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Nerf Moaning Null Bears PLS

Author
Vaerah Vahrokha
Vahrokh Consulting
#581 - 2012-11-12 11:25:21 UTC
Lord Zim wrote:

Bullshit, we're suggesting that should be the very first step, or did you conveniently forget that?


Yes first begin administering the medicine then try finding what caused the sickness. Has worked well till now, right?


Lord Zim wrote:

Sequence of bullshits statemens


I am sorry but your alliance is the exception not the norm. I or my alts have been in "hard core", soft core, renter alliances in multiple blocs and all of those sucked in the same way.

So, while it's admirable GS has found the golden way to success, the others are not like that and a design plan has to cover more than the best case.


Lord Zim wrote:

Re nerf being juvenile: "a nerf is a nerf any way you slice it", which means the only way to go is to go up up up. So, 1m HP BSes dishing out 100k dps, 10m HP dreads dishing out 1m dps, 100m titans dishing out 10m dps (all pre-tankmods) because if you go down it's a juvenile change?


Hone your reading skills, juvenile change is the basic "nerf hi sec buff null sec" statement off someone else.
Yours is more in depth but imo still not enough to truly make the difference.

It'd make current null seccers more attached to their home but would not entice enough non null seccers into moving there.


Lord Zim wrote:

Compare that with your idea of secularizing nullsec, lowsec, hisec (and even here you want to secularize amarr from gallente from minmatar from caldari etc), and you have the audacity to say that you're advocating "real changes" which will "improve the game"?


If by "secularizing" you intend "decoupling" then yes, I believe it'd cause people to have less convenience flipping stuff only in hi sec, bringing it from null sec (no tax would apply from null sec to hi sec) would suddenly look like a nice deal.
And people like to go live where nice deals can be created.
Lord Zim
Gallente Federation
#582 - 2012-11-12 12:31:48 UTC
Vaerah Vahrokha wrote:
Yes first begin administering the medicine then try finding what caused the sickness. Has worked well till now, right?

What do you mean "has worked well till now"? Since when have CCP done anything to buff nullsec in comparison to hisec, which hasn't been reversed in a panic a few months later, with disastrous results?

Vaerah Vahrokha wrote:
I am sorry but your alliance is the exception not the norm.

This is the case for the CFC and the HBC, it's not "just [your] alliance". I'm sorry if the alliances you've been in have sucked, you should've chosen better.

Vaerah Vahrokha wrote:
I or my alts have been in "hard core", soft core, renter alliances in multiple blocs and all of those sucked in the same way.

I guess we know why they don't exist today, don't we?

Vaerah Vahrokha wrote:
Hone your reading skills, juvenile change is the basic "nerf hi sec buff null sec" statement off someone else.
Yours is more in depth but imo still not enough to truly make the difference.

It'd make current null seccers more attached to their home but would not entice enough non null seccers into moving there.

Making nullsec guys more attached to their home: a good thing, it might encourage wars to last longer, it might encourage people to actually defend their home against roaming gangs.
Not enticing non-nullsec guys into moving there: I don't give a flying **** about designing nullsec in such a manner that overly risk averse people would want to move there, I'm just advocating changes which would make existing nullsec players move their alts back.

Vaerah Vahrokha wrote:
If by "secularizing" you intend "decoupling" then yes, I believe it'd cause people to have less convenience flipping stuff only in hi sec, bringing it from null sec (no tax would apply from null sec to hi sec) would suddenly look like a nice deal.
And people like to go live where nice deals can be created.

So what do you think people are going to say when they first try to go to a different empire, and they're met with "you must pay x isk to enter amarr/gallente/minmatar/caldari space"? Do you honestly think they'll think of that as a positive experience? How positive an experience do you think it'll be the first time someone is told they can't go into gallente space because they can't pay their customs tax?

Are you seriously and unironically trying to fob this off as a hisec buff?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Dar Manic
Dirt Road Services
#583 - 2012-11-12 14:00:42 UTC
Lord Zim wrote:

Funny, last I checked what EVE strove towards was being a cutthroat spacegame where people shot eachother in the virtual face with virtual ammo in virtual space using virtual (and unrealistic) physics in virtual ships bought by virtual isk spawned into virtual existence by virtually shooting other virtual ships which never learn that that virtual damsel in distress isn't a virtual target which it would be clever to go after for the 23784294928734912874th time.


There's where the trouble starts... It's not just about PVP (read sig). It may be for you and you may see it that way but that doesn't mean it's true. There are plenty of people who play for reasons completely unrelated to PVP (read sig).

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.

Remiel Pollard
Aliastra
Gallente Federation
#584 - 2012-11-12 14:03:24 UTC
Dar Manic wrote:
Lord Zim wrote:

Funny, last I checked what EVE strove towards was being a cutthroat spacegame where people shot eachother in the virtual face with virtual ammo in virtual space using virtual (and unrealistic) physics in virtual ships bought by virtual isk spawned into virtual existence by virtually shooting other virtual ships which never learn that that virtual damsel in distress isn't a virtual target which it would be clever to go after for the 23784294928734912874th time.


There's where the trouble starts... It's not just about PVP (read sig). It may be for you and you may see it that way but that doesn't mean it's true. There are plenty of people who play for reasons completely unrelated to PVP (read sig).


One only needs to take CCP's own "Persona Test" to know that shooting each other up is not all the game is about

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Dar Manic
Dirt Road Services
#585 - 2012-11-12 14:04:00 UTC
Inquisitor Kitchner wrote:


Bloody hell, is this thread still going on?

What's everyone moaning about still?

Goons are running CCP?

Null Sec wants to crush everyone in High Sec?

It's unfair that in High Sec it takes me 2 months to save for a faction/deadspace fit tengu but people in null make 3mil a minute (actually saw a thread claim this)?


Shush you... the only place to make isk is carebear land hi-sec. Any claims of large isk faucets in null sec are lies. ;)








please note: ;) denotes sarcasm for those sarcastically challenged readers. :)

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.

Aryth
University of Caille
Gallente Federation
#586 - 2012-11-12 15:00:32 UTC
Well, as far as posting and debating in this thread and why Mynnna and I haven't been...This mostly boils down to "Is EVEO an effective mechanism for communicating issues to CCP?".

While it may be, I am not sure a bunch of posts buried in what essentially started as a attention seeking thread is the best way to go about it. But in the interests of outlining the issues, and articles on tm.com will also lay out the series of issues. They boil down a few biggies.

Production slots and organization in null. Offices/refinery/slots in a single location. You could theorycraft a ton of ways to solve this, revamped POS's to make shanty towns, multiple stations per system, massively increased station upgrades etc.

M3 movement. Moving materials around for production in null has costs associated with it that highsec does not. In the form of both risk and expense.

Null cannot tax refining effectively. Eve if it could, highsec refining rates are non-existent anyway. So you cannot compete on a cost basis.

Null does not get all the market fees. Even if it could, highsec fees are almost non-existent . See above.

Null cannot tax production and allow it's producers to compete. See slot fee argument spread around the thread. You can argue this should or should not be an income source, but if it isn't ever to be one, why even charge the piddly slot fees in highsec they do now. Just nuke them totally.

Highsec PI, 10% flat tax from NPC's is awful low. Null can make this up in some degree on higher volume, but the 10% relegates null to extraction and not factories.

So most of Lord Zim's arguments are pretty good fixes for most of this list. They do not encompass the entire fix, null does need some sort of station/pos system revamp to make it all come together, it also needs some other fixes like compressed ore nerfs, or some incentive for people to refine in null rather than jumping to closest perfect NPC refine.

However, none of this matters unless CCP is willing to start using some of the tools already in game to control the cost structure of production. You cannot have highsec producing in almost risk free manner, with freighters flying anywhere for peanuts, and NPC's providing free refining and practically free production costs. Null players have to pay for that infrastructure and cannot compete as long as those things are true.

Sure, CCP could do some hard bonusing of null stations to give them ME bonuses or something, but that seems far worse of a nerf to highsec in the long run than simply changing the cost structure a bit.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Lord Zim
Gallente Federation
#587 - 2012-11-12 15:08:43 UTC
Aryth wrote:
So most of Lord Zim's arguments are pretty good fixes for most of this list. They do not encompass the entire fix, null does need some sort of station/pos system revamp to make it all come together, it also needs some other fixes like compressed ore nerfs, or some incentive for people to refine in null rather than jumping to closest perfect NPC refine.

I've included that by saying that compressed ore refine should probably be less efficient, and that can be RPed up as some sort of lossage through the compression process if one must RP that **** up.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Weaselior
GoonWaffe
Goonswarm Federation
#588 - 2012-11-12 15:26:50 UTC
Lord Zim wrote:
Aryth wrote:
So most of Lord Zim's arguments are pretty good fixes for most of this list. They do not encompass the entire fix, null does need some sort of station/pos system revamp to make it all come together, it also needs some other fixes like compressed ore nerfs, or some incentive for people to refine in null rather than jumping to closest perfect NPC refine.

I've included that by saying that compressed ore refine should probably be less efficient, and that can be RPed up as some sort of lossage through the compression process if one must RP that **** up.

Really, the stupidest thing about ore compression is that it only works in low/null where you don't need to compress to ship, instead of highsec. If people recall, the rorqual ore compression was introduced when they nerfed mineral compression via passive targeters and tractor beams, cleverly replacing compression for empire -> 0.0 (an absolute necessity) with compression from 0.0 -> empire (what idiot needs this when you can just refine the ark and its tiny).

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Vaerah Vahrokha
Vahrokh Consulting
#589 - 2012-11-12 22:50:08 UTC  |  Edited by: Vaerah Vahrokha
Aryth wrote:
Well, as far as posting and debating in this thread and why Mynnna and I haven't been...This mostly boils down to "Is EVEO an effective mechanism for communicating issues to CCP?".

While it may be, I am not sure a bunch of posts buried in what essentially started as a attention seeking thread is the best way to go about it. But in the interests of outlining the issues, and articles on tm.com will also lay out the series of issues. They boil down a few biggies.

Production slots and organization in null. Offices/refinery/slots in a single location. You could theorycraft a ton of ways to solve this, revamped POS's to make shanty towns, multiple stations per system, massively increased station upgrades etc.

M3 movement. Moving materials around for production in null has costs associated with it that highsec does not. In the form of both risk and expense.

...


I agree on most points expecially since they consist of well known null shortcomings but imo you are not being bold enough.
You are in the best position to have a weight on this now ages old topic and probably the only ones who could push CCP into re-designing parts of the game (acting through CSM maybe). Because just playing with 5 coefficients in a database is not going to produce lasting results.

Sure, once you can tax your fellow citizens you have solved a number of current issues but null sec is still going to basically stay as is and hi sec to stay the "safe haven" where everything is at the grasp of your hand (a massively, incredibly huge value).

My Jita segregation plan goes exactly into that direction: making it less "easy mode" to choose to just live in The Forge and live on honey and nectar.
Lord Zim
Gallente Federation
#590 - 2012-11-12 22:55:42 UTC
Vaerah Vahrokha wrote:
My Jita segregation plan goes exactly into that direction: making it less "easy mode" to choose to just live in The Forge and live on honey and nectar.

Lord Zim wrote:
So what do you think people are going to say when they first try to go to a different empire, and they're met with "you must pay x isk to enter amarr/gallente/minmatar/caldari space"? Do you honestly think they'll think of that as a positive experience? How positive an experience do you think it'll be the first time someone is told they can't go into gallente space because they can't pay their customs tax?

Are you seriously and unironically trying to fob this off as a hisec buff?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#591 - 2012-11-12 23:41:25 UTC  |  Edited by: Vaerah Vahrokha
Lord Zim wrote:
Vaerah Vahrokha wrote:
My Jita segregation plan goes exactly into that direction: making it less "easy mode" to choose to just live in The Forge and live on honey and nectar.

Lord Zim wrote:
So what do you think people are going to say when they first try to go to a different empire, and they're met with "you must pay x isk to enter amarr/gallente/minmatar/caldari space"? Do you honestly think they'll think of that as a positive experience? How positive an experience do you think it'll be the first time someone is told they can't go into gallente space because they can't pay their customs tax?

Are you seriously and unironically trying to fob this off as a hisec buff?



Why, do people get a positive experience when some dude pops their 300M ship? Or when they get a string of wardecs with docking games, neutral RR and similar?

Or when they cancel a mistaken big manufacturing job and find out what happens with their materials?
Or when they do a mission and warp to a gate and find out they looted drugs the hard way?

EvE is not born to be a consistently happy experience. If somebody fills an hold with stacked stuff (unstacked or fitted stuff would not get tax) he'll have to pay a fraction of it, end of.

Of course most would just deal with it, and a minority would create whining posts like those in this thread.
Lord Zim
Gallente Federation
#592 - 2012-11-12 23:47:38 UTC
So an unobtrusive tax which has multiple uses is bad for eve, whereas a tax which is obtrusive as all hell and is circumventable by unstacking everything you're trying to haul around, that's a-ok?

Okay, bud.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#593 - 2012-11-13 00:36:06 UTC
Lord Zim wrote:
So an unobtrusive tax which has multiple uses is bad for eve, whereas a tax which is obtrusive as all hell and is circumventable by unstacking everything you're trying to haul around, that's a-ok?

Okay, bud.


You'll notice what'll happen when you unstack those XL shields.
Lord Zim
Gallente Federation
#594 - 2012-11-13 01:01:47 UTC
I'm noticing you're completely and utterly evading the questions. Odd.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#595 - 2012-11-13 08:12:15 UTC
Lord Zim wrote:
I'm noticing you're completely and utterly evading the questions. Odd.


I'll make the answer plainer: go and circumvent the export fee by unstacking your Maelstroms.
Lord Zim
Gallente Federation
#596 - 2012-11-13 08:51:23 UTC
Vaerah Vahrokha wrote:
Lord Zim wrote:
I'm noticing you're completely and utterly evading the questions. Odd.


I'll make the answer plainer: go and circumvent the export fee by unstacking your Maelstroms.

I'll have to make myself plainer, then:
Lord Zim wrote:
So what do you think people are going to say when they first try to go to a different empire, and they're met with "you must pay x isk to enter amarr/gallente/minmatar/caldari space"? Do you honestly think they'll think of that as a positive experience? How positive an experience do you think it'll be the first time someone is told they can't go into gallente space because they can't pay their customs tax?

Are you seriously and unironically trying to fob this off as a hisec buff?


And sigh, since you're set on focusing on the circumvention, I'll remove that from the question:
Lord Zim wrote:
So an unobtrusive tax which has multiple uses is bad for eve, whereas a tax which is obtrusive as all hell is a-ok?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lutin Ballista
Ballista Investment Corp
#597 - 2012-11-13 08:53:19 UTC
[quote=Destiny Corrupted Your whole reason for existence in this game is to see that number in the wallet window grow larger and larger.
[/quote]

What is the problem with playing for this reason?

If the game is built to enable one to do this then surely this is a valid reason?


Vaerah Vahrokha
Vahrokh Consulting
#598 - 2012-11-13 09:34:52 UTC
Lord Zim wrote:

Are you seriously and unironically trying to fob this off as a hisec buff?


Is this the question? I don't understand what it means Oops. As I said many times, English was not teached at school at my time so I need more understandable syntax.
Lord Zim
Gallente Federation
#599 - 2012-11-13 10:33:30 UTC
Sigh. There were a lot more questions than that.

And if you're flabbergasted by "fob this off": lmgtfy.com/?q=fob+this+off&l=1

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

TheGunslinger42
All Web Investigations
#600 - 2012-11-13 10:54:28 UTC
Not sure if Vaerah is trolling or just dumb, but all of his suggestions have been laughably terrible.