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conventional travel between systems

First post
Author
CCP Eterne
C C P
C C P Alliance
#41 - 2012-11-13 13:09:07 UTC
Lors Dornick wrote:
We seems to have lost CCP_Diagoras issuing random but canon facts about EvE data.

But at least we have gained CCP_Eterne issuing equally random but even more canon facts about EvE lore ;)


I calculated that for the Lore article originally!

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Lors Dornick
Kallisti Industries
#42 - 2012-11-13 13:13:49 UTC
CCP Eterne wrote:
Lors Dornick wrote:
We seems to have lost CCP_Diagoras issuing random but canon facts about EvE data.

But at least we have gained CCP_Eterne issuing equally random but even more canon facts about EvE lore ;)


I calculated that for the Lore article originally!


I for one bow down to our (not really) new canon lore overlord.

ps.
But only for that, he's still a silly monk, and by definition evil.
ds.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Unit CA108AF
Unit Commune
#43 - 2012-11-13 16:26:06 UTC
CCP Eterne wrote:
Lors Dornick wrote:
We seems to have lost CCP_Diagoras issuing random but canon facts about EvE data.

But at least we have gained CCP_Eterne issuing equally random but even more canon facts about EvE lore ;)


I calculated that for the Lore article originally!


Now give us weapons that shoot a lightyear across.
Vincent Athena
Photosynth
#44 - 2012-11-13 17:03:09 UTC
I always thought it would be cool if we could actually warp from star to star. Things we gain:

Ability to evade a gate camp, get a fleet into an enemy system in a new way.
Add stars to the game. Players could warp to a new star and build a stargate.
The space between stars is not empty. There are rouge planets out there, millions of inert comets and other debris slung out of solar systems. This would give the game new places to be, explore, harvest and build stuff.

Know a Frozen fan? Check this out

Frozen fanfiction

bailies clone
Saint Kitten
#45 - 2012-12-03 07:34:49 UTC
Soooo...conventional flight between systems is'nt a possibility. What with the "node" thingy and other techno-gibberish which is beyond me, conventional flight will remain in the "HOST" system regardless of time spent flying in any given direction. SIGH...which adds yet another limitation to my desire to explore eve in various possible ways. My deepest gratitude to those of you who have shown patience and kindness, as well as your deep understanding of eve. This goes a long way to validating my theory that i am, in fact, the "eternal noob" where this game is concerned...lol.
ShahFluffers
Ice Fire Warriors
#46 - 2012-12-03 08:16:44 UTC
bailies clone wrote:
This goes a long way to validating my theory that i am, in fact, the "eternal noob" where this game is concerned...lol.

In all fairness... anyone who claims to not be an "eternal noob" in this game is either lying or ignorant. There are so many ways for even the best player to be taken down a few pegs.
Colonel Morgana
Velocity Vixens
#47 - 2012-12-03 08:37:59 UTC
Vincent Athena wrote:
I always thought it would be cool if we could actually warp from star to star. Things we gain:

Ability to evade a gate camp, get a fleet into an enemy system in a new way.
Add stars to the game. Players could warp to a new star and build a stargate.
The space between stars is not empty. There are rouge planets out there, millions of inert comets and other debris slung out of solar systems. This would give the game new places to be, explore, harvest and build stuff.



I'd like to see something like this.

Assuming that I've got my how eve works behind the scenes information correct, which is that each constellation is hosted on a seperate server* (or virtual server), then from a technical point of view I believe that it might be possible to implement warping point to point to/from any item in a constellation as they're all located on that same server/server instance/database

* Meaning a piece of (virtual) hardware that serves requests from players but not meaning the entire game 'server'. Feel free to swap the words 'shard' or 'instance' in if it makes you feel better
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#48 - 2012-12-03 22:11:03 UTC
Sunglasses At Midnight wrote:
This is why:

Let's take a real- world example, say, from Sol to Proxima Centauri. That's approximately 4.243 light years.
One Astronomical Unit is equal to about 5 light seconds, or around 149,597,871 kilometers.
One light year is about 9,460,528,400,000, or just under 9.5 trillion kilometers.
That being said, 1 LY is equal to about 63,240 AU. Ergo, 4.24 LY= 268,136.5 AU.

Here's a fit of a Crusader Interceptor, made for proficiency in warp. We're not even going to consider feeding the crew, or any logistical means, just distance and time spent.

[Crusader, Warp]
'Cartel' Power Diagnostic System I
'Cartel' Power Diagnostic System I
'Cartel' Power Diagnostic System I
'Cartel' Power Diagnostic System I

Small Capacitor Battery II
Small Capacitor Battery II

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Small Warp Core Optimizer II
Small Warp Core Optimizer II

This ship can go 9 AU/s for a total distance of 4,055.2 AU at a time. Of course, the capacitor will recharge by the time it comes out of warp, so let's just assume you instantly go back into warp and there's no period of slowing down and accelerating again.

At 9 AU/s, traveling from Sol to Proxima Centauri would take about 29,793 seconds. That's equal to about 8 hours and 20 minutes, WITHOUT COUNTING STOPPING EVERY FOUR THOUSAND AU TO START AGAIN.

Now, I don't know about you, but I far prefer taking 5 seconds to use a gate, thank you very much.

Excellent numbers. But if I was carrying an entourage of exotic dancers with a generous nature, I think I'd rather go the 8 hour route. In fact, we might have engine trouble along the way...

Yusef Yeasef Yosef
Doomheim
#49 - 2012-12-03 22:15:14 UTC  |  Edited by: Yusef Yeasef Yosef
Conventional travel between different Sols would be interesting for sure.

Edit: Except, I think the real space police would like us showing up in their isolated system.
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