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Nerf Moaning Null Bears PLS

Author
James Amril-Kesh
Viziam
Amarr Empire
#461 - 2012-11-10 00:28:47 UTC
Sentamon wrote:
Lord Zim wrote:
Sentamon wrote:
Lord Zim wrote:

The "problems" we have aren't caused by players, they're caused by CCP. They're not doing a good enough job at incentivizing people who are in nullsec, shooting eachother, to actually live there as well.


Hah right. Nullsec is fine. If you and your alliances don't like your space, abandon it.

Ladies and gentlemen, I present to you the finest example of Missing The Point.


No it's you that misses the point of Nullsec.

If industrial capacity for your 100,000 man alliance is too low in Null, then take more space or quit zerging and crying so Nullsec won't suck for you so much.

I take it the great exodus from Null for the riches of Highsec won't be happening anytime soon? Roll

NPC alt knows how nullsec works. Roll

Enjoying the rain today? ;)

Lord Zim
Gallente Federation
#462 - 2012-11-10 00:29:33 UTC
Sentamon wrote:
Lord Zim wrote:
Sentamon wrote:
Lord Zim wrote:

The "problems" we have aren't caused by players, they're caused by CCP. They're not doing a good enough job at incentivizing people who are in nullsec, shooting eachother, to actually live there as well.


Hah right. Nullsec is fine. If you and your alliances don't like your space, abandon it.

Ladies and gentlemen, I present to you the finest example of Missing The Point.


No it's you that misses the point of Nullsec.

If industrial capacity for your 100,000 man alliance is too low in Null, then take more space or quit zerging and crying so Nullsec won't suck for you so much.

I take it the great exodus from Null for the riches of Highsec won't be happening anytime soon? Roll

Ladies and gentlemen, an example of Missing The Point, Again.

Yes, tell us more about how we should take more space to do industry in, when a full and well-developed region in nullsec can't even compete with a single system in hisec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#463 - 2012-11-10 00:35:44 UTC  |  Edited by: Lord Zim
I'm going to just quote this so you can't edit it later.

Natasha Liao wrote:
Lord Zim wrote:
That's not a counter, that's a direct result of isk faucets vastly outperforming isk sinks (even including all the isk which ccp sreegs is taking out of the economy by banning/removing botted/RMTed isk). One PLEX were around 400m or so a year ago, 250m or so 2-3 years ago etc.

You're picking little parts out and trolling again Zim. 600mil is a very good COUNTER against any sink or fee ( your terms. go read your own post ). You also seem to be ignoring: $35 = 1.2bil ISK. Yeah ... there's an ISK faucet in Eve alright.

Sigh. PLEX isn't an ISK faucet, if anything it's an ISK sink. ISK is removed from the economy by the market fees its sale triggers, so it's a small ISK sink, but it's an ISK sink nonetheless. ISK faucets is a term reserved squarely for things which inject ISK into the economy, and apart from the market fees, all PLEXes do is transfer ISK between characters.

We've established that a vast majority of nullsec people have decided that hisec rewards, given the risk and effort they demand, outweigh the rewards of nullsec, given the risk and effort they demand. CCP have tried to up the rewards in nullsec at least once, and it did work, nullsec did become more populous. Then they nerfed anoms within a few months of their buff, and whole regions became desolate more or less overnight, which means most people went back to doing L4s in hisec. And given that L4s are a large part of the current ISK faucets which is causing the monetary inflation which is rearing its head through 600M PLEXes (up from 400m 1 year ago and 250m 2-3 years ago), this means that L4s are already dangerously high reward-wise given the current levels of ISK sinks which CCP have implemented, and this leads directly on to the problem of what to do about nullsec rewards. As I said, they were buffed a while ago, and they were panic-nerfed because they were even worse for the economy than L4s were.

So L4s are, given today's ISK sinks, setting a dangerously high level for rewards which can be gained through no risk and little effort. Add to that the fact that a fully upgraded nullsec system (of which there aren't that many) can't support the infinite number of people which hisec L4s can, and you have a resource which doesn't offer a significantly heightened reward to warrant tolerating the extra risk, effort and occasional forced downtime due to overpopulation and reshipping due to ganks. Add to that the fact that L4s are already vastly outpacing the ISK sinks, and it should be obvious to you that CCP can't, without adding vast ISK sinks liberally, increase the nullsec rewards to the point where people actually does want to live with the extra effort, risk, downtime and reshipping which is a part of nullsec's nature.

If it had been a matter of just going "hurr buff nullsec", and that would fix nullsec, I would've advocated that. It isn't enough, there are far too much ISK being spewed forth into the economy as it is, and purely upping the rewards in nullsec so people will move their ISK-making alts into nullsec would only exacerbate this problem. CCP must either add more ISK sinks so they can raise the rewards of nullsec without wrecking the economy even further, or L4s must be reduced in profitability to make nullsec's already established reward rate viable. Or they need to do both, whatevs.

Natasha Liao wrote:
Only it's not exclusive to HS. It doesn't originate there. It's on the account management page. The launcher even has a link to it. I wouldn't doubt a lot of people take advantage of that risk ( and work ) free ISK.

This is utterly missing the point. Would I have preferred it if there wasn't a possibility of purchasing ISK? Yes, since it would've made losses matter more, but the fact that CCP has introduced PLEXes is not an argument against balancing the economy so you don't have the monetary inflation you do now, and it is not an argument against balancing hisec better vs nullsec, and it is not an argument against adding ISK sinks and specific economic incentives with which to dissuade certain behaviors between f.ex nullsec and hisec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sentamon
Imperial Academy
Amarr Empire
#464 - 2012-11-10 01:00:09 UTC
Lord Zim wrote:

Yes, tell us more about how we should take more space to do industry in, when a full and well-developed region in nullsec can't even compete with a single system in hisec.


Do what you do best, recruit more people, avoid conflict as much as possible, gatecamp for noobs, and moan about highsec.

~ Professional Forum Alt  ~

Lord Zim
Gallente Federation
#465 - 2012-11-10 01:02:20 UTC
Sentamon wrote:
Lord Zim wrote:

Yes, tell us more about how we should take more space to do industry in, when a full and well-developed region in nullsec can't even compete with a single system in hisec.


Do what you do best, recruit more people, avoid conflict as much as possible, gatecamp for noobs, and moan about highsec.

Missing the point v3.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Natasha Liao
Native Freshfood
Minmatar Republic
#466 - 2012-11-10 01:51:14 UTC
Wow Zim! I'm impressed. It appears you actually want to discuss things. Against my better judgement...

I'll agree the Eve economy probably needs work. A lot of CCP's money making activities are skewed and get abused. It doesn't matter if it's missions, anoms, FW or sleeper sites. But players have to make money somehow and someplace. Some players sit on it and horde it, some make ships, mods and ammo. Some of us even buy those goods and ultimately make that ISK explode. At least in respect to HS: CCP's numbers show a large percent of characters ( that's 'Toons, not actual paying people ) are in HS. For better of worse they need to cater to that crowd to keep them playing and keep them satisfied ( and paying ). While most of us don't know the exact ratio of Null Alts v/s permanent HS people, let's go with a 'large percentage'. A large percentage of people are doing some HS activity and then shuffling ISK to their Null characters so they can get blown up in something. I have Ex-corpmates/friends down south who do it. While some feel the rewards are too much, let's also make the guess a large percentage are slumming it in HS to finance their PvP habit. I happen to shuffle ISK too. So...

We get back to what you and I ( and others ) seem to want to go round-and-round over. Null players don't want to have to go through the hassle of HS 'Toons for income and want to do it where they live and play. I can understand that. You want to continue the trend of decreasing the profit in HS. I really do question why you want to shoot yourself and your fellow Null players in the foot. Going with the HS funding Null PvP scenario, you're wanting to make your lives harder, not easier. So you want to make Null more profitable. I can get behind that, along with manufacturing and trading locally and setting your own taxes or fees.

I've swapped posts w/Natsett and found out what your manufacturing capacities and mining are like. Doesn't sound very rewarding to be an industrial person. I've heard about the long ass logistics routes getting stuff in and out. I lived in a c6 WH. We bought more from trade hubs than we made in the c6. I've done those supply runs. I feel your pain. I can also see the reason why you would want better/bigger outposts.

So it really boils down to Null doesn't have probably 3/4 of the 'things' ( for lack of a more concise word ) the current population needs. So draw the line someplace in LowSec and say: 'CCP: would you please fix things on *OUR* side of the line for a change?' Because anyone can figure fairly accurately HS and that large percentage is where CCP has spent their efforts ( Hint: WiS, Monoclegate, Burn Jita ). Give them lots of good suggestions. Explain *why* these would benefit the player base in Null. See how those changes work and *then* talk balance.

*chuckle* and as for edits: only edits I've made are spelling/punctuation ( which I still managed to miss after however many previews ) and the double post the forum hiccuped out.

You're using logic on an internet discussion forum. A rookie mistake, but one you'll soon learn to avoid. -Destiny Corrupted

Alavaria Fera
GoonWaffe
#467 - 2012-11-10 02:03:13 UTC
Natasha Liao wrote:
I've swapped posts w/Natsett and found out what your manufacturing capacities and mining are like. Doesn't sound very rewarding to be an industrial person. I've heard about the long ass logistics routes getting stuff in and out. I lived in a c6 WH. We bought more from trade hubs than we made in the c6. I've done those supply runs. I feel your pain. I can also see the reason why you would want better/bigger outposts.

Our main export is supercaps, to lowsec Shocked

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

corestwo
Goonfleet Investment Banking
#468 - 2012-11-10 03:22:03 UTC
Natasha Liao wrote:
posts, posts and more posts


You're a pretty good troll, you had Zim going for two pages.

I mean, "the game is fine because anyone can buy isk at any time", and yet he was biting it hook line and sinker. Shocked

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Andski
Science and Trade Institute
Caldari State
#469 - 2012-11-10 03:34:55 UTC
Natasha Liao wrote:
*chuckle* I believe I already said: ask Null Sec folks. All of you would know better than I would what changes could or should be made. I have also already said: I do not live in Null Sec. I will not address problems that all of you would know better. As for refine percentages, etc. of HS vs Null and everyones much touted risk/reward comparisons: The game has graduated areas of security. Anyone who lives in Null knew going into it that it wasn't HS and players made the rules.

I'm probably one of the rare HS people who will stand up and say your area of the game should be looked at, fixed up and made somewhat fun and enjoyable: But my sticking up for all of you does have it's limits. Pick words out and try to make your side of the discussion all you want. I'm actually just as heartless and uncaring about Null as you Null Sec'er are about HS ( and any HS'er/carebear is more than welcome to copy this ):

The HS player base is not responsible for any problems in Null. Outside of any game mechanics, CCP is not responsible for your problems. You willingly chose to live and play in the area of the game with no rules and the players drive the content. Nobody forced you to make your in game home there. If there's a problem, Null Sec people need to collectively look in the mirror and see where the problem lies. Point your finger all you want at HS and carebears trying to assign blame. Now look where the rest of your fingers are pointing. Any nerfing of HS right on up to removing it will not fix your problem with your player created content and game play. For every one of your "Boo hoo, Woe is me" posts, my response is the same you've given us: "STFU, HTFU and adapt. Or GTFO." All of you collectively made your bed, now lay in it.

So NO(!) I don't really give a rats' ass about Null. You folks make it more work and effort than it's really worth.


Why do you believe that those who live in nullsec should be punished?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Alavaria Fera
GoonWaffe
#470 - 2012-11-10 03:36:20 UTC
Andski wrote:
Why do you believe that those who live in nullsec should be punished?

Because we are ~bad people~ Sad

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Natasha Liao
Native Freshfood
Minmatar Republic
#471 - 2012-11-10 06:19:25 UTC
corestwo wrote:
You're a pretty good troll, you had Zim going for two pages.

I mean, "the game is fine because anyone can buy isk at any time", and yet he was biting it hook line and sinker. Shocked

I don't remember ever saying the game economy was fine because you can buy ISK. I'm saying your complaint about HS payouts being too much and too risk free has a big hole in it.

As a member of the foremost authority on Eve: Online economics, you should be able to say whether this a true and accurate statement. All ISK in this game was 'magically' created. Three methods I can thing of are: rat bounties, moving NPC trade goods around before PI took that over and collecting insurance on ships worth less than the insurance payout. Slightly removed are some of the goods ( slaves, dairy products, etc ) that 'magically' appear off the RNG which still have buy orders active. Anything beyond this point is simply shuffling ISK around between players.

Next let's talk about some of the 'evil economy killing' goods. I've watched the arguements over the years about only things the *players* make should be on the market. It ruins 'The Sandbox' otherwise. That was one of the big rallying points during Monoclegate. LP 'magically' appears in much the same fashion as bounties. RP kinda falls into this catagory too ( pre nerf ). You could take those 'points' and convert them to an in-game item of some value. While I didn't pay much attention, I do remember some wailing and knashing of teeth over how this was 'ruining' the Eve economy. We weren't 'making' anything and were getting those goods for *free*. Next up is loot drops. Specifically crap loot drops which everyone reprocessed. Chicken little would have been proud of the wailing over all those minerals that just 'magically' appeared. We didn't do any work for those either. The selling of those was 'killing' the economy. It was surely the end of the world. While selling any of those items was just shuffling ISK around, it was supposed to be oh so terrible because we didn't 'make' anything. It just appeared there.

So ... exactly how is spending $35 out of game dollars to make 2 items 'magically' appear, which I can then sell for around 1.2bil ( no crappy RNG involved on this one ) in any way different from the 'magical' economy killers above?

I can say it's a faucet, and all of you can claim it's a sink trying to prove your point. Split whatever hairs you want. Playing word games does absolutely zero getting your area of the game fixed. And my give-a-**** meter for all you Null folks has hit empty. This has already gone beyond the point where I really care if Null gets fixed or if it rots and becomes an empty wasteland. Standing up for all of you Null folks isn't worth the crap I get for my effort.

You're using logic on an internet discussion forum. A rookie mistake, but one you'll soon learn to avoid. -Destiny Corrupted

Andski
Science and Trade Institute
Caldari State
#472 - 2012-11-10 07:10:03 UTC  |  Edited by: Andski
Natasha Liao wrote:
Three methods I can thing of are: rat bounties, moving NPC trade goods around before PI took that over and collecting insurance on ships worth less than the insurance payout.


Moving NPC trade goods around didn't create ISK, it removed it from the economy since they were sourced from NPC sell orders. Insurance is an ISK faucet regardless of whether it's profitable or not.

Saying that PLEX isn't an ISK faucet isn't playing word games, it's not an ISK faucet at all. An ISK faucet adds ISK to the economy, PLEX does not.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Marlona Sky
State War Academy
Caldari State
#473 - 2012-11-10 07:13:47 UTC
Remove clone upgrade costs and all insurance!!! Twisted
Andski
Science and Trade Institute
Caldari State
#474 - 2012-11-10 07:15:24 UTC
Marlona Sky wrote:
Remove clone upgrade costs and all insurance!!! Twisted


I'd say increase the clone upgrade costs. 30M for my alt's clone isn't enough. Balance that with the removal of learning implants and we're golden.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Herzog Wolfhammer
Sigma Special Tactics Group
#475 - 2012-11-10 07:25:05 UTC
Here's a start for improving things in null:


Stop killing everything that moves for no reason.


I would imagine that the establishment out there could manage trade hubs.

But killmail addict gotta kill.

Bring back DEEEEP Space!

corestwo
Goonfleet Investment Banking
#476 - 2012-11-10 07:38:34 UTC
Andski wrote:
Natasha Liao wrote:
Three methods I can thing of are: rat bounties, moving NPC trade goods around before PI took that over and collecting insurance on ships worth less than the insurance payout.


Moving NPC trade goods around didn't create ISK, it removed it from the economy since they were sourced from NPC sell orders. Insurance is an ISK faucet regardless of whether it's profitable or not.


It also added it to the economy because the other major reason to buy NPC trade goods aside from POSes and such was to move it to a station with a higher value NPC buy order :ssh:

Natasha Liao wrote:
corestwo wrote:
You're a pretty good troll, you had Zim going for two pages.

I mean, "the game is fine because anyone can buy isk at any time", and yet he was biting it hook line and sinker. Shocked

I don't remember ever saying the game economy was fine because you can buy ISK. I'm saying your complaint about HS payouts being too much and too risk free has a big hole in it.

As a member of the foremost authority on Eve: Online economics, you should be able to say whether this a true and accurate statement. All ISK in this game was 'magically' created. Three methods I can thing of are: rat bounties, moving NPC trade goods around before PI took that over and collecting insurance on ships worth less than the insurance payout. Slightly removed are some of the goods ( slaves, dairy products, etc ) that 'magically' appear off the RNG which still have buy orders active. Anything beyond this point is simply shuffling ISK around between players.

Next let's talk about some of the 'evil economy killing' goods. I've watched the arguements over the years about only things the *players* make should be on the market. It ruins 'The Sandbox' otherwise. That was one of the big rallying points during Monoclegate. LP 'magically' appears in much the same fashion as bounties. RP kinda falls into this catagory too ( pre nerf ). You could take those 'points' and convert them to an in-game item of some value. While I didn't pay much attention, I do remember some wailing and knashing of teeth over how this was 'ruining' the Eve economy. We weren't 'making' anything and were getting those goods for *free*. Next up is loot drops. Specifically crap loot drops which everyone reprocessed. Chicken little would have been proud of the wailing over all those minerals that just 'magically' appeared. We didn't do any work for those either. The selling of those was 'killing' the economy. It was surely the end of the world. While selling any of those items was just shuffling ISK around, it was supposed to be oh so terrible because we didn't 'make' anything. It just appeared there.

So ... exactly how is spending $35 out of game dollars to make 2 items 'magically' appear, which I can then sell for around 1.2bil ( no crappy RNG involved on this one ) in any way different from the 'magical' economy killers above?

I can say it's a faucet, and all of you can claim it's a sink trying to prove your point. Split whatever hairs you want. Playing word games does absolutely zero getting your area of the game fixed. And my give-a-**** meter for all you Null folks has hit empty. This has already gone beyond the point where I really care if Null gets fixed or if it rots and becomes an empty wasteland. Standing up for all of you Null folks isn't worth the crap I get for my effort.


Those "magically created goods" (PLEX, to be clear) are sold to another player for isk that already exists in the game, so they're neither a sink nor a faucet.

Other than being wrong and whiny, do you have a point here?

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Vaerah Vahrokha
Vahrokh Consulting
#477 - 2012-11-10 09:16:14 UTC
corestwo wrote:

I know you're too busy goonhating to think rationally


Where did you get the impression I am "goonhating"?
I am more complex than that.

- On a purely personal point of view I would never join GS because of:

- quite some villany exhibited by some members - they are GS supported at doing so. And I am not talking about gank miners as villany but at certain 4chan behaviors.

- it's an organization that reminds me too much of RL. Too many "grunt motivators", forums zerging, ideology supported by examples that had painful RL precedents and so on.


And then there are more objective reasons why GS as is, is a too big organization for EvE:

- you are able to make markets at whim and this is OK in WoW but less in a game where markets have a meaning.

- you outsmart CCP too much so you can gain further wealth and influence from an already hugely dominant position.

- your success has made 0.0 a too nasty task for everybody else who are not allies. This ruins diversity and slows the natural corps turnover in there.



But

The "other, business me" thinks that you are doing some of the best long term projects I have ever seen, your organization thru apparent dis-organization is something to envy, your "thinking out of the box" economy officers (you included) would be welcome everywhere by everyone, even in RL.
I have been hugely helped by GS:

- you brought me ISK with your Tech manipulations.

- you brought me insane ISK with your Hulkageddon. WHY did you stop it! I see people here still ganking stuff with a damn solo Brutix, why did you put Bat Country in retirement?

- you brought everyone beautiful things, from EvE Mon to EvE Map, from the PDF teaching how to manipulate grids to misc stuff like the spreadsheet to calculate reactions profitability.

- finally, you implemented the FW Forex, that as usual could result in good minded people (developers in this case) to see a great opportunity to reuse the concept into fun economy minigames but as usual they only saw a problem to destroy.


corestwo wrote:

but there is a LOT of support in a LOT of alliances for individual members to have the ability to make meaningful, compelling income as a result of living in the space that their alliance controls


So why an abusive number of threads are constantly made exactly by those individual members complaining about no compelling income? They are not aliens, they come from your alliance not some bad renters.
Vaerah Vahrokha
Vahrokh Consulting
#478 - 2012-11-10 09:24:25 UTC
baltec1 wrote:

Bat country at no point in our ice interdiction were funded by GS or anyone else. As for those fits not making as much isk. Well welcome to literally everyone else in every other activity done in a ship in EVE. Also no, it was not cheaper to replace a lost exhumer rather than tank it, just ask our little "pals" on the botting forums who ran out of isk trying this.


My botters cup of care is extremely empty. Real miners could limit the losses to a viable minimum, bots can all go DIAF.


baltec1 wrote:

He needs us the players to help him, which is why he gave us the report tool.


He could never keep bots under control just with the report tool, he also implemented other more efficient features.

I can tell, because there's been a gradual reduction of bots over the months in the systems I know very well.
Vaerah Vahrokha
Vahrokh Consulting
#479 - 2012-11-10 09:38:32 UTC
corestwo wrote:

e: You probably should mark me down as a "highsec hater" too, since for things to be adjusted and compelling elsewhere, tweaks to highsec have to be made, eg production costs (actual fees paid to the station) are too low in highsec to make production competitive anywhere else, customs office taxes in highsec being what they are makes it difficult for low or nullsec POCOs to collect meaningful income through their taxes, station owners can't have the option to meaningfully control market taxes and broker fees in their stations unless broker fee/taxes eve-wide are higher (they should be along with stiffer penalties on 'high frequency' trading, eg .01ing) and so on. Y'know, rational fixes to allow them the flexibility to fix the rest of the game. But then again I think L4 income is fine, so maybe I'm not a hater? Roll


If they rise hi sec taxes, what'll happen is that those taxes would just be flipped on finished products.
In order to make 0.0 production become competitive, they would have to make it absolutely punishing to do anything.

Also, totally separating 0.0 sec into self-sufficiency would reduce the supply routes with all the related gameplay. There would not even be a reason to come to hi sec at all and the markets and activity in hi sec would vertically decline.
Now, it looks cool, but once hi sec is castrated like that, people will 30% move outside hi sec and the rest would quit.
I understand you might not care the less about some large numbers of players who will never interact with you quitting, but somehow I think CCP does.

About hi frequency, HFT is practiced in RL too and while it's ugly, it has not caused enough damage to make it forbidden. In fact, due to the self-optimizing nature of the markets, HFT is now "mature" and the related profit has dropped. There have even been examples of large HFT funds failing or closing (Goldman Sachs Alpha fund being one of the most famous).

What they could do - at the risk of KILLING most traders - is to go the GW2 way and make any relist cost real, big money.

As for POCOs, it works like PLEX and similar, the NPC values are an ISK sink but also a thresold put to limit corps greedyness in place. What tax happy corp directors (anyone see RL similarities?) need is some way to tax more the richer inhabitants not to skullfu*k inhabitants living in other empires.
Vaerah Vahrokha
Vahrokh Consulting
#480 - 2012-11-10 09:45:43 UTC  |  Edited by: Vaerah Vahrokha
Nicolo da'Vicenza wrote:
So Natasha, if you agree that the difference between high and zero security space should be a scaling degree of rewards to go with the scaling degree of risks, incentives for players to take risks; how would you apply that to things like highsec NPC station refining, where the station costs nothing, the refine rate is 100%, manufacturing is effectively free, etc.? Will null manufacturing slots actually pay the manufacturer ISK to build things? Will refining ore in 0.0 give above 100% refine efficiency? 105%, perhaps?


Possible implementation:
In order to be realistic, services are cheapest where economy of scale can be done.
However service costs obey to demand and offer mechanics as well.


Therefore we'd see a much healthy reduction of "just around Jita" activity if services would start working like station offices: you live in a packed area you pay more and more (mitigated by standings but not a lot).

This would push affected people out to The Citadel, Sinq Liason and would make smaller hubs a benefit.
At the same time, the prospect of having to do 15 jumps to go refine or manufacture would start being compared to going low / null sec where those services would cost less (low sec because demand of services is so small, nullsec because owners would be able to set services costs to zero if they want).

Notice how this apparently complex mechanism is already implemented in multiple existing features, so "porting" it into refining and manufacturing / lab services would be easy.