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Player Features and Ideas Discussion

 
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Bumping Miners - A Solution

First post First post
Author
Mika Takahoshi
Doomheim
#61 - 2012-11-10 20:56:14 UTC  |  Edited by: Mika Takahoshi
TheGunslinger42 wrote:
You're all revolting, self entitled little babies.

The game is full of revolting, self-entitled little babies. They usually cry any time someone suggests their actions should have consequences. Here we see people wanting to engage in risk-free bumping, and will cry until the cows come home if you suggest bumping should have any risk and/or consequences.

The "aggression or security loss for bumping" solution is idiotic, of course, but it's amusing how many of the reactions against it here are based not on the ill-thought out nature of the solution, but rather suggesting that it's somehow horrible that people who harass other players for profit or amusement should have to face some consequence or risk while doing so. It's yet another example of the common argument: "EVE is supposed to be about risk, so I should be able to harass you risk-free, or else you'll be doing things without much risk". Somehow, the "EVE is about risk" mantra only applies to the other player; if you're the "bad guy", you're supposed to get a free pass to do so without consequence, and the "good guy" is somehow self-entitled, morally deficient, or just doesn't understand what EVE is all about if they suggest that this is unfair.

The "bad guys" tend to be far more whiny, self-entitled, and risk-averse in all these discussions, but never fail to repeat the "risk mantra" without any trace of recognition of the irony.

I was wondering what all these risk-averse little creeps were going to do once Retribution hits and they can't ninja-loot mission runners or can-flip newbies without some risk to themselves ("omg she might come back in her Condor!"). I suspect we'll see a bumper crop of bumpers soon...
Oleszka
Syntropia Of Avatara
#62 - 2012-11-11 13:46:46 UTC
Bumping is fine like it is...

The only Change we need, is to get damaged of it! Lowspeed bumping has not effekt, like now, and bumping with more then 500 m/s and a dependece of the mass of the ship will resulte in some low to big damage...

**EvE-Movie, take a look and enjoy it **PushMe

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#63 - 2012-11-11 21:25:12 UTC
What, so in comes an active tanked ship to bump miners, so not only do the miners get F**KED about for God knows how long, they get blown up too? Fantastic.

Let me guess, this should also not draw attention from concord, because we all know bumps are accidental...
Crimeo Khamsi
Viziam
Amarr Empire
#64 - 2012-11-11 22:47:23 UTC  |  Edited by: Crimeo Khamsi
Quote:

Class any bump after undock timer expires as aggressive unless its a war target or your in same alliance, corp or fleet. Problem solved


If I enter into orbit with you around the same asteroid, and we collide, who was the "bumper" and who was the "bumped?" Depending on how you define it, a person could line things up just right, cause you to bump THEM as you orbit your asteroid while AFK, and they get aggression on YOU, then come blow you up and strip your ship, while you're reading a book on the couch.

Or figure out where the line is between the Perimeter stargate and Jita 4-4, and line up a bunch of crap frigates right in between the two, at about 2500 meters out from the station, and anybody warping in has a 25% chance or so to run into them, then get aggression on themselves, and the frigates all swivel around and blow it up in 2 seconds.

Etc. etc.

Its extraordinarily unlikely that you could ever set this up so that it would NOT end up resulting in a huge loophole that people could use to gank freighters or hulks for free, etc., and make things far worse.




I do, however, support the simple change of making bumps dependent upon ship mass, if they aren't already.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#65 - 2012-11-12 06:13:58 UTC
Ok, their introducing a safety button, so you cannot 'accidentally' shoot anyone and things like that.

Lets add one more called 'COLLISION CONTROL'. Think of it as the ship being pre-programmed to avoid collisions. Ships will actively try to avoid collisions with any object. If a bump happens with this on, then its accidental and nothing comes of it. If its off, then your responsible and lose standing. Bumpers can turn it off if they want, but will lose standing for bumping. Give it a 10 second cooldown to take effect, so bumpers dont just turn it back on at the last second.

How about that?
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#66 - 2012-11-12 06:16:06 UTC
Crimeo Khamsi wrote:
[quote]I do, however, support the simple change of making bumps dependent upon ship mass, if they aren't already.

They are. But plenty of mods affect your mass, like MWD's and Armour Plates.
Crimeo Khamsi
Viziam
Amarr Empire
#67 - 2012-11-12 06:56:31 UTC  |  Edited by: Crimeo Khamsi
Hakan MacTrew wrote:
Ok, their introducing a safety button, so you cannot 'accidentally' shoot anyone and things like that.

Lets add one more called 'COLLISION CONTROL'. Think of it as the ship being pre-programmed to avoid collisions. Ships will actively try to avoid collisions with any object. If a bump happens with this on, then its accidental and nothing comes of it. If its off, then your responsible and lose standing. Bumpers can turn it off if they want, but will lose standing for bumping. Give it a 10 second cooldown to take effect, so bumpers dont just turn it back on at the last second.

How about that?


"safety" button: In addition to this being a very clumsy feature, it still seems very unlikely to work anyway. What happens if safety is on and I run into somebody? Do I just magically lose all momentum and nothing happens to them? Do I bounce off at some comical speed while they don't move at all? Do I pass through them like a ghost?

Any of those possibilities would A) look really stupid and detract significantly from the immersion of the game, and B) be exploitable in some ridiculous way elsewhere in the game. For instance, if you stop completely, then this would make it easier to suicide gank industrials: get in their path, they hit you with safety on, and a frigate will suddenly stop a freighter dead in its tracks. AND the freighter wont be able to move past the frigate without completely reorienting itself, all the while vulnerable to corpmates gathering for the kill, or better weapons locks, or whatever.

"collision control": Sure, that might work just fine, if everyone who actually plays the game was willing to play at 1/2 the speed they do now, while the CCP servers do 100x as many pathing calculations per second, just so that miners can spend more time reading a book on the couch and LESS time playing EVE... Other than the fact that that's completely backward in every way, it would be perfect.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#68 - 2012-11-12 08:57:27 UTC
Crimeo Khamsi wrote:
"safety" button: In addition to this being a very clumsy feature, it still seems very unlikely to work anyway. What happens if safety is on and I run into somebody? Do I just magically lose all momentum and nothing happens to them? Do I bounce off at some comical speed while they don't move at all? Do I pass through them like a ghost?

Any of those possibilities would A) look really stupid and detract significantly from the immersion of the game, and B) be exploitable in some ridiculous way elsewhere in the game. For instance, if you stop completely, then this would make it easier to suicide gank industrials: get in their path, they hit you with safety on, and a frigate will suddenly stop a freighter dead in its tracks. AND the freighter wont be able to move past the frigate without completely reorienting itself, all the while vulnerable to corpmates gathering for the kill, or better weapons locks, or whatever.

"collision control": Sure, that might work just fine, if everyone who actually plays the game was willing to play at 1/2 the speed they do now, while the CCP servers do 100x as many pathing calculations per second, just so that miners can spend more time reading a book on the couch and LESS time playing EVE... Other than the fact that that's completely backward in every way, it would be perfect.


Firstly, you watch too many old cartoons. (So doI, but let's keep that between you and me.)

Secondly, you do realise you just described the current collison mechanic right? Warp to zero on a big object like a piece of ice and you bounce off like a rubber ball. You easily clear a good 30km.

Are you really going to tell me that not being able to play tennis with an industrial is going to ruin your roleplay experience? You think its realistic for ships to collide and bounce off without a scratch?

To be exact, what I'm suggesting is that if both pilots have the aforementioned 'Collision Control' on, then the ship with the lower mass would correct its course to pass around the larger ship. If the server already calculates the effects of a collision between 2 ships, including where they go and at what speed, then I'm sure it would be easier to just alter the course of one at a given distance. (I'm unsure exactly what distance that would be, but I'm guessing it would be based on speed and mass.) I'm no coder. Truth be told I've never even tried HTML. But I'm pretty sure my suggestion is actually easier than working out collision effects rather than harder.