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Simple Question for CCP

First post
Author
Bloodpetal
Tir Capital Management Group
#21 - 2012-11-11 15:08:40 UTC
DO EEEEEET!

Where I am.

Xenuria
#22 - 2012-11-11 15:22:33 UTC
Mara Rinn wrote:
How is the supporting the Occulus Rift different to the current nVidia stereo 3D support?


It Isn't as far as I can tell. Besides the ability to "look" around there is not much difference.
Elvis Fett
Sebiestor Tribe
Minmatar Republic
#23 - 2012-11-11 15:34:20 UTC
Dave stark wrote:
CCP Eterne wrote:
We are aware of the device's existence and, as always, we look into unique and innovative ways to improve our game. Obviously with something as new as the Oculus Rift, there's not much I can tell you besides "We know about it and people are dreaming up stuff we one day hope can be made a reality."


pretty good way of saying "nothing".


Well what were you expecting? Did you expect them to come here and say, "You know that new piece of technology that even developers can't get their hands on til next year? Well it's going to be fully integrated into EVE by tomorrow. Oh and you may want to check your bank account, because we at CCP thought you deserved an extra $10,000,000 so we made it happen."

CCP is pretty great, but they're not magical. I don't think they could start working on something they don't even have.
Sentamon
Imperial Academy
Amarr Empire
#24 - 2012-11-11 15:51:49 UTC
Is looks like something that's suitable for a first person shooter and will leave people with headaches and neck pains.

~ Professional Forum Alt  ~

Endymion Varg
Interstellar Vermin Inc.
#25 - 2012-11-11 22:56:48 UTC
CCP Eterne wrote:
We are aware of the device's existence and, as always, we look into unique and innovative ways to improve our game. Obviously with something as new as the Oculus Rift, there's not much I can tell you besides "We know about it and people are dreaming up stuff we one day hope can be made a reality."


Good enough for me. Thanks for the reply.

Will pirate for food.

Mars Theran
Foreign Interloper
#26 - 2012-11-11 23:05:06 UTC  |  Edited by: Mars Theran
Dave stark wrote:
CCP Eterne wrote:
We are aware of the device's existence and, as always, we look into unique and innovative ways to improve our game. Obviously with something as new as the Oculus Rift, there's not much I can tell you besides "We know about it and people are dreaming up stuff we one day hope can be made a reality."


pretty good way of saying "nothing".


..or a pretty good way of saying that the technology is barely in the developmental stage. Just looking at that website should tell you it's a long way from reality. I would assume 2-5 years before we see real software supporting it.

Besides that, the actual application to EVE might extend to your CQ. ..edit: Of course, that isn't counting the ability to hand wave and flick your UI to make your ship do things or open and use your scanner, as opposed to using your mouse or keyboard.
zubzubzubzubzubzubzubzub
Xearal
Dead's Prostitutes
The Initiative.
#27 - 2012-11-11 23:11:54 UTC
Mars Theran wrote:
Dave stark wrote:
CCP Eterne wrote:
We are aware of the device's existence and, as always, we look into unique and innovative ways to improve our game. Obviously with something as new as the Oculus Rift, there's not much I can tell you besides "We know about it and people are dreaming up stuff we one day hope can be made a reality."


pretty good way of saying "nothing".


..or a pretty good way of saying that the technology is barely in the developmental stage. Just looking at that website should tell you it's a long way from reality. I would assume 2-5 years before we see real software supporting it.

Besides that, the actual application to EVE might extend to your CQ. ..edit: Of course, that isn't counting the ability to hand wave and flick your UI to make your ship do things or open and use your scanner, as opposed to using your mouse or keyboard.


Just watched the video and checked out the site, if that thing makes it to the market as they promise it will, it might actually be the kind of VR headset you want, light enough that you aren't bogged down with it after 20 minutes of sitting with it, and with decent quality of images and latency of headmovements.

If that's what they're going to make, I'd LOVE to be able to fly my ship with one of those. preferably also with a pair of datafists and a control panel I can use digitally to control my ship, now THAT would be a truly immersive experience.

Hopefully also with a wireless connection, so I can sit on my chair and use the spin of my chair to turn around 180 degrees if I want to look behind myself. ;)

Does railgun ammunition come in Hollow Point?

James Amril-Kesh
Viziam
Amarr Empire
#28 - 2012-11-11 23:13:27 UTC
Am I the only one who isn't particularly impressed with such gimmicks? Sure it's a nice piece of technology, but all it really equates to is a bigger screen that you have to wear on your head and camera controls tied to an accelerometer which makes a whole lot more sense for a FPS than spaceships.

Enjoying the rain today? ;)

Mars Theran
Foreign Interloper
#29 - 2012-11-12 01:48:27 UTC
James Amril-Kesh wrote:
Am I the only one who isn't particularly impressed with such gimmicks? Sure it's a nice piece of technology, but all it really equates to is a bigger screen that you have to wear on your head and camera controls tied to an accelerometer which makes a whole lot more sense for a FPS than spaceships.


That's more or less what I was suggesting. With the way we pilot ships in EVE, the headset is only really useful in Avatar gameplay. It would be nice in other respects, and an experience to access the EVE UI that way, but-ultimately-it is much more interesting with regards to other types of First Person perspective games. Even CQ doesn't really have that.
zubzubzubzubzubzubzubzub
Captain StringfellowHawk
Forsaken Reavers
#30 - 2012-11-12 02:16:18 UTC
Xearal wrote:
Mars Theran wrote:
Dave stark wrote:
CCP Eterne wrote:
We are aware of the device's existence and, as always, we look into unique and innovative ways to improve our game. Obviously with something as new as the Oculus Rift, there's not much I can tell you besides "We know about it and people are dreaming up stuff we one day hope can be made a reality."


pretty good way of saying "nothing".


..or a pretty good way of saying that the technology is barely in the developmental stage. Just looking at that website should tell you it's a long way from reality. I would assume 2-5 years before we see real software supporting it.

Besides that, the actual application to EVE might extend to your CQ. ..edit: Of course, that isn't counting the ability to hand wave and flick your UI to make your ship do things or open and use your scanner, as opposed to using your mouse or keyboard.


Just watched the video and checked out the site, if that thing makes it to the market as they promise it will, it might actually be the kind of VR headset you want, light enough that you aren't bogged down with it after 20 minutes of sitting with it, and with decent quality of images and latency of headmovements.

If that's what they're going to make, I'd LOVE to be able to fly my ship with one of those. preferably also with a pair of datafists and a control panel I can use digitally to control my ship, now THAT would be a truly immersive experience.

Hopefully also with a wireless connection, so I can sit on my chair and use the spin of my chair to turn around 180 degrees if I want to look behind myself. ;)



So.. Like the VR Rig from Sea Quest :D I hope this hits well, I am going to drop $300 on the Dev Kit and let it replace my Nvidia headset. should be interesting for a few games I play. Would love to see compatibility with Eve as well.
Ai Shun
#31 - 2012-11-12 02:30:18 UTC
Mars Theran wrote:
That's more or less what I was suggesting. With the way we pilot ships in EVE, the headset is only really useful in Avatar gameplay. It would be nice in other respects, and an experience to access the EVE UI that way, but-ultimately-it is much more interesting with regards to other types of First Person perspective games. Even CQ doesn't really have that.


A NIA headset is probably closer to capsuleer than a pair of goggles :)
ColdCutz
Frigonometry
#32 - 2012-11-12 03:01:33 UTC
It would be cheaper than TrackIR and triple screens, and where multi-monitor setups have screen bezels that obstruct the panoramic view, the Rift is completely seamless - no borders in the middle or on the edges. Even with the motion tracking disabled, the fully encapsulated field of view and parallax 3D effect would still be incredibly useful for immersion in EVE.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#33 - 2012-11-12 06:45:39 UTC
Another Head Mounted Display. Never bothered to look up the specs for it yet. I've tried the vs920 and it was beyond fail. Looking at a 62" screen from 9 feet is worse than looking at a 22" screen from 3 feet as far as covering you field of view goes. In addition to that, the aspec ration was horrible. I may have had a first gen model because I couldn't get the 1024x768 but even that resolution is way behind.

But seriously, EVE isn't even nVidia's 3D vision compatible.

If they are to set their sights on anything, I recommend Virtual Retinal Displays.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

ColdCutz
Frigonometry
#34 - 2012-11-12 12:15:45 UTC
Not like the cinema-screen eyewear. Palmer has stated several times that field of view is paramount, and aside from the costly optics the old VR goggles failed because they had a more narrow field of view with high latency head tracking due to the inadequate data pipelines within computer systems.


At one point EVE supported 3D vision. Apparently they're working on it.


VRD looks like it has a lot of potential, but is too far off to overtake any markets that the Rift would grow into.
Lin-Young Borovskova
Doomheim
#35 - 2012-11-12 13:26:42 UTC
Dave stark wrote:
CCP Eterne wrote:
We are aware of the device's existence and, as always, we look into unique and innovative ways to improve our game. Obviously with something as new as the Oculus Rift, there's not much I can tell you besides "We know about it and people are dreaming up stuff we one day hope can be made a reality."


pretty good way of saying "nothing".



At least it's the most humble way to tell some "the priorities for this game do not match yours.", but seems even this some are unable to realise. Dam !!

brb

oldbutfeelingyoung
Perkone
Caldari State
#36 - 2012-11-12 20:55:58 UTC
CCP Eterne wrote:
We are aware of the device's existence and, as always, we look into unique and innovative ways to improve our game. Obviously with something as new as the Oculus Rift, there's not much I can tell you besides "We know about it and people are dreaming up stuff we one day hope can be made a reality."




yeah right deja vu

R.S.I2014

James Amril-Kesh
Viziam
Amarr Empire
#37 - 2012-11-12 20:57:03 UTC
oldbutfeelingyoung wrote:
CCP Eterne wrote:
We are aware of the device's existence and, as always, we look into unique and innovative ways to improve our game. Obviously with something as new as the Oculus Rift, there's not much I can tell you besides "We know about it and people are dreaming up stuff we one day hope can be made a reality."




yeah right deja vu

What exactly would you use such a device for in this game?

Enjoying the rain today? ;)

Endymion Varg
Interstellar Vermin Inc.
#38 - 2012-11-12 21:08:58 UTC  |  Edited by: Endymion Varg
Mars Theran wrote:
Just looking at that website should tell you it's a long way from reality. I would assume 2-5 years before we see real software supporting it.


It's much closer to the two year mark, maybe even less. This device has huge support and backing by game developers like iD and Valve. There are already games that are being coded to use it when it hits the market, like Hawken.


James Amril-Kesh wrote:
What exactly would you use such a device for in this game?


To unhinge the camera off my ship and look around in space for better tactical awareness. Combine this with an incremental zoom button that would zoom your view in the direction you are looking and it would really improve gameplay. It would also really improve general immersion.

There doesn't necessarily have to be some major utilitarian purpose behind it. In fact, if people using it had an advantage then it wouldn't be fair to those that can't afford it or don't want to get it for other reasons because they would be at a disadvantage in gameplay. Basic support for it in the game would be enough for me.

Will pirate for food.

Robus Muvila
Caldari Provisions
Caldari State
#39 - 2012-11-12 21:23:06 UTC
A digital one will be available for for character to wear for a stupid price in the store.

TMC Senior Developer http://themittani.com - Because EvE has needed a proper news site for ages

James Amril-Kesh
Viziam
Amarr Empire
#40 - 2012-11-12 22:25:36 UTC  |  Edited by: James Amril-Kesh
Endymion Varg wrote:
There doesn't necessarily have to be some major utilitarian purpose behind it. In fact, if people using it had an advantage then it wouldn't be fair to those that can't afford it or don't want to get it for other reasons because they would be at a disadvantage in gameplay. Basic support for it in the game would be enough for me.

Enough for you and several hundreds if not thousands of EVE players to spend several hundred dollars on a set? Because that's what it would take for CCP to justify spending time and resources developing support for it. That's a lot of work for such a marginal gain for a minority of players.

Enjoying the rain today? ;)

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