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CCP No longer adding sandbox?

First post First post
Author
Karrl Tian
Doomheim
#61 - 2012-11-11 16:27:36 UTC  |  Edited by: Karrl Tian
Roll Sizzle Beef wrote:
Whens the last time you used a Bantam? Or other empire mining frigate? It was a few day stepping stone that you dare not look back at.


Used to can-flip in a Battle Burst, and it was amazing effective because the average EVE player makes 99% of his PvP decisions based on ship type. "Yep, just a mining frig, they can't fit warp scrams or turrets or tank, I know because I'd never put anything combat related on my ship."

Had CCP not dragged that profession out in the backyard and shot it in the head, I would have loved seeing how I could pimp the new mining frig for combat. The +2 warp strength would have been awesome for getting out of traps set by the mining corps that actually would/could defend themselves.
Tippia
Sunshine and Lollipops
#62 - 2012-11-11 16:31:29 UTC  |  Edited by: Tippia
Souisa wrote:
To make it a more enjoyable ship, more 'sandbox', to give players choice.
How does making it a less capable ship make it more enjoyable?
You already have plenty of choice.

Quote:
Are you saying this is a bad thing?
Yes. Making a ship worse for no reason is indeed a bad thing, and until you can explain the actual benefit of doing this (no, “more choice” does not benefit the ship since you can only choose between two worse options) you have failed to present anything even remotely resembling a reason.

Quote:
Faster align times, faster warp times, there should be more options for the risk takers
These options already exist, and they exist without making the ship worse.
Aramatheia
Tiffany and Co.
#63 - 2012-11-11 16:31:49 UTC
Alua Oresson wrote:
Souisa wrote:
Hello,

It seems CCP on a large part no longer add sandbox. They make a Mining Frigate. And make it exactly clear what to use it for. They make salvaging drones and making it excactly clear what they are suppose to be used for. Freighters dont have even fitting options.

They have to stay true to the sandbox element else they will be loosing players faster and faster. For example instead of making a mining frigate, just make a frigate with many turret hardpoints and lots of CPU. People will figure out its the best for mining. Instead of making salvaging drones make drones that tractor wrecks to your ship. People will figure out to get a ship that fits a decent amount of salvagers. And there are also plenty of other uses for this tractor drone. Freighters should have fitting flots. Atm. they just gave them plenty of HP, made them slow, and gave them lots of cargo space. It has to be up to players to experiement with fits and make the freighter they want. A slow but tanky one, or a fast but more more easier to gank one etc. Its all about the sandbox element, leaving choice up to the player. Experimenting is part of the game.



CCP adds new ships and modules to give more options for people to utilize. Idiot complains that they are taking away the sandbox aspect. Newsflash buddy, noone says you can't fit blasters to the mining frigate and surprise the hell out of someone.


or fit a rokh with 8 miner II's

i agree plenty of options for free choice and doing whatever already but i welcome more hulls and more options on top of the metric ton of existing choices
Mag's
Azn Empire
#64 - 2012-11-11 16:32:49 UTC  |  Edited by: Mag's
Souisa wrote:
Faster align times, faster warp times, there should be more options for the risk takers
Faster align times can be gained from being with corp mates in gangs.
Fitting options for faster warp speeds, means allowing rigs which would break balance. (Other options exist already for this without rig slots)

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Souisa
Subhypersonics
#65 - 2012-11-11 16:57:24 UTC
Mag's wrote:
Souisa wrote:
Faster align times, faster warp times, there should be more options for the risk takers
Faster align times can be gained from being with corp mates in gangs.
Fitting options for faster warp speeds, means allowing rigs which would break balance. (Other options exist already for this without rig slots)


Sometimes freighters fly empty and they dont need 200k EHP or a gang or alt to baby sit them

o/

Tippia
Sunshine and Lollipops
#66 - 2012-11-11 17:10:30 UTC
Souisa wrote:
Sometimes freighters fly empty and they dont need 200k EHP or a gang or alt to baby sit them
…nor do they need faster align times or warp speeds at that point. And anyway, if you need those faster speeds, there are a numerous options available.
baltec1
Bat Country
Pandemic Horde
#67 - 2012-11-11 17:56:52 UTC
Souisa wrote:


Sometimes freighters fly empty and they dont need 200k EHP or a gang or alt to baby sit them


So fly one of the other haulers?
Souisa
Subhypersonics
#68 - 2012-11-11 18:01:26 UTC
What? :)

o/

baltec1
Bat Country
Pandemic Horde
#69 - 2012-11-11 18:07:36 UTC
Souisa wrote:
What? :)


There are 29 ships that are classed as haulers in EVE each with their own roles and abilities. We have plenty of choice.
Silver Plated
School of Applied Knowledge
Caldari State
#70 - 2012-11-11 18:18:03 UTC
Freighters are fine.

Ships with predefined roles are fine. If Eve is a sandbox then ships are just digging instruments. The more options we have the more shapes we can build.

If ships having defined roles are dumbing down the game then I guess CCP could make it so that each race only has one ship with infinite fitting options. That would be interesting, right? I mean. The same ship everywhere all the time flown by everyone!

I think I made myself vomit with my own sarcasm.
Souisa
Subhypersonics
#71 - 2012-11-11 18:52:34 UTC  |  Edited by: Souisa
baltec1 wrote:
Souisa wrote:
What? :)


There are 29 ships that are classed as haulers in EVE each with their own roles and abilities. We have plenty of choice.


Yet some of them have fitting slots. Why is this?

o/

Tippia
Sunshine and Lollipops
#72 - 2012-11-11 19:00:14 UTC
Souisa wrote:
Yet some of them have fitting slots. Why is this?
Because they are not specialised to push a specific task as far as it will go.
Hauling Hal
The Scope
Gallente Federation
#73 - 2012-11-11 19:02:41 UTC
Souisa wrote:
Hello,

It seems CCP on a large part no longer add sandbox. They make a Mining Frigate. And make it exactly clear what to use it for. They make salvaging drones and making it excactly clear what they are suppose to be used for. Freighters dont have even fitting options.

They have to stay true to the sandbox element else they will be loosing players faster and faster. For example instead of making a mining frigate, just make a frigate with many turret hardpoints and lots of CPU. People will figure out its the best for mining. Instead of making salvaging drones make drones that tractor wrecks to your ship. People will figure out to get a ship that fits a decent amount of salvagers. And there are also plenty of other uses for this tractor drone. Freighters should have fitting flots. Atm. they just gave them plenty of HP, made them slow, and gave them lots of cargo space. It has to be up to players to experiement with fits and make the freighter they want. A slow but tanky one, or a fast but more more easier to gank one etc. Its all about the sandbox element, leaving choice up to the player. Experimenting is part of the game.


Go play Minecraft.
Mars Theran
Foreign Interloper
#74 - 2012-11-11 19:18:41 UTC
Roll Sizzle Beef wrote:
Yeah... other than every ship that always had specific weapon bonuses or abilities like mining yield... And only ever used some ships *cough* empire mining frigs for the first week of play than never used them again.
Now we have a miner frig thats awesome for rookies, and awesome later yet again for advanced players for gas mining. It always has a use. Whens the last time you used a Bantam? Or other empire mining frigate? It was a few day stepping stone that you dare not look back at.


I understand people use Bantams for cyno lighting. Smile
zubzubzubzubzubzubzubzub
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#75 - 2012-11-11 19:25:12 UTC
I've removed some off topic posts. Please keep it constructive and on topic. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Mars Theran
Foreign Interloper
#76 - 2012-11-11 19:33:01 UTC
Silver Plated wrote:
Freighters are fine.

Ships with predefined roles are fine. If Eve is a sandbox then ships are just digging instruments. The more options we have the more shapes we can build.

If ships having defined roles are dumbing down the game then I guess CCP could make it so that each race only has one ship with infinite fitting options. That would be interesting, right? I mean. The same ship everywhere all the time flown by everyone!

I think I made myself vomit with my own sarcasm.


Freighters are fine, but they are also boring. Mind you, they have been that way for a long time, so I can't see why they would be in the OP.

I'm just thinking that their introduction came well before any relevant changes that might indicate to someone the CCP was no longer adding sand.

Anyway, EVE as a whole represents the sandbox, not one or two distinct elements that may or may not be configurable. The sandbox isn't what you do with one object, but rather, what you do with your game time. Having configurable elements is great, but that is a small part of the whole experience.

How many things can you do in EVE? Pirate, Rat, Small gang PvP, Fleet PvP, Trade, Manufacture, Mine, Explore(Limited PvE like Missions yes), Ninja salvage, Mercenary work, etc... Basically, anything you want to within the scope of the game.

So you can't actually design your own ships; I guess that's the Dev Sandbox, though they have extended it out at least once. Would be rather difficult to implement anyway, game mechanics being what they are. Aside from stuff like that, it is pretty much wide open though.

That's the 'sandbox.'
zubzubzubzubzubzubzubzub
Speaker4 theDead
Fusion Enterprises Ltd
Pandemic Horde
#77 - 2012-11-11 19:39:49 UTC
Sooner or later, you get enough crap in the sand...and it turns to cement......Shocked
This is the future of all sandboxes...


MinefieldS
1 Sick Duck Standss on something
#78 - 2012-11-11 19:41:43 UTC
I want cats added to the sandbox so the miners will have to mine their by-products.
Ranger 1
Ranger Corp
Vae. Victis.
#79 - 2012-11-11 19:41:56 UTC
This is a really poor troll thread, just thought I'd waste time by pointing that out. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Speaker4 theDead
Fusion Enterprises Ltd
Pandemic Horde
#80 - 2012-11-11 19:45:27 UTC
Ranger 1 wrote:
This is a really poor troll thread, just thought I'd waste time by pointing that out. Smile



Brown-nosing for an ISD slot?