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incursions are slowly killing off LP store profits

First post
Author
Steelshine
Caldari Provisions
Caldari State
#61 - 2011-10-20 04:13:33 UTC
Cearain wrote:



I don't know what that board is. How many people are posting to that board and for how long?
72 kills 1 loss? Looks like they really play it safe.

Yes you will see all sorts doing incursions the first year it is out. People will check it out. But I suspect in the long run, incursions will be hardcore pve for hard core pvers.




Most PVE content works the other way around. It is only attempted and farmed by the hardcore pve people at the beginning, slow spreading into mainstream.

Either due to incursions popularity, its rewards vs risk/effort/difficulty, or some combination Incursions are already very popular with a wide variety of people with different levels of skill/commitment. This isn't necessarily a bad thing, but if Decently Intelligent hisecbear chooses Incursions over anything else every time, then it may be a sign incursions are a too good in some aspect.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#62 - 2011-10-20 05:01:48 UTC  |  Edited by: Mfume Apocal
Cearain wrote:
Just because one incursion fleet had people who pvp doesn't mean I'm wrong. Also did you see their kill boards?


I run Incursions.

Quote:
Incursions are more of full-time deal that you use your main for as opposed to a part time alt activity


There isn't a functional difference between my alt and my main except one has more SP and the other lives in highsec.
mingetek
Brainless in Space
#63 - 2011-10-20 05:08:24 UTC
Cearain wrote:
Ammzi wrote:
Cearain wrote:
Ammzi wrote:
Cearain wrote:


Why do I think a larger percent of mission runners are pvpers than the percent of incursion runners? Becasue although I'm sure the incursion ai is nice, it is not likely as fun as pvp. So if someone is going to have the time to find an incursion and wait for a fleet to form they will also have the time to get in a pvp fleet.


You're so wrong.
I just asked in fleet (incursion) how many of them PVP'ed. Out of the 11 active in fleet, 9 of them PVP.

Just because one incursion fleet had people who pvp doesn't mean I'm wrong. Also did you see their kill boards?

Incursions are more of full-time deal that you use your main for as opposed to a part time alt activity


Oh trust me. I know the general picture. I've been doing incursions for the past 9 months and I would know a thing or two about the people who do them and they are from ALL over New Eden.
Every single pilot you can imagine, wormholers, missioners, miners, pirates, griefers, nullsec, general traders, manufacturers and many more I have met in incursions.

Here you go: http://kb.eve-incursions.net/
That is the incursion runners killboard. Do missioners have a killboard like that? I doubt it.



I don't know what that board is. How many people are posting to that board and for how long?
72 kills 1 loss? Looks like they really play it safe.

Yes you will see all sorts doing incursions the first year it is out. People will check it out. But I suspect in the long run, incursions will be hardcore pve for hard core pvers.



Ummm no! you are thinking of C6 wormholes.
..
Banroh
Native Freshfood
Minmatar Republic
#64 - 2011-10-20 07:26:17 UTC
mingetek wrote:
imo this is happening.
Concord lp should not be exhangable for empire at all.

also ccp should nerf high sec incursion rewards by 50% isk and lp.


How accurate is this 50%? how did you end up with this number?

Not that i wouldnt agree on the fact that vanguards make other pve activities not worth doing, but your math is amazing.
Assault and headquarter sites on the other hand actually involve risk and time factor.

Its vanguards that need balancing.
Ammzi
Dreddit
Test Alliance Please Ignore
#65 - 2011-10-20 10:32:50 UTC
Renix Xerar wrote:

It really shouldn't matter what people make in high sec, because those aren't the same people that you're about to go up against for control of the region.. Point being, the inflated high sec isk carebears aren't causing an unfair advantage for those that make isk in null.


While I agree with your lowsec argument, I'd disagree on this one.
A lot of those nullsec pvp'ers who had alts doing missions to earn their ISK for ships etc. are doing incursions now instead to fund their PVP. Both nullsec, lowsec, wspace and highsec (wars).
I am not assuming this, I know this because I talk with the people I fly with.
Mara Rinn
Cosmic Goo Convertor
#66 - 2011-10-20 11:23:34 UTC
Ammzi wrote:
A lot of those nullsec pvp'ers who had alts doing missions to earn their ISK for ships etc. are doing incursions now instead to fund their PVP. Both nullsec, lowsec, wspace and highsec (wars).


Most of the null sec people I know treat mission-running as a marginal improvement over the sheer boredom of harvesting ice. They love incursions because they get to do a relatively stress-free activity with a bunch of other people.

There is still risk: EVE proxies lag, networks get split, modems fail, computers overheat, EVE crashes, logistics pilots disconnect at inopportune moments. The stress is lower though, since one isn't constantly spamming D-scan, or having to keep an eye on intel channels, or worrying about whether one is going to be on the giving or receiving end of lag magic in the next fleet fight.

I fly logistics, and out of a few tens of incursions I've seen two expensive ships pop - one due to logistics falling asleep, the other due to a broadcast for shield not being received by anyone in the logistics squad.

Things go wrong, mistakes happen. Even at 100M ISK/hr, it takes time to replace that 4B ISK Incursion-running loot piñata Big smile
n00n3r
Malicious Destruction
#67 - 2011-10-20 11:25:42 UTC  |  Edited by: n00n3r
Confirming that a LOT of scary sov/lowsec types keep an alt or two in Incursion corps.

Interested in Incursions? Check out our recruitment thread!  https://forums.eveonline.com/default.aspx?g=posts&t=12104&find=unread

Tsubutai
Perkone
Caldari State
#68 - 2011-10-20 12:25:37 UTC  |  Edited by: Tsubutai
Cearain wrote:
Incursions are more of full-time deal that you use your main for as opposed to a part time alt activity

I run incursions, albeit not with this character. As long as you have a useful ship (and are willing to 'FC' if needs be, not that FCing lol-vanguards is in any way demanding), it rarely takes more than a few minutes to get a fleet invite; it's perfectly possible to log in, do some incursioning for an hour or so, and then log with your wallet topped up.
LacLongQuan
Doomheim
#69 - 2011-10-20 19:17:36 UTC
Mara Rinn wrote:
[quote=Ammzi]
There is still risk: EVE proxies lag, networks get split, modems fail, computers overheat, EVE crashes, logistics pilots disconnect at inopportune moments. The stress is lower though, since one isn't constantly spamming D-scan, or having to keep an eye on intel channels, or worrying about whether one is going to be on the giving or receiving end of lag magic in the next fleet fight.
Big smile

anyone in eve universe faces the risk of dcing, you should stop using it as a excuse.

I lost a NM due to dcing, it's not a risk. the risk is farming anom and don't know when, who will drop on you.
Cambarus
The Baros Syndicate
#70 - 2011-10-20 19:24:08 UTC
LacLongQuan wrote:
Mara Rinn wrote:
[quote=Ammzi]
There is still risk: EVE proxies lag, networks get split, modems fail, computers overheat, EVE crashes, logistics pilots disconnect at inopportune moments. The stress is lower though, since one isn't constantly spamming D-scan, or having to keep an eye on intel channels, or worrying about whether one is going to be on the giving or receiving end of lag magic in the next fleet fight.
Big smile

anyone in eve universe faces the risk of dcing, you should stop using it as a excuse.

I lost a NM due to dcing, it's not a risk. the risk is farming anom and don't know when, who will drop on you.

You mean aside from the fact that whoever is going to drop on you would have been lighting up intel channels for 20 jumps and their presence is instantly announced the second they enter your system yeh?

Here's a thought: Instead of comparing incursions in highsec to anoms in null, why not compare then to incursions in null? I think you'll notice a much better sense of balance shows up then.
LacLongQuan
Doomheim
#71 - 2011-10-20 21:17:47 UTC
I'm comparing incursion with wh. nullsec is a joke.
Tetragammatron Prime
Pink Sockers
#72 - 2011-10-21 00:21:56 UTC
When null/low sec corps do high sec incursions it shows there is something wrong with the the risk vs reward balance. Same with lvl4 missions.
Tauranon
Weeesearch
CAStabouts
#73 - 2011-10-21 02:45:34 UTC
Tetragammatron Prime wrote:
When null/low sec corps do high sec incursions it shows there is something wrong with the the risk vs reward balance. Same with lvl4 missions.


Risk/reward is a design guideline not an absolute hard rule. Its way more important for eve to offer reasons and places to sail pimp space boats in fleets than it is to slave to risk/reward.

The fact that incursions are more accessible in highsec, doesn't mean that in the future they can't introduce a new fleet encounter type for null and not offer it in highsec. They just strongly needed to offer attractive fleet encounters that was inclusive of highsec risk averse players in the incursion expansion.

Now that they are offering fleet encounters, they should take it to its logical conclusion and offer null only, designed for mixed fleet including capitals encounters (say 15 player jobs) - maybe one for each rat type, that might spawn rarely in conquerable space given some constraints that they could come up with.
Tau Cabalander
Retirement Retreat
Working Stiffs
#74 - 2011-10-21 05:13:06 UTC
Nobody thinking of the huge number of POCA BPC that need to be purchased with CONCORD or FW LP?
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#75 - 2011-10-21 08:30:54 UTC
The fact is ... L4 missions are booring same old same old over and over again with absolutely no variation. In incursion you bring more dangerous AI and add the most dangerous part of all ... more players, into the mix.

What better way is there to make people enjoy the pve (mandatory isk-grind for pvp or other purposes) side of the game ? Incursions offer risk and decent isk gain for it, highsec or not there still is that risk. Tons of griefers around wanting to get a piece from from the multibillion isk ships your required to run efficient fleets with. Waiting for a fleet can be a pain sometimes, then you have the highsec competition for the VG sites.

Most importantly you have to take additional risk of other people in a game dedicated for being a backstabbing scumbag. Still id gladly do it, afterall this is an MMO and fleet action prevails allways over sologrinding in terms of enjoyability.

Nerfing incursions would just break them and drive people back to do L4s as their mandatory isk-grind. Such a shame that would be.

The way to make them better would be to actually BUFF the assaults and HQ sites so that they would offer higher rewards then VGs since obviously with more people in the fleet more enemy dps in the field the risks multiply. Ships get blown up but people would be risking it for the higher gain. Assaults and HQs allso take more time to complete so just finetune the reward vs fleet&site size ratio abit and it should be even better.

Nerfing the VG sites would just make them useless as entry level incursions for people to do.
Jinn Rho
Ministry of War
Amarr Empire
#76 - 2011-10-21 23:02:45 UTC  |  Edited by: Jinn Rho
Cedo Nulli wrote:
The fact is ... L4 missions are booring same old same old over and over again with absolutely no variation. In incursion you bring more dangerous AI and add the most dangerous part of all ... more players, into the mix.

What better way is there to make people enjoy the pve (mandatory isk-grind for pvp or other purposes) side of the game ? Incursions offer risk and decent isk gain for it, highsec or not there still is that risk. Tons of griefers around wanting to get a piece from from the multibillion isk ships your required to run efficient fleets with. Waiting for a fleet can be a pain sometimes, then you have the highsec competition for the VG sites.

Most importantly you have to take additional risk of other people in a game dedicated for being a backstabbing scumbag. Still id gladly do it, afterall this is an MMO and fleet action prevails allways over sologrinding in terms of enjoyability.

Nerfing incursions would just break them and drive people back to do L4s as their mandatory isk-grind. Such a shame that would be.

The way to make them better would be to actually BUFF the assaults and HQ sites so that they would offer higher rewards then VGs since obviously with more people in the fleet more enemy dps in the field the risks multiply. Ships get blown up but people would be risking it for the higher gain. Assaults and HQs allso take more time to complete so just finetune the reward vs fleet&site size ratio abit and it should be even better.

Nerfing the VG sites would just make them useless as entry level incursions for people to do.


I totally agree. Incursionss make PUGs easy to assemble, easy to meet people, easy to work together; pretty much any goal of a MMO.

To comments made about how it's bad making +100m/hr, why is that such a terrible thing? More isk in each player's wallet means more spending on juicy modules means more people willing to risk more in pvp means more fun/better battles means more awesome killmails and loot. Can we please think of the bigger pvp picture here?

IMO, those who want to nerf incursions are the ones who have screwed up their own character's sec status and/or reputation enough so that they can't partake in the greater HS incursion communities.

I agree, buff the Assault/HQ sites with better rewards in order to draw people away from VGs.
Mocam
Aliastra
Gallente Federation
#77 - 2011-10-21 23:48:10 UTC  |  Edited by: Mocam
CCP Dropbear wrote:
Cearain wrote:
We would actually need some numbers to determine if this is the case.


As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively.

Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream.


I'll expand on my earlier post a bit more.

1) Incursions should be for LARGE scale PvE. Scaling up value to effort/risks.

Incursion break outs:
Scout = Level 1's
Vanguards = Level 2's
Assault = Level 3's
HQ = Level 4's.

The most profitable Incursions to do are the Vanguards and they are farmed in highsec.

2) Previous to these, level 5's were "top of the heap" in low/null with higher-end plexes, only available in low/null, being "group activities".

With the tools in place to easily locate and group - with the "top" in other space now far lower comparative value for higher risks - your highsec Vanguards are not an assist but are an impediment to low/nullsec "risk" activities.

This has gotten to the point where you have Wormhole residents, lowsec and nullsec mission/plex runners shutting down their activies - in RISK space - to go do these - in HIGHSEC.

That's not good if the idea is to increase rewards for risk activities. The rewards don't really need to be lowered - the ability to farm them needs to stop. High value with little effort to locate it... For highsec - it needs adjusting.

As in - a crew can't do 10 complexes in a row without investing the time and effort to find them, you shouldn't be able to do batches of these in a row - IN HIGHSEC. Just fix the farming - leave the value there to keep attracting people to the activities.

(also get rid of the flexible LP like it is. Either attach standings to getting stuff from LP stores or eliminate this option - you have people with "junk" standings getting things that take days to "earn" grinding even L5 missions for SPECIFIC corporations...)
Ammzi
Dreddit
Test Alliance Please Ignore
#78 - 2011-10-22 00:43:05 UTC  |  Edited by: Ammzi
Mocam wrote:


1) Incursions should be for LARGE scale PvE. Scaling up value to effort/risks.

Incursion break outs:
Scout = Level 1's
Vanguards = Level 2's
Assault = Level 3's
HQ = Level 4's.


Why are you comparing incursions to missions? Cause it's not the same, at all.
And that comparison is wrong as well mate.

Here's a little something for anyone saying "incursions are safe"

All these kills, incursion pilots. Screwed and griefed.

http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=reddragon54304
LacLongQuan
Doomheim
#79 - 2011-10-22 05:28:31 UTC
tbh, I don't think incursioners would go to pvp with anything more than 50m, too scared to lose the ship.

And yes, incursion need to be adjusted on the scale of risk vs reward.

Last thing, DONT fly shiny ship if you dont want to get ganked in HISEC.

not so much in everywhere else, no matter what pve ships you fly, you will eventually lose it, that's the real risk vs reward scale.
Jinn Rho
Ministry of War
Amarr Empire
#80 - 2011-10-22 06:03:16 UTC
LacLongQuan wrote:
tbh, I don't think incursioners would go to pvp with anything more than 50m, too scared to lose the ship.

You obviously don't Incursion because you have no idea how much we bank. More isk = more willing to field. In the Incursion fleets I frequent, a good chunk of those pilots are right next to me, trying to gank ships in LS/null... and especially in LS, we take T2 and T3 ships.
Remember, Incursions attract ALL TYPES of pilots from ALL REGIONS of space, and not just the 'scared mission runner.'


LacLongQuan wrote:
And yes, incursion need to be adjusted on the scale of risk vs reward.

Half agree. I think a better reward for Assault/HQs would help alleviate the VG whoring. Also, as of right now more ships are lost in Assaults/HQs BECAUSE they have higher risks.


LacLongQuan wrote:
Last thing, DONT fly shiny ship if you dont want to get ganked in HISEC.

Does hisec = Jita to you? Must be. You forgot the fact that Incursions happen all over hisec, not just crowded trade hubs.

LacLongQuan wrote:
not so much in everywhere else, no matter what pve ships you fly, you will eventually lose it, that's the real risk vs reward scale.

Incursioners/everyone understands that... and we still field 1-3b isk ships.