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Nerf Moaning Null Bears PLS

Author
Vaerah Vahrokha
Vahrokh Consulting
#601 - 2012-11-13 11:18:33 UTC
TheGunslinger42 wrote:
Not sure if Vaerah is trolling or just dumb, but all of his suggestions have been laughably terrible.


I suggest to returning crying for general buffs and nerfs, that's the smart and focused way to provide CCP good feedback.
Lord Zim
Gallente Federation
#602 - 2012-11-13 11:47:38 UTC
Still waiting for answers to my questions.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ghazu
#603 - 2012-11-13 12:13:27 UTC
Vaerah Vahrokha wrote:
TheGunslinger42 wrote:
Not sure if Vaerah is trolling or just dumb, but all of his suggestions have been laughably terrible.


I suggest to returning crying for general buffs and nerfs, that's the smart and focused way to provide CCP good feedback.

It worked for highsec miners.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Vaerah Vahrokha
Vahrokh Consulting
#604 - 2012-11-13 13:27:01 UTC
Ghazu wrote:
Vaerah Vahrokha wrote:
TheGunslinger42 wrote:
Not sure if Vaerah is trolling or just dumb, but all of his suggestions have been laughably terrible.


I suggest to returning crying for general buffs and nerfs, that's the smart and focused way to provide CCP good feedback.

It worked for highsec miners.


Cool, lower yourself to their level. I wonder if they ate manure would you also do the same?


Lord Zim wrote:
Still waiting for answers to my questions.


I looked at the quote above "fob" and it asks about the effect on people vs the ISK tax when passing thru empires, I replied to that in the last page.

But anyway it's quite pointless to keep posting, I hoped to find people able to propose something, found people perched on the same trite old positions and thus I'll leave them to keep boiling in their soup.
Lord Zim
Gallente Federation
#605 - 2012-11-13 13:31:56 UTC  |  Edited by: Lord Zim
No, you didn't reply to the question, you evaded it.

Edit: Actually, you evaded all of them.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ghazu
#606 - 2012-11-13 14:00:42 UTC
Vaerah Vahrokha wrote:
Ghazu wrote:
Vaerah Vahrokha wrote:
TheGunslinger42 wrote:
Not sure if Vaerah is trolling or just dumb, but all of his suggestions have been laughably terrible.


I suggest to returning crying for general buffs and nerfs, that's the smart and focused way to provide CCP good feedback.

It worked for highsec miners.


Cool, lower yourself to their level. I wonder if they ate manure would you also do the same?


Lord Zim wrote:
Still waiting for answers to my questions.


I looked at the quote above "fob" and it asks about the effect on people vs the ISK tax when passing thru empires, I replied to that in the last page.

But anyway it's quite pointless to keep posting, I hoped to find people able to propose something, found people perched on the same trite old positions and thus I'll leave them to keep boiling in their soup.

heh I don't (1) mine (2) in highsec, if you want to further lower yourself.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Kinis Deren
Mosquito Squadron
D0GS OF WAR
#607 - 2012-11-13 14:21:05 UTC
Am I the only one that finds it ironic to see moaning nullbears in a thread that requests that they be nerfed for their moaning?P

I'm still trying to work out if Lord Zim is the monkey or the organ grinder of the sperglord team. Mind you, since you all like to grind your organs, I guess it is a moot point anywayRoll

Anyhow, back on topic: hasn't all this nerf hi sec nonsence been coverd before? Correct me if I'm wrong, but weren't L5 agents moved out of hi sec after nullbear moaning? If so, how did that work out for the overall health of the game?

Also, earlier this year we had the Incursion payout nerf (somewhat retracted, to CCP's credit, later in the year) - same question - how did that work out for the overall health of the game?

Don't get me wrong, I'm all for risk vs. reward balance (which applies to all sec) and tackling the dangers of runaway inflation. However I don't support players calling for the nerf bat to be swung against another group just because of their playstyle, where they decide to live or which corp/alliance they belong to.

[Oh, before you nullbear forum warriors start, I'll save your little trotters some effort: I don't live in null, I've never been involved in an Incursion and I've run about three L4s total. I hate missioning, but I can accept that other players might enjoy them.]
Lord Zim
Gallente Federation
#608 - 2012-11-13 14:23:03 UTC
hurr nullbears durr

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#609 - 2012-11-13 14:30:45 UTC  |  Edited by: Vaerah Vahrokha
Lord Zim wrote:
No, you didn't reply to the question, you evaded it.

Edit: Actually, you evaded all of them.


Considering the care I put into replying a lot of stuff you asked, I am not sure about what you think I have not covered.
Inquisitor Kitchner
The Executives
#610 - 2012-11-13 14:47:33 UTC
Kinis Deren wrote:


Don't get me wrong, I'm all for risk vs. reward balance (which applies to all sec) and tackling the dangers of runaway inflation. However I don't support players calling for the nerf bat to be swung against another group just because of their playstyle, where they decide to live or which corp/alliance they belong to.



I don't hate High Sec players, I think they are vital to support my playstyle. I think a galaxy where it's all essentially Null Sec would be fascinating. It would make for a rubbish game though.

I also think High Sec players (as a community) should have as little or as much risk of losing their ship as they want, however income should be in line with this.

If you support risk vs reward balance, you have two options to look at the current situation:


  1. High Sec is fine, Null has too much risk for its level of reward
  2. Null is fine, High Sec has too much reward for its level of risk


Now let's move onto the next part of the problem. How do you fix this balance? Again you have two choices:


  1. Increased/Decrease risk
  2. Increase/Decrease reward


Now if I'm honest most people would agree that Null/High are in "OK" places regarding risk vs reward. Despite wailing and nashing of teeth the mining barge buff hasn't caused the end of the world. Miner bumping is a hilarious and totally EVE like response to the buff and freighter ganking people carrying daft amounts of isk without and escort is the new in thing.

So if we agree that both High and Null have the correct amount of isk that only leaves reward. So you're left with two options depending on your answer to the first point:


  1. Increase reward in Null
  2. Decrease reward in High Sec


The consequences of increasing rewards in null are higher prices, high inflation meaning that high sec players have to work harder to earn money ANYWAY. The only way to earn more money would be to move to Null.

The consequences of a decrease in High Sec income is that high sec players would have to work harder to buy the same things as they do now.

As you can see, the end result will always be the same.

So, with this in mind, are there any other advantages?

Yes, nerfing High rather then buffing null helps avoid power creep. As say the buff to null is too good, what then? Well you can't nerf null, as you wouldn't nerf high. So instead you buff high. And thus the cycle continues.

At least this way if High Sec income gets nerfed and it's too much, CCP can either then buff high income or nerf null.

It's all about setting a base line. Your argument is flawed, if you actually cared about risk vs reward you'd come to the logical conclusion that nerfing high sec income is the best option.

I haven't mentioned Low here as thats a whole host of other problems.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Lord Zim
Gallente Federation
#611 - 2012-11-13 14:50:39 UTC
Vaerah Vahrokha wrote:
Lord Zim wrote:
No, you didn't reply to the question, you evaded it.

Edit: Actually, you evaded all of them.


Considering the care I put into replying a lot of stuff you asked, I am not sure about what you think I have not covered.


Vaerah Vahrokha wrote:
Lord Zim wrote:
So what do you think people are going to say when they first try to go to a different empire, and they're met with "you must pay x isk to enter amarr/gallente/minmatar/caldari space"? Do you honestly think they'll think of that as a positive experience? How positive an experience do you think it'll be the first time someone is told they can't go into gallente space because they can't pay their customs tax?

Are you seriously and unironically trying to fob this off as a hisec buff?

Why, do people get a positive experience when some dude pops their 300M ship? Or when they get a string of wardecs with docking games, neutral RR and similar?

Or when they cancel a mistaken big manufacturing job and find out what happens with their materials?
Or when they do a mission and warp to a gate and find out they looted drugs the hard way?

EvE is not born to be a consistently happy experience. If somebody fills an hold with stacked stuff (unstacked or fitted stuff would not get tax) he'll have to pay a fraction of it, end of.

Of course most would just deal with it, and a minority would create whining posts like those in this thread.

Notice how you're not answering any of the questions, you're just skirting around them and handwaving about how EVE isn't "born to be a consistently happy experience", and you're completely avoiding the question about whether or not you're trying to fob this off as a hisec buff.

Keep in mind, you've constantly whined about our suggestions being nerfs, and nerfs are of course the juvenile solution.

Lord Zim wrote:
So an unobtrusive tax which has multiple uses is bad for eve, whereas a tax which is obtrusive as all hell is a-ok?

Still haven't seen even an inkling of an answer on this topic.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Kinis Deren
Mosquito Squadron
D0GS OF WAR
#612 - 2012-11-13 15:44:22 UTC
Inquisitor Kitchner wrote:
Kinis Deren wrote:


Don't get me wrong, I'm all for risk vs. reward balance (which applies to all sec) and tackling the dangers of runaway inflation. However I don't support players calling for the nerf bat to be swung against another group just because of their playstyle, where they decide to live or which corp/alliance they belong to.



I don't hate High Sec players, I think they are vital to support my playstyle. I think a galaxy where it's all essentially Null Sec would be fascinating. It would make for a rubbish game though.

I also think High Sec players (as a community) should have as little or as much risk of losing their ship as they want, however income should be in line with this.

If you support risk vs reward balance, you have two options to look at the current situation:


  1. High Sec is fine, Null has too much risk for its level of reward
  2. Null is fine, High Sec has too much reward for its level of risk


Now let's move onto the next part of the problem. How do you fix this balance? Again you have two choices:


  1. Increased/Decrease risk
  2. Increase/Decrease reward


Now if I'm honest most people would agree that Null/High are in "OK" places regarding risk vs reward. Despite wailing and nashing of teeth the mining barge buff hasn't caused the end of the world. Miner bumping is a hilarious and totally EVE like response to the buff and freighter ganking people carrying daft amounts of isk without and escort is the new in thing.

So if we agree that both High and Null have the correct amount of isk that only leaves reward. So you're left with two options depending on your answer to the first point:


  1. Increase reward in Null
  2. Decrease reward in High Sec


The consequences of increasing rewards in null are higher prices, high inflation meaning that high sec players have to work harder to earn money ANYWAY. The only way to earn more money would be to move to Null.

The consequences of a decrease in High Sec income is that high sec players would have to work harder to buy the same things as they do now.

As you can see, the end result will always be the same.

So, with this in mind, are there any other advantages?

Yes, nerfing High rather then buffing null helps avoid power creep. As say the buff to null is too good, what then? Well you can't nerf null, as you wouldn't nerf high. So instead you buff high. And thus the cycle continues.

At least this way if High Sec income gets nerfed and it's too much, CCP can either then buff high income or nerf null.

It's all about setting a base line. Your argument is flawed, if you actually cared about risk vs reward you'd come to the logical conclusion that nerfing high sec income is the best option.

I haven't mentioned Low here as thats a whole host of other problems.


Many great points which, on the whole, I completely agree with. I would also commend you for an intelligent post - very refreshing for GD. My only query would be on your definition of risk in null - in a sea of blue, which most of null is quickly becoming, where is the risk (shooting blues & AFK cloakers don't count)?

If null was a seething mass of pew over the entirity of the sov null map, I would be first in line supporting greater rewards for the those that call null home.
Lord Zim
Gallente Federation
#613 - 2012-11-13 16:05:12 UTC
The problem with just going "buff nullsec rewards" is, EVE has a monetary inflation problem already, and just adding to the rewards isn't going to help this in any way, shape or form (and having people lose ships isn't an isk sink). So CCP will have to increase their isk sinks somewhere and at some point, regardless of buffing or nerfing any given sec area. The question is simply where would be the simplest and most effective place to put these isk sinks, and how big should they be.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ghazu
#614 - 2012-11-13 16:39:54 UTC
Kinis Deren wrote:
Inquisitor Kitchner wrote:
Kinis Deren wrote:


Don't get me wrong, I'm all for risk vs. reward balance (which applies to all sec) and tackling the dangers of runaway inflation. However I don't support players calling for the nerf bat to be swung against another group just because of their playstyle, where they decide to live or which corp/alliance they belong to.



I don't hate High Sec players, I think they are vital to support my playstyle. I think a galaxy where it's all essentially Null Sec would be fascinating. It would make for a rubbish game though.

I also think High Sec players (as a community) should have as little or as much risk of losing their ship as they want, however income should be in line with this.

If you support risk vs reward balance, you have two options to look at the current situation:


  1. High Sec is fine, Null has too much risk for its level of reward
  2. Null is fine, High Sec has too much reward for its level of risk


Now let's move onto the next part of the problem. How do you fix this balance? Again you have two choices:


  1. Increased/Decrease risk
  2. Increase/Decrease reward


Now if I'm honest most people would agree that Null/High are in "OK" places regarding risk vs reward. Despite wailing and nashing of teeth the mining barge buff hasn't caused the end of the world. Miner bumping is a hilarious and totally EVE like response to the buff and freighter ganking people carrying daft amounts of isk without and escort is the new in thing.

So if we agree that both High and Null have the correct amount of isk that only leaves reward. So you're left with two options depending on your answer to the first point:


  1. Increase reward in Null
  2. Decrease reward in High Sec


The consequences of increasing rewards in null are higher prices, high inflation meaning that high sec players have to work harder to earn money ANYWAY. The only way to earn more money would be to move to Null.

The consequences of a decrease in High Sec income is that high sec players would have to work harder to buy the same things as they do now.

As you can see, the end result will always be the same.

So, with this in mind, are there any other advantages?

Yes, nerfing High rather then buffing null helps avoid power creep. As say the buff to null is too good, what then? Well you can't nerf null, as you wouldn't nerf high. So instead you buff high. And thus the cycle continues.

At least this way if High Sec income gets nerfed and it's too much, CCP can either then buff high income or nerf null.

It's all about setting a base line. Your argument is flawed, if you actually cared about risk vs reward you'd come to the logical conclusion that nerfing high sec income is the best option.

I haven't mentioned Low here as thats a whole host of other problems.


Many great points which, on the whole, I completely agree with. I would also commend you for an intelligent post - very refreshing for GD. My only query would be on your definition of risk in null - in a sea of blue, which most of null is quickly becoming, where is the risk (shooting blues & AFK cloakers don't count)?

If null was a seething mass of pew over the entirity of the sov null map, I would be first in line supporting greater rewards for the those that call null home.

I sure wished concord protected my PI trucks when the neuts come roaming.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Inquisitor Kitchner
The Executives
#615 - 2012-11-13 16:42:28 UTC  |  Edited by: Inquisitor Kitchner
Kinis Deren wrote:


Many great points which, on the whole, I completely agree with. I would also commend you for an intelligent post - very refreshing for GD. My only query would be on your definition of risk in null - in a sea of blue, which most of null is quickly becoming, where is the risk (shooting blues & AFK cloakers don't count)?

If null was a seething mass of pew over the entirity of the sov null map, I would be first in line supporting greater rewards for the those that call null home.



The sea of blue = safe null is a bit of a phallacy you see.

I wont lie, when I fly through Tribute now as a CFC member, am I that concerned about running into bad guys? No. I reckon I could fly a battleship through most systems there unscouted and be fine.

However ask the same question to a member of NCDotte and the answer is very different.

Why is that? Well because someone annoyed someone else and suddenly everyone is turfed from their home and kicked onto the metaphorical street. Everyone who used to rat in that space is now having to find another way to make money. Anyone with ships left in that station faces the choice of sell them on or hope that someone will let you fly it out alive for a cost (lol).

In terms of risk while ratting I think I've lost one or two drakes to players killing me in about 3 months (plus one lolfit geddon I was given to get me on my feet). That was because, in both occasions, I had let my attention slip. In either case could you imagine if that was a typical High Sec fit ship for PvE? That would be about 3-4 bilion isk in ships lost in a minimum,

Besides it's a bit of a self fulfilling prophecy. Since the Tribute/Vale slaughter/war there's no point in me roaming venal anymore because no-one does anything there. The only place I've been where it would have been worth roaming around was the south, and that''s because it's full of people who definitely aren't botting or RMTing.

Imagine that as soon as we had kicked NC. out of Tribute, there was a rush of ratters and anom runners and industrialists to make use of the resources there. Do you think I could roam through Tribute empty then? No, because gangs would be looking for all those ratters/anom runners/industrialists to kill.

Essentially the more people there are in null, the more targets there are. The more targets there are the more people will roam, the more people roam the riskier it gets. However this would be offset by the fact that people are more likely to form defence fleets. The more fighting there is in null (because there are more targets and therefore more roams) the more ships get destroyed. The more ships get destroyed the more money is taken out of the economy, so assuming players can produce enough to match demand it means lower prices for everyone in the long run.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Jenn aSide
Worthless Carebears
The Initiative.
#616 - 2012-11-13 18:25:52 UTC
Inquisitor Kitchner wrote:
Kinis Deren wrote:


Many great points which, on the whole, I completely agree with. I would also commend you for an intelligent post - very refreshing for GD. My only query would be on your definition of risk in null - in a sea of blue, which most of null is quickly becoming, where is the risk (shooting blues & AFK cloakers don't count)?

If null was a seething mass of pew over the entirity of the sov null map, I would be first in line supporting greater rewards for the those that call null home.



The sea of blue = safe null is a bit of a phallacy you see.

I wont lie, when I fly through Tribute now as a CFC member, am I that concerned about running into bad guys? No. I reckon I could fly a battleship through most systems there unscouted and be fine.

However ask the same question to a member of NCDotte and the answer is very different.


*licks wounds, repairs space ships and plots revenge on CFC*

Is this where I insert [didn't want tribute or vale] here?

I still have stuff in H-W station, be so kind as to light me a cyno so i can get it out, plxthx Inquisitor :)

Quote:

Why is that? Well because someone annoyed someone else and suddenly everyone is turfed from their home and kicked onto the metaphorical street. Everyone who used to rat in that space is now having to find another way to make money. Anyone with ships left in that station faces the choice of sell them on or hope that someone will let you fly it out alive for a cost (lol).

In terms of risk while ratting I think I've lost one or two drakes to players killing me in about 3 months (plus one lolfit geddon I was given to get me on my feet). That was because, in both occasions, I had let my attention slip. In either case could you imagine if that was a typical High Sec fit ship for PvE? That would be about 3-4 bilion isk in ships lost in a minimum,

Besides it's a bit of a self fulfilling prophecy. Since the Tribute/Vale slaughter/war there's no point in me roaming venal anymore because no-one does anything there. The only place I've been where it would have been worth roaming around was the south, and that''s because it's full of people who definitely aren't botting or RMTing.

Imagine that as soon as we had kicked NC. out of Tribute, there was a rush of ratters and anom runners and industrialists to make use of the resources there. Do you think I could roam through Tribute empty then? No, because gangs would be looking for all those ratters/anom runners/industrialists to kill.

Essentially the more people there are in null, the more targets there are. The more targets there are the more people will roam, the more people roam the riskier it gets. However this would be offset by the fact that people are more likely to form defence fleets. The more fighting there is in null (because there are more targets and therefore more roams) the more ships get destroyed. The more ships get destroyed the more money is taken out of the economy, so assuming players can produce enough to match demand it means lower prices for everyone in the long run.


And yet this very simple logic escapes many in GD. Oh noes, it's just that you don't like their play style and want them to go to null and be an easy target!

High Sec must have something in the water to cause Delusions? Are the high sec portions of the serve in Mexico maybe?
Vaerah Vahrokha
Vahrokh Consulting
#617 - 2012-11-13 18:44:48 UTC
Lord Zim wrote:

The problem with just going "buff nullsec rewards" is, EVE has a monetary inflation problem already


Like... price increased due to FW exploiting? Well that's not high sec fault and got nerfed anyway. Now it'll take months for prices to stabilize and see if they settle on a inflation or deflation or neutral path.
Vaerah Vahrokha
Vahrokh Consulting
#618 - 2012-11-13 18:47:05 UTC  |  Edited by: Vaerah Vahrokha
Lord Zim wrote:
So an unobtrusive tax which has multiple uses is bad for eve, whereas a tax which is obtrusive as all hell is a-ok?
Still haven't seen even an inkling of an answer on this topic.


Actually I have replied twice. The tax is willingly obtrusive because it is focused on a single aspect to cool down. Also, if you refer to pop ups or similar, how often would it be "obtrusive" to see a "not enough ISK" window? Only on people totally out of money.


Lord Zim wrote:

Notice how you're not answering any of the questions, you're just skirting around them and handwaving about how EVE isn't "born to be a consistently happy experience", and you're completely avoiding the question about whether or not you're trying to fob this off as a hisec buff


I am not trying to get a buff on hi sec, but pinpointed nerfs where they could help make nullsec a better alternative.

As you might find, in the suggestions forums some months ago I put a post advocating complete removal of hi sec leaving few newbie systems so don't pretend I am the hi sec strenuous defensor.

If this was a real PvP game, hi sec would not exist.
Lord Zim
Gallente Federation
#619 - 2012-11-13 19:21:49 UTC  |  Edited by: Lord Zim
Vaerah Vahrokha wrote:
Lord Zim wrote:

The problem with just going "buff nullsec rewards" is, EVE has a monetary inflation problem already


Like... price increased due to FW exploiting? Well that's not high sec fault and got nerfed anyway. Now it'll take months for prices to stabilize and see if they settle on a inflation or deflation or neutral path.

You did notice where I said "monetary inflation" and not "price inflation", right, ? You do realize that FW removes isk from the economy, right? You do realize that as such, FW is working as an isk sink, thus helping in reducing monetary inflation, right?

You also do realize that the economy upset in that era was mainly due to CCP ******* with the economy through various vectors such as, oh I dunno, removing drone regions, various mineral consumption changes of various ships etc, right?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Inquisitor Kitchner
The Executives
#620 - 2012-11-13 19:28:45 UTC
Jenn aSide wrote:


*licks wounds, repairs space ships and plots revenge on CFC*

Is this where I insert [didn't want tribute or vale] here?

I still have stuff in H-W station, be so kind as to light me a cyno so i can get it out, plxthx Inquisitor :)




Just contract it all to me and I'll put it in a carrier and jump to you.

o7 m8

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli