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How to retain new players

Author
Zwo Zateki
Doomheim
#21 - 2012-10-20 18:45:24 UTC
+1. Supported.

http://cvmkr.com/R4JG

Talow Nerf
Center for Advanced Studies
Gallente Federation
#22 - 2012-10-21 14:49:03 UTC  |  Edited by: Talow Nerf
+1 supported

Speaking as a new player and after buying a years sub after my first 2 months and 15 days.......a month in to my year and im sort of wishing i had not.

The shear size of the game is great as a new player...until you find you cant do much...without long skill trains... ive got 4.5mil skill points and finding it hard for a reason to log on..... lack of anything fun to do that i want to do for any length of time. This comes very strange to me as a MMO player...im a new player the content should be massive? ....I should be feeling so much choice what should i do first.....this is why i think many players dont stay much past the trial...speaking as a new player.


I would support anything that gives more content to new players. keep my interest up.
Karn Dulake
Doomheim
#23 - 2012-10-23 15:50:34 UTC
I think that many people who have posted forget that they were young in this game once.


One of the biggest problems ive seen in this game is small corps of veteran players who grief noobie corps and players in an attempt to grief them out of the game by running protection rackets.


There are loads of these corps and they have no shame and see a 3 day old destroyer kill the same as a titan kill.


Until people are aware of that then all the other changes mean nothing
I dont normally troll, but when i do i do it on General Discussion.
Nariya Kentaya
Ministry of War
Amarr Empire
#24 - 2012-10-23 16:17:22 UTC
TheGunslinger42 wrote:
mining should work the same way p.i. does, in that the more active and involved you are, the better the outcome. Allows for a bit of an easy/afk/whatever income from it but is much more worth it if you play the game more

but you have to be wary of HOW active it has to be, problem comes, PI can be active, but you can also do 90% of it from behind a POS remotely, only ahving to fly tot he planet for all of 15 seconds at a time to pick up and drop off.

you make mining TOO active and youll end up with the same thing we have now, people focusing too much on whatever activity it is to get max yield, not even realizing 5 destroyers ahve been sitting 10k away casually locking on to blast'em. basically what im saying is, mining should be active, but not in any way that would prevent the player from immediately ebing able to notice and begin responding to possible threats. (in other words, every last "minigame" suggestion people have proposed can go jump off a cliff)
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#25 - 2012-10-25 08:44:04 UTC
I added few more proposals:

WIS
- Poker rooms
- Espionage tactics
- Theft tactics

Industry
- Some additional mini games to the already existing production mechanics. Where if u decide to do them if u are good u can min/max the production output.

BALEX, bringing piracy on a whole new level.

Xpaulusx
Naari LLC
#26 - 2012-10-29 14:21:46 UTC
+1 I endorsed / approved

......................................................

Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#27 - 2012-10-31 15:15:36 UTC
How about missions that encourage players to use different ships and fittings.

For example missions where a friendly is under attack and needs to be repaired while under attack by pirates.

Maybe a friendly BS is under attack by a swarm of drones, it's your job to go in and web each drone so that the bs can destroy it.

A booster dealer is doing a trade in a deadspace complex, it's your job to go there, cloak up, wait for the trade, decloak, scan cargoholds and then call it the police rats.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#28 - 2012-10-31 22:04:21 UTC
Stegas Tyrano wrote:
How about missions that encourage players to use different ships and fittings.

For example missions where a friendly is under attack and needs to be repaired while under attack by pirates.

Maybe a friendly BS is under attack by a swarm of drones, it's your job to go in and web each drone so that the bs can destroy it.

A booster dealer is doing a trade in a deadspace complex, it's your job to go there, cloak up, wait for the trade, decloak, scan cargoholds and then call it the police rats.



Great suggestions. s i said different kind of missions d be really welcome

BALEX, bringing piracy on a whole new level.

Zwo Zateki
Doomheim
#29 - 2012-11-07 13:00:07 UTC
Friendly bump.

http://cvmkr.com/R4JG

Nevryn Takis
University of Caille
Gallente Federation
#30 - 2012-11-07 18:27:44 UTC
Apart from the general "add PVE content" none of this will make any difference.
The biggest overhaul that will have the most effect is fixing the whole broken corporate management/roles structure.
I got lucky 2 months after the game in that I got recruited by a small corp, mainly into mining/PVE, and got shown the "bigger picture" as to what was possible with a little help.
With a tow I got into industry, but now I'm at a position where I'm not going to risk recruiting new players, as much as I'd love to do because it's too easy for them to rip off all my bpo's and production, and even with an API key I have no way of knowing if they're a real noobie player or just a noobie alt of a corp thief.
And yes this is an now an alt although this was my first original toon.
cBOLTSON
School of Applied Knowledge
Caldari State
#31 - 2012-11-09 19:48:00 UTC
Zloco Crendraven wrote:
Kermange Atruin wrote:
I'm new to EVE, so I'm really close to all these issues and possibilities. Been trying to get friends play also, but there are many who don't find sandbox so appealing. I however know bunch of people who would be completely enthusiastic to try achieve something. Many games have implemented achievement/trophy system, and others track nice amount of statistics to compare with friends. Something along these could draw people to continue playing after trial and see some progress in their character.

Sure there are certificates, but they are only skill based and doesn't need any active effort really. Trophies for acquiring or simply flying certain ships, visiting certain places and so on would be what some people need.


Yeah exactly what i had in mind.


This would also give some minimal meaning to your Captains quarters, have a shelf / screen with all of your acheievments and trophies on it.

Its small things like this, the whole way over eve that will really come together to form something better.

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Johan Civire
Caldari Provisions
Caldari State
#32 - 2012-11-10 01:32:30 UTC
Agree on everything atleast i dont like afk mining = not good. You want to play the game, then play it.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#33 - 2012-11-10 09:52:53 UTC
Johan Civire wrote:
Agree on everything atleast i dont like afk mining = not good. You want to play the game, then play it.


true mate, but than CCP needs to make mining lot more involving. Like this is just a plain pain :D

BALEX, bringing piracy on a whole new level.

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