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Best guess on new stable pricing of items PI based?

Author
Dinsdale Pirannha
Pirannha Corp
#1 - 2011-10-20 07:34:38 UTC
I am not talking about the rampant speculation going on on PI materials atm.

I wondering 2-3 months after the PI nerf hits, what the new plateau will be on items that heavily use PI items.
I am thinking they will double, possibly triple prices of 3 days ago.

I am thinking T2 ships will at least double. (Construction blocks are up to 13,000 and climbing)
Some T2 items I shudder to think what they will cost.

Yes, this brings great profit opportunity to those that guess right/accumulate now PI items.
But overall, longterm I am thinking the impact will be huge as less people will be able to afford shinys, or will be less careless with them, resulting in fewer destroyed/less purchased.
Steelshine
Caldari Provisions
Caldari State
#2 - 2011-10-20 09:12:32 UTC
PI in lowsec and nullsec being more profitable and pvp losses being more meaningful are hardly bad things
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#3 - 2011-10-20 09:13:05 UTC
Dinsdale Pirannha wrote:
... the PI nerf hits ...


Dude wha PI nerf, umadbro
They only making Custom offices player owned...
That isn't a nerf...

CEO of Lanate Industries

Citizen of Solitude

Galadriel Vasquez
Project Omega Industries
Fraternity.
#4 - 2011-10-20 09:28:47 UTC
Custom Offices player owned? Can you provide a link? Thanks.

I have tin foil hat trained to 5.

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#5 - 2011-10-20 09:41:22 UTC
http://www.eveonline.com/devblog.asp?a=blog&nbid=2899

CEO of Lanate Industries

Citizen of Solitude

Max Flipper
Caldari Provisions
Caldari State
#6 - 2011-10-20 09:56:10 UTC
Dinsdale Pirannha wrote:
I am not talking about the rampant speculation going on on PI materials atm.

I wondering 2-3 months after the PI nerf hits, what the new plateau will be on items that heavily use PI items.
I am thinking they will double, possibly triple prices of 3 days ago.

If they are at such a high price in two Months it will be still from the initial demand for new Custom Offices, not because of a "nerf"

Quote:

I am thinking T2 ships will at least double. (Construction blocks are up to 13,000 and climbing)
Some T2 items I shudder to think what they will cost.

Did you even look at the T2 ship Materials before making such claims? Construction blocks are less then 20% of the Material cost, that doesn't include Datacore/BPC Prices.
PI prices would have to rise by a factor of 5-6 to double the Material price.
For a scimitar to double in Price PI Material Construction blocks would have to become eight times as expensive.

Quote:

Yes, this brings great profit opportunity to those that guess right/accumulate now PI items.
But overall, longterm I am thinking the impact will be huge as less people will be able to afford shinys, or will be less careless with them, resulting in fewer destroyed/less purchased.

Faction Ships and Faction fittings don't require PI Materials. Neither does faction ammo.


However the initial demand for Custom Offices (and therefore P4) will be huge. There are about 2500 wh systems, 3200 0sec Systems and 800 lowsec Systems.
If people will place one office in each System thats demand of about 600B worth of PI with "Regular" Prices.

That should easily mess up prices for a few Months.
DJ Blackman
Often AFK
#7 - 2011-10-20 09:57:43 UTC
DESTRUCTABLE Player Owned Custom Offices (POCOs). That's the sticking point.

Almost seems like Dust came early. Finally the PI goods are worth something....
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#8 - 2011-10-20 10:24:41 UTC
DJ Blackman wrote:
DESTRUCTABLE Player Owned Custom Offices (POCOs). That's the sticking point.

Almost seems like Dust came early. Finally the PI goods are worth something....


Yea, excluding high sec, those still will be NPC owned

CEO of Lanate Industries

Citizen of Solitude

DJ Blackman
Often AFK
#9 - 2011-10-20 10:41:57 UTC  |  Edited by: DJ Blackman
Akrasjel Lanate wrote:
DJ Blackman wrote:
DESTRUCTABLE Player Owned Custom Offices (POCOs). That's the sticking point.

Almost seems like Dust came early. Finally the PI goods are worth something....


Yea, excluding high sec, those still will be NPC owned



I think the CO in highsec are under concord in terms of paying taxes, not 'indestructible' in a sense that those who wardec the corp will be able to kill them...?

The blog states that customs offices will be destructible, and in the same sentence DID NOT say those in highsec are not so. On the other hand, the sentence before states they are under concord 'authority'

kinda vague - What we need clarification on is whether this 'authority' extends only to protection 'concordokken' against non-wardeccing entities and collecting taxes, and allows wardec aggression. In a sense, even though those in highsec pay taxes to an NPC entity, does that mean they cannot own the COs and therefore making highsec COs 'indestructible' contrary to what has been stated?
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#10 - 2011-10-20 10:50:26 UTC
Those in High Sec can't be destructible because they are not player owned. You can only wardec only player corporations as you know.

CEO of Lanate Industries

Citizen of Solitude

DJ Blackman
Often AFK
#11 - 2011-10-20 11:49:25 UTC  |  Edited by: DJ Blackman
I am not sure if I can find that on the blog....what I mean is does the blog state specifically whether highsec COs are NPC structures? The wording of saying 'under concord authority' may simply mean taxation and protection, not necessarily their ownership due to the fact that entire blog is dedicated under the title of POCOs.

Kinda hate being nitpicky, but whether highsec COs can be destroyed has major implications - just want to make sure.

If any devs want to weigh in on this I would appreciate it greatly.
Chichkata
Legion Enterprises Inc
#12 - 2011-10-20 12:15:49 UTC
And why would any player corp claim ownership to a high sec customs when only concord sets taxes?
If NPC corps are owners, the only way COs could be destroyed is if CCP played the faction warfare card on those... muhaha!
Tekota
The Freighter Factory
#13 - 2011-10-20 12:17:51 UTC
DJ Blackman wrote:
I am not sure if I can find that on the blog....what I mean is does the blog state specifically whether highsec COs are NPC structures? The wording of saying 'under concord authority' may simply mean taxation and protection, not necessarily their ownership due to the fact that entire blog is dedicated under the title of POCOs.

Kinda hate being nitpicky, but whether highsec COs can be destroyed has major implications - just want to make sure.

If any devs want to weigh in on this I would appreciate it greatly.



It is, in my mind, fairly straightforward and spelt out quite clearly. Blog states "Customs Offices in all Low Sec, 0.0 and Wormhole systems will be decommissioned and removed.". Ergo, those in high sec will not be decommisioned and removed - the ones existing stay where they are. Who owns existing customs offices?

And you only need go to the second page of the comment thread for the blog to get the following answer to a question over the future of high sec customs offices:

"We consider Player Owned Customs Offices in High-Sec a MUCH bigger impact on the game and the economy. It's not part of what we are doing now, but we aren't excluding it if this feature pans out well =)"
Adunh Slavy
#14 - 2011-10-20 13:32:56 UTC
The more inelastic PI, fuels, should express more volitility and higher tops. Non fuel PI will increase though likely less volitile.

Long term, six months, I am guessing a 20% increase across the PI spectrum with the most expression in fuels.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Scrapyard Bob
EVE University
Ivy League
#15 - 2011-10-20 14:36:56 UTC
T2 products won't cost more just because the T2 inputs that come from PI cost more - they're also going to go up in cost because invention using POS lab slots is going to cost more. Wait times for copy/invent slots at public stations are going to rise dramatically.

On the flip side, if PI harvesting suddenly becomes 50% more lucrative per month, then more people are going to start up PI harvest planets and use it to pay for their account via a PLEX. (Prior to this, you could get about 20M per planet per month in hi-sec. After this it will be more like 40M per planet per month.) They'll setup 2 or 3 alts on the account, run PI harvest planets and pay for a PLEX and then some.

The demand for the materials used by POCOs is going to be insane in the first few months. Figuring 2500 worm holes, 800 lo-sec, and 3500 null-sec systems. The lo-sec systems will probably have 2000 POCOs, w-space will probably need 4000 POCOs and null-sec will probably need about 7500 POCOs - which is 13,500 @ 110M each and you'll probably have to replace 20% per month.

So, the initial issue is going to be to supply the market with 1.5 trillion ISK worth of P4. Considering that current P4 trade volumes are measured in 10s of billions (30B/day?), you're looking at 30-45 days unless P4 production ramps up sharply. And you're going to need 200-300B per month in P4 replacement parts to fix POCOs that get destroyed.

(Anyone have a good source for the total ISK value of P4 currently on the market?)

Current parts list:

Integrity Response Drones: 5 @ 1.5M = 7.5M
Nano-Factory: 10 @ 1.5M = 15M
Organic Mortar Applicators: 10 @ 1M = 10M
Sterile Conduits: 14 @ 1M = 14M
Capital Construction Parts: 1 @ 5M = 5M
Upgrade to Customs Office:
Broadcast Node: 8 @ 1.5M = 12M
Recursive Computing Module: 8 @ 2.5M = 20M
Self-Harmonizing Power Core: 8 @ 1.5M = 12M
Wetware Mainframe: 8 @ 2.5M = 20M

Approx costs using slightly marked up PI costs from last month = 110M in P4 materials (+5M from capital constr parts, plus slot fees).
Dinsdale Pirannha
Pirannha Corp
#16 - 2011-10-20 15:39:37 UTC
Well, let's see...

Construction Blocks are 14K today, 13K yesterday, up from 7800 3 days ago
Coolant = 10K, up from 7900 2 days ago
Mechanical Parts = 9400, up from 8300 3 days ago, (not bad)
Robotics = 71K, up from 58K 3 days ago.
Enriched Uranium = 19.5K, was 13K yesterday, 9K 2 days ago.

Sure, massive speculation going on, but I am thinking that I will be out of the T2 business with 3 months of the release of this disaster. Many small end POS owners/manufacturers will just give up because missioning will be more profitable than running T2 prod.




Dinsdale Pirannha
Pirannha Corp
#17 - 2011-10-20 15:49:07 UTC
Scrapyard Bob wrote:


On the flip side, if PI harvesting suddenly becomes 50% more lucrative per month, then more people are going to start up PI harvest planets and use it to pay for their account via a PLEX. (Prior to this, you could get about 20M per planet per month in hi-sec. After this it will be more like 40M per planet per month.) They'll setup 2 or 3 alts on the account, run PI harvest planets and pay for a PLEX and then some.
.



I am betting that PI won't be that lucrative, since the high sec planets will be jammed with all the low sec PI people moving to high sec, severely diluting the value that can be extracted.
If PI products triple or quadruple in value, but people are extracting 1/3 or 1/4 of what you were before on some overworked planet, how is anyone further ahead?

Meantime, POS fuel costs have gone up very significantly.
And with what I produce in T2, a construction block hit is catastrophic.
bilingi
Grandeur Illusions
#18 - 2011-10-20 16:02:49 UTC  |  Edited by: bilingi
Basiclly it kills lowsec PI and hands More money to the RMT allainces out in 0.0 that CCP continues to ignore.


Destructable should be the clue.... No defenses means a Free frag or bait in lowsec.. It just means high sec will be packed and makeing less of it d to depeletion and double taxes. SO PI will start coming from 0/0 Which is what CCP seems to want to make RMTers even stronger,