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Nightmare setup Lvl 4 in amaar space

Author
Sayuri Itsu
Perkone
Caldari State
#41 - 2012-11-08 19:29:31 UTC
DarkStar78 wrote:
Here is the setup I use for all my Amarr and Gallente lvl 4 missions.


Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Tracking Enhancer II

Gist C-Type X-Large Shield booster
Adaptive Invulnerability Field of your choosing
Mission specific Shield Hardener
Mission Specific Shield Hardener
Tracking Computer II
Tracking Computer II
Cap Booster or Afterburner (I run AB)

Imperial Navy Mega Pulse Laser
Imperial Navy Mega Pulse Laser
Imperial Navy Mega Pulse Laser
Imperial Navy Mega Pulse Laser
Small Tractor Beam II
Drone Link

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Ditch the Tachs as well as any T2 guns, sure the alpha is nice on the tachs and you get to brag about it but T2 guns and especially Tachs are just too power hungry and will put allot of strain on your already weak cap situation. You will also get more real damage out the Mega Pulse Lasers because of the better tracking. Lasers change ammo types in 1 second and you will need that with the pulse lasers. Always have at least 2 sets of 3 different range types. Multifrequency (- 50% range) , Standard (0% Range), and Radio (+ 60% Range). Also need 2 scripts for the tracking computers, 2 Tracking speed and 2 Optimal Range. Load the optimal range scripts for the long range targets and tracking speed scripts for the orbiting cruisers and frigs, yes you can hit 5km orbiting frigs. There is allot of versatility in this setup range wise, you just have to be smart on how to apply it.

I like the C-type SB because its more than enough to tank all my missions and it’s much more forgiving when I accidentally leave it on for longer than I need but the A type is a very nice unit. I would run with a Cap booster until you are comfortable with the setup and then ditch it for an AB.

If you are comfortable with how you fly the ship and handle your missions I would ditch the DCU for a tracking enhancer, the more dps you can apply the faster you can get done. Time is money.

I can alpha cruisers and sometime BCs in my missions with the pulse lasers. Very rarely does it take more than 3 shots to down one, most of the time its 2 shot per cruiser/BC.

Trying to run cap stable for missioning is a waste of time and money if you are not an afk missioner. If you are cap stable then you need to remove some cap modules and fit some damage/tracking modules. I believe my setup expires in 3 or 4 minutes which is more than enough time to get out of any sticky situation I have been in.

Rats usually melt before they get within 20km, and I always target the frigates first.

Hope this helps! If you have any questions you can always contact me ingame.



When i came across don't bother with the T2 guns i stopped reading, you sir are a tool, learn to manage your cap, pray to god you do not fly amarr in pvp.

Stillet0
Pator Tech School
Minmatar Republic
#42 - 2012-11-08 22:42:23 UTC  |  Edited by: Stillet0
DarkStar78 wrote:
Here is the setup I use for all my Amarr and Gallente lvl 4 missions.


Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Tracking Enhancer II

Gist C-Type X-Large Shield booster
Adaptive Invulnerability Field of your choosing
Mission specific Shield Hardener
Mission Specific Shield Hardener
Tracking Computer II
Tracking Computer II
Cap Booster or Afterburner (I run AB)

Imperial Navy Mega Pulse Laser
Imperial Navy Mega Pulse Laser
Imperial Navy Mega Pulse Laser
Imperial Navy Mega Pulse Laser
Small Tractor Beam II
Drone Link

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

i am new to the Nightmare and been intrested in a pulse version as it is similar to my Mach with uses autocannons. I found the autocannon mach to be superior to the tach nightmare and wondered if swapping the tachyons to pulse would increase its awesomeness.
The problem i found with the tachyon Nightmare is mainly its tank and cap usage. my fit is

[Nightmare, current]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Damage Control II

Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Dread Guristas Adaptive Invulnerability Field
Dread Guristas Adaptive Invulnerability Field
Pith A-Type X-Large Shield Booster
Heavy Capacitor Booster II, Cap Booster 800
Caldari Navy EM Ward Field

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Drone Link Augmentor II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Acolyte II x5
Infiltrator II x5
most skills at 5 (me old bitter vet)

so question, have you tried the Tachyoon version and are you sure pulse is better.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#43 - 2012-11-08 23:36:08 UTC
My tank consists of 1 xT2 invuln, 1x T2 em ward a xl pith c booster and a T2 thermal rig. I have no problems, so not sure how you have problems with tanking with navy invulns.
I have use T2 beam, pulse on a NM and T2 800ac on a mach.. and when you shooting EM/Therm weak rats the tachyon NM is going to out perform the mach and the T2 pulse NM. Pulse is only better in a small number of missions its not worth switching. I also barely use my drones as most things pop before they get close.. I have a sensor booster to help with quick locking. also helps to split guns, 1 beam will insta pop a frig. also I find switching to gleam for close work is better that multi
Stillet0
Pator Tech School
Minmatar Republic
#44 - 2012-11-09 00:08:32 UTC
Cage Man wrote:
My tank consists of 1 xT2 invuln, 1x T2 em ward a xl pith c booster and a T2 thermal rig. I have no problems, so not sure how you have problems with tanking with navy invulns.
I have use T2 beam, pulse on a NM and T2 800ac on a mach.. and when you shooting EM/Therm weak rats the tachyon NM is going to out perform the mach and the T2 pulse NM. Pulse is only better in a small number of missions its not worth switching. I also barely use my drones as most things pop before they get close.. I have a sensor booster to help with quick locking. also helps to split guns, 1 beam will insta pop a frig. also I find switching to gleam for close work is better that multi

TBH I don’t know why my tank bad, maybe I am not flying it right, ie warp in too close.
My EFT claimed shield resist are EM-79.1% Therm-70.5% Kin 77.9% Ex 81.6% maybe I should boost the Thermal with a rig
I will try that before I invest in faction pulse which are not cheap.
Yeah found splitting guns are better due to the looooong gun cycle anyway,
Tried gleam but not much as new to the ship
Daniel Plain
Doomheim
#45 - 2012-11-09 00:18:29 UTC
use discarge elutriation rigs when you are flying T2 tachs, it'll save much more cap than the CCCs regenerate.

I should buy an Ishtar.

Sturmwolke
#46 - 2012-11-10 13:47:17 UTC
Fit that I use (max cap skills and most importantly, Controlled Burst at L5).
Easier cap management, cap booster fitted as insurance (against disconnects or shtf surprises) and TE (instead of 4th HS) offsets the 2nd TC loss.
My rule of thumb for gunboats is to fit 2x TCs minimum for its dmg projection factor and better avg dps (aka better hit quality).

Works with a Gist C but I traded it for a Gist B since it's not that much higher in price.
Note the use of faction shield amp in combination with a faction hardener to get about the same resist, but with less cap use.
T2 EDE rig is a must if you aim to fit your Nighmare to conserve cap with sustained Tachyon firing.

[Nightmare, Gist B T2 Tachyon]
Damage Control II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Tracking Enhancer II

Gist B-Type Large Shield Booster
Tracking Computer II, Tracking Speed Script
EM Ward Field II
EM Ward Field II
Pith B-Type Thermic Dissipation Field
Pithum B-Type Thermic Dissipation Amplifier
Heavy Capacitor Booster II, Cap Booster 400

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam I
Auto Targeting System II

Large Energy Discharge Elutriation II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Jock Johnson
We Are Down Syndrome
#47 - 2012-11-11 01:38:05 UTC
How do you deal with Elite frigs/cruisers with a Nightmare ?
And missions like The Blockade (sansha), where tracking disruption is a real pain ?
Arcosian
Arcosian Heavy Industries Corp Holding
#48 - 2012-11-11 04:06:36 UTC
Jock Johnson wrote:
How do you deal with Elite frigs/cruisers with a Nightmare ?
And missions like The Blockade (sansha), where tracking disruption is a real pain ?

NM mostly doesn't have a problem with frigs/cruisers since you can insta-pop them while they are at range. If they get within 30km you're doing something wrong. And 1-2 tracking disrupting ships aren't too bad to deal with either if you switch TC scripts and/or switch to longer range ammo.

L4 Sansha blockade is another story though since you get 6-8 elite cruisers that perma tracking disrupt you. This reduces your optimal and tracking to almost 0 so ANY gunboat will have a problem with it. Best method I have found is warp in as far away as possible and snipe them before they get in range. Their tanks are more than medium drones can handle so if they get in range to TD then you're kinda screwed.

This is the only mission where pulses are probably better to fit IF AND ONLY IF you can handle being within range/tank all the DPS on the field, have an almost stable cap and know what the triggers are. If you mess up things can go south real fast and TD pulses don't have **** for range to kill anything far away.
Daniel Plain
Doomheim
#49 - 2012-11-11 18:36:24 UTC
Jock Johnson wrote:
How do you deal with Elite frigs/cruisers with a Nightmare ?
And missions like The Blockade (sansha), where tracking disruption is a real pain ?

warp in at 100. problem solved.

I should buy an Ishtar.

Jock Johnson
We Are Down Syndrome
#50 - 2012-11-11 22:07:51 UTC
Thank you
Byron Squared
FCI Solvents
#51 - 2012-12-08 02:54:16 UTC
Jock Johnson wrote:
How do you deal with Elite frigs/cruisers with a Nightmare ?
And missions like The Blockade (sansha), where tracking disruption is a real pain ?


Other solution used to be long range ammo, tracking scripts, fight in fall off. The fall off with standard in tachyons is over 60 km and used to not be affected by NPC TD. Unfortunately they changed that in the last patch - now NPC kill falloff and that missions is even more painful - plus drone aggro :^(
Shinzhi Xadi
Doomheim
#52 - 2012-12-08 18:22:23 UTC  |  Edited by: Shinzhi Xadi
This thread is interesting for me, I have used a nightmare for years. My fitting strategy is different than whats posted here though.

I'm curious, when missioning in Amarr space, you will many times run into Angel Extravaganza. How do the posted fits here handle the bonus room in that mission? Tanks here seem to be 600dps or lower, and incoming dps in that room is what, 1100?
Do you just skip that mission? It pays very well, upwards of 50mil if you salvage it.

Also to the person that recommended elutriation rigs for Tach II, unless EFT is completely wrong, CCC rigs give more cap performance than EDE rigs do. On my fit, EFT shows a large decrease in cap time when using EDE. I do have a 6% turret cap use implant, so maybe that's why.

Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.

Julius Priscus
#53 - 2012-12-08 19:48:02 UTC
Stillet0 wrote:
I am thinking, since the mach uses 800mm, maybe i should use pulse on the Nightmare?
Is there a cap stable setup for the nightmare with real world dps (not eft)



there is only three setups for the nightmare.

xlsb with cap injector.
xlsb with cap power relays in lows ( fail fit imo )
and then there is the less is more setup. dead space medium shield booster with mission specific hardners.

the below one is what I used for Omni tanking. I would fit what I need in the empty slots depending on what mission
when I used it for say sansha/bloods it would be 2x em and 2x therm hardeners .

with 2x 5% dam imps it would be over 1200 dps. including drones. oh and its cap stable.

how ever what I am hearing is.. mission now full rooms agro you.

look me up ingame if you want a quiet place to run missions.
I know of a lvl 4 agent in a 0.6 system that is combat. its in a true high sec island in low sec.

[Nightmare, Nightmare fit]

Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer

Pithum A-Type Medium Shield Booster
Pith A-Type Shield Boost Amplifier
Dread Guristas Adaptive Invulnerability Field
Dread Guristas Adaptive Invulnerability Field
Cap Recharger II
[Empty Med slot]
[Empty Med slot]

Imperial Navy Tachyon Beam Laser
Imperial Navy Tachyon Beam Laser
Imperial Navy Tachyon Beam Laser
Imperial Navy Tachyon Beam Laser
[Empty High slot]
[Empty High slot]

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Inherent Implants 'Squire' Energy Systems Operation EO-605
Inherent Implants 'Squire' Energy Management EM-805
Lugalzagezi666
#54 - 2012-12-08 21:15:43 UTC
Shinzhi Xadi wrote:
This thread is interesting for me, I have used a nightmare for years. My fitting strategy is different than whats posted here though.

I'm curious, when missioning in Amarr space, you will many times run into Angel Extravaganza. How do the posted fits here handle the bonus room in that mission? Tanks here seem to be 600dps or lower, and incoming dps in that room is what, 1100?
Do you just skip that mission? It pays very well, upwards of 50mil if you salvage it.

Also to the person that recommended elutriation rigs for Tach II, unless EFT is completely wrong, CCC rigs give more cap performance than EDE rigs do. On my fit, EFT shows a large decrease in cap time when using EDE. I do have a 6% turret cap use implant, so maybe that's why.


Imo AE is not worth doing unless you have mach, cnr, vargur or some other marauder (pally being the worst here). Salvaging is never worth it unless you have dedicated char for it (or marauder). Go run some gone berserks or mining misapropriations instead.

Anyway, cap boosted nm shouldnt have any issues tanking ae bonus room if you know what are you doing (pop sentries, then bcs, kite bses, dont shoot the trigger...).

Castina
The Church of Robotology
#55 - 2012-12-08 21:35:59 UTC
Put an autotargeter II in one of the highs. Being able to have 10 targets at once is useful.
Julius Priscus
#56 - 2012-12-08 23:32:45 UTC
Daniel Plain wrote:
Jock Johnson wrote:
How do you deal with Elite frigs/cruisers with a Nightmare ?
And missions like The Blockade (sansha), where tracking disruption is a real pain ?

warp in at 100. problem solved.



ok explain how you warp into a mission at 100km and start shooting npc's?
Daniel Plain
Doomheim
#57 - 2012-12-09 00:15:12 UTC
Julius Priscus wrote:
Daniel Plain wrote:
Jock Johnson wrote:
How do you deal with Elite frigs/cruisers with a Nightmare ?
And missions like The Blockade (sansha), where tracking disruption is a real pain ?

warp in at 100. problem solved.



ok explain how you warp into a mission at 100km and start shooting npc's?

press f1.

I should buy an Ishtar.

Julius Priscus
#58 - 2012-12-09 05:46:50 UTC
Daniel Plain wrote:
Julius Priscus wrote:
Daniel Plain wrote:
Jock Johnson wrote:
How do you deal with Elite frigs/cruisers with a Nightmare ?
And missions like The Blockade (sansha), where tracking disruption is a real pain ?

warp in at 100. problem solved.



ok explain how you warp into a mission at 100km and start shooting npc's?

press f1.



with the exception of one or two missions all you are gonna be able to F1 at is a gate
Byron Squared
FCI Solvents
#59 - 2012-12-10 04:17:29 UTC
Julius Priscus wrote:
Daniel Plain wrote:
Jock Johnson wrote:
How do you deal with Elite frigs/cruisers with a Nightmare ?
And missions like The Blockade (sansha), where tracking disruption is a real pain ?

warp in at 100. problem solved.



ok explain how you warp into a mission at 100km and start shooting npc's?


Blockade happens to be one of the missions where you control initial warp in range - there is no initial gate. warp to 0, cancel, warp to 100, shoot rats, hope the TD ships never close.
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