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"Tiericide" for capitals?

Author
Dibblerette
Solitude-Industries
#1 - 2012-11-10 04:25:43 UTC
With the enormous rebalancing initiative underway, will this be hitting capital ships?

Now I know capitals don't have real tiers like cruisers do (did!), but if you ask most people, you will get a very clear hierarchy of capitals. Something like Archon>Thanatos>>Chimera>>>>>>>>>>>>>>>>>>>>Nidhoggur

And

Moros/Rev>>>Naglfar>>>>>>>>>>>>>>>>>>>>>>>>Phoenix

And

Aeon/Nyx>>Wyvern>>>>>>Hel>>lolRevenant(?)

And

Avatar/Erebus>Ragnarok>Leviathan (not as clear on this one, but still)


From what I've seen, this is due to a couple things.
(No particular order)

1. Lack of Shield version of Slave implants
2. Capital Missiles Lol
3. Fitting (Chimera and Nidhoggur especially)
4. Tanking momentum (Always used armor caps, thus armor caps will always be used)
5. Large fleets (IE typical carrier fights) tend to involve armor ships, whereas shield subcaps tend to rely more on mobility (not capitals' strong spot once ongrid)


SO, are there plans to adress this? What should be done, in your opinion, if anything?
PhatController
Deep Core Mining Inc.
Caldari State
#2 - 2012-11-10 05:54:51 UTC
A lot of these problems fit into the 'Fix the module, not hull" , for example, capital missiles and shield slaves.

That being said, fitting needs taking a look at.
Demolishar
United Aggression
#3 - 2012-11-10 13:49:03 UTC
PhatController wrote:
shield slaves..


The shield supers are actually competetive it's just that the majority of supers built were all armored, so shield ones just don't fit doctrine.

All it would take to make shield titans balanced against armor ones is the removal of in-combat refitting. Currently an armor titan can sit with 3 magstabs or heatsinks, then quickly swap out to hardeners if he sees yellow boxes, gaining huge amount of EHP. Shield titan can't do this as effectively as their lowslot tank modules are fairly weak in comparison.

PhatController
Deep Core Mining Inc.
Caldari State
#4 - 2012-11-10 14:16:34 UTC
Demolishar wrote:
PhatController wrote:
shield slaves..


The shield supers are actually competetive it's just that the majority of supers built were all armored, so shield ones just don't fit doctrine.



Yes, but there is a reason more armor are made then shield..... one of them being Slaves. If both where equal then we would see just as many all shield fleets as all armor fleets.

I can't think of any way to make it so, but they need to make it so fleets can be a mix of armor and shield and be just as effective as an all amour or all shield fleet.
Val'Dore
PlanetCorp InterStellar
#5 - 2012-11-10 15:22:52 UTC
Even before Capitals and Slave implants, armor was the more popular fleet tank.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Inkarr Hashur
Skyline Federation
#6 - 2012-11-10 15:52:22 UTC
PhatController wrote:
Demolishar wrote:
PhatController wrote:
shield slaves..


The shield supers are actually competetive it's just that the majority of supers built were all armored, so shield ones just don't fit doctrine.



Yes, but there is a reason more armor are made then shield..... one of them being Slaves. If both where equal then we would see just as many all shield fleets as all armor fleets.

I can't think of any way to make it so, but they need to make it so fleets can be a mix of armor and shield and be just as effective as an all amour or all shield fleet.

Make a slave equivalent with shields then. And for good measure make an armor equivalent with crystal. Uniqueness isn't that good if it massively imbalances an entire line of the most expensive ships in EVE.
TomyLobo
U2EZ
#7 - 2012-11-10 16:02:57 UTC  |  Edited by: TomyLobo
The Chimera is a better choice for pvp but the Thanatos sees more use due to various reasons like jewing. As for why armor caps see more use than shield caps, it's mostly due to this; Shield RR consumes more cap than armor RR for some weird reason that apparently CCP can't explain...maybe GOD What??
Ok, so CCP decided to make shield RR consume more cap then proceeded to give the Archon more cap and faster cap recharge than the ChimeraWhat? hence, making the chimera the underdog from the get go. As if that wasn't enough, cap power relays ( very important stuff) were made to nerf the hell out of shield boosting while having no effect on armor tanking. HOW ******* DUMB CAN YOU BEAttention This is why shield tanking sucks balls on the cap level.
The Archon and a few others are simply benefiting from decisions that were made to balance armor ships that use cap based turrets with their shield counterparts; mostly on the subcap level but it's really butt trucking capitals atm.
Nex apparatu5
GoonWaffe
Goonswarm Federation
#8 - 2012-11-10 16:12:21 UTC
PhatController wrote:
Demolishar wrote:
PhatController wrote:
shield slaves..


The shield supers are actually competetive it's just that the majority of supers built were all armored, so shield ones just don't fit doctrine.



Yes, but there is a reason more armor are made then shield..... one of them being Slaves. If both where equal then we would see just as many all shield fleets as all armor fleets.


Actually Wyverns and Aeons are about on par in terms of EHP, and the Wyvern actually wins with overheating. Same with the Nyx/Hel.

The reason no one flew shield supers were there were 1) no a-type invulns, only CN and silly expensive officer ones and 2) shield bonuses, when applied on jump in, didnt refill shields.

After everyone went armor, the fixes to these problems came too late, as all super fleets were already armor.
Derath Ellecon
University of Caille
Gallente Federation
#9 - 2012-11-10 16:12:46 UTC
I think you would need Tiers to "cide" them.

Syrias Bizniz
some random local shitlords
#10 - 2012-11-10 16:23:05 UTC  |  Edited by: Syrias Bizniz
The discrepancy in Armor Capitals vs Shield Capitals doesn't come from Slave implants. At least not on the Super-Capital scale.
It is based on the extraordinary strong position the Archon has within the Carrier lineup, as well as the differences between Armor-RR and Shield-RR. Shield-RR requires more cap and has severe fitting issues - their CPU usage is 100 units higher than the armor variant's - while the Chimera, using a huge chunk of it's cpu already vor it's local shieldtank, only has 250 CPU more than the Archon. Not to mention the lack of rigs suited for shield logistics reducing it's capneed. And also, here comes in the Slave implant set. Being able to come out at ~50% more armor hitpoints simply by plugging in some implants without an alternative for shields puts the Archon in a position far ahead of every other carrier - and therefor being able to deliver reps far more efficient than the shield Carriers are able to do. Even though Shield Supers are able to reach by far higher resistances than the Armor Supers.

An Archon, fully fit for armor reps requires 1 Cap-In out of another Archon. It's not stable with all 5 reps running, but it is with 4 of them. The 'Battery-Archons' need 2 cap in them selves, thus are able to give cap to 3 RR Archons.
A Chimera, fully fit for shield reps requires 3 Cap-In out of another Chimera and even then, it won't run near stable. The 'Battery-Chimeras' need 2 cap in them selves. So basically, 2 Battery Chims can give enough cap to ... well, not even 2 RR-Chims. With lower EHP (Here comes DD in your face and you die) and less sensor resolution (---> longer locking times). You could go for Talisman Imp sets on the battery chims and get to 2 Chims delivering cap to 3 RR chims. That is, in fact, an incredible boost, and makes them half as efficient as the Archons are. You could boost the efficiency slightly by delivering cap to Nidhoggurs, but then you struggle even more with EHP and fitting than the chims already do - unless you go for 4 reps only per nid, which would almost make the rep-bonus obsolete.


So basically: Armor Supers OP because Archon OP.

Give Shield RR Rig, more CPU to Nidhoggur and make Slave Set not affect capital shiphulls, and there ya go, Shield Capital Fleets become viable!
Dorian Wylde
Imperial Academy
Amarr Empire
#11 - 2012-11-10 20:42:20 UTC
While I'm compelled to point out there are no capital teirs to icide, I would love to see a balance pass on them. Most likely it won't be until after the Tech 2 sweep, which isn't until after all the tech 1 ships are done. Still, the newest blog is already talking about command ships, so maybe it isn't that far off.

Please oh please if you do do this CCP, get rid of the split weapons on the Nag. Split weapons only worked on the Typhoon (no I'm not counting drone ships), and now you're scrapping that, so please get rid of it everywhere.
Rroff
Antagonistic Tendencies
#12 - 2012-11-10 22:29:03 UTC  |  Edited by: Rroff
Way past time some tweaks were made to capitals.

Obvious one being chimera (still) needs more CPU amd nag needs its weapons looked at (tho making it just another moros but with projectiles would be kind of boring).

Thanatos tho a favorite ratting ship is outdated in triage fits and IMO all carriers should have a viable triage role even if they aren't all as good at being pure repping nodes as the archon - i.e. to make the thanny even in the same ballpark as a T2 fit archon (with faction eanms) you have to throw around 16bn ISK at the thanny.

Would be nice to see fighters get some love (tho not sure how that would affect super caps) would be nice if thanny could put out a little bit more than battleship level dps with fighters.

Nid has a nice RR bonus but struggles on fitting and base stats to use that for much more than POS repping or emergency burst repping in some PVP situations (again its something that used to work well but has become outdated as the game moved on).
Jack Miton
School of Applied Knowledge
Caldari State
#13 - 2012-11-10 23:29:55 UTC  |  Edited by: Jack Miton
there are no tiers in caps so no teiricide.
I really do hope they balance dreads at some point tho.

PS: **** off with shield slaves, do not want. shield and armour tanks are different, as they should be.

There is no Bob.

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Dibblerette
Solitude-Industries
#14 - 2012-11-10 23:43:03 UTC
Dibblerette wrote:
Now I know capitals don't have real tiers like cruisers do (did!)


Read the whole post, then complain.

I do think capital missiles definitely need some love, as well as the Nid, and probably fitting on the capital shield stuff.
Marcus McTavish
Volcel Police
#15 - 2012-11-18 07:16:58 UTC
They will probably fix them up a bit next year. BUT aren't torps getting an applied damage boost. Maybe that Phoenix will be able to hit Capitals moving in the speeds of 0.0001 m/s to 5 m/s for near-full damage.
Paikis
Vapour Holdings
#16 - 2012-11-18 09:33:24 UTC
Marcus McTavish wrote:
They will probably fix them up a bit next year. BUT aren't torps getting an applied damage boost. Maybe that Phoenix will be able to hit Capitals moving in the speeds of 0.0001 m/s to 5 m/s for near-full damage.


Even with 100% perfect damage application... a Moros is still better in terms of raw damage.
Noisrevbus
#17 - 2012-11-18 10:12:36 UTC  |  Edited by: Noisrevbus
It's somewhat amusing...

I've spent a number of posts now speaking out against armor-shield complaints in other threads where attention is on the Caldari and Minmatar ships. What i've argued there is that popularity (in large, uniform, fleets using the ships in the most conventional way) should not be the only validation for a ship and it's performance. I've hinted about how it crosses over on larger ships and now this thread pop up complaining about that very thing. That puts a slight smirk on my face.

The thing with Capitals, similar to the Battlecruisers, is that the ships considered lesser or underperforming generally (note: not always) just perform in areas- or have physical advantages that the average player of today value less. They are not worse, they just don't do the things a certain player value.

Take the Hel for example. Once you begin to scale down fleet sizes it's one of the most popular SC, because to a smaller group utilizing SC for quick and heavy punches against a generally superior enemy, the agility is important. They know they can't tank a straight up show of force so they value the tank less.


Is it egoism?

The question you have to ask yourselves here when you plead for buffs based on the performance you value (because you don't want to train a new ship) is wether that serves the game or not. CCP's response to most of these issues they have touched so far have been to streamline the ships. The Hel is likely to get similar bonuses to the Wyvern and all of a sudden we have no "nano SC" that an undermanned force can use to punch holes in a larger, slower-churning, fleet amassing on a grid: You can't pop that triage Carrier and extract to even out a battlefield before hostile escalation is a go. That tactic disappear from the game, because most players didn't value the ability to do so (most players want a more simplistic approach with safety in numbers, reflecting the content or tradition they choose to play in).

We end up with less tactical options; fewer ways to play the game; where a straight up show of force with the numbers and resources for it become more and more exclusively important. Where even attempting to engage against odds become more and more pointless. It doesn't matter if ships become more and more affordable to match, if the likelyhood of succeeding (or the risk-reward balance for doing so) drop so low that attempting to interact go from risky to stupid.

It still baffles me why CCP can't see those effects in the game, where making more ships fitting into the illustruous "blob" just reinforce the "blob" in it's relation to other ways of playing the game (by "blob" i tend to refer to either my own definition of "bringing more numbers beyond meeting whatever strategic goal you have because more is always better and becomes a strategy in itself" or Marlona's definition of a gameplay scenario where "people don't attempt to fight unless they have full confidence of resource superiority - it's not about fighting with superiorty, it's about not fighting without it"). We're slowly running out of alternatives, in part, because the mechanics are outdated and CCP seem to fear touching them; but also in part because they keep re-balancing ships away from alternative use and making certain roles or performance scarce.

You should think about that just as much when it comes to Capitals as when discussing Battlecruisers.

If Myrms and Harbies get streamlined for the fleet use of Drakes, and...

If Hels get streamlined for the fleet use of Nyx and Aeon.

The winners in both scenarios are conventional fleet use, and the losers are out-of-box use at smaller scale.



Content for ships or ships for content?

Maybe you should diverse popular gameplay to match more ships rather than changing more diverse ships to fit the one most popular way to play the game.

If the ambition is to make the Hel appealing the best approach is to make smaller scale gameplay more useful, not turn it into the same ship as the Wyvern, Nyx or Aeon and having it do the very same things either of them do.

The shifting of goalposts currently going on, can be summarized like this: they are adding twice as many new classes but they are cutting the races down by half. The end result is the same amount of ships while making racial choices and training matter less to appease or avoid the amount of stupid players shallowly comparing race within class, expecting all ships of one class to perform the same roles (projecting damage in large fleets).

At the same time racial balance issues still persist, since if you're picky, the Nemesis is still the worst Bomber (because of fitting issues, slot allocation and damage type) despite all bombers being very similar in use. That apply to any streamlined class and will apply to all new classes CCP streamline. The Talos is generally better in smaller groups and the Naga favoured in larger gangs - somewhere down the road someone is going to start complaining about that in similar infant cries as now.

Meanwhile, actual gameplay is yet to be adressed. We still have long defensive timers that only respond to amassment of resources, we still have major economy faucet-sink balance issues, active-passive or player-alliance income; and amusingly enough the changes that have gone through so far have mostly made those issues worse. We get more ships that cost nothing so the lack of overarching sink is becomming a more severe problem.
Lin-Young Borovskova
Doomheim
#18 - 2012-11-18 14:38:48 UTC
PhatController wrote:
Yes, but there is a reason more armor are made then shield..... one of them being Slaves.


You misunderstand the reason why there are so many armor supers/titans compared with shield ones, but I'm all ok for shield slaves if on the other side armor gets crystal armor implants.

You simply don't kill supers/titans as fast as drakes not because of implants but because they're expensive and you don't put them on the line that easy, the false idea about supers/titans uber armor tanking is only due to the fact the majority of those actually build are armor, thus when you put a single shield super/titan on that fleet it just doesn't stack correctly.

Then you can not understand why when you join some alliance or coalition having already those armor ones will tell you to keep your shield titan at the pos for bridging, it's not a problem or armor/shield tanking, it's a matter of fleet doctrine consistency.

brb

Daniel Plain
Doomheim
#19 - 2012-11-23 01:37:24 UTC
looking forward to exploration caps.

I should buy an Ishtar.

Daniel Plain
Doomheim
#20 - 2012-11-23 01:46:31 UTC  |  Edited by: Daniel Plain
Lin-Young Borovskova wrote:
PhatController wrote:
Yes, but there is a reason more armor are made then shield..... one of them being Slaves.


You misunderstand the reason why there are so many armor supers/titans compared with shield ones, but I'm all ok for shield slaves if on the other side armor gets crystal armor implants.

You simply don't kill supers/titans as fast as drakes not because of implants but because they're expensive and you don't put them on the line that easy, the false idea about supers/titans uber armor tanking is only due to the fact the majority of those actually build are armor, thus when you put a single shield super/titan on that fleet it just doesn't stack correctly.

Then you can not understand why when you join some alliance or coalition having already those armor ones will tell you to keep your shield titan at the pos for bridging, it's not a problem or armor/shield tanking, it's a matter of fleet doctrine consistency.

while this is true, there are other major reasons for flying armor. one of them is that shield gang links used to only increase your max shields, not your current shields. so if a shield cap joined fleet, it did not instantly gain buffer, unlike the armor cap. also, for a cap pilot, mid slots are usually much more valuable than low slots. you want those tracking computers and sebos in there, as they are more useful than their low slot counterparts. lastly, it just so happens that the shield dreads relied on missiles, which are, well, crap.
in addition to the slaves issue, these are very sound reasons to prefer an armor over a shield capital. doctrine is also part of the reason but not even the major part.

I should buy an Ishtar.

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