These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Iyacia Cyric'ai
Lai Dai Counterintelligence
#6021 - 2012-11-11 13:33:57 UTC  |  Edited by: Iyacia Cyric'ai
Jorma Morkkis wrote:
Tengu competes against BSs in BS ranges (~100km) dealing 700+ dps at that range. Why someone would use turret BSs when one ship can do it better even without drones?
Tengu deals 1000+ dps at 50km with HAMs.

You sure you don't see a problem here?

1000+dps at 50km range with HAMs? To achieve that you would need 4 faction BCUs and the rigs would all need to be missile velocity/travel travel time rigs and you would not have enough PG left to fit any tank in the mids. Tengu does have issues but exaggerating to such a level just weakens your argument.

Issue with T3s is that they boost better than Command Ships thus making them obsolete. Perform better than HACs when configured for that role (albeit at a considerable increase in cost, however cost isn't a factor for a lot of eve players and therefore should not be a balancing offset).

I don't think T3s need a major overhaul, just a slight nerf to their per level stats so that when configured for a particular role, they perform on par with the T2 counterpart of that role. That way what you're paying for when you buy a T3 is customizability, not superiority.



Anyway, getting off track. I think lowering the nerf to HMLs was the right thing, HMLs are too strong ATM but the initial proposed nerf was too much. I think the updated proposal is a lot more reasonable. Unsure about the Hurricane nerf. Maybe a tad too heavy. Armor canes are already pretty rare, they'd be non-existant after this nerf I think. Downgrading to 220s for nano canes isn't too bad, we'll have to wait and see I guess.
Bouh Revetoile
In Wreck we thrust
#6022 - 2012-11-11 13:58:59 UTC
Iyacia Cyric'ai wrote:
Anyway, getting off track. I think lowering the nerf to HMLs was the right thing, HMLs are too strong ATM but the initial proposed nerf was too much. I think the updated proposal is a lot more reasonable. Unsure about the Hurricane nerf. Maybe a tad too heavy. Armor canes are already pretty rare, they'd be non-existant after this nerf I think. Downgrading to 220s for nano canes isn't too bad, we'll have to wait and see I guess.

This problem is not related to cane not being OP but armor tanking being BAD. Amarr and, to some extent, gallente have this exact problem too.
Iyacia Cyric'ai
Lai Dai Counterintelligence
#6023 - 2012-11-11 14:09:05 UTC
Bouh Revetoile wrote:
Iyacia Cyric'ai wrote:
Anyway, getting off track. I think lowering the nerf to HMLs was the right thing, HMLs are too strong ATM but the initial proposed nerf was too much. I think the updated proposal is a lot more reasonable. Unsure about the Hurricane nerf. Maybe a tad too heavy. Armor canes are already pretty rare, they'd be non-existant after this nerf I think. Downgrading to 220s for nano canes isn't too bad, we'll have to wait and see I guess.

This problem is not related to cane not being OP but armor tanking being BAD. Amarr and, to some extent, gallente have this exact problem too.
Actually given the popularity of shield canes, there was a fun niche strategy of baiting some ships with an armor cane into web/scram range and then completly destroying them as they realise you'r armor/brawl fitted. WIll be a bit sad to see that disappear due to fitting nerf.

I don't feel everything needs to be blamed on armor tanking, it's getting old and it's getting applied to places where it shouldn't. Active armor tanking needs a lot of work, but I still find armor buffer to be extremely strong.
Harvey James
The Sengoku Legacy
#6024 - 2012-11-11 14:16:59 UTC
Iyacia Cyric'ai wrote:
Bouh Revetoile wrote:
Iyacia Cyric'ai wrote:
Anyway, getting off track. I think lowering the nerf to HMLs was the right thing, HMLs are too strong ATM but the initial proposed nerf was too much. I think the updated proposal is a lot more reasonable. Unsure about the Hurricane nerf. Maybe a tad too heavy. Armor canes are already pretty rare, they'd be non-existant after this nerf I think. Downgrading to 220s for nano canes isn't too bad, we'll have to wait and see I guess.

This problem is not related to cane not being OP but armor tanking being BAD. Amarr and, to some extent, gallente have this exact problem too.
Actually given the popularity of shield canes, there was a fun niche strategy of baiting some ships with an armor cane into web/scram range and then completly destroying them as they realise you'r armor/brawl fitted. WIll be a bit sad to see that disappear due to fitting nerf.

I don't feel everything needs to be blamed on armor tanking, it's getting old and it's getting applied to places where it shouldn't. Active armor tanking needs a lot of work, but I still find armor buffer to be extremely strong.


the only thing that will change is you wont be able to use 2 medium neuts..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

NextDarkKnight
Storm Chasers.
Pandemic Horde
#6025 - 2012-11-11 20:18:45 UTC
I don't get to post that often but I was reading about the changes CCP was making to missiles. I started reading and it makes me think that CCP's best and brightest minds are changing the missile system to operate like gun based weapons. While, I can understand they are trying really to simplify the roles in the game but this approach can't fix everything.

Now, I am mostly a PVE player. I picked to skill up the missile system because it seemed like an easy way to make isk in the game running missions and exploring wormhole space. My most profitable and riskie situation is to engage PVE forces around 70 to 100k while taking massive incoming damage. In reading some of the posts, the Drake range for PVE encounters are being reduced? Which reminds me of my short PVP experience.

From a PVP prospective, the Drake seams on paper a great PVP ship. Yet in practice I found the missile boat to be extremely slow and the locking time to be close to the lock time of a battleship. With shield extenders it's the size of a battleship (one big target). Trying to move it and get in to range to lock a ship solo or in a small gang made for a very frustrating experience. I have since started cross training for other ships for PVP because frankly the missile system is meant purely for PVE.

Now from a PVP defense purpose, I think that CCP started out right by having a nice high slot item for a missile defense system. Yet in practice it wasn't completely implemented with the defender missiles (Our lazy Eve minds would of loved for this to be auto fire). A long time ago the defender missiles should have been upgraded to a laser based missile defense system. This is a sci-fi game and missiles should and never be treated like guns (CCP Really.. "Tracking Disruptors to effect missiles"). Hell, in the 80s people dreamed up "Star Wars" like systems what would disable enemy missiles in flight. Really is it so much to get a solution like a "Aegis Ballistic Missile Defense System" instead of turning missiles into guns? Activate your highslot and it will target and damage hostile missile with in it's range.

I'm sorry but changes to missiles are welcome, but slowly making them a similar weapon system to guns it not the answer. They are different.. They should stay different. Please, Make a missile defense program that highlights what is awesome about the missile system. You could even make a new ship class based on a true missile defense program. Having a few well-placed ships that could knock down most of the DPS from an incoming missile blob I'm sure will be a welcome thing in here. Saying the heavy missiles need to be a new short range item and all missiles be effected by "gun based defenses countermeasures" is just down right lazy.


Edit : Hell, You could even have a Aegis Drone which can knock down some incoming missiles. Anyways, not that my post will be read 300 pages in but hopefully some one will share my view point.
Little Dragon Khamez
Guardians of the Underworld
#6026 - 2012-11-11 20:56:48 UTC
I read your post, despite being 300 pages in and wholeheartedly agree with your opinion. MIssiles are not guns and if a TD can affect missiles it should at best only have a minor effect on telemetary sent by the firing ship. FOF missiles (which are pretty much useless) should be immune. I personally think that for a TD to have any chance of working on a missile they should have to target the actual missile in flight, but that would be too hard to implement and impractical.

Dumbing down of Eve Online will result in it's destruction...

Jorma Morkkis
State War Academy
Caldari State
#6027 - 2012-11-11 21:22:02 UTC
Missiles without any counter is also bad idea.
RangerGord
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#6028 - 2012-11-11 23:27:36 UTC
NextDarkKnight wrote:
A long time ago the defender missiles should have been upgraded to a laser based missile defense system. This is a sci-fi game and missiles should and never be treated like guns (CCP Really.. "Tracking Disruptors to effect missiles"). Hell, in the 80s people dreamed up "Star Wars" like systems what would disable enemy missiles in flight. Really is it so much to get a solution like a "Aegis Ballistic Missile Defense System" instead of turning missiles into guns? Activate your highslot and it will target and damage hostile missile with in it's range.

They are different.. They should stay different. Please, Make a missile defense program that highlights what is awesome about the missile system. You could even make a new ship class based on a true missile defense program. Having a few well-placed ships that could knock down most of the DPS from an incoming missile blob I'm sure will be a welcome thing in here. Saying the heavy missiles need to be a new short range item and all missiles be effected by "gun based defenses countermeasures" is just down right lazy.

Edit : Hell, You could even have a Aegis Drone which can knock down some incoming missiles. Anyways, not that my post will be read 300 pages in but hopefully some one will share my view point.


Totally this... (and when I first found the Defender Missiles, that is what I thought they did, unfortunately they weren't useful enough to bother training the skill past lvl 1)

And another thought along this same line, in order to have an appropriate effective missile defense system, they would need the actual model of the missile itself to accurately reflect the position of the logical missile. For those that don't understand what I'm trying to say, currently the missiles apply the damage to a target while the displayed missile is still enroute (sometimes as far away as half distance). So even if they came out with a proper missile defense system, they would have to fix other aspects of the game engine.
Johnson Oramara
Science and Trade Institute
Caldari State
#6029 - 2012-11-12 00:27:23 UTC  |  Edited by: Johnson Oramara
Jorma Morkkis wrote:
Missiles without any counter is also bad idea.


They do have a counter, Defender missiles.

But no one is bothering to use them so maybe missiles were never really that big threat, or people just don't bother fitting them when they just drop in a neut instead... heck, most boats in eve wont even be able to fit the launchers for them. And they aren't really working too well either so they would need some sort of fix.

Maybe change them to some sort of new anti missile module like NextDarkKnight suggested. Having TD to counter all guns and missiles just doesn't feel right. Having different counters for both adds some more variety in battles, you would have to make a decision to add counter to guns or missiles. If you chose TD and was jumped by missile boat with TD it would be your worst nightmare, or if you chose the counter for missiles it would be a bad day for the missile boat. More variety = good.

If we are just going to ignore the true and also the most logical counter for missiles (Defenders) and they will be affected by TE, TC and TD too why not just continue this simplifying by adding drones to that mix too? Not a good idea and feels plain dumb? well i feel the same thing about them affecting missiles.

I don't want missiles to act just like turrets with slightly delayed damage and different graphics, i'd like them to be unique weapon system that has it's own strengths look at drones for example. Each weapon in the game should have a slight edge if you weren't prepared for them but not too much edge to make any of them too powerful compared to others. Balance is important even though it might be difficult to implement with very different weapon systems.

Please CCP don't take the easy way to balance them.
NextDarkKnight
Storm Chasers.
Pandemic Horde
#6030 - 2012-11-12 01:41:26 UTC
Thanks for reading my post, I think defender missile need to seek out all hostile missiles and auto repeat. Thank time dilation because it can now be a true reality if enough people get on board with it.
Kenshi Hanshin
Pator Tech School
Minmatar Republic
#6031 - 2012-11-12 02:41:39 UTC  |  Edited by: Kenshi Hanshin
I agree with NextDarkKnight.

I would prefer the a anti-missile system to be a laser-based system and a defender-missile system. Defender missiles are broken. They could be fixed as everyone knows. However, many races ships can't fit them. With a few T2 exceptions to that rule: ex. Amarr.*

Having a turret-like interceptor system and missile-interceptor system to knock out hostile missiles would make sense. Gallente ships use turrets only. Amarr ships with the exception of T2 variants use turrets only. Minmatar use turrets and launchers. Caldari presently are canonically extremely missile inclined. As such, having two different and complimentary counters to missiles would add diversity and reflect the racial preferences.

On a different subject, I strongly dislike the proliferation of hybrid turrets among caldari ships. It doesn't fit into the Caldari canon well at all. Caldari make use of and are masters of missiles. That should be reflected in their ships and and ship-bonuses. In other words, Caldari ships should be uniquely different but still missile systems. If you want to use hybrids that is what Gallente are for.

*Footnote: I am ignoring the new Destroyers for the sake of this post.
Aglais
Ice-Storm
#6032 - 2012-11-12 03:19:27 UTC
Jorma Morkkis wrote:
Missiles without any counter is also bad idea.


Have you tried moving? This'll seriously cut the DPS of T2 damage missiles. I think that's kind of a counter.

Kenshi Hanshin wrote:

On a different subject, I strongly dislike the proliferation of hybrid turrets among caldari ships. It doesn't fit into the Caldari canon well at all. Caldari make use of and are masters of missiles. That should be reflected in their ships and and ship-bonuses. In other words, Caldari ships should be uniquely different but still missile systems. If you want to use hybrids that is what Gallente are for.


The amount of sloth that oozes from this post causes me to shrink away from it in revulsion.

Caldari use hybrids and missiles. It's like how Gallente use hybrids and drones. Notice how both factions have specialized missile/drone ships but also have ones that primarily use hybrids. Not to mention, that Caldari and Gallente were, in the lore, which you seem to be a rabid supporter of, were for a long time the same political entity. You could say that this is a hint that they have shared ancestry.

If you only want to use Caldari missile ships, by all means go ahead. But don't complain when you can't join in on some fleets, because you don't have a ship that'll properly perform in that role (ie. snipers- Notice how long it takes missiles to hit things at range. Hybrid boats can at least be fit to snipe. The Moa may not really be an optimal choice yet but that's because medium railguns are horribad. Once that's fixed, well, I think they may be mobile mini-Rokhs.)
Jorma Morkkis
State War Academy
Caldari State
#6033 - 2012-11-12 05:31:14 UTC
Aglais wrote:
Jorma Morkkis wrote:
Missiles without any counter is also bad idea.


Have you tried moving? This'll seriously cut the DPS of T2 damage missiles. I think that's kind of a counter.


Yes, I have. Have you ever tried plated Abaddon?

About defender missiles: Um, noob question, but how can I fit launchers to my Harbinger?
Zyella Stormborn
Green Seekers
#6034 - 2012-11-12 07:09:32 UTC
Jorma Morkkis wrote:
Aglais wrote:
Jorma Morkkis wrote:
Missiles without any counter is also bad idea.


Have you tried moving? This'll seriously cut the DPS of T2 damage missiles. I think that's kind of a counter.


Yes, I have. Have you ever tried plated Abaddon?

About defender missiles: Um, noob question, but how can I fit launchers to my Harbinger?



Heh.

I have seen the idea of scrapping defender missiles, and replacing it with a laser (ammoless) anti missile system that would be placed on a mid slot, just like TD's, brought up many times. I think personally it would be ideal. You choose when you are fitting if you have the room, weather to put on a TD vs turrets, an AMS (anti missile system) vs Missiles, or both if you are truly mid slot rich.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

NextDarkKnight
Storm Chasers.
Pandemic Horde
#6035 - 2012-11-12 13:34:18 UTC
Zyella Stormborn wrote:
Jorma Morkkis wrote:
[quote=Aglais][quote=Jorma Morkkis]Missiles without any counter is also bad idea.

I have seen the idea of scrapping defender missiles, and replacing it with a laser (ammoless) anti missile system that would be placed on a mid slot, just like TD's, brought up many times. I think personally it would be ideal. You choose when you are fitting if you have the room, weather to put on a TD vs turrets, an AMS (anti missile system) vs Missiles, or both if you are truly mid slot rich.


Yeah, but not a mid slot item. A high slot item to stay in tune with missiles. You pick from a high slot utility item like a neut or decrees your DPS. The counter of course for the missile boats will not to let anti-missile boats between you and the target ship.

(crosses fingers)
Keko Khaan
Center for Advanced Studies
Gallente Federation
#6036 - 2012-11-12 14:16:47 UTC
NextDarkKnight wrote:
Zyella Stormborn wrote:
Jorma Morkkis wrote:
[quote=Aglais][quote=Jorma Morkkis]Missiles without any counter is also bad idea.

I have seen the idea of scrapping defender missiles, and replacing it with a laser (ammoless) anti missile system that would be placed on a mid slot, just like TD's, brought up many times. I think personally it would be ideal. You choose when you are fitting if you have the room, weather to put on a TD vs turrets, an AMS (anti missile system) vs Missiles, or both if you are truly mid slot rich.


Yeah, but not a mid slot item. A high slot item to stay in tune with missiles. You pick from a high slot utility item like a neut or decrees your DPS. The counter of course for the missile boats will not to let anti-missile boats between you and the target ship.

(crosses fingers)


Good idea put id prefer mid slots as highs are usually consumed by guns. It would mean less guns for some ships.. Or then give more high slots to 8 turret ships...
Little Dragon Khamez
Guardians of the Underworld
#6037 - 2012-11-12 14:41:20 UTC  |  Edited by: Little Dragon Khamez
As I understand it such a system would have to be a high slot item as I've always been told (I am sorry if I am wrong about this) that high slot items were mounted on the exterior of the hull, with mid slots being buried within the hull and low slots deep inside the ship etc. Sorry if I am not making myself that clear but english is a bit hard for me on times as I am not a native speaker.

Dumbing down of Eve Online will result in it's destruction...

Jorma Morkkis
State War Academy
Caldari State
#6038 - 2012-11-12 14:52:26 UTC  |  Edited by: Jorma Morkkis
Keko Khaan wrote:
Good idea put id prefer mid slots as highs are usually consumed by guns. It would mean less guns for some ships.. Or then give more high slots to 8 turret ships...


Mid slot you say?

Some of my Amarr ships will like it a lot (for example Armageddon, Coercer).

Little Dragon Khamez wrote:
As I understand it such a system would have to be a high slot item as I've always been told (I am sorry if I am wrong about this) that high slot items were mounted on the exterior of the hull, with mid slots being buried within the hull and low slots deep inside the ship etc. Sorry if I am not making myself that clear but english is a bit hard for me on times as I am not a native speaker.


Armor plates deep inside the ship... Makes totally sense.
unterkernon
Immortalis Inc.
Shadow Cartel
#6039 - 2012-11-12 15:23:15 UTC
just a quick prop:
didn't read all 300 pages ..so maybe someone have similar or same idea already


at least anti missile scripts for TD?
or different module for missiles disruptors*
or something with require some micro management..
just plz don't try to solve the thing with oke.. td's gone affect missiles from now on .. to do that press f1

Keko Khaan
Center for Advanced Studies
Gallente Federation
#6040 - 2012-11-12 15:26:14 UTC
Jorma Morkkis wrote:
Keko Khaan wrote:
Good idea put id prefer mid slots as highs are usually consumed by guns. It would mean less guns for some ships.. Or then give more high slots to 8 turret ships...


Mid slot you say?

Some of my Amarr ships will like it a lot (for example Armageddon, Coercer).

Little Dragon Khamez wrote:
As I understand it such a system would have to be a high slot item as I've always been told (I am sorry if I am wrong about this) that high slot items were mounted on the exterior of the hull, with mid slots being buried within the hull and low slots deep inside the ship etc. Sorry if I am not making myself that clear but english is a bit hard for me on times as I am not a native speaker.


Armor plates deep inside the ship... Makes totally sense.


Well coercer has one mid too much anyways.. Besides its ammar all you need is armor plate and lasors Lol