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Player Features and Ideas Discussion

 
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[Winter] Exploration Frigate Rebalance

First post
Author
Andy Landen
Deep Core Mining Inc.
Caldari State
#221 - 2012-09-22 16:48:58 UTC  |  Edited by: Andy Landen
good direction, but let's add a few things. Bonus to salvage, hack, analyze rewards amount.

Stronger salvage, hack, etc. amount bonus on the T2 Covert Ops side. Bonus to cyno fuel and time, will not really do much for capital projection since most of the cost is in jump fuel anyway, so the T2 Covert Ops could also get bonuses to those.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Kadobloc
Caldari Provisions
Caldari State
#222 - 2012-09-26 06:25:59 UTC
CCP Fozzie wrote:
We felt that they were good enough as cyno ships as is, and that capital projection isn't really an area of the game that needs a buff right now.

Since cyno lighting is such a big part of their use, the equalized cargo capacity is intended to make sure that each of them can at least keep up with the old Probe.

The avenues for these ships to become more useful to older players most likely will lie with hacking and archaeology.


Agreed;

but let me throw this one in the pond.

The best memories i have of eve was the time when their was a complete in-balance. I'm talking about nano hacks. It was awesome that you can swing in dual it out and move out before anyone could land on you.

Now rather than keep trying to "balance" things and in one respect give everyone an even playing field - to me you make the game even more structured and formulated.

Now i'm sure there are enough of you at CCP to come up with hidden "attributes" that seriously make playing the game a bit more than just sitting at the computer deciding what to do today.

Another example was the guys who got very rich running Wormholes becuase of two negative hole attributes creating a massive buff.... ie. negative minus an negative = a plus.

I think you should concentrate on creating these hidden in-balances, i mean you call them exploits, but you know thats the most interesting part of the game. It could be in null sec these Frigates get an even bigger buff to probe strength which would allow them to take the role of "anom tackler" since running cosmics in null sec is pretty much a safe activity. Usually it takes minimum of 5 probes to locate and be able to warp to; let these ships pop one probe and get an instant warp to. Sure as hell give people the ability to go "hulk hunting" since again; mining plexes in null sec is a safe activity.

Just my thoughts the game is defo lacking atm and the flavour of month (infact for the last 18 months) has been to join a blop-tastic alliance giving the smaller outfits nothing in the way of fun.
Malice Redeemer
Kenshin.
Fraternity.
#223 - 2012-09-26 16:56:25 UTC
Good job "equalizing" aka homogenizing. I'm glad to know none of the skill choices I have made so far have made any sense whatsoever.
San Fransisco
Silver Falcon Survey
#224 - 2012-09-26 20:00:22 UTC
CCP Fozzie wrote:
If the style of ship is embraced then these could possibly serve as stepping stones into some kind of tech two "Science vessel" in the future.



I've been thinking of this and figured I would make the suggestion of a T2 version of the Echelon hull. It is a pretty cool looking ship and would fit nicely into being developed into the role of a “science vessel”.

Others may disagree but I would think that bigger is not better for a science ship. A smaller signature radius would make it harder to scan down and give it more survivability. If the model doesn’t facilitate many turret points then give it a good drone bay. Other than the obvious bonus to hacking/analyzing/salvaging it could have a stabilized warp core to let it get away or a bonus to smart bombs for taking out rats.

Alternatively if the ship needs to be bigger the Opux Luxury Yacht could be used. Heck make them both and let people choose.

I guess my point is that there are already existing ship models that can be coded to be “science vessels” and done with relatively little effort. For that matter the destroyer models could be expanded into this role.
Elisa Fir
Luminoctis
#225 - 2012-10-04 08:45:58 UTC  |  Edited by: Elisa Fir
The new AI will switch targets. One of the repeated concerns is that drones ships, having been a niche hull for some time, will now become largely obsolete.

However, at the same time, another niche is getting revamped hulls, strongly favouring drones.

Did the Exploration Frigate Rebalance team realize this when the made the changes?
Are the changes being tested against the new AI?
Can we be assured that the new hulls will not be obsolete upon introduction because of the AI change?
Roime
Mea Culpa.
Shadow Cartel
#226 - 2012-10-05 06:14:54 UTC
Drone ships don't become obsolete just because you have to pay more attention to drones. I've always deployed drones before "pulling agro" to save time, and rat aggro being deadly to drones is greatly exaggerated. (WHs, low/null exploration, L4s) Small drones take long time to lock, are hard to hit, and large ones have lots of HP. And of course, you have spares in the drone bay.

Anyway, looking forward to these new frigs - Heron, Imicus and Probe will be superb cancrackers, substituting our dessies and covopses in wh profession sites.

.

Matthias Vilmet
Deep Core Mining Inc.
Caldari State
#227 - 2012-10-08 15:30:38 UTC
Please God,

Give the Helios some more drones or else this ship will now suck even MORE compaired to its tech 1 counterpart. It currently has one little drone to defend itself with.

Amen.
Nexus Day
Lustrevik Trade and Travel Bureau
#228 - 2012-10-13 03:29:02 UTC

Compare the original propsed changes of the Imicus to the Probe. The Imicus got a nice boost to their shields, and with 5 mid slots they can easily be put in position to out tank the Probe. In addition their percentage increase in max speed further erodes a previous advantage held by the Probe. Again the extra mid slot allows the Imicus to press the advantage. Add in the extra drone space... side by side the Imicus seems far superior. Considering that these two ships are being put into a position where they can meet this is important.

All the scan bonuses and cargoholds were made even. If the main "offensive" change was to increase drone capacity why was this not evened out also? 4 x 10 is more effective in many situations than 5 x 5 or 2 x10 + 3 x 5.
Jesuis Cache-Cache
#229 - 2012-10-19 00:46:36 UTC
CCP Fozzie wrote:
:Let us know what you think!

I think that making all of them basically the same kills the individuality and uniqueness of them being different faction ships.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Willow LS
Back Door Burglars
#230 - 2012-10-21 17:14:22 UTC  |  Edited by: Willow LS
Jame Jarl Retief wrote:
In general I like it, but at the same time I'm very concerned that all races are being so homogenized. All ships of this type are going to make heavy use of drones? Drones used to be a Gallente thing, with Amarr as secondary. Now everyone and their grandma is getting a drone bay of their very own. Historically Caldari had the worst drone capability, but now Heron is 1 out/1 in bay less than Gallente.



I agree with this guy here. Its not just these frigs but the rest of the classes with the ship balancing. I thought the point of the different races is to have different strengths and weaknesses to counter each other. If these kind of changes keep up, it won't matter what ship of the same class you bring to the feild, all of them will be the same with the same bonuses and no advantage to any of them. This then will make the Paper, Rock, Scissors game, redundent.

PS I apologize if someone has said something about this already. When I read the comment I just had to say something right then before reading everything else.
Veshta Yoshida
PIE Inc.
Khimi Harar
#231 - 2012-10-22 07:17:49 UTC
How the hell would you go about differentiating these ship .. we are talking exploration frigates. The only niche narrower in Eve belongs to the exhumers, it is akin to wanting alternate designs to a ball-bearing for Goddess sake Smile

Diversity is Life.

PS: Drones are not a Gallente thing. More and/or Better drones is, since the Imicus has 33% more bandwidth than the others it is perfectly in line with paradigm.
Opertone
State War Academy
Caldari State
#232 - 2012-10-22 08:05:48 UTC
please CCP, while you are at it, can you consider making gravity capacitor II a viable option.

I would greatly appreciate being able to fit 2x Gravity Capacitor Upgrade rigs on my Covert ops Cheetah.

Currently Gravity capacitor I - is the only way to go and Gravity Capcitor II - is as useless as all calibration cost 300 rigs.

Lower calibration costs and make fitting 2x Gravity Cap II possible to fit on expensive ships

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Oraac Ensor
#233 - 2012-11-12 16:58:50 UTC
Will the Imicus hull redesign glimpsed at Fanfest be introduced in Retribution?
fukier
Gallente Federation
#234 - 2012-11-12 17:41:59 UTC
I really hope you bring over the mini professions to the covert ops ships... because the current bonus on the galente one: hybrid damage and thermal bonus are completely useless...

i would move the scan probe strength bonus from the covert ops bonus (you dont need three bonus for covert ops) and move it to the galente frig bonus and then remove the thermal drone bonus and replace with mini profession bonus...
At the end of the game both the pawn and the Queen go in the same box.
Sheynan
Lighting the blight
#235 - 2012-11-12 21:41:04 UTC
Meh, I'd rather have the combat boni with buffs to make them comparable in terms of tank etc. Then remove targeting delay...and you have a wonderful ship.
Exploration on top of that, why not.




Or we could have 2 CovOps specialized in combat (p.ex. Minmatar/Gallente) and the other specialized in mini professions.
Felicia McVanders
xTESLAx
#236 - 2012-11-13 05:15:02 UTC
Why not give these frigates a different role and make a Sisters of Eve faction exploration frigate, destroyer, or crusier instead?
fukier
Gallente Federation
#237 - 2012-11-13 05:19:39 UTC
Sheynan wrote:
Meh, I'd rather have the combat boni with buffs to make them comparable in terms of tank etc. Then remove targeting delay...and you have a wonderful ship.
Exploration on top of that, why not.




Or we could have 2 CovOps specialized in combat (p.ex. Minmatar/Gallente) and the other specialized in mini professions.


that would work two combat two mini profession based...
At the end of the game both the pawn and the Queen go in the same box.
Adanius Olearous
The Scope
Gallente Federation
#238 - 2012-11-13 14:44:34 UTC
I'm just looking at the changes and it looks very promising except for one thing that I noticed. Seems that the gallante weapons options are sub par to the other three. Granted that it has bandwidth to run one more drone which i can understand being a gallante ship but shouldnt we at least have two turret mounting points still? The other ships all have the option for 2 launchers , 2 turrets.
CCP Ytterbium
C C P
C C P Alliance
#239 - 2012-12-04 10:42:48 UTC
Unsticking, let's make some space for future threads.
Willow LS
Back Door Burglars
#240 - 2013-01-02 18:11:39 UTC
What I'm talking about is even in these ship classes. Gallente is still gallente. which means drones and hybrids, Minmitar is still minmitar, which means hits hard flies fast, etc. That should reflect even in exploration vessels. mining vessels are ore products so that isn't relevant. ORE doesn't belong to any one race.