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Eve's Biggest Failing, and it's Greatest Missed Opportunity

Author
Mahakaharashi RedEagle
Doomheim
#61 - 2011-10-20 10:55:39 UTC  |  Edited by: Mahakaharashi RedEagle
nvm
Cedille Mureau
Institute of Archaeology
#62 - 2011-10-20 11:03:07 UTC
Paragon Renegade wrote:


And I really like how people just accept crap just because it's "Nitpicking" when it really damages immersion.



Ah! but you should know by now that elements in the player base are only there on ego trips, for the trolling or griefing. They are not interested in a more realistic representation of space as that is not their focus.
Brooks Puuntai
Solar Nexus.
#63 - 2011-10-20 11:07:58 UTC
Realism doesn't always mean fun. This is a game after all and adding even more complexity to it based off of realism would be bad.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Solstice Project
Sebiestor Tribe
Minmatar Republic
#64 - 2011-10-20 11:30:53 UTC
Paragon Renegade wrote:
That's my list for now, tell me what you think, and where I went wrong :3



It's not your fault.
Your parents made the wrong decision.

Also, please code your own EvE and you'll notice that most of the stuff you've listed is there for a reason.

OmniBeton
Deep Core Mining Inc.
Caldari State
#65 - 2011-10-20 11:58:57 UTC
The bottom line is : reallity is no fun, that is why we need games.
If EVE would have been realistic then most of us would have the same boring live in it as we have in reality.
McRoll
Extraction and Exploration Ltd.
#66 - 2011-10-20 12:37:37 UTC
The amount of hostility and misunderstanding in this thread is quite astounding. After all, the Eve community claims to be one of the most "mature" but the arguments dont reflect this in any way.

Contrary to the most posters I agree with the OP. For me, Eve is not only about player to player interaction, I also want to feel like I'm actually in space and flying a ship and frankly, Eve totally fails at that. For me at least, in order to fully enjoy a game, it has to offer some sense of credibility. Not necessarily realism, but credibility. The current system has nothing to do with space at all, it just looks like one.

I'd like to comment on the thing that I dont like the most, ship control:

Now, if you want to play a game that is mostly in space, I would expect this game to offer the player a better sense of controlling the ship and that the ship moves like a spaceship. This doesnt mean that more manual control over your ship has to be necessarily complicated. We already have a couple of basic commands like orbit and approach, one could expand this by adding some more advanced commands, so everybody could fly a ship with a more realistic flight behaviour exactly the same way as it works now. (for example adding the option: stay away to a distance of x meters from any collidable object, so players dont crash their ships into).

Generally, adding real collision values to the game would help the immersion a lot.

On the positive side, players who want to fly their ships manually, would have more possibilities to do so. This is a good thing because it adds another layer to the game, actual piloting skill and not mostly numbers. The more complicated a flight model is, the more room is there for the individual player to expand his possibilities, not being so limited by simple numbers and to set himself apart from the masses. I know why many people dont want this.

For clarification: by a more complicated flight model I mean simple newtonian physics like being able to spin your ship around different axis, continuing to move without constantly applying thrust, not being capped by by a fixed speed limit (until some 90% speed of light) etc.

Another advantage would be that it would take care of the hated blobs: people would just collide with each other if they jump on a target to hundreds so they'd need to involve some thought on moving in large fleets. Fleet formations would make a sense and a nice addition to gameplay. Docking in Jita would require some effort though. Options like kamikazeing other players would emerge. It is also technically possible because ships already collide with objects and other ships, just make the collidable radius smaller and add a damage value on it, depending on target mass and velocity.

The only "disadvantage" I see is that many players would probably fail at controlling their ships. Many fail already with the super simple system we have now. It is not the fault of the players who want a bit more challenge from the game though. I blame the so called "casuals" who dont want to spend an hour learning something, but just instant gratification and fun.

The wall of text above is just an example how you can add something to the complexity and immersion of Eve without turning it into a simulation. There are tons of things that can be done and you can write a book about it. However, people fear complexity and are being negative towards everything being proposed, because they are noobsTwisted No big news for me.
Jacob Holland
Weyland-Vulcan Industries
#67 - 2011-10-20 12:47:27 UTC
Paragon Renegade wrote:
-Vacuum physics; Eve online's ships handle like submarines more than spacecraft. It's as if there's an invisible medium, with the ships plowing through that.
< Snip... >
-Where do ships get their reactants for fuel?

Your ship is powered by a fusion reactor which would suggest that the primary fuel is Hydrogen.
Fortunately there's a reasonable amount of hydrogen floating around and when you're able to travel at superluminary speeds it's more than viable to use a magnetic scoop to gather it in order to fuel your ship. In sublight travel it's less viable but if the equipment is in place already it should be easy enough to boost its collecting range...

The "impacts" of hydrogen atoms on your magnetic scoop (which extends far beyong the ship) is perhaps sufficient to make it feel like a fluid environment.

Two birds, one stone.
Naran Eto
Caldari Provisions
Caldari State
#68 - 2011-10-20 12:57:29 UTC
99.9999999% of what the OP is saying is the biggest failing of eve are things that not i nor any of the people i know in the game are interested in, it's all aesthetic fluf and does nothing for game play and wouldn't effect us if it was or wasn't there tbh.
4IN1
School of Applied Knowledge
Caldari State
#69 - 2011-10-20 13:12:33 UTC
Here is a game for the OP


Now, HTFUP

CCP: Ambition but rubbish

Di Mulle
#70 - 2011-10-20 13:14:01 UTC
Paragon Renegade wrote:
Mister Crispy wrote:
I
Also, black holes are different than OP thinks. If the Sun magically turned into a black hole, the planets'/comets' orbits wouldn't change at all.


A black hole the size of the sun would eviscerate the whole solar system, the amount of gravity (Density really) per M3 in a black hole is much higher than in a star, and the planets would need to orbit farther/faster to stay in orbit. The planets would spiral in.



The "size of the Sun" is nowhere equal to the "mass of the Sun" in this context. Black hole with a event horizon equal to Sun radius would be many many times more heavier.

Actual danger in a moderate proximity to the black hole would be not their gravitational pull, but the amount of radiation generated by the matter falling down in the very near proximity.
<<Insert some waste of screen space here>>
Rodj Blake
PIE Inc.
Khimi Harar
#71 - 2011-10-20 13:18:37 UTC
The problem with a realistic simulation is that it's vastly more complicated than a simple one.

And as you increase the complexity of a simulation, you increase the number of calculations required to run it.

And that slows things down enormously.

Dolce et decorum est pro Imperium mori

Anya Ohaya
School of Applied Knowledge
Caldari State
#72 - 2011-10-20 13:22:50 UTC  |  Edited by: Anya Ohaya
Killie wrote:
The event horizon is the point NO matter not even light can escape the black hole. Our ships would be sucked in well before we reached the event horizon. Cool


FFS, you just managed to contradict yourself. Eve ships can go faster than light, so obviously they can escape from the inside of the event horizon.

In any case it takes no more velocity to orbit a black hole than any star of similar mass. No ship would be in any danger unless they were within ma few million km of the black hole, probably less.

I suggest consuming less 'science' fiction such as Happy Trek, and read Greg Egan's excellent short story, The Planck Dive. He even has a realistic black hole simulator on his web site.

http://www.gregegan.net/PLANCK/Planck.html
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#73 - 2011-10-20 13:28:49 UTC
Only looked at the OP post but I have one thing to Say...


...Its a Game.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Anya Ohaya
School of Applied Knowledge
Caldari State
#74 - 2011-10-20 13:41:04 UTC
Paragon Renegade wrote:
Mister Crispy wrote:
I
Also, black holes are different than OP thinks. If the Sun magically turned into a black hole, the planets'/comets' orbits wouldn't change at all.


A black hole the size of the sun would eviscerate the whole solar system, the amount of gravity (Density really) per M3 in a black hole is much higher than in a star, and the planets would need to orbit farther/faster to stay in orbit. The planets would spiral in.


A black hole has no size. A singularity is a point.

A black hole with the mass of a star has the same mass as a star, and the same gravitational attraction. Black holes are much less dangerous than bad SF would have you believe.

Perhaps, before complaining about the problems with Eve physics, you should study some actual physics.
nahtoh
Vega Farscape
#75 - 2011-10-20 15:43:50 UTC
McRoll wrote:
The amount of hostility and misunderstanding in this thread is quite astounding. After all, the Eve community claims to be one of the most "mature" but the arguments dont reflect this in any way.

Contrary to the most posters I agree with the OP. For me, Eve is not only about player to player interaction, I also want to feel like I'm actually in space and flying a ship and frankly, Eve totally fails at that. For me at least, in order to fully enjoy a game, it has to offer some sense of credibility. Not necessarily realism, but credibility. The current system has nothing to do with space at all, it just looks like one.

I'd like to comment on the thing that I dont like the most, ship control:

Now, if you want to play a game that is mostly in space, I would expect this game to offer the player a better sense of controlling the ship and that the ship moves like a spaceship. This doesnt mean that more manual control over your ship has to be necessarily complicated. We already have a couple of basic commands like orbit and approach, one could expand this by adding some more advanced commands, so everybody could fly a ship with a more realistic flight behaviour exactly the same way as it works now. (for example adding the option: stay away to a distance of x meters from any collidable object, so players dont crash their ships into).

Generally, adding real collision values to the game would help the immersion a lot.

On the positive side, players who want to fly their ships manually, would have more possibilities to do so. This is a good thing because it adds another layer to the game, actual piloting skill and not mostly numbers. The more complicated a flight model is, the more room is there for the individual player to expand his possibilities, not being so limited by simple numbers and to set himself apart from the masses. I know why many people dont want this.

For clarification: by a more complicated flight model I mean simple newtonian physics like being able to spin your ship around different axis, continuing to move without constantly applying thrust, not being capped by by a fixed speed limit (until some 90% speed of light) etc.

Another advantage would be that it would take care of the hated blobs: people would just collide with each other if they jump on a target to hundreds so they'd need to involve some thought on moving in large fleets. Fleet formations would make a sense and a nice addition to gameplay. Docking in Jita would require some effort though. Options like kamikazeing other players would emerge. It is also technically possible because ships already collide with objects and other ships, just make the collidable radius smaller and add a damage value on it, depending on target mass and velocity.

The only "disadvantage" I see is that many players would probably fail at controlling their ships. Many fail already with the super simple system we have now. It is not the fault of the players who want a bit more challenge from the game though. I blame the so called "casuals" who dont want to spend an hour learning something, but just instant gratification and fun.

The wall of text above is just an example how you can add something to the complexity and immersion of Eve without turning it into a simulation. There are tons of things that can be done and you can write a book about it. However, people fear complexity and are being negative towards everything being proposed, because they are noobsTwisted No big news for me.


Go play I-war...
Astrid Stjerna
Sebiestor Tribe
#76 - 2011-10-20 15:54:03 UTC
Paragon Renegade wrote:

We all love Eve online, if we didn't, we wouldn't be here now would we?

But this isn't complaining about NeX, or vanity, or ship spinning or whatever, this is about Eve as an emulation of reality, and how it utterly fails to be that. I'm not sure if it actually attempted to do so, but yeah, Eve is set in space, you don't see Trees growing upside down or see floating houses. This is the same thing; how immersed am I in the setting?


Just want to point out that the 'emulation of reality' you're looking for takes place several million years in the futre, and includes interstellar travel, advanced cloning techniques, spaceships the size of Texas and stable, traversable wormholes.

Half of that isn't even possible in reality.

I can't get rid of my darn signature!  Oh, wait....

Obsidian Hawk
RONA Midgard Academy
#77 - 2011-10-20 16:27:01 UTC
I hate these threads. ITS A ********* GAME! If it had that level or realism i would buy a raven and blow up roids all day so people couldnt mine.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Poetic Stanziel
The Scope
Gallente Federation
#78 - 2011-10-20 16:55:33 UTC  |  Edited by: Poetic Stanziel
Killie wrote:
The event horizon is the point NO matter not even light can escape the black hole. Our ships would be sucked in well before we reached the event horizon.

Depends on the size of the black hole ... of which there are all sizes.

A supermassive blackhole would destroy our solar system. A black hole with the mass of our sun ... the solar system would be fine, and the planets would continue to orbit the hole exactly as they do our sun (the masses of the two are identical.) There would likely be more radiation in the system ... but that's about it.

Black holes are NOT gobbling monsters. They are simply massive (in terms if mass, not size) objects.
Dultas
KarmaFleet
Goonswarm Federation
#79 - 2011-10-20 17:13:59 UTC
4IN1 wrote:


Beat me to it. Love KSP.
Shawn Pierce
Live For This
#80 - 2011-10-20 17:40:39 UTC
McRoll wrote:
...instant gratification...

lol Roll