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Nerf Moaning Null Bears PLS

Author
Vaerah Vahrokha
Vahrokh Consulting
#481 - 2012-11-10 09:50:30 UTC
Aryth wrote:

I would add to this offices.

As part of the stations they need to dramatically increase office counts. To remotely be viable for production in null, the location has to have a refinery near or at perfect (if highsec is also perfect), massive numbers of production slots, and offices. Offices provide hangers and security/roles/audits and corporation based production. Critical.


I have indeed always been baffled at the complete lack of any thought by CCP part on these basic 0.0 things.

They only and exclusively focused on pew pew but without giving a reason to live in there. This is embarassing for a game sporting "all round, full immersion" PvP.

Even huge failures like Warhammer Online managed to make PvP self subsistance possible and even easy in the very PvP areas of super-close by.

Instead of Dominion they should have implemented a "Citizenship" expansion and made 0.0 a place to be, not just to quickly roam, kill 2 guys, log off and log hi sec alt.
Ghazu
#482 - 2012-11-10 09:52:31 UTC
Null industry needs to be buffed to be on par of highsec, as to achieve true self-sufficiency.
We are sick of fighting wars to your profit, we are sick of you moaning about ganking, that's fine go lose your own ships and create your own demand.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

baltec1
Bat Country
Pandemic Horde
#483 - 2012-11-10 09:58:07 UTC
Vaerah Vahrokha wrote:



baltec1 wrote:

He needs us the players to help him, which is why he gave us the report tool.


He could never keep bots under control just with the report tool, he also implemented other more efficient features.

I can tell, because there's been a gradual reduction of bots over the months in the systems I know very well.


Its all part of the system. We the players form an important part of detecting the bots. In our operations we found hundreds of them and not only reported them but also destroyed all of their ships and depleated their isk before they were ultimately banned.
Vaerah Vahrokha
Vahrokh Consulting
#484 - 2012-11-10 09:58:57 UTC
Ghazu wrote:
Null industry needs to be buffed to be on par of highsec, as to achieve true self-sufficiency.
We are sick of fighting wars to your profit, we are sick of you moaning about ganking, that's fine go lose your own ships and create your own demand.


Quit bumping ships and start killing them. That also creates demand. There are still loads of untanked ships enough that you can solo them.
Ghazu
#485 - 2012-11-10 10:05:45 UTC  |  Edited by: Ghazu
Vaerah Vahrokha wrote:
Ghazu wrote:
Null industry needs to be buffed to be on par of highsec, as to achieve true self-sufficiency.
We are sick of fighting wars to your profit, we are sick of you moaning about ganking, that's fine go lose your own ships and create your own demand.


Quit bumping ships and start killing them. That also creates demand. There are still loads of untanked ships enough that you can solo them.

1 that's James 315's gig, he is not Null.
2 freighters are much better investment in time per loss inflicted.
3 also you are asking somebody else to create demand for you, again.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Lord Zim
Gallente Federation
#486 - 2012-11-10 10:08:25 UTC
Natasha Liao wrote:
Wow Zim! I'm impressed. It appears you actually want to discuss things. Against my better judgement...

That post didn't say anything I haven't said numerous times before, and that includes responses to you.

Natasha Liao wrote:
We get back to what you and I ( and others ) seem to want to go round-and-round over. Null players don't want to have to go through the hassle of HS 'Toons for income and want to do it where they live and play. I can understand that. You want to continue the trend of decreasing the profit in HS. I really do question why you want to shoot yourself and your fellow Null players in the foot. Going with the HS funding Null PvP scenario, you're wanting to make your lives harder, not easier. So you want to make Null more profitable. I can get behind that, along with manufacturing and trading locally and setting your own taxes or fees.

I've iterated the reason for why I want to "shoot [my] fellow null players in the foot" numerous times, including in responses to you: it makes no sense that it makes sense to just have a PVP alt in nullsec and make all your money in hisec, because it removes a very needed foundation for PVP from nullsec and turns nullsec into a wasteland outside of fleet fights. It also removes the emotional connection they might have to the space they inhabit, which means that when there is a war, they're more liable to just go "**** it" and pack up and leave the instant it looks like they're losing.

Natasha Liao wrote:
I've swapped posts w/Natsett and found out what your manufacturing capacities and mining are like. Doesn't sound very rewarding to be an industrial person. I've heard about the long ass logistics routes getting stuff in and out. I lived in a c6 WH. We bought more from trade hubs than we made in the c6. I've done those supply runs. I feel your pain. I can also see the reason why you would want better/bigger outposts.

I've iterated time and time again, in this thread, that the manufacturing capabilities of deklein -- a well-developed region -- can't even reliably supply a full maelstrom fleet with ammo, and is outperformed by singular systems in hisec.

Natasha Liao wrote:
So it really boils down to Null doesn't have probably 3/4 of the 'things' ( for lack of a more concise word ) the current population needs. So draw the line someplace in LowSec and say: 'CCP: would you please fix things on *OUR* side of the line for a change?' Because anyone can figure fairly accurately HS and that large percentage is where CCP has spent their efforts ( Hint: WiS, Monoclegate, Burn Jita ). Give them lots of good suggestions. Explain *why* these would benefit the player base in Null. See how those changes work and *then* talk balance.

Merely buffing the industrial capacity won't be sufficient, it'll only be a first step. Because gamers are a min/max type of person, they'll need proper economic incentives to do things locally instead of constantly importing. Why do you think I'm advocating increased manufacturing ability in nullsec? Why do you think I'm advocating a reduced compressed ore efficiency in hisec? Why do you think I'm advocating increasing manufacturing costs in all NPC stations? Why do you think I'm advocating an increased market transaction cost in all NPC stations and allowing station owners to set their own? Why do you think I'm advocating reducing the refinery efficiency in all NPC stations?

And yes, as Aryth says, offices are also a sorely needed commodity.

And actually, why shouldn't clone costs also go to the station owner?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#487 - 2012-11-10 10:08:32 UTC
Vaerah Vahrokha wrote:
If they rise hi sec taxes, what'll happen is that those taxes would just be flipped on finished products.

And?

Vaerah Vahrokha wrote:
In order to make 0.0 production become competitive, they would have to make it absolutely punishing to do anything.

No, they would not.

Vaerah Vahrokha wrote:
Also, totally separating 0.0 sec into self-sufficiency would reduce the supply routes with all the related gameplay.

Very few JFs are ganked compared to how many are flying about to/from nullsec, this is a "marginal" piece of gameplay.

Vaerah Vahrokha wrote:
There would not even be a reason to come to hi sec at all and the markets and activity in hi sec would vertically decline.
Now, it looks cool, but once hi sec is castrated like that, people will 30% move outside hi sec and the rest would quit.

Ah, the age-old "IF YOU DO THIS WE'LL JUST QUIT!" argument.

Also I thought hisec was 70% of the game's population? :confused:

Vaerah Vahrokha wrote:
As for POCOs, it works like PLEX and similar, the NPC values are an ISK sink but also a thresold put to limit corps greedyness in place. What tax happy corp directors (anyone see RL similarities?) need is some way to tax more the richer inhabitants not to skullfu*k inhabitants living in other empires.

There's no way to do manufacturing in nullsec without it being a complete cockstab. Why do you think I say manufacturing capacity must be increased?

There's no way to implement a mining tax, because people would just compress the ore, haul it to hisec and refine it. Why do you think I say compressed ore must be less efficiently refined?

There's no way to implement a manufacturing tax, because first of all there's no capacity there and second of all you can make a maelstrom for 2k in hisec and ship 6 of them out to VFK for 750k a piece, or you could spend roughly the same amount of money to haul compressed minerals out. Why do you think I say manufacturing costs need to be increased?

There's no way to implement a market transaction tax, period. The mechanic does not exist.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

baltec1
Bat Country
Pandemic Horde
#488 - 2012-11-10 10:12:16 UTC
Vaerah Vahrokha wrote:


Quit bumping ships and start killing them. That also creates demand. There are still loads of untanked ships enough that you can solo them.


Theres no profit to be made in this anymore.
Vaerah Vahrokha
Vahrokh Consulting
#489 - 2012-11-10 11:08:59 UTC
Ghazu wrote:

1 that's James 315's gig, he is not Null.


He seems to have plenty of time in his hands and to have a suitable mentality, why not "upgrade".


Ghazu wrote:

2 freighters are much better investment in time per loss inflicted.


I am fine with freighters being destroyed too, 50% of my fund is on minerals, only 25%-ish on ices Twisted


Ghazu wrote:

3 also you are asking somebody else to create demand for you, again.


I am asking people who like to "interact" with other players to interact more.
They seem reasonably the best candidates to match my objectives, so I just ask them to do what they like, just more Twisted
Vaerah Vahrokha
Vahrokh Consulting
#490 - 2012-11-10 11:11:19 UTC
baltec1 wrote:
Vaerah Vahrokha wrote:


Quit bumping ships and start killing them. That also creates demand. There are still loads of untanked ships enough that you can solo them.


Theres no profit to be made in this anymore.


I read hundreds of times that the ganking was not for profit but to punish those felons.
I might add that James 315 added whole bibles worth of ideology.

Was all of this just a farce and in the end the only reason was mundane ISK?
Dave Stark
#491 - 2012-11-10 11:16:06 UTC
Vaerah Vahrokha wrote:
Was all of this just a farce and in the end the only reason was mundane ISK?


oh you.

you know it was. every one did, it was apparent to even the most dense of people from the moment goons started dishing out 25m rewards for every 10 exhumer kills or whatever the going rate was.

also, they made no secret of the fact that sponsoring hulkageddon was purely a tool for market manipulation.
Vaerah Vahrokha
Vahrokh Consulting
#492 - 2012-11-10 11:25:24 UTC  |  Edited by: Vaerah Vahrokha
Lord Zim wrote:

And?


And it'd be a market and player neutral price increase, thus benefitting you much less than what you wish.


Lord Zim wrote:

No, they would not.


So, you got any price target to show off and demonstrate the exact thresold needed to make 0.0 competitive? Please share it.


Lord Zim wrote:

Very few JFs are ganked compared to how many are flying about to/from nullsec, this is a "marginal" piece of gameplay.


The traffic of people moving around between null and hi sec is minimally covered by JFs. The guy in NPC nullsec moving 5 jumps just to buy some stuff is not going to even own a JF yet they are hardly the minority.


Lord Zim wrote:

Ah, the age-old "IF YOU DO THIS WE'LL JUST QUIT!" argument.

Also I thought hisec was 70% of the game's population? :confused:


"WE" is improper as the whole stuff hits me very marginally at best. I could buy and sell (actually have done that) in nullsec exactly like in hi sec. I am just imagining the impact on the average Joe who all what he wanted off EvE was not glory and fame but to craft 10 Drakes a week and fly 3 missions.
They are going to be impaired by your destructive ideas.


Lord Zim wrote:

a) There's no way to do manufacturing in nullsec without it being a complete cockstab. Why do you think I say manufacturing capacity must be increased?

b) There's no way to implement a mining tax, because people would just compress the ore, haul it to hisec and refine it. Why do you think I say compressed ore must be less efficiently refined?

c) There's no way to implement a manufacturing tax, because first of all there's no capacity there and second of all you can make a maelstrom for 2k in hisec and ship 6 of them out to VFK for 750k a piece, or you could spend roughly the same amount of money to haul compressed minerals out. Why do you think I say manufacturing costs need to be increased?

d) There's no way to implement a market transaction tax, period. The mechanic does not exist.


a) Who said it shouldn't?

b) You accepted and grew some selfish members, do people living on the opposite side of the galaxy have to pay for your shortcomings?

c) Why do I think you have not done your homeworks and figured out how much you'd have to increase those costs to force people into what you want?
Heck, how anti-EvE is to coherce people into a direction like in WoW? The current situation certainly is wrong but two wrongs don't make a right. This is why I am against "driving players thru nerfs" because "driving players" in a sandbox game is bad design.

d) MMOs are meant to change all the time and EvE is one of the most dynamic in this regard. Are you saying CCP are unable to implement a mere administrative feature?
Vaerah Vahrokha
Vahrokh Consulting
#493 - 2012-11-10 11:26:24 UTC
Dave stark wrote:
Vaerah Vahrokha wrote:
Was all of this just a farce and in the end the only reason was mundane ISK?


oh you.

you know it was. every one did, it was apparent to even the most dense of people from the moment goons started dishing out 25m rewards for every 10 exhumer kills or whatever the going rate was.

also, they made no secret of the fact that sponsoring hulkageddon was purely a tool for market manipulation.


I want them to admit it officially and in the open. Blink
baltec1
Bat Country
Pandemic Horde
#494 - 2012-11-10 11:28:47 UTC
Vaerah Vahrokha wrote:


I read hundreds of times that the ganking was not for profit but to punish those felons.
I might add that James 315 added whole bibles worth of ideology.

Was all of this just a farce and in the end the only reason was mundane ISK?


Its always about the isk.

In order to fund an interdiction you require a massive amount of isk if you want to make any kind of impact. The only way it works over the span of a month plus (which is needed to make a big enough impact) is if you are least breaking even. Currently it is just far too expensive to do such an event. Ganking on the small scale was always about profit and as such, that too has more or less ended with the Mack buff.

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#495 - 2012-11-10 11:34:14 UTC
Shocked This Thread is still going

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Marlona Sky
State War Academy
Caldari State
#496 - 2012-11-10 11:50:56 UTC
Alice Saki wrote:
Shocked This Thread is still going

It has the potential to catch up with the Likes thread. Big smile
Vaerah Vahrokha
Vahrokh Consulting
#497 - 2012-11-10 12:13:05 UTC  |  Edited by: Vaerah Vahrokha
I am not impressed by not-emergent-any-more players trying to stir the same soup that they know well it's not going to work, so let me be place some counter-current and constructive suggestions aimed at springing real discussions.

First of all, there is a fundamental distinction to address: PvP players and those who are totally risk averse or just not PvP players.

- The former "would like to" play in their home and live there if only it was less convenient to JC to hi sec or similar.

- The latter are not interested the least about moving out. They are just fine to stay where they are and do their little fun things. Brutally slamming them in the face with nerfs would just make them play less, drop some accounts and so on.
They are inelastic to the requests to force them out of their home.

Now I believe the latter are also a big CCP money maker so pressuring on that key is not going to achieve a lot.

What should be addressed instead are exactly the PvP players. After all it's *them* who are unhappy and what is not working are mechanics made around *them*. It's them who are the "live breathing" players after all and deserve more than some "envy shutting" nerfs done on others. It'd be once again equal to just put PvP players in the ignore corner while only putting attention on the others.


So, what's wrong and what can be done?

Easy.

Too quick and effective military force projection has caused a lot of evil to nullsec. I won't even waste time to explain it for the 100th time since people much 0.0 knowledgeable than me have covered this enough already.

A similar process happened with logistics.

Making stuff in low sec or null will never be convenient as long as the cost of moving finished products is an O(0).
Even if you had zillions of null sec cheap slots you'd just break even.
Plus the always present risk introduces an implicit, abusive cost on everything done in low and nullsec, a cost that can't be realistically imposed in hi sec unless you remove "the sec" from hi sec and make it as risky.

EvE was harder but better before the easy mode logistics were implemented.
Null sec could have been revamped to make it a quasi-independent territory but CCP for unfathomable reasons decided to leave it slave of hi sec and just make logistics a negligible cost. "A quick hack" solution that caused endless ripple effects.


- CCP destroyed wallets segregation with PLEX and we see the negative effects on markets. Whole markets manipulated by individuals making the flaunted realistic EvE economy a much lesser asset.

- CCP destroyed hi sec trade hubs segregation by killing arbitrage (allowing sharing prices for all the regions on 3rd party web sites) and this killed the diverse micro-economy tied to the various individual empires.

- CCP destroyed nullsec segregation by introducing easy logistics projection instead of implementing a rich nullsec services infrastructure.

=> CCP basically implemented streamlining and globalization causing issues we (non Americans - no idea how much they have them) live every day on our skin. Needless to say, these issues realistically suck in EvE as well.


What's needed is to revert streamlining and fix what's broken not hotfix it with some badly conceived band aid like: "nullsec services suck, let's make it easy to leave nullsec, it's going to work GREAT!"


Therefore, null sec should be improved to hi sec levels FIRST (while leaving the higher opportunities untouched) and then:

- JCs made impossible between null sec and hi sec. I said to improve nullsec FIRST because changes like forbidding JCs would otherwise kill nullsec even more.
It should be only possible to JC into major hi sec hubs so no "I JC from 0.0 2 jumps away from hi sec to circumvent the limitation".

- JF jump *finished goods* costs (a NPC tax) risen exponentially enough that it's more profitable to do stuff in the refurbished nullsec than ferrying it across.

- Removal of any super efficient mineral compression. Rorqual and that's it.

This would probably reinstate the "freighters trains of old" and this would be good as they are slow, fragile and would bring in lots of trade route figthing again.

- Jita needs to become less efficient. This would partially happen already with the diminished resupplies but it could be improved by putting hi sec only empire "tolls" on carried goods. CCP was going to refactor customs officers anyway, no?
This would make it costly to ferry stuff across empires and thus increase the local markets convenience.


Now, on the overall outlook this sounds like an awful lot of ISK sinks (made to strategically move things away from the Jita Black Hole). Who says it's a bad thing with the current state of the economy?
Lord Zim
Gallente Federation
#498 - 2012-11-10 12:48:53 UTC
Vaerah Vahrokha wrote:
And it'd be a market and player neutral price increase, thus benefitting you much less than what you wish.

What do you mean? I would be buying my stuff from people living in the empire I helped build and protect, what else is there to it?


Vaerah Vahrokha wrote:
So, you got any price target to show off and demonstrate the exact thresold needed to make 0.0 competitive? Please share it.

A maelstrom costs 2k over mineral cost to manufacture in hisec and 770k to move to VFK, using today's fuel prices. Effort: less than an hour. For all I know, making manufacturing line costs be dependent on mineral costs, and setting that as low as 1% might be enough. Same goes for market transaction costs. This is something which CCP would have to increase gradually (instead of the off/on switch CCP has normally dealt us in the past), until the player behavior switched over to what's best for the game itself.

Vaerah Vahrokha wrote:
The traffic of people moving around between null and hi sec is minimally covered by JFs. The guy in NPC nullsec moving 5 jumps just to buy some stuff is not going to even own a JF yet they are hardly the minority.

You've absolutely no idea how much stuff we move in a day in a normal non-war state, let alone while we're at war, do you?

Vaerah Vahrokha wrote:
"WE" is improper as the whole stuff hits me very marginally at best. I could buy and sell (actually have done that) in nullsec exactly like in hi sec. I am just imagining the impact on the average Joe who all what he wanted off EvE was not glory and fame but to craft 10 Drakes a week and fly 3 missions.
They are going to be impaired by your destructive ideas.

1) Pretty certain your "player" won't last very long, since that's a very miniscule part of eve and it's boring and repetitive. Actual player retention comes from getting them to interact with other players, and to feel like they're contributing towards a greater goal.
2) They're not destructive ideas. PI wasn't destroyed, in fact it's thriving, and it had a fairly large tax added to it, larger than what I think will be necessary to incentivize people to manufacture locally in nullsec (after the industrial capacity has been increased, obviously).
3) EVE has massive ISK faucets which massively outperform the ISK sinks. Pain is coming regardless of how much you hate it, and I think it would behoove CCP to put these ISK sinks where they can be easily adjusted and can be used to incentivize people into doing things a certain way.

PS: Notice how I said "incentivize", not "force". Changing some rules to incentivize people into acting a certain way is sandboxy, currently the rules CCP has implemented has incentivized people into fighting in nullsec and make isk in hisec. I happen to believe you should make isk in the area which you've fought for, otherwise what's the point of taking space?

Vaerah Vahrokha wrote:
a) Who said it shouldn't?

b) You accepted and grew some selfish members, do people living on the opposite side of the galaxy have to pay for your shortcomings?

c) Why do I think you have not done your homeworks and figured out how much you'd have to increase those costs to force people into what you want?
Heck, how anti-EvE is to coherce people into a direction like in WoW? The current situation certainly is wrong but two wrongs don't make a right. This is why I am against "driving players thru nerfs" because "driving players" in a sandbox game is bad design.

d) MMOs are meant to change all the time and EvE is one of the most dynamic in this regard. Are you saying CCP are unable to implement a mere administrative feature?

a) I'm sure you can find tons of people humming and hawing about how nullsec was in the olden days, while ignoring the fact that the game has grown ever so slightly since then.

b) Literally all players are min/maxers, this shouldn't come as a shock to anyone. This includes people who "just wants to make 10 drakes and run 3 missions".

c) Because you're wrong.

d) That's not what I said, and you know it. It doesn't exist as a mechanic in the game as it is, so there's no way to actually implement it. Mining taxes are also impossible to implement, even though they exist in the form of refinery taxes, but if they exceed 1%, it's more profitable to compress it and haul it to hisec to refine it there.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#499 - 2012-11-10 13:44:56 UTC
Lord Zim wrote:

What do you mean? I would be buying my stuff from people living in the empire I helped build and protect, what else is there to it?


Ah well, seeing how much you care for those not in your tribe I suppose it's pointless to even discuss.


Lord Zim wrote:

A maelstrom costs 2k over mineral cost to manufacture in hisec and 770k to move to VFK, using today's fuel prices. Effort: less than an hour. For all I know, making manufacturing line costs be dependent on mineral costs, and setting that as low as 1% might be enough. Same goes for market transaction costs. This is something which CCP would have to increase gradually (instead of the off/on switch CCP has normally dealt us in the past), until the player behavior switched over to what's best for the game itself.


It should cost much more to ferry it to VFK not to build it in hi sec. If you had enough production lines created in 0.0 and ferrying a Mael costed 10M then making it in hi sec would suddenly look much less enticing.
It's exactly the topic of my post above.


Lord Zim wrote:

You've absolutely no idea how much stuff we move in a day in a normal non-war state, let alone while we're at war, do you?


I do and removing easy mode cheap force and logistics projection would probably make overbloated size alliances crack and we'd have again a moltitude of smaller entities and more diversity.
This would also end the pervasive blue balling.
You will hate it, but since you don't see to care for the other players (as in quote 1) I don't care for you either.


Lord Zim wrote:

1) Pretty certain your "player" won't last very long, since that's a very miniscule part of eve and it's boring and repetitive. Actual player retention comes from getting them to interact with other players, and to feel like they're contributing towards a greater goal.
2) They're not destructive ideas. PI wasn't destroyed, in fact it's thriving, and it had a fairly large tax added to it, larger than what I think will be necessary to incentivize people to manufacture locally in nullsec (after the industrial capacity has been increased, obviously).
3) EVE has massive ISK faucets which massively outperform the ISK sinks. Pain is coming regardless of how much you hate it, and I think it would behoove CCP to put these ISK sinks where they can be easily adjusted and can be used to incentivize people into doing things a certain way.

PS: Notice how I said "incentivize", not "force". Changing some rules to incentivize people into acting a certain way is sandboxy, currently the rules CCP has implemented has incentivized people into fighting in nullsec and make isk in hisec. I happen to believe you should make isk in the area which you've fought for, otherwise what's the point of taking space?


1) Pretty certain that I know a number of old players who never cared to pew pew or did in the past and now are "done" with it.
Plus, relying on keeping elder players forever without catering at a turnover of less motivated players has proven to fail over time. Elder players end up quitting - albeit slowly - and then all you get is a zombie game.

2) PI is thriving only because you put so much tax on it that you make hi sec PI look competitive.
Just the idea of being charged a fee higher than NPC would make me re-think about joining such a corp.

I mean, you have bloodsuckers who attach even into what should be a personal pilot income? No surprise you and others feel poor enough to come on the forums!
And don't come to me with the pathetic excuse that your alliance would crush without overcharging stuff like PI. Alliances thrived before PI even existed. Maybe you grew too mammoth size and now you need to cannibalize your own members to survive?

3) With the former wallets segregation it was fairly irrelevant to keep ISK faucets smaller than sinks. But anyway, when possible nerfs will come, you will also get them. Indirectly but you will, and thus you'll have less benefit than you think.
Also, I have yet to see somebody explaining how nerfing their hi sec alt is going to make their 0.0 main wealthier. CCP WILL just do that, they seem unable to review null sec, so the only thing you'll achieve is to have a poorer alt and thus a poorer 0.0 main and thus more difficulty to even remain in nullsec.

PS.
"Incentivize" is an hypocrisy. Even in RL they "incentivize" stuff by making other stuff just stupid expensive to do. If that's not plain WoW-esque approach into canning people's decisions what else is?


Lord Zim wrote:

a) I'm sure you can find tons of people humming and hawing about how nullsec was in the olden days, while ignoring the fact that the game has grown ever so slightly since then.


Too bad that it's exactly the olden days that grew the game, and the modern days that made it stale. Maybe searching for the factors that what made the game grow is in order?

b) In other games and even in EvE I had leaders who convinced the members to sacrifice some of their min max for the greater good. Maybe your culture brood has some downsides and you should accept the responsibility and consequences of them?

c) Sure, because you said so. Roll

d) Balls. Don't pretend to tell a 20+ years programmer analyst that these things are impossible. It's actually pretty easy to do.
Dave Stark
#500 - 2012-11-10 13:48:30 UTC
Vaerah Vahrokha wrote:
Dave stark wrote:
Vaerah Vahrokha wrote:
Was all of this just a farce and in the end the only reason was mundane ISK?


oh you.

you know it was. every one did, it was apparent to even the most dense of people from the moment goons started dishing out 25m rewards for every 10 exhumer kills or whatever the going rate was.

also, they made no secret of the fact that sponsoring hulkageddon was purely a tool for market manipulation.


I want them to admit it officially and in the open. Blink


while i don't think it was any kind of official statement, i'm pretty sure that corestwo chap (who's name i've probably got wrong) said they were only sponsoring hulkageddon as a way to manipulate the market.

was a couple of months ago in the market discussion forum, if i'm not mistaken.