake, I knew I'd get my ass kicked all over, I went into the fight knowing that. Mostly is because I wanted a bit of a change.

Right now my focus will probably be missioning to get a bit more ISK and afterwards try my luck in PVP, although I'll probably go on a few roams if I have someone along with me :D
Klymer
Hedion University
Amarr Empire
#16 - 2012-11-13 13:46:06 UTC
I still stand by the suggestion of Minmatar, not because of any perceived advantage in pvp, but because they mesh well with your current skills and they provide flexibility in damage selection and ship setups that easily allow them to adapt to any activity you choose to try.

Oh, and as far as what you want to do, take a look at this http://swiftandbitter.com/eve/wtd/ for some ideas.

cheers
Eternal Montage
Myriad Sequence
#17 - 2012-11-13 14:24:40 UTC  |  Edited by: Eternal Montage
J'Poll wrote:
Keno Skir wrote:
Focus on Amarr more for proper carnage. I switched from Minmatar who are supposed to be the PvP kings and am much happier and at least feel more deadly with amarr. The Harbinger should eat that drake if similarly skilled pilots (in my experience anyway).

Amarr are i would say the hardest race to fit for so dont be put off by early failures. Running everything off cap including weapons forces you to fit well and deal with heavily unstable fits. I really suggest giving the Harby another go or maybe try a Zealot for maximum drake pwnage.

Feel free to get in touch to talk Amarr stuff :D



The underlined.

Want to kick Drake-ass, get a Zealot and see them either melt or run away.

Just cause you lost a fight doesn't have to mean the ship is bad.
There are a lot of factors that make or break a fight:

* Pilot in game SP
* Pilot skill in flying his ship
* Pilot skill in the game mechanics
* The fit of that particular ship you are flying
* The fit of that particular ship your enemy is flying
* Your ship vs his ship (each ship has it's good and bad point, so not every fight is good for all ships).


Do this.

Edit, a more lengthy response to the OP:
You didn't give me much to work with lol. Basically what you said is you like flying everything, you play every class in other mmorpgs, you have no idea what you want to do. So with that I'd say you need to experience more to be certain of what you want to do. I'd try out other professions such as exploration and see whats out there to sort of narrow your career path down. As a temporary skill plan I think getting cruisers 5 would be a good plan. You could fly a zealot and maybe a legion some day. Even if you just have the legion for the sake of the interdiction nullifier/covert cloak, it would be worth it. It's a very useful thing to have. In the long run, you should plan according to what you enjoy--you just don't know what you enjoy yet. Don't be afraid to crosstrain. Don't be afraid to experiment. Get out there and try more **** and research some fits, maybe download EFT and build some ships for the sake of curiosity
E'dyn
The New Eden Yacht Club
The New Eden Yacht Club.
#18 - 2012-11-13 14:30:21 UTC
Klymer wrote:
I still stand by the suggestion of Minmatar, not because of any perceived advantage in pvp, but because they mesh well with your current skills and they provide flexibility in damage selection and ship setups that easily allow them to adapt to any activity you choose to try.

Oh, and as far as what you want to do, take a look at this http://swiftandbitter.com/eve/wtd/ for some ideas.

cheers


Yeah, I think I'll crostrain minmatar a bit along with getting better at flying amarr ships too :)
Solomar Espersei
Quality Assurance
#19 - 2012-11-13 14:46:20 UTC
Back with some more thoughts for you having looked at your character sheet.

The first thing that jumps out at me is that, basically, you're a mission bear in high sec and sporting +3s. Upgrade those to +4s or +5s immediately. You can have other clones for WH, Null, Low, war time, etc.

Second, your drone skills concern me. You're an Amarr pilot so you should think of yourself as the number 2 drone race in the game. This is of immediate benefit to your Harbi since currently, you're Ghetto Drones aren't going to cut it against Lv 3 and Lv 4 frigs, especially once you start getting webbed and pointed. Don't even consider running Lv 4s until you work on these drone skills. Aim for Lv 3 in T2 Gall, Matari and Caldari drones. You can simply focus on Gall & Minmatar if you wish, but I find T2 hornets to be really good for PVE. Just my experience.

One of the strengths of the Harbi is that 50m3 drone bay and 50mbit bndwdth. You can simply roll out 5 T2 Hammerheads for DPS (which are slow as Hell), but I think a better idea is a flight of warrior IIs (to eat frigs and enemy drones) and a flight of dishonor drones (hornet ec300s). The next time you duel with your corpy, kill his drones with your warrior IIs, then turn the dishonor drones lose and hope you get lucky (swapping back to the explosive damage of the warriors once the drake hits armor).

Looking at your gunnery skills, you've about a quarter of your SPs there, though you lack the ability to use scorch or conflag (which really hurts you vs the drake tbh). By all means, if you're going to stay with the Harbi, get those T2 medium pulse lasers. Along those lines, if you're dissatisfied or bored with Amarr, you're going to want to cross train into a race that utilizes the groundwork you've began to lay in Gunnery. You've already spec'd small autocannons, so I recommend you start working toward the Mael. I highly recommend you consider working toward Seriously Bored's Baby Vargur fit from BC. It will maul Guristas and pretty much everything else. It's not quite a Tengu, RNI, Mach, Vargur, but it'll make you all the ISK you're likely to need.

Finally, have you considered moving your base of operations to Amarr space? You'll get more Sanshas, Bloods that way, and that's perfect for an Amarr mission boat.

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

E'dyn
The New Eden Yacht Club
The New Eden Yacht Club.
#20 - 2012-11-13 14:54:23 UTC
Solomar Espersei wrote:

Finally, have you considered moving your base of operations to Amarr space? You'll get more Sanshas, Bloods that way, and that's perfect for an Amarr mission boat.


Thanks for all the remarks there. I actually forgot about the fact that I don't have +4s yet. I'll definately check out more of the drone skills too (think the main reason why I've got so many different skills is because I always wanted to train something that wouldn't take me 30days before I got there)

As for going to Amarr space, I've said previously in the topic that the main reason why I'm flying here is because my corp is located here and I want to stick around their base of operation :)
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