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Nerf Moaning Null Bears PLS

Author
Vaerah Vahrokha
Vahrokh Consulting
#541 - 2012-11-10 21:39:32 UTC
Alavaria Fera wrote:
Lord Zim wrote:
So you've suddenly dropped the whole "I want to desentralize Jita" clause?

Who wouldn't, after being shown to be an idiot on the GD forums.


Yeah the only one who instead of wailing like you guys are doing and repeating the same 3 trite boring things, *tries* to put different topics. They are certainly debatable but at least they are different than your WHAAAAAAAAAAAAAA NERF DE HI SEEEEEC.
Lord Zim
Gallente Federation
#542 - 2012-11-10 21:41:45 UTC
Vaerah Vahrokha wrote:
Lord Zim wrote:
So you've suddenly dropped the whole "I want to desentralize Jita" clause?


No. The empires should be something more than an ancient roleplay vestige.

So you're still upholding the "pay taxes on each gate to incentivize people into desentralizing jita" clause, then?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alavaria Fera
GoonWaffe
#543 - 2012-11-10 21:59:52 UTC
Lord Zim wrote:
Vaerah Vahrokha wrote:
Lord Zim wrote:
So you've suddenly dropped the whole "I want to desentralize Jita" clause?


No. The empires should be something more than an ancient roleplay vestige.

So you're still upholding the "pay taxes on each gate to incentivize people into desentralizing jita" clause, then?

Zim, I love you <3

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vaerah Vahrokha
Vahrokh Consulting
#544 - 2012-11-10 23:20:45 UTC
Lord Zim wrote:
Vaerah Vahrokha wrote:
Lord Zim wrote:
So you've suddenly dropped the whole "I want to desentralize Jita" clause?


No. The empires should be something more than an ancient roleplay vestige.

So you're still upholding the "pay taxes on each gate to incentivize people into desentralizing jita" clause, then?


Not every gate, only between empires.
Vaerah Vahrokha
Vahrokh Consulting
#545 - 2012-11-10 23:21:05 UTC
Alavaria Fera wrote:
Lord Zim wrote:
Vaerah Vahrokha wrote:
Lord Zim wrote:
So you've suddenly dropped the whole "I want to desentralize Jita" clause?


No. The empires should be something more than an ancient roleplay vestige.

So you're still upholding the "pay taxes on each gate to incentivize people into desentralizing jita" clause, then?

Zim, I love you <3


Beware, the nose is brown.
Lord Zim
Gallente Federation
#546 - 2012-11-10 23:30:09 UTC
Vaerah Vahrokha wrote:
Lord Zim wrote:
Vaerah Vahrokha wrote:
Lord Zim wrote:
So you've suddenly dropped the whole "I want to desentralize Jita" clause?


No. The empires should be something more than an ancient roleplay vestige.

So you're still upholding the "pay taxes on each gate to incentivize people into desentralizing jita" clause, then?


Not every gate, only between empires.

So a newbie can go from amarr space to gallente space and *bing* no isk, or *bing* can't let you do that with all those minerals in that rifter hold, you can't pay the tax?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#547 - 2012-11-10 23:48:34 UTC
Lord Zim wrote:
Vaerah Vahrokha wrote:
Lord Zim wrote:
Vaerah Vahrokha wrote:
Lord Zim wrote:
So you've suddenly dropped the whole "I want to desentralize Jita" clause?


No. The empires should be something more than an ancient roleplay vestige.

So you're still upholding the "pay taxes on each gate to incentivize people into desentralizing jita" clause, then?


Not every gate, only between empires.

So a newbie can go from amarr space to gallente space and *bing* no isk, or *bing* can't let you do that with all those minerals in that rifter hold, you can't pay the tax?


If only you bothered to read before abusing of the compulsion to write.

"Finished goods" does not equal "minerals in that rifter hold".

Imagine the guy carries finished, stacked stuff in the rifter for a value of 30k isk. Even using your masochistic 1% number, he'd have to shell an impossible amount of... 300 ISK.
Lord Zim
Gallente Federation
#548 - 2012-11-10 23:55:54 UTC
So you're not trolling, you actually think this is a good idea.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#549 - 2012-11-11 00:08:42 UTC  |  Edited by: Vaerah Vahrokha
Lord Zim wrote:
So you're not trolling, you actually think this is a good idea.


It's *an* idea.

It's certainly something different than the incessant crying I never stop hearing since years.
It can be improved for sure (i.e. who got racial freighter to IV can train a limited fee decrease skill) but at least it's constructive and not going to make hi sec a desert.


You know what makes me incredulous at seeing GS complaining?

Imagine Bush. Yes that "specimen".
Imagine him producing advertisment after advertisment - a truly HAMMERING campaign where he preaches how the richest must be completely tax exempt, the poorest and young must be flogged with taxes up their teeth.

I don't know if even him could go so far, it'd really make everyone crap in his face.


But what do we see in EvE?

The richest, most important, most powerful alliance. The one that got everything. The one with finest financial minds able to subvert game mechanics and invest hundreds of billions in pet projects. The top one providing Technetium for the others to buy and make them even richer. The only alliance ever in 10 years so wealthy to be able to sustain a permanent Hulkageddon.

And yet, THEY and not some cruddy class B-- alliance, keep HAMMERING the forums about how bad they have it, how poor they are, how hindered it's to be them and so on.

Bush much?



Edit:

Said that, it's true that nullsec needed urgent re-design... years ago... and yet they got totally boned (despite Dominion, which imo was full of fail). But then, null sec needing urgent re-design does not mean hi sec should be gutted nor that high sec should be gutted first and then the redesign done later.
Redo null sec, *then* close the remaining gaps, if any.
corestwo
Goonfleet Investment Banking
#550 - 2012-11-11 01:17:50 UTC  |  Edited by: corestwo
Vaerah Vahrokha wrote:


The richest, most important, most powerful alliance. The one that got everything. The one with finest financial minds able to subvert game mechanics and invest hundreds of billions in pet projects. The top one providing Technetium for the others to buy and make them even richer. The only alliance ever in 10 years so wealthy to be able to sustain a permanent Hulkageddon.

And yet, THEY and not some cruddy class B-- alliance, keep HAMMERING the forums about how bad they have it, how poor they are, how hindered it's to be them and so on.

Bush much?


The alliance as an organization is extremely wealthy and this wealth trickles down to the membership through things like reimbursements, both in war and peacetime. However, individual members of the organization, if they are wealthy (many are), by and large do not make their money actually living in the space. That is what we'd like to see changed, and then once that is changed we'd like to see alliances be able to finance their activity as a direct result of their members living in and using their space. Because that's not how it works right now. Right now we get maybe 100b/month total from that kind of stuff, and just the bills for sovereignty alone, to say nothing of fuel, reimbursements, and all the other expenses that go into operating the alliance.


So is it too much to ask for you to stop misrepresenting our position? Thanks.

Vaerah Vahrokha wrote:

Said that, it's true that nullsec needed urgent re-design... years ago... and yet they got totally boned (despite Dominion, which imo was full of fail). But then, null sec needing urgent re-design does not mean hi sec should be gutted nor that high sec should be gutted first and then the redesign done later.
Redo null sec, *then* close the remaining gaps, if any.

No one serious is arguing for highsec to be gutted. What we're arguing for is that many fees and taxes for many activities in empire are low enough that they seriously cramp the flexibility the devs may have to tweak things in nullsec to allow things to work there. For example, when it costs a player in Empire 4300 isk in fees to build a battleship, there's no leeway for a station owner in nullsec to be able to collect meaningful fees and have builders remain competitive, especially after accounting for logistics costs in nullsec. Station owners would have very little leeway to be able to set their own tax rates and broker fees (if CCP allowed us to do so to begin with) considering those fees in empire. POCO owners in nullsec have only so much leeway to be able to set their tax rates on POCOs, as the Empire rate is fixed at 10% (admittedly, highsec POCOs would fix this and be pretty interesting to boot). And, so on and so forth.

Tweaking fees in empire also increases isk sinks in the game overall, which is a good thing.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Lord Zim
Gallente Federation
#551 - 2012-11-11 01:25:31 UTC  |  Edited by: Lord Zim
Vaerah Vahrokha wrote:
Lord Zim wrote:
So you're not trolling, you actually think this is a good idea.


It's *an* idea.

It's certainly something different than the incessant crying I never stop hearing since years.
It can be improved for sure (i.e. who got racial freighter to IV can train a limited fee decrease skill) but at least it's constructive and not going to make hi sec a desert.

It's certainly an idea, but the only three things it'll do is try to isolate gallente from amarr from minmatarr from caldari, and hisec from lowsec from nullsec, act as an isk sink, and make new people wonder what the hell this intrusive tax is as they go from one empire to the other.

On the other hand, the suggestions I'm advocating have 4 prime functions:
1) Act as isk sinks to work towards keeping monetary inflation more under control
2) Curb hisec in comparison to low/null
3) Help encourage people to move their industrial alts back to nullsec
4) Enable nullsec alliances to set their own taxes to tweak the way nullsec finances themselves, from using mainly either moons, to the activity of its own playerbase.

As to "hurr it's going to make hisec a desert", it isn't. CCP has already increased the market transaction tax once, and nobody batted an eyelid. And if the ones whining the hardest about any change are going to be the people who currently enjoy spending only 2k to build a full battleship, then I'm going to just say tough noogies, that's an old idiotic design choice which makes no sense.

Vaerah Vahrokha wrote:
Said that, it's true that nullsec needed urgent re-design... years ago... and yet they got totally boned (despite Dominion, which imo was full of fail). But then, null sec needing urgent re-design does not mean hi sec should be gutted nor that high sec should be gutted first and then the redesign done later.
Redo null sec, *then* close the remaining gaps, if any.

Well duh, I haven't ever said CCP should just go *wham* 1000 slots, perfect refine in every nullsec station and automatically ramp manufacturing costs to 5% of isk value, ramp market transaction costs to 5% and reduce max refinery efficiency by 5% in one fell swoop, in fact I've made it quite clear multiple times that the first thing which needs to happen is that nullsec needs more manufacturing capacity, compressed ore refine rate needs to be reduced to enable refine taxes to actually be implemented and make market transaction taxes be funnelled into a wallet of the corp holding the station (or the alliance, whatevs), all to help the alliances move over to a bottom up financing mode where having an active playerbase becomes more important for every alliance in null than which moons it has. Then once it becomes apparent that nullsec still can't compete with hisec (note: not if, when) industry-wise, start ramping up the taxes until the desired result appears. Presumably this'll happen well before 5%, and if it's ramped up just like the transaction tax was ramped up with inferno, nobody'll give a toss, apart from those who are happily making BSes for 2k a piece.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#552 - 2012-11-11 01:31:16 UTC
Actually, the place where I build stuff has an installation cost of 1000 isk, and a cost pr hour of 333 isk. My maelstrom BPO means it'll take 3 hours 15 minutes, which means a total cost of 2051.09 isk. If your costs are 4300, you're getting ripped off. :v:

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

corestwo
Goonfleet Investment Banking
#553 - 2012-11-11 01:31:49 UTC
Lord Zim wrote:
Actually, the place where I build stuff has an installation cost of 1000 isk, and a cost pr hour of 333 isk. My maelstrom BPO means it'll take 3 hours 15 minutes, which means a total cost of 2051.09 isk. If your costs are 4300, you're getting ripped off. :v:


Oops, you're right. Math is hard. What?

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Alavaria Fera
GoonWaffe
#554 - 2012-11-11 09:29:18 UTC
It's hard to not laugh when

Haha, you had to grind structures
Didn't want that XXYY anyway
Not killing us fast enough
~blobbers~
Not an ~afk cloaker~
Bait drakeeeeeee

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vaerah Vahrokha
Vahrokh Consulting
#555 - 2012-11-11 16:21:55 UTC  |  Edited by: Vaerah Vahrokha
corestwo wrote:


The alliance as an organization is extremely wealthy and this wealth trickles down to the membership through things like reimbursements, both in war and peacetime. However, individual members of the organization, if they are wealthy (many are), by and large do not make their money actually living in the space. That is what we'd like to see changed, and then once that is changed we'd like to see alliances be able to finance their activity as a direct result of their members living in and using their space. Because that's not how it works right now. Right now we get maybe 100b/month total from that kind of stuff, and just the bills for sovereignty alone, to say nothing of fuel, reimbursements, and all the other expenses that go into operating the alliance.


Today we were discussing how mining would need a complete rehaul. Problem is, nullsec needs it even more exactly because of what you say.
In fact there's a reason why we have no "guilds" in EvE but "corps": guilds are a cooperative effort, corps are a "job" oriented approach. The fact that you have to tax workers instead of paying them is totally contrary to any logic.

Corps should always pay the members, a larger entity (let's call it "state") should be the one providing defense for a fee. This is usually achieved by alliance but you see the distorsion at corp level, where "workers" have to pay instead of getting paid.
Sure they may get ship refunds (not all corps) but it's still distant from a real corporation concept.

Edit: I see I have jumped a lot of middle text to pass from your topic to my reply but you are smart and can understand why I wrote this.


corestwo wrote:

Tweaking fees in empire also increases isk sinks in the game overall, which is a good thing.


Yes but there's a big topic currently being discussed in RL about taxes: it's usually better to pinpoint tax than "horizontal" tax.

Putting a flat fee on transactions (Tobin EvE tax? P) and similar is dumb like it is in RL because it affects everybody, from the newbie to the guy who is not going to benefit from the tax earnings because he does not use the affected feature.

Taxing those who use a certain feature (moving stuff across secs in this case) imo is pinpointed and fairer.
Ghazu
#556 - 2012-11-11 16:32:57 UTC
Vaerah Vahrokha wrote:
corestwo wrote:


The alliance as an organization is extremely wealthy and this wealth trickles down to the membership through things like reimbursements, both in war and peacetime. However, individual members of the organization, if they are wealthy (many are), by and large do not make their money actually living in the space. That is what we'd like to see changed, and then once that is changed we'd like to see alliances be able to finance their activity as a direct result of their members living in and using their space. Because that's not how it works right now. Right now we get maybe 100b/month total from that kind of stuff, and just the bills for sovereignty alone, to say nothing of fuel, reimbursements, and all the other expenses that go into operating the alliance.


Today we were discussing how mining would need a complete rehaul. Problem is, nullsec needs it even more exactly because of what you say.
In fact there's a reason why we have no "guilds" in EvE but "corps": guilds are a cooperative effort, corps are a "job" oriented approach. The fact that you have to tax workers instead of paying them is totally contrary to any logic.

Corps should always pay the members, a larger entity (let's call it "state") should be the one providing defense for a fee. This is usually achieved by alliance but you see the distorsion at corp level, where "workers" have to pay instead of getting paid.
Sure they may get ship refunds (not all corps) but it's still distant from a real corporation concept.

Edit: I see I have jumped a lot of middle text to pass from your topic to my reply but you are smart and can understand why I wrote this.


corestwo wrote:

Tweaking fees in empire also increases isk sinks in the game overall, which is a good thing.


Yes but there's a big topic currently being discussed in RL about taxes: it's usually better to pinpoint tax than "horizontal" tax.

Putting a flat fee on transactions (Tobin EvE tax? P) and similar is dumb like it is in RL because it affects everybody, from the newbie to the guy who is not going to benefit from the tax earnings because he does not use the affected feature.

Taxing those who use a certain feature (moving stuff across secs in this case) imo is pinpointed and fairer.

Corp taxes are only a problem for those ~lol~highsec corps where you are paying 5% instead of 10% npc tax.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Vaerah Vahrokha
Vahrokh Consulting
#557 - 2012-11-11 18:29:05 UTC  |  Edited by: Vaerah Vahrokha
Ghazu wrote:

Corp taxes are only a problem for those ~lol~highsec corps where you are paying 5% instead of 10% npc tax.


Corestwo can make the logic jump and see the lackluster game design that forces corps into taxing their workers instead of paying them like - you know - RL companies. It's uncommon at best for employees to have to pay their company to be allowed to work.

You seem to not have done that logic jump.
Lord Zim
Gallente Federation
#558 - 2012-11-11 22:26:32 UTC
Vaerah Vahrokha wrote:
Putting a flat fee on transactions (Tobin EvE tax? P) and similar is dumb like it is in RL because it affects everybody, from the newbie to the guy who is not going to benefit from the tax earnings because he does not use the affected feature.

So uh, what do you call the market transaction tax that's been there since the game began? Did you even notice that it was increased by .5% in inferno?

Vaerah Vahrokha wrote:
Taxing those who use a certain feature (moving stuff across secs in this case) imo is pinpointed and fairer.

Your idea would not help with monetary inflation, it would not help with letting alliances do bottom up financing, it would not help making nullsec worthwhile to rat in etc, all it would do is make it annoying to import/export the things which can't be sourced locally and secularize hisec for little real gameplay gain.

I'm all for putting up a specific tax to curb a specific activity, which is why I've suggested reducing the refine efficiency specifically of compressed minerals, to increase the local refine tax which is possible for nullsec alliances to run with before it becomes profitable to compress the ore and ship it to empire.

I'm not in favor of taxes like your idea of "customs tax", because it's intrusive and visible (hurr you're not allowed to jump through to amarr space because you have module x in your cargohold, the customs tax for that is y, and you have y-1 isk in your wallet), and it will annoy people a lot more than the sales taxes etc do.

The fact manufacturing and refining are as cheap as it is today is the only reason it's even looked upon as a problem now, if EVE had been designed with a tax equivalent of the market transaction tax for manufacturing, and made it impossible to do perfect refines in hisec, making changes here wouldn't be controversial at all. Again, CCP made a .5% increase to market transaction taxes in inferno, nobody batted an eyelid. As long as the increases are small and gradual and inobtrusive, people won't ***** and moan.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sunglasses At Midnight
Brutor Tribe
Minmatar Republic
#559 - 2012-11-11 23:56:10 UTC
You didn't even suggest a way of nerfing Nullsec...

But, realistically, unless the situation changes drastically (maybe with Retribution, but even then it might not be that big a difference), CCP is not going to "nerf" Nullsec, Lowsec, or Hisec. It's been the way it is for a long time, and there are many people on all sides of the argument.

Please, I'm open to correction, this is just what I've garnered from reading the forums for awhile. I could easily be wrong, if Retribution does actually make Lowsec and/ or Hisec better.
Vaerah Vahrokha
Vahrokh Consulting
#560 - 2012-11-12 00:13:33 UTC  |  Edited by: Vaerah Vahrokha
Lord Zim wrote:

So uh, what do you call the market transaction tax that's been there since the game began? Did you even notice that it was increased by .5% in inferno?


That's not a market transaction tax, that's a broker fee. They are heavily different concepts even if the result in EvE is similar.


Lord Zim wrote:

Vaerah Vahrokha wrote:
Taxing those who use a certain feature (moving stuff across secs in this case) imo is pinpointed and fairer.

Your idea would not help with monetary inflation, it would not help with letting alliances do bottom up financing, it would not help making nullsec worthwhile to rat in etc, all it would do is make it annoying to import/export the things which can't be sourced locally and secularize hisec for little real gameplay gain.


Considering I am against "bottom up financing" because it's counter-natural for a corp to be GIVEN money off employees, it's exactly the effect I want. Corps have to be given ways to act as corps (that is money flows from them to members) changing mechanics as needed, individuals should be able to make extra profit for themselves. The ships reimbursement would be part of the corp wage for the employees.

Anyway those are personal preferences so all we can do is to agree to disagree.


Lord Zim wrote:
Again, CCP made a .5% increase to market transaction taxes in inferno, nobody batted an eyelid. As long as the increases are small and gradual and inobtrusive, people won't ***** and moan.


Nobody cared because the additional costs went totally flipped on the consumers. You know, like all the bad, unfocused and horizontal taxes do.