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FW: rebalancing NPCs and you

First post First post
Author
Dan Carter Murray
#501 - 2012-11-01 08:42:20 UTC
NPCs and you...

so uh...amarr lasers...

they probably can't even track targets that have cyno'd and are going 0 km/s...

it'd be nice if you could fix that....for example 0.5 tracking for all amarr NPCs...

would be a nice surprise for:

  • farmatar
  • winmatar
  • noskillpvpsoiwilljustflyastabberfleetissuematar
  • ohmygodstabberfleetnotenoughletmeget12morematar
  • ohdearlordwhyonearthareallthesestabberfleetsnotblobbinghardenoughletmeget7blackbirdsaswellmatar
  • etcetcetcetcmatar

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Veshta Yoshida
PIE Inc.
Khimi Harar
#502 - 2012-11-03 19:32:32 UTC
Dan Carter Murray wrote:
...would be a nice surprise for:...

Heh.

On an unrelated note. Now that NPC destruction is a requirement for plexing, one of three things needs to happen to prevent an outcry (already building in case you were wondering):
1. Bring spawns closer to button. Currently long range ships are superior as they save several minutes per plex in travel time, but long range ships are severely restricted in the primarily close range fighting that FW is comprised which leads to faggotry and PvE fits.
2. Timers should be reduced across the board to compensate for the upto 50% increase a plexer experiences when killing spawns. Not much required, 10-20% reduction should be enough.
3. Timers should be changed to keep counting but not being able to complete with rats on grid. Serves same purpose in that destruction is mandatory but avoids most of the issues described above as rats close on button/orbiter and last spawn generally comes in a few minutes prior to completion.
Rengerel en Distel
#503 - 2012-11-04 16:15:34 UTC
Veshta Yoshida wrote:
Dan Carter Murray wrote:
...would be a nice surprise for:...

Heh.

On an unrelated note. Now that NPC destruction is a requirement for plexing, one of three things needs to happen to prevent an outcry (already building in case you were wondering):
1. Bring spawns closer to button. Currently long range ships are superior as they save several minutes per plex in travel time, but long range ships are severely restricted in the primarily close range fighting that FW is comprised which leads to faggotry and PvE fits.
2. Timers should be reduced across the board to compensate for the upto 50% increase a plexer experiences when killing spawns. Not much required, 10-20% reduction should be enough.
3. Timers should be changed to keep counting but not being able to complete with rats on grid. Serves same purpose in that destruction is mandatory but avoids most of the issues described above as rats close on button/orbiter and last spawn generally comes in a few minutes prior to completion.


Luckily they're changing it from spawns to spawn in a month, eh? If you have to kill 1 rat each wave, it's hardly going to add 50% to the timer.

With the increase in shiptoasting, the Report timer needs to be shortened.

Veshta Yoshida
PIE Inc.
Khimi Harar
#504 - 2012-11-04 16:38:19 UTC  |  Edited by: Veshta Yoshida
Rengerel en Distel wrote:
Luckily they're changing it from spawns to spawn in a month, eh? If you have to kill 1 rat each wave, it's hardly going to add 50% to the timer.

True, 50% won't be valid come december, but if spawns still start off 20-30km (that's in minors!) from button the travel time alone will add the mentioned 10-20%.

Personally most partial to the last solution listed as it solves all related issues I can think of without sacrificing the desired outcome, ie. PvP fits capable, farmers hindered.

Will naturally depend on the stats of the new rats, they'll need enough EHP to be obstacles without being massive time-sinks/hindrances and have just enough applied dps to encourage getting rid of them pronto but not enough to be a credible threat if an actual enemy comes around.
Cearain
Plus 10 NV
#505 - 2012-11-09 19:50:15 UTC
Are these changes still planned?

CCP Ytterbium wrote:
* Capture beacon location: first, we want to move the capture beacon closer to the room entrance (0-10km instead of 60-70km) to promote fights next to the acceleration gate exit point and being able to intercept incoming hostiles more easily.


Perosnally I'm not thrilled with this one because I don't like to have to spam the dscan button to avoid getting blobbed. IMO this won't lead to more fights it will just lead to more ganks.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#506 - 2012-11-09 19:52:16 UTC

CCP Ytterbium wrote:
*
* Complex size and name changes: current complex sizes are confusing as some major sites have no acceleration gates, while others do. Plan is to revamp sites to 4 sizes: rookie (only tech 1 frigates allowed, no navy, pirate or tech 2 variant), small (all small ships, including navy, pirate and tech 2 variants - essentially all frigates and destroyers), medium (all cruisers, including navy, pirate and tech 2 variants - battlecruiser variants are not allowed) and large (unrestricted access).


Rookie plexes will be the only place to fly t1 hulls? I like the rookie plex but I would prefer they just add it to the current line up of plexes.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Sean Parisi
Blackrise Vanguard
#507 - 2012-11-10 00:01:15 UTC
I still believe that the button timer should be randomized between plexes. Some having it 10-20km off from the acceleration gate and others being in their current position. This would make both close range brawling / sniper set ups effective. It would also limit the gunless farmers a bit.
Irsam Samri
Pandemic Horde Inc.
Pandemic Horde
#508 - 2012-11-11 05:32:01 UTC
Sorry late to the party.

Have you guys considered looking at what other games did with their faction war systems?
Two come to mind for me:

In Ultima Online, there was a more direct ownership over the captured areas, linking them to guilds and even assigning players special roles for the captured area. Things like (Sheriff of Britain) - A commander which had special access and abilities to fortify the area with strong NPC guards. This could look like points that purchase turrets or upgraded npcs that take awhile to kill at the plex. Assigning player roles as the leadership of the faction really made it have more meaning. I remember being in awe just being around the commanding lord of my faction in UO.

The other game that did it right was Dark age of Camelot. They have a very similar system in that you capture objective castles for realm control. A difference is that the castle took a lot longer than a plex to capture, and it had warnings that allowed players to know that their castle was being attacked, giving them time to respond. A way to replicate this in Eve would be to force the people plexing to "defend" their plex. The timers could be increased slightly, and warnings sent to the corp controlling the area. If the defenders are pushed from the plex, the timer starts over. This encourages fights because the defenders want to hold the plex for the capture.

My main suggestion from other games would be making the faction zones controlled by corps and give them special controls over the system.


-one last thing, it would be REALLY cool, if plexing sites with a group of people increased the difficulty of the plex and gave better rewards and more sovereignty control. It's pointless to plex with other people as a team because the point split is so bad. OR just make plexes that are built for balanced groups (good idea with the new cheap logi ships)
Liner Xiandra
Sparks Inc
#509 - 2012-11-15 11:20:25 UTC
Sean Parisi wrote:
I still believe that the button timer should be randomized between plexes. Some having it 10-20km off from the acceleration gate and others being in their current position. This would make both close range brawling / sniper set ups effective.


This.

Button capture range of 30km + being located 10/20km from accelation gate makes no sense, and would disqualify any sniper setups.
Garr Earthbender
Imperial Shipment
Amarr Empire
#510 - 2012-11-15 13:15:23 UTC
Nah. they'd be vialbe still. You just couldn't sit your happy tush on the button and snipe away at anyone coming in. Watch the scanner, anyone comes on short scan, burn away. Easy as that.

-Scissors is overpowered, rock is fine. -Paper

Deerin
East Trading Co Ltd
#511 - 2012-11-15 15:36:53 UTC
Irsam Samri wrote:
The other game that did it right was Dark age of Camelot.


Totally of topic but that game had SO many things right on pvp basis. Its a shame that mythic couldn't repeat same success wiht thier other games.
Alticus C Bear
University of Caille
Gallente Federation
#512 - 2012-11-18 00:10:01 UTC
So on Buckingham the new plex sizes seem to be in place and the warp in now seems to drop you 10km from the button, that is very close not really sure that is a good change. It is nice that you start right on top of the rats though.

I assume the NPC’s have not changed yet, the medium seems to have the rats from the old major, I hope this will change before the 4th.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#513 - 2012-11-18 00:17:29 UTC
Alticus C Bear wrote:
So on Buckingham the new plex sizes seem to be in place and the warp in now seems to drop you 10km from the button, that is very close not really sure that is a good change. It is nice that you start right on top of the rats though.

I assume the NPC’s have not changed yet, the medium seems to have the rats from the old major, I hope this will change before the 4th.

The new AI is in. Not sure if the new types and number will make the cut for first release.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Cearain
Plus 10 NV
#514 - 2012-11-18 16:58:43 UTC
Alticus C Bear wrote:
So on Buckingham the new plex sizes seem to be in place and the warp in now seems to drop you 10km from the button, that is very close not really sure that is a good change.


Well now when you run a plex you will have to constantly spam your dscan. Ugh This combined with the changes to the size restrictions will mean less quality pvp fights and more ganks. Roll


Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#515 - 2012-11-19 00:23:37 UTC
Irsam Samri wrote:
-one last thing, it would be REALLY cool, if plexing sites with a group of people increased the difficulty of the plex and gave better rewards and more sovereignty control. It's pointless to plex with other people as a team because the point split is so bad. OR just make plexes that are built for balanced groups (good idea with the new cheap logi ships)


I really like this idea in general. Encourages grouping, rather than current ninjaing, where you spend 10 mins capping the plex, and someone shows up at the last minute and steals half the LP.

However, the balance of scaling is really difficult to get right. I just got out of GW2 which had scaling difficulty based on the number of people. But it was still pretty bad. Beyond a certain point, there were so many people that things, no matter how many and how tough, got completely obliterated within a second of spawning because there was just so much damage going on.
Bienator II
madmen of the skies
#516 - 2012-11-19 05:15:29 UTC
i don't like it very much that the flag moved that close to the warpin. This makes all kiting or sniping setups even more risky to use as they already are, since you will have to prepare to brawl if you want to fight inside a plex. Right now on TQ you still have the chance that the wt is at the flag and not at the warpin, this option won't be there anymore after the change.

I believe the reasoning behind this change was to create more fights and encourage pvp setups in plexes. But i am not sure if thats the right way to encourage those (people would just run earlier... close range dscan and warp). I posted somewhere some time ago that i would prefer to give the plexer a good reason why he should stay and fight. Easiest way i can imagine would be backwards running timers if you leave the plex. Dev response was "still in discussion" or something like that... Seems like CCP decided against it. :-(

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Irsam Samri
Pandemic Horde Inc.
Pandemic Horde
#517 - 2012-11-19 05:26:28 UTC
Jame Jarl Retief wrote:
Irsam Samri wrote:
-one last thing, it would be REALLY cool, if plexing sites with a group of people increased the difficulty of the plex and gave better rewards and more sovereignty control. It's pointless to plex with other people as a team because the point split is so bad. OR just make plexes that are built for balanced groups (good idea with the new cheap logi ships)


I really like this idea in general. Encourages grouping, rather than current ninjaing, where you spend 10 mins capping the plex, and someone shows up at the last minute and steals half the LP.

However, the balance of scaling is really difficult to get right. I just got out of GW2 which had scaling difficulty based on the number of people. But it was still pretty bad. Beyond a certain point, there were so many people that things, no matter how many and how tough, got completely obliterated within a second of spawning because there was just so much damage going on.


what about linking some of the loyalty points gained from the plex to the npcs killed, and have extra npcs spawn based on how many people are in the plex (to an amount)
Doing this could increase the time needed to capture the plex and also raise the damage done by a percentage. So lets say 4 people did a level 1 plex. it ups the difficulty significantly, and makes them wait 25 minutes, and takes 1.4% system sovereignty instead of .7%. Just an example, the numbers are made up.
Luc Chastot
#518 - 2012-11-19 07:10:18 UTC
Moving the button 25km from the warp-in sounds like a better idea than having it at 10km, to be honest.

Make it idiot-proof and someone will make a better idiot.

Cearain
Plus 10 NV
#519 - 2012-11-19 14:34:49 UTC
Bienator II wrote:
i don't like it very much that the flag moved that close to the warpin. This makes all kiting or sniping setups even more risky to use as they already are, since you will have to prepare to brawl if you want to fight inside a plex. Right now on TQ you still have the chance that the wt is at the flag and not at the warpin, this option won't be there anymore after the change.

I believe the reasoning behind this change was to create more fights and encourage pvp setups in plexes. But i am not sure if thats the right way to encourage those (people would just run earlier... close range dscan and warp). I posted somewhere some time ago that i would prefer to give the plexer a good reason why he should stay and fight. Easiest way i can imagine would be backwards running timers if you leave the plex. Dev response was "still in discussion" or something like that... Seems like CCP decided against it. :-(



I think they are doing the backward timer too.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bienator II
madmen of the skies
#520 - 2012-11-19 15:29:04 UTC
Cearain wrote:

I think they are doing the backward timer too.

its not on the testserver the last time i checked

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value