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Tech 3, maybe a mistake.

First post
Author
Anna Liebert
Garoun Investment Bank
Gallente Federation
#1 - 2012-11-10 16:27:59 UTC  |  Edited by: Anna Liebert
At first, I want to say that my national langue is not English and this is my first topic. So, you'll find many errors in my writing. You can point it straight. I'll glad to see it because it's good for my English.

Let's review a part of history.

"Wormhole" is a creative version. It provides a group of new ships called Strategic Cruiser. These ships need a new way to produce. The production need new material and the material only can be acquired from a new place - Wormhole.

If these things are the all, it's means nothing. Tech 2 is a reinforced Tech 1. It is reasonable. However, it obviously can't be accepted if Tech 3 is only a reinforcement of Tech 2. Tech 3 must have some new elements.

Now, we know what the new elements are. Strategic Cruiser can be a reinfored Heavy Assault Ship; Strategic Cruiser can be a Recon Ship with lower disruption skill but more HP and DPS; Strategic Cruiser can be a Field Command Ship also. Of course, if you want to explore, Strategic Cruiser can live in NPC sovereignty alone. I feel the last thing is the developer's main purpose because of the “Interdiction Nullifier” subsystem.

Well, The question is appeared.
Do we need a reinfored Heavy Assault Ship? I think I needn't. It's no help to EVE system.
Do we need a Recon Ship or a Command Ship like that? Maybe need, but why not create a new Recon Ship or Command Ship? It's easier.
So,I feel the last function is the main reason for creating such a ship. Hmm, I don't know what I should say.

I really want to know CCP's opinion about Tech 3. Regretful or proud?
At last, thanks for CCP provide such a good game. I'm looking forward to retribution and ship balancing's furture.



Some explainations:
The mistake does not mean these ships influence the balancing, but it causes other troubles. Tech 1s and Tech 2s is enough after the ship balancing. And now, many Tech 2s still haven't been built, it includes 4 frigates, 4 destoryers, 8 battle cruisers and 4 battle ships at lest. If it finished, do you feel the ship's number is too large? EVE's future can't be built on more and more new ships. Tech 3s add the game's complication and can't improve EVE system's integrity. It's the problem.
Hathrul
NED-Clan
Goonswarm Federation
#2 - 2012-11-10 16:35:27 UTC
tech 3 do all off the above, at 3 times the price of any of them. you pay for it if you loose them (sp loss....:( )

im not sure how much they are really used. the cost is very high and im not sure it warrants the increase in price over effectiveness in most areas of space.

i like em :)
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#3 - 2012-11-10 17:27:52 UTC
They need to be lowered so that they arnt better than a specialised ship that is designed entirely with that role in mind.

They are nice, and teh fact you can go out and do great things in them is superb, tehy are expensive and rightly so, but they shouldnt boost better than a CS, they shoudlnt recon better than a recon, they shouldnt tank better than a battleship with teh sig of a cruiser.. They need changing so that they stay great and worth teh price, BUT dont make other ships irrelevant. The swiss army knife after all can do a great many things, but it doesnt do them better than tools designed exactly for that role.

Trust me, I almost know what I'm doing.

XxRTEKxX
256th Shadow Wing
Phantom-Recon
#4 - 2012-11-10 17:30:28 UTC
Tech 3 is not a mistake.
Tarvos Telesto
Blood Fanatics
#5 - 2012-11-10 17:59:58 UTC  |  Edited by: Tarvos Telesto
Anna Liebert wrote:

Well, The question is appeared.
Do we need a reinfored Heavy Assault Ship? I think I needn't. It's no help to EVE system.
Do we need a Recon Ship or a Command Ship like that? Maybe need, but why not create a new Recon Ship or Command



https://forums.eveonline.com/default.aspx?g=posts&m=2162946#post2162946

Look at my post #14... Also i agree with you. T3 boost ships unification.

Cheers

EvE isn't game, its style of living.

Demolishar
United Aggression
#6 - 2012-11-10 19:00:19 UTC
Hathrul wrote:
tech 3 do all off the above, at 3 times the price of any of them. you pay for it if you loose them (sp loss....:( )

im not sure how much they are really used. the cost is very high and im not sure it warrants the increase in price over effectiveness in most areas of space.

i like em :)


Have you SEEN nullsec fleet compositions? They fly swarms of faction fit Tengus like they were tech 1 frigates.


baltec1
Bat Country
Pandemic Horde
#7 - 2012-11-10 19:07:06 UTC
Hopefully when they get teircided they will be more in line with cruisers rather than doing everything elses job short of capitals.
TheBreadMuncher
Protus Correction Facility Inc.
#8 - 2012-11-10 19:28:51 UTC
Rico Minali wrote:
They need to be lowered so that they arnt better than a specialised ship that is designed entirely with that role in mind.

They are nice, and teh fact you can go out and do great things in them is superb, tehy are expensive and rightly so, but they shouldnt boost better than a CS, they shoudlnt recon better than a recon, they shouldnt tank better than a battleship with teh sig of a cruiser.. They need changing so that they stay great and worth teh price, BUT dont make other ships irrelevant. The swiss army knife after all can do a great many things, but it doesnt do them better than tools designed exactly for that role.


Let's be honest here - for 3x the price of a specialised ship they can bloody well do what they want. Tech 3s freshened up PVP by bringing power in a tiny package! Even a battleship will think twice before going mono a mono with a tech 3. Why shouldn't they be better than their T2 counterparts? "Oh specialisation > Generalisation" but, let's face it, apart from maybe swapping to a dictor-nullified fit occasionally, my proteus doesn't change. It'd still be cheaper to buy multiple specialised ships than have one generalised one and have subsystems and fits for all roles, and the fact that rigs can't be swapped out also adds to this. T3 should be > T2, much as T2 already is > T1.

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

Mars Theran
Foreign Interloper
#9 - 2012-11-10 21:23:29 UTC  |  Edited by: Mars Theran
I do have to wonder if the reason a lot of players have a problem with Tech 3 is because they are made out of a Wormhole, rather than because they fill a specialized role a little better at 3-5 times the price.

Tech 2 > Tech 1
Tech 3 > Tech 2

Seems a pretty standard formula to me, and it worked for Tech 2s, although I wasn't around for the introduction and it may have involved an equal amount of complaints.

It costs more, it's more effective, and the risk and potential loss involved is greater. Null Fleets might have 'swarms' of them, but they also have swarms of Supercaps that they fly around like they're Cruisers too. People say Nullsec is unprofitable, yet that 10% of EVE has more ISK than twice the remaining 90% combined. Probably more than that, but they've mostly been playing longer too.

Point being, the loss is minor for them and they have plenty of ability to protect those fleets too.

So back to my original thought: Is it really just because Wormholes--those solitary and lonely dominions--are the only means of producing them?

edit:

...aside from all that, I do believe Tech 3 ships are far to easy to get in to. Currently, I think the training time to get into a Tech 3 is considerably lower than a Tech 2. There are a lot of skills required to get to level 5 yes, but they are all around versatile skills and not directly related to the Tech 3 itself. Personally, I look at it as Cruiser 5 being the entry requirement which is sort of low.

Maybe add to that Advanced Spaceship Command 5, or add a new skill or 2. Maybe increase the rank of the Subsystem skill and increase the entry requirement for those, though personally I think the skills required to get those are reasonable for the most part.

New skill ideas:

Strategic Spaceship Command - varying levels required for access to different Tech 3s, and its own prerequisites, such as Spaceship Command 5 and Thermodynamics 3.

Subsystem Operations - Requires Science 5 and Infomorph Psychology 4

Just a thought, but something is needed to raise the entry requirement where skills are concerned. It makes sense that that would involve Science skills and also skills related to linking with the ship.

Maybe another Infomorph skill that reduces the potential memory loss on losing the ship by 2-5% per level and is required to access the ships. Couple that with an increase to the rank of Subsystem skills, or move the loss from them to a skill like Strategic Spaceship Command, or even make it random between those various skills.

They need a higher cost of entry and greater time investment either way.
zubzubzubzubzubzubzubzub
CCP Falcon
#10 - 2012-11-10 21:48:57 UTC

Tech 3 is awesome Cool

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Hathrul
NED-Clan
Goonswarm Federation
#11 - 2012-11-10 21:53:07 UTC
CCP Falcon wrote:

Tech 3 is awesome Cool



QFT!
Higgs Foton
Mission And Mining Inc
#12 - 2012-11-10 21:56:56 UTC
CCP Falcon wrote:

Tech 3 is awesome Cool



We need tech 4 ships
Harvey James
The Sengoku Legacy
#13 - 2012-11-10 21:57:55 UTC
CCP Falcon wrote:

Tech 3 is awesome Cool



too awesome to the detriment of every other ship which is unfortunate because they have great potential to add something unique to the game of being a true multi-purpose ship.
Hopefully the re-balance will do this they should be a support ship at its heart not some uber battleship in a cruiser disguise.

However i feel in order for this to happen and still remain viable the cost of the ship must be brought in line with T2 cruisers or thereabout.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

CCP Falcon
#14 - 2012-11-10 22:05:05 UTC
Harvey James wrote:
CCP Falcon wrote:

Tech 3 is awesome Cool



too awesome to the detriment of every other ship which is unfortunate because they have great potential to add something unique to the game of being a true multi-purpose ship.
Hopefully the re-balance will do this they should be a support ship at its heart not some uber battleship in a cruiser disguise.

However i feel in order for this to happen and still remain viable the cost of the ship must be brought in line with T2 cruisers or thereabout.


Tech 3 ships are just as vulnerable to attack and destruction as any other class of hull in the game.

Sure, they have an edge as they're far more versatile in terms of customization, but in the same respect you take far more risk flying them due to their cost and the fact you lose skill points when you get asploded.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

James Amril-Kesh
Viziam
Amarr Empire
#15 - 2012-11-10 22:13:12 UTC
Demolishar wrote:
Hathrul wrote:
tech 3 do all off the above, at 3 times the price of any of them. you pay for it if you loose them (sp loss....:( )

im not sure how much they are really used. the cost is very high and im not sure it warrants the increase in price over effectiveness in most areas of space.

i like em :)


Have you SEEN nullsec fleet compositions? They fly swarms of faction fit Tengus like they were tech 1 frigates.



Faction fitting fleet Tengus is an option most of us opt not to take. Standard T2 fit works just fine for what we do.

Enjoying the rain today? ;)

Harvey James
The Sengoku Legacy
#16 - 2012-11-10 22:23:49 UTC
CCP Falcon wrote:
Harvey James wrote:
CCP Falcon wrote:

Tech 3 is awesome Cool



too awesome to the detriment of every other ship which is unfortunate because they have great potential to add something unique to the game of being a true multi-purpose ship.
Hopefully the re-balance will do this they should be a support ship at its heart not some uber battleship in a cruiser disguise.

However i feel in order for this to happen and still remain viable the cost of the ship must be brought in line with T2 cruisers or thereabout.


Tech 3 ships are just as vulnerable to attack and destruction as any other class of hull in the game.

Sure, they have an edge as they're far more versatile in terms of customization, but in the same respect you take far more risk flying them due to their cost and the fact you lose skill points when you get asploded.



wow considering your CCP and CCP say balancing ships isn't based on cost....

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

fukier
Gallente Federation
#17 - 2012-11-10 22:28:17 UTC
CCP Falcon wrote:

Tech 3 is awesome Cool



Tech III needs the New York Yankees...

Because it is going to take an entire team to nerf-bat them into balance...
At the end of the game both the pawn and the Queen go in the same box.
CCP Falcon
#18 - 2012-11-10 22:49:13 UTC
Harvey James wrote:
wow considering your CCP and CCP say balancing ships isn't based on cost....


My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years Smile


CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Fix Lag
The Scope
Gallente Federation
#19 - 2012-11-10 22:59:56 UTC
Anna Liebert wrote:
blurf


The only mistake here is your posting.

CCP mostly sucks at their job, but Veritas is a pretty cool dude.

Fix Lag
The Scope
Gallente Federation
#20 - 2012-11-10 23:01:46 UTC
CCP Falcon wrote:


My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years Smile




As soon as you log in to Eve Online, you engage in the mythical "Pee Vee Pee" that everyone so desperately seeks, so calling yourself a "PvPer" is entirely redundant and inherently a part of being a player in this game.

CCP mostly sucks at their job, but Veritas is a pretty cool dude.

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