These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Tech 3, maybe a mistake.

First post
Author
Name Family Name
Imperial Academy
Amarr Empire
#41 - 2012-11-11 02:58:46 UTC
CCP Falcon wrote:

Tech 3 is awesome Cool




CCP Ytterbium wrote:
Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house.



Interesting.
Arsedestroyer
Doomheim
#42 - 2012-11-11 03:03:01 UTC
CCP Falcon wrote:


My job isn't to balance ships.





Thank God!
Obsidian Hawk
RONA Midgard Academy
#43 - 2012-11-11 03:04:34 UTC
FIrst on the CCP Ytterbium - sauce please .

Second CCP loves to troll CCP

And third - if you have a problem with t3 and killing them let me help you with that. First step one Get Falcon and friends. Step 2 ????? step 3 profit.

Also there is nothing wrong with them. Tech 3 is tech 3 for a reason and you get what you pay for, ship that can do a lot and make you rage quit after losing 5 days worth of skill points for getting blown up.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Anna Liebert
Garoun Investment Bank
Gallente Federation
#44 - 2012-11-11 03:18:01 UTC
The mistake does not mean these ships influence the balancing, but it causes other troubles. Tech 1s and Tech 2s is enough after the ship balancing. And now, many Tech 2s still haven't been built, it includes 4 frigates, 4 destoryers, 8 battle cruisers and 4 battle ships at lest. If it finished, do you feel the ship's number is too large? EVE's future can't be built on more and more new ships. Tech 3s add the game's complication and can't improve EVE system's integrity. It's the problem.
Flurk Hellbron
Science and Trade Institute
Caldari State
#45 - 2012-11-11 03:19:07 UTC
Meh, T III cruisers......
I want T IV Frigates...........
CCP Falcon
#46 - 2012-11-11 03:55:26 UTC

Tbh there's some good discussion going on here, and some valid points raised.

(Including the fact it would be a bad idea for me to balance ships, because the Megathron would be horridly overpowered, able to fit 600 neutron blaster cannons, and to hell with everything else PRoll)

The fact of the matter is that you can argue the point that a lot of hulls are overpowered in EVE. Sometimes you just find that sweet spot, with an awesome fitting and it makes a hull feel imbalanced.

For example, for a long time back in the day the Domi was overpowered as hell, but it wasn't due to the ship, it was due to the combination of NOS + ECM, then more recently we've had a FOTM (more like FOTY) with the Hurricane, because it's very versatile, and now the Tornado, because of the same fundamental benefits to the hull.

I think the main problem right now lies not with the T3 hulls or subsystems themselves, but what people can fit to them and the way some modules work. I suppose the interaction of certain subsystems with eachother could be looked into as well too.

T3 itself doesn't seem to bad to me personally, but when you combine that with, just for example, gang links that work off grid and a covert ops subsystem, plus the ability to make it nigh on unprobeable by screwing with sensor strength, it makes for a really off balance fitting, not due to the hull itself, but due to what can be fitted to the hull with a certain arrangement of subsystems.

Personally I'm all for T3, and I'm all for more T3 in various classes of ships, not just cruisers. I'd love to see frigates, battleships and battle cruisers too, but they'd need to fill a useful niche that isn't already catered for.

I'd also love to see Tech 3 industrials with modular cargo holds too, so you could choose what size hauler you wanted by adding compartments, and could even have unscannable smuggling compartments, and specific compartments for hauling assembled ships.

There are so many potential options for T3, and so many things we could do with them, but then again, this whole post is just my personal opinion and in no way a reflection of what might be in the pipeline, just to be clear.

Smile



CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Herzog Wolfhammer
Sigma Special Tactics Group
#47 - 2012-11-11 04:41:43 UTC
CCP Falcon wrote:
Personally I'm all for T3, and I'm all for more T3 in various classes of ships, not just cruisers. I'd love to see frigates, battleships and battle cruisers too, but they'd need to fill a useful niche that isn't already catered for.

I'd also love to see Tech 3 industrials with modular cargo holds too, so you could choose what size hauler you wanted by adding compartments, and could even have unscannable smuggling compartments, and specific compartments for hauling assembled ships.







Can of worms in 3...2....1


This thread is now about what kind new NEW T3 ships we want.

I seriously think it's time for T3 frigates at least, and T3 RIGS - yes, T3 rigs for T1 and T2 ships. Oh the humanity!!!!1!!!!

Bring back DEEEEP Space!

BinaryData
The Scope
Gallente Federation
#48 - 2012-11-11 04:46:30 UTC
I would like to point out that , T3 Boosting ships + Racial boost from a titan, is overpowered out the yahoo..


Let's take an Armor Fleet for instance...

Erebus as Fleet command with Level 5 skills, including Titan 5. Thats 7.5% more armor per level of Gallente Titan. So in total, the titan gives out 37.5% More armor. Throw in T3 6 Link Tech 3 booster, and oh my god, you're stats go up the yingyang. I've seen Abaddons, Zealots get up to 200k eHP or higher, and thats with gank/buffer fits.


I think Tech 3 ships should have a more defined role.


Also, tech 3's have a disadvantage to them: You can't put subsystems on in a POS Hangar, I believe you can swap them out, but fitting a new Tech 3 HAS to be done in a station. Also the loss of a Level 5 skill sucks, trust me, I've lost my fair share of tengus. Warped into a C5 Anomaly, and my cloak was deactivated by accident. That's a 3 - 6 day skill train if you lose one. It isn't fun.


I believe there are many things that need to be balanced, and I wish CCP would balance them altogether.


So in retrospect, Tech 3's do have their place, and as EVE evolves, so should the mechanics, roles, and what not. I believe CCP should balance all the Frigates at once.

They should balance T1/T2 at the same time, ignore Faction ships until a later date, after T1/T2 + capitals have been balanced.


But to sum this up; Tech 3's have their advantages, and disadvantages. I don't agree with some, i.e. lasers having an instant reload time, while the other 3 races have to have reload times. I don't agree with the nerfing of Heavy Missiles. The Tengu is fairly well balanced, you can get some mean dps (My WH Fit gives me 600 dps with a 2.1k dps tank, but its worth a bit of isk). I don't agree with Tech 3's having interdiction nullifiers. I don't agree with any Covert Ops ship having their cloaking device active 24/7. There should be probes, module, pos module or station module that decloaks you for 2 minutes. There is a lot to be done, and expanded upon, and CCP knows this. Not to mention, EVE is a sandbox game. CCP only steps in when a bug is found, or something is broken. Though, they do have a nasty tendency to nerf the f*** out of something till it is useless.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#49 - 2012-11-11 05:26:56 UTC
I think T3s are nice. They are expensive as hell, and cost SP on death. T3 might perform a ton of roles, but a well-fitted T3 costs more than a fitted HAC and Recon cruiser put together. The Legion seems pretty underpowered when compared to other Tech 3, especially the Tengu.
Anna Liebert
Garoun Investment Bank
Gallente Federation
#50 - 2012-11-11 05:33:11 UTC
In EVE, now you can produce 240+ types of ship. The number does not including present and award ships. If the number continuously increases, I feel terrible. It's too complicated.
Xpaulusx
Naari LLC
#51 - 2012-11-11 08:35:54 UTC
Posting in a steath " Knife to a gunfight' argument thread P

......................................................

Ghazu
#52 - 2012-11-11 08:37:35 UTC
Anna Liebert wrote:
In EVE, now you can produce 240+ types of ship. The number does not including present and award ships. If the number continuously increases, I feel terrible. It's too complicated.

You just need to make decisions.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Isbariya
State War Academy
Caldari State
#53 - 2012-11-11 09:55:33 UTC
TheBreadMuncher wrote:
Rico Minali wrote:
They need to be lowered so that they arnt better than a specialised ship that is designed entirely with that role in mind.

They are nice, and teh fact you can go out and do great things in them is superb, tehy are expensive and rightly so, but they shouldnt boost better than a CS, they shoudlnt recon better than a recon, they shouldnt tank better than a battleship with teh sig of a cruiser.. They need changing so that they stay great and worth teh price, BUT dont make other ships irrelevant. The swiss army knife after all can do a great many things, but it doesnt do them better than tools designed exactly for that role.


Let's be honest here - for 3x the price of a specialised ship they can bloody well do what they want. Tech 3s freshened up PVP by bringing power in a tiny package! Even a battleship will think twice before going mono a mono with a tech 3. Why shouldn't they be better than their T2 counterparts? "Oh specialisation > Generalisation" but, let's face it, apart from maybe swapping to a dictor-nullified fit occasionally, my proteus doesn't change. It'd still be cheaper to buy multiple specialised ships than have one generalised one and have subsystems and fits for all roles, and the fact that rigs can't be swapped out also adds to this. T3 should be > T2, much as T2 already is > T1.



So because I spent about 30 billion isk for my supercarrier it should rightfully be more powerful then anything else except a titan ? sounds good to me, maybe it should be able to dock and have a larger drone bay like it should as well as the ability to field all kind of drones as it's a carrier, it should be able to.

But it doesn't work that way, just because something is more expensive it doesn't and in most cases should not mean that it's more powerful then something else that costs less (generally speaking). That would lead to a game where everyone would just fly the most expensive ship available and we all would not have the fun we are experiencing right now.


But while we have some dev responding in this thread, I might as well take this opportunity to write down my wishes for Christmas ;-P

How about granting ships with a jump drive/ jump portal generator the ability to jump on their own. This could work like the micro jump drive , they would have to power up a module for a fixed amount of time ( maybe in relation to how far the destination is away, like 5 secs per LJ) and then would land in the targeted destination at a random place, maybe even unable to cloak for a reasonable amount of time.
This would make traveling easier as well as stealthed operations and would open up a hole new play stile.


another thing, any idea of an eta for the V3-ing of capitals ?
Vilnius Zar
SDC Multi Ten
#54 - 2012-11-11 10:30:18 UTC
CCP Falcon wrote:

Tech 3 is awesome Cool



If they would be you'd have balanced them decently by now instead of waiting 2 years (and counting).
Borascus
#55 - 2012-11-11 11:11:48 UTC
Tech 3 SC's are the right move for CCP, except ofc for that role reversal when 50+ Tech 3's fly round.

A bait ball where each of the fish on the outside can take down a shark is the new predator at the top of the pile, and 50+ T3 are exactly that, plus you never know which is logi, unless you scan them all before starting.

Katran Luftschreck
Royal Ammatar Engineering Corps
#56 - 2012-11-11 11:15:39 UTC
T3 is what happened when a CCP developer started playing Battletech and said "Omnimechs... we should have these in EvE!"

http://youtu.be/t0q2F8NsYQ0

Rek Seven
University of Caille
Gallente Federation
#57 - 2012-11-11 11:18:46 UTC  |  Edited by: Rek Seven
Harvey James wrote:
CCP Falcon wrote:
Harvey James wrote:
wow considering your CCP and CCP say balancing ships isn't based on cost....


My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years Smile




Then its lucky for me it isn't your job Smile
but you do accept T3's are OP in nearly every way especially its amazing resists that only belong on CS?


OP compared to what? All ships have a counter in eve.

Do you honestly think T3 ships shouldn't have the edge, in some way, over t1 and t2 but still cost around a billion?
Destination SkillQueue
Doomheim
#58 - 2012-11-11 11:24:53 UTC
Rek Seven wrote:
Harvey James wrote:
CCP Falcon wrote:
Harvey James wrote:
wow considering your CCP and CCP say balancing ships isn't based on cost....


My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years Smile




Then its lucky for me it isn't your job Smile
but you do accept T3's are OP in nearly every way especially its amazing resists that only belong on CS?


OP compared to what? All ships have a counter in eve.

Do you honestly think T3 ships shouldn't have the edge, in some way, over t1 and t2 but still cost around a billion?


Just highlighting those parts, since your reading comprehension seems to be slightly malfunctioning and it made you think he said something completely different to what he actually said.

You're welcome. Bear
Rek Seven
University of Caille
Gallente Federation
#59 - 2012-11-11 11:25:32 UTC
Azrin Stella Oerndotte wrote:

Most complaints I have seen about tech 3's is that killing them is bloody hard and that one of the best ways to kill another tech 3 is by using another tech 3.


Stop listening to the complaints of fools then.
Rek Seven
University of Caille
Gallente Federation
#60 - 2012-11-11 11:35:01 UTC
Destination SkillQueue wrote:


Just highlighting those parts, since your reading comprehension seems to be slightly malfunctioning and it made you think he said something completely different to what he actually said.

You're welcome. Bear


wow that's one heck of a convoluted insult. 7/10 for trying to make your self sound intelligent Smile

But i suggestive you read what was said again as you appear to have misunderstood. Basically, i was asking if t3 isn't better than t2, what's the point?

T3's are just as easy to kill as any other ship providing you use the right tool for the job.