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Warfare & Tactics

 
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A few FW newbie questions...

Author
Kaivar Lancer
Doomheim
#1 - 2012-11-11 21:30:18 UTC  |  Edited by: Kaivar Lancer
So I just finished my first few minor plexes in a Caldari-controlled system without dying. Yippee!

A few Qs though...

1) From what I've read, a minor plex should give you 10,000 LP for completion. But I received 25,000 LP. How is this calculated?

2) I've also read that FW missions provide more LP. But after requesting a few missions from lvl 1 and 2 agents, I only saw a max of 1,000 LP offered. Minor plexing seems like a much better deal. So why are some people saying FW missions give more LP?

3) Any suggestions for a Catalyst fit? :)
Sura Sadiva
Entropic Tactical Crew
#2 - 2012-11-11 21:42:36 UTC
Kaivar Lancer wrote:
So I just finished my first few minor plexes in a Caldari-controlled system without dying. Yippee!

A few Qs though...

1) From what I've read, a minor plex should give you 10,000 LP for completion. But I received 25,000 LP. How is this calculated?

2) I've also read that FW missions provide more LP. But after requesting a few missions from lvl 1 and 2 agents, I only saw a max of 1,000 LP offered. Minor plexing seems like a much better deal. So why are some people saying FW missions give more LP?

3) Any suggestions for a Catalyst fit? :)



After the last emergency patch the LP rewards for missionand plexes change according to your faction warzone control. Should be so:

Tier1: LP gains reduced by 50%
Tier2: LP no change
Tier3: LP gains increased by 75%
Tier4: LP gains increased by 150%
Tier5: LP gains increased by 225%

The profitable missions are level 4.
If you get 25.000 LP for a minor at T3, with the same tier for a level 4 mission you get about 80.000 (depending by your social skills).

And level 4 missions can be done in SB much faster than a minor and with risk to be ganked/interrupted close to 0.

This is why many consider it unbalanced :)




Kazim Scumling
Deep Core Mining Inc.
Caldari State
#3 - 2012-11-11 21:49:08 UTC
Kaivar Lancer wrote:
1) From what I've read, a minor plex should give you 10,000 LP for completion. But I received 25,000 LP. How is this calculated?


Because you're flying for Gallente and Gallente Faction Militia is more generous then others :)

For fittings you can look at: http://eve.battleclinic.com/browse_loadouts.php

Some fits there might work some might not. But it's always good to have a look at there to see your options before going for your own ideas.
Kazim Scumling
Deep Core Mining Inc.
Caldari State
#4 - 2012-11-11 21:51:25 UTC
Sura Sadiva wrote:

And level 4 missions can be done in SB much faster than a minor and with risk to be ganked/interrupted close to 0.

This is why many consider it unbalanced :)


I believe it's not unbalanced. It's just broken. Clearly those missions are not intended for stealth bombers. Hope CCP will fix them as they did fix the plexes.
Sura Sadiva
Entropic Tactical Crew
#5 - 2012-11-11 22:06:42 UTC
Kazim Scumling wrote:
Sura Sadiva wrote:

And level 4 missions can be done in SB much faster than a minor and with risk to be ganked/interrupted close to 0.

This is why many consider it unbalanced :)


I believe it's not unbalanced. It's just broken. Clearly those missions are not intended for stealth bombers. Hope CCP will fix them as they did fix the plexes.



I love SB and I'm glad they have a role in this. But yes, I agree. Mission should be changed to be a potential PvP trigger, like plexes. So redesigned to be less safe and to be done in ships with PvP setup.

Or, if they stay so, then are a mere PvE resource and the payout in respect of plexes should be rebalanced (nerfing the missions or increasing the plex).

Also after the nerf the social skill modifier became more relevant: before the nerf a level 4 mission was about like a medium plex, now is almost the double.



Kaivar Lancer
Doomheim
#6 - 2012-11-12 05:25:29 UTC
Sura Sadiva wrote:
After the last emergency patch the LP rewards for missionand plexes change according to your faction warzone control. Should be so:

Tier1: LP gains reduced by 50%
Tier2: LP no change
Tier3: LP gains increased by 75%
Tier4: LP gains increased by 150%
Tier5: LP gains increased by 225%




That seems extreme. If your faction is losing, why would you bother fighting for them? You're better off training an alt in an FW faction that's at T4 or T5.
Arcturus Ursidae
Federal Defense Union
Gallente Federation
#7 - 2012-11-12 08:44:45 UTC
Kaivar Lancer wrote:
Sura Sadiva wrote:
After the last emergency patch the LP rewards for missionand plexes change according to your faction warzone control. Should be so:

Tier1: LP gains reduced by 50%
Tier2: LP no change
Tier3: LP gains increased by 75%
Tier4: LP gains increased by 150%
Tier5: LP gains increased by 225%




That seems extreme. If your faction is losing, why would you bother fighting for them? You're better off training an alt in an FW faction that's at T4 or T5.


You are not the first person to pint this out, sadly activity away from peak fight times seems to have dropped but I expect it will pick up after the 4th Dec expansion.

I use a cat like this for minor plexing.

Carry lots of normal lead ammo to deal with npc’s , you can pretty much pop them as they spawn and this helps with the new timer changes. I normally start with Thorium loaded for PVP as it has a nice 20km optimal. Keep your distance when engaging arty thrashers and TD hookbills.

[Catalyst, 125mm cat]
Magnetic Field Stabilizer II
Internal Force Field Array I
Fourier Transform Tracking Program

Limited 1MN MicroWarpdrive I
Faint Warp Disruptor I

125mm Railgun II, Caldari Navy Thorium Charge S
125mm Railgun II, Caldari Navy Thorium Charge S
125mm Railgun II, Caldari Navy Thorium Charge S
125mm Railgun II, Caldari Navy Thorium Charge S
125mm Railgun II, Caldari Navy Thorium Charge S
125mm Railgun II, Caldari Navy Thorium Charge S
125mm Railgun II, Caldari Navy Thorium Charge S
125mm Railgun II, Caldari Navy Thorium Charge S

Small Hybrid Collision Accelerator I
Small Polycarbon Engine Housing I
Small Ancillary Current Router I


Warrior II x1

Cat is getting a buff soon but may then have to compete with assault ships in the new small plexes.
Seraph Castillon
Death Metal Frogs
Ribbit.
#8 - 2012-11-12 12:56:04 UTC
Kaivar Lancer wrote:
That seems extreme. If your faction is losing, why would you bother fighting for them? You're better off training an alt in an FW faction that's at T4 or T5.


Because, unlike you apparently, a lot of people are in FW for the fights and not the LP (they are a nice bonus). They choose a faction and stick with it, try to make it win.
The rewards at higher tiers just make it so make people care about war zone control, whereas before it was just a select few. They now have a meta game to structure their PvP around. Winning that meta game just makes 'life' a little easier for those who are also drawing their income from FW.
Also: friendly NPCs in plexes are always good.
Sura Sadiva
Entropic Tactical Crew
#9 - 2012-11-12 17:52:42 UTC
Kaivar Lancer wrote:
Sura Sadiva wrote:
After the last emergency patch the LP rewards for missionand plexes change according to your faction warzone control. Should be so:

Tier1: LP gains reduced by 50%
Tier2: LP no change
Tier3: LP gains increased by 75%
Tier4: LP gains increased by 150%
Tier5: LP gains increased by 225%



That seems extreme. If your faction is losing, why would you bother fighting for them? You're better off training an alt in an FW faction that's at T4 or T5.


Yes, if you see it just as an isk farming occasion instead of a whole gameplay then yes is more convenient to do as you say.
But, then why not just afk minining in high sec? ISK are a mere game tool, is not like if you make more ISK you win EvE. My opinion: at the end of the day if you played your gameplay and had your fun you win, doesn't matter how many ships or isk you gained or lost. It's a game.

And, yes, is an harsh game.

But where is not so? If a 0.0 alliance is stronger and has more numbers will crush a smaller one and get control over a larger and more lucrative region. Yes, then will be more convenient to join them if one only consider the isk.

But people simply do not consider just only the isk.



Cearain
Plus 10 NV
#10 - 2012-11-12 19:01:21 UTC
Kaivar Lancer wrote:
Sura Sadiva wrote:
After the last emergency patch the LP rewards for missionand plexes change according to your faction warzone control. Should be so:

Tier1: LP gains reduced by 50%
Tier2: LP no change
Tier3: LP gains increased by 75%
Tier4: LP gains increased by 150%
Tier5: LP gains increased by 225%




That seems extreme. If your faction is losing, why would you bother fighting for them? You're better off training an alt in an FW faction that's at T4 or T5.



You will do well to pretend you don't care about isk at all. Also tell everyone how pvp is so much better when you are outnumbered and poor. Then everyone will love you.

Actually there used to be reasons to fight for the side that was at the lowest tier. But I guess these minor balances in the system made ccp decide that the winning side was being punished too much for winning. So they were removed. Now yes your right if you prefer more money join the winning side. Those who prefer less money can join the side at a lower tier.

It will be interesting to see how this works out wont it?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#11 - 2012-11-12 19:09:02 UTC  |  Edited by: X Gallentius
Unlike the other selfish players in the other Militias, I encourage every farmer in Eve to put together a rail catalyst and join the Federation Militia. With your help we can get to Tier 5 and we will all be able to fly a nearly unlimited supply of Federation Navy Comets and Navy Megathrons. Derp RR Navy Domi fleets ftw!

BTW, only Level 4 missions make sense over plexes.
Sura Sadiva
Entropic Tactical Crew
#12 - 2012-11-12 20:11:15 UTC
Cearain wrote:


Now yes your right if you prefer more money join the winning side. Those who prefer less money can join the side at a lower tier.

It will be interesting to see how this works out wont it?


When a theory conflict with the reality generally is the theory to be wrong and not the reality.

I says this cause if things were like you and OP says then I don't understand why just now while I write there're damned amarr everywhere kicking my ass??? Aren't they suposed to just farm with their minnie alt so I've free room to farm and earn bilions of isk to buy new ships to farm more to buy new ships and so for the rest of our life?

Just only an hint: maybe is cause - thanks God - they are more interested in FW gameplay? And prefer to play their game instead of just kneelling to the winner for a better farming %? Same as for 9 out of 10 FW players?





Cearain
Plus 10 NV
#13 - 2012-11-12 20:16:59 UTC
Sura Sadiva wrote:
Cearain wrote:


Now yes your right if you prefer more money join the winning side. Those who prefer less money can join the side at a lower tier.

It will be interesting to see how this works out wont it?


When a theory conflict with the reality generally is the theory to be wrong and not the reality.

I says this cause if things were like you and OP says then I don't understand why just now while I write there're damned amarr everywhere kicking my ass??? Aren't they suposed to just farm with their minnie alt so I've free room to farm and earn bilions of isk to buy new ships to farm more to buy new ships and so for the rest of our life?

Just only an hint: maybe is cause - thanks God - they are more interested in FW gameplay? And prefer to play their game instead of just kneelling to the winner for a better farming %? Same as for 9 out of 10 FW players?



You getting your ass kicked despite winning the sov war, just shows how far removed the sov war is from pvp.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Sura Sadiva
Entropic Tactical Crew
#14 - 2012-11-12 21:41:31 UTC
Cearain wrote:

You getting your ass kicked despite winning the sov war, just shows how far removed the sov war is from pvp.


lol, yes i was just wondering why my militia T4 doesn't make me invulnerable same as all others minmatar; my ships keep exploding, this is clearly broken, I think is a CSM plot against me. :)

I hope this will be fix, so we'll have a WOW-like battleground pvp, where when you die there're no consequences (no matter if you win or loose, is the same) and you just respawn with your ship. So none will ever to waste time or bother again with NON-pvp activities, like buying a new ship, fitting, undocking, logistic, territorial control... and you folks will be able to finally have istantly gratificating, true, pure theme park-arena pvp.

For the horde!


Cearain
Plus 10 NV
#15 - 2012-11-12 22:10:32 UTC
Sura Sadiva wrote:
Cearain wrote:

You getting your ass kicked despite winning the sov war, just shows how far removed the sov war is from pvp.


lol, yes i was just wondering why my militia T4 doesn't make me invulnerable same as all others minmatar; my ships keep exploding, this is clearly broken, I think is a CSM plot against me. :)

I hope this will be fix, so we'll have a WOW-like battleground pvp, where when you die there're no consequences (no matter if you win or loose, is the same) and you just respawn with your ship. So none will ever to waste time or bother again with NON-pvp activities, like buying a new ship, fitting, undocking, logistic, territorial control... and you folks will be able to finally have istantly gratificating, true, pure theme park-arena pvp.

For the horde!





We can have consequences and meaningfull combat without the war being lopsided and snowballing in the winner favor.

But anyway you wanted to know why minmatar was winning despite getting their asses kicked. So I told you.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Wolvun
The Scope
Gallente Federation
#16 - 2012-11-13 03:42:15 UTC
Sura Sadiva wrote:
Cearain wrote:

You getting your ass kicked despite winning the sov war, just shows how far removed the sov war is from pvp.


lol, yes i was just wondering why my militia T4 doesn't make me invulnerable same as all others minmatar; my ships keep exploding, this is clearly broken, I think is a CSM plot against me. :)

I hope this will be fix, so we'll have a WOW-like battleground pvp, where when you die there're no consequences (no matter if you win or loose, is the same) and you just respawn with your ship. So none will ever to waste time or bother again with NON-pvp activities, like buying a new ship, fitting, undocking, logistic, territorial control... and you folks will be able to finally have istantly gratificating, true, pure theme park-arena pvp.

For the horde!




That would get very boring very fast.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#17 - 2012-11-14 23:55:40 UTC  |  Edited by: Jame Jarl Retief
Wolvun wrote:
That would get very boring very fast.


It depends on how you choose to look at it.

I mean, consider Guild Wars 2. There's two basic forms of PvP in the game: structured PvP (sPvP) and World vs World vs World (3-sided battle between 3 servers).

In sPvP, there are no levels. The moment you enter the area, your character gets to max level. There's also no gear advantage - everyone has access to the exact same gear and weapons, which can be modified using exact same runes. And both gear and runes are totally free, you can mix and match at no cost as long as you like. Bottom line, the outcome of the battle is determined by class and player skill. And class isn't really an issue, as you don't need to level. You can take a character that is level 2, just past the tutorial, into the sPvP zone and have it turn max level and start PvPing with it. So, in the end, the ONLY thing that determines your success is your own skill.

Boring? Yeeeeah, I suppose, a little. There's only 3 maps currently, 4th one being added tomorrow. But at the same time, you are never left wondering if you won or lost based on other factors. I mean, in EVE, if you duke it out with another frigate, and you have 1 million SP and the guy who killed you had 100 million SP, it's really not surprising you got spanked. But in GW2, there's no such thing. If you got spanked, it's because you're not very good and need to improve. If you feel it's because the other guy's class is better (currently a valid point, the game is new and still grossly unbalanced), you can switch to that class, all it takes is 5 mins to get through the tutorial on a new character. And if you still lose, guess what? It's you! And there aren't any 20 v 1 battles, though it's not perfect (you sometimes get 5v8 to 7v8).

In the end, it's the price you pay for "fair" and "competitive" PvP. By comparison, EVE and even WoW are horrible roflstomps sometimes. I mean, I remember doing Alterac Valley in WoW where the entire team, 39 players, were all level 51. The opposing team was mostly level 60. We got torn to shreds. This can't happen in GW2, which is actually refreshing. Not to mention you don't have to go out looking for PvP, or fly around for 2 hrs looking for a decent fight. You could log in, and be PvPing against a ready, skilled and most importantly WILLING opponents within minutes in a fairly balanced scenario. Which is quite amazing, if that's what you want. Then again, if you're into being an 800lb gorilla and beating up 30lb kids in the sandbox, it's really not that fun.

Not saying it's better or anything. Just different approach. Sometimes it's good. Nice change of pace, every now and again. And incidentally, GW2 had 400k concurrent users even prior to launch. EVE has 450k users total. So it's not like it is an unpopular approach to PvP.
Abannan
Federal Navy Academy
Gallente Federation
#18 - 2012-11-15 01:06:46 UTC
If you are joining FW only for the loyalty points, kindly leave

Thankyou
Cearain
Plus 10 NV
#19 - 2012-11-15 01:40:33 UTC
Abannan wrote:
If you are joining FW only for the loyalty points, kindly leave

Thankyou


And if you are joining for any reason other than roleplay, but prefer more money instead of less money, join the winning side.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815