These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Winter] Combat Cruisers

First post
Author
Alara IonStorm
#861 - 2012-11-07 02:14:57 UTC
Dato Koppla wrote:

I'm onboard with these suggestions except for the 7.5% bonus, seems a little unfair that all the other 5 turret combat cruisers get a 5% damage bonus and the Rupture gets a 7.5% bonus, no reason for that, its not like projectiles need more help than other turrets, with the added 7.5% tracking it's already a significant buff. The rest is reasonable and will help differentiate the Stabber and Rupture.

To compensate it for the loss of its Drone Bay. In fact I might have screwed up the Dmg Calc and it would need a 7.5% RoF to get the same number as the lost Drone Bay. Right now it is slower then the Caracal has the equivalent of 5 Turrets and no second bonus, the only good thing about it is the Neut. A full tracking Turret Ship would at least give it something unique.
Aglais
Ice-Storm
#862 - 2012-11-07 03:31:17 UTC
I can't believe I'm saying this but the Stabber and Rupture are incredibly underwhelming. They've flopped from the arguably most OP T1 cruiser (Rupture) and a usable one (Stabber) to two mediocre ships with little more to offer than what exists elsewhere other than being really fast compared to other ships in their role.

The main problem is damage. They simply don't do enough. Stabber struggles (and by 'struggles' I mean, with my skills, which are pretty good) to break 270 DPS. Rupture is stuck at I think about 370 and this is also trying to maintain a tank that means it won't be slain in 11-13 seconds by any Moa/Vexor that manages to catch it (even then, if the Rupture has a tackle buddy, as would the Moa or Vexor, the prize goes to either of the latter two thanks to the Moa's superior defenses and agreeable offensive power, and the Vexor's nutty DPS values). I honestly don't see much wrong with a small Stabber drone bay, for sure, everything else has a drone bay as well. Could just be 15m3, that'd be great.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#863 - 2012-11-07 04:57:55 UTC
Alara IonStorm wrote:
Dato Koppla wrote:

I'm onboard with these suggestions except for the 7.5% bonus, seems a little unfair that all the other 5 turret combat cruisers get a 5% damage bonus and the Rupture gets a 7.5% bonus, no reason for that, its not like projectiles need more help than other turrets, with the added 7.5% tracking it's already a significant buff. The rest is reasonable and will help differentiate the Stabber and Rupture.

To compensate it for the loss of its Drone Bay. In fact I might have screwed up the Dmg Calc and it would need a 7.5% RoF to get the same number as the lost Drone Bay. Right now it is slower then the Caracal has the equivalent of 5 Turrets and no second bonus, the only good thing about it is the Neut. A full tracking Turret Ship would at least give it something unique.


Ah didn't catch that part, I still think a 5% damage bonus is enough but should be coupled with at least 25m3 dronebay/bandwith to not make it so susceptible to frigs, combat cruisers should be more versatile in my opinion.
Bouh Revetoile
In Wreck we thrust
#864 - 2012-11-07 08:39:33 UTC
I don't really get the fears about the rupture. Current rupture is often considered the best cruiser to fly, and this one trade a high (which was often used for a nos) to a mid (which can be used for a lot of things). Globaly, it's other stats are buffed. Minmatar strength never was dps output in the first place.
MIrple
Black Sheep Down
Tactical Narcotics Team
#865 - 2012-11-07 15:30:28 UTC
I think Mimmy pilots are not at the top of the food chain now and cant just kite and kill everything. Now if they commit to a fight they might lose their ship. I could be wrong though maybe they need a little help. People need to get over to the test server and see how these ships work.

This is not a troll this is just a thought when your on top and brought down to even it might look like you are under the bar but actually at the bar itself.
sten mattson
Red Sky Morning
The Amarr Militia.
#866 - 2012-11-08 00:48:05 UTC
to me this balancing pass gives every other race what they really want , along with some versatility , while the amarr are stuck with armour , along with no utility highs , less than average damage , and terrible cap usage

IMMA FIRING MA LAZAR!!!

Bouh Revetoile
In Wreck we thrust
#867 - 2012-11-08 14:13:02 UTC
sten mattson wrote:
to me this balancing pass gives every other race what they really want , along with some versatility , while the amarr are stuck with armour , along with no utility highs , less than average damage , and terrible cap usage

I don't see any futur caldari ship fitting for armor tank, hence I think your concern is more about armor tank problems than amarr problems.
fenistil
Federal Navy Academy
Gallente Federation
#868 - 2012-11-09 14:26:03 UTC
Quote:
I think Mimmy pilots are not at the top of the food chain now and cant just kite and kill everything. Now if they commit to a fight they might lose their ship.


I agree.. As for the cruisers go, I do believe that the Rupture - until now the best all around cruiser IMO - can be competed by other cruisers.

I have been playing around the ship on Duality and these are my experiences:

Maller:
Medicre DPS, however with the extra buffer it has due to the better resists it is an excellent ship for small gangs. Might not be as good for solo as the other ships but it is good!

Moa:
ASB FTW! Decent DPS, decent tank, it is a viable solo pewpew ship now.

Vexor:
my love for the next expansion: versatile, can be tanky or can be very high DPS. I think this ship will be flown a lot, maybe compete with the popularity of rupture.

Rupture:
The -1 utility high does not cause to much of a headache for me, the DPS is compensated with the bonuses the ship gets. The extra mid makes it more versatile and more viable for shield tank. Became even faster and I do believe it is a great ship to have for solo or smaller gangs.



.

Takeshi Yamato
Ministry of War
Amarr Empire
#869 - 2012-11-09 19:04:49 UTC
sten mattson wrote:
to me this balancing pass gives every other race what they really want , along with some versatility , while the amarr are stuck with armour , along with no utility highs , less than average damage , and terrible cap usage


Really? Mallers can do 700 dps now while still having good hitpoints.
sten mattson
Red Sky Morning
The Amarr Militia.
#870 - 2012-11-09 19:35:47 UTC  |  Edited by: sten mattson
Takeshi Yamato wrote:
sten mattson wrote:
to me this balancing pass gives every other race what they really want , along with some versatility , while the amarr are stuck with armour , along with no utility highs , less than average damage , and terrible cap usage


Really? Mallers can do 700 dps now while still having good hitpoints.



show me the fit and i'll believe you , i cant find one that break 500 dps ,

im not saying the ship is useless , it ll be brilliant in fleets , where tank and damage projection counts for the most. i'm talking about the solo/small gang where individual ships and versatility is the most important.

what im talking about , is that the maller can only be fit a certain way , close range buffer fit. i havent been able to make an active tanked fit work against other cruisers.
and you cant kite fit a maller , its too slow for that compared to all the other cruisers.
i've tryed beams , but i cant find a niche where beam are better than the other races counterparts.


it doesnt have any defence against frigates as the ruppie or 4 mids armor cruisers do , it doesnt have a utility high , either for a neut against frigs , or a NOS to help its cap in drawn out fights (>1minute) against enemies, the tracking is also pisspoor as it cant even hit a cruiser orbiting it at less than 2,5k

the vexor is a drone ship. frigates will always have a hard time against those.

the rupture has capless weapons , can be fit both shield and/or armor , has a utility high and a full flight of light drones. has brilliant native tracking, and selectable damage type.

the moa has 5 mids, is shield tank , and im sure that itll be successfull with both pure buffer and ASB fits.

IMMA FIRING MA LAZAR!!!

Dr Ted Kaper
Arondight
#871 - 2012-11-09 20:17:02 UTC
I really like the extra powergrid on the Vexor, because the powergrid gives me the most trouble when i fit a Vexor and with extra tank its worth the loss of hi slot! Ive never flown the other cruisers so no judgement there. Although as a sidenote with all these new droneboats coming out , have a greater level of control over what the drones do might be nice :)
Takeshi Yamato
Ministry of War
Amarr Empire
#872 - 2012-11-09 20:29:43 UTC  |  Edited by: Takeshi Yamato
sten mattson wrote:
Takeshi Yamato wrote:
sten mattson wrote:
to me this balancing pass gives every other race what they really want , along with some versatility , while the amarr are stuck with armour , along with no utility highs , less than average damage , and terrible cap usage


Really? Mallers can do 700 dps now while still having good hitpoints.



show me the fit and i'll believe you , i cant find one that break 500 dps


[NEW Maller, gank]
Adaptive Nano Plating II
Damage Control II
1600mm Reinforced Steel Plates II
Heat Sink II
Heat Sink II
Heat Sink II

10MN Afterburner II
Faint Warp Disruptor I
Fleeting Propulsion Inhibitor I

NEW Heavy Pulse Laser II, Conflagration M
NEW Heavy Pulse Laser II, Conflagration M
NEW Heavy Pulse Laser II, Conflagration M
NEW Heavy Pulse Laser II, Conflagration M
NEW Heavy Pulse Laser II, Conflagration M

Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

3x Warrior II


This one does 709 dps overheated with Conflagration. It also has 39k hitpoints so it's pretty tough. And yes on the test server it all fits.
Alara IonStorm
#873 - 2012-11-09 20:35:24 UTC
Takeshi Yamato wrote:

[NEW Maller, gank]
Adaptive Nano Plating II
Damage Control II
1600mm Reinforced Steel Plates II
Heat Sink II
Heat Sink II
Heat Sink II

10MN Afterburner II
Faint Warp Disruptor I
Fleeting Propulsion Inhibitor I

NEW Heavy Pulse Laser II, Conflagration M
NEW Heavy Pulse Laser II, Conflagration M
NEW Heavy Pulse Laser II, Conflagration M
NEW Heavy Pulse Laser II, Conflagration M
NEW Heavy Pulse Laser II, Conflagration M

Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

3x Warrior II


This one does 709 dps overheated with Conflagration.

It does 599 DPS overheat not 709, using terrible Ammo that few people actually use in game, it has no MWD and yet still miraculously is not even close Cap Stable.

That is just painful to look at.
Takeshi Yamato
Ministry of War
Amarr Empire
#874 - 2012-11-09 20:41:11 UTC  |  Edited by: Takeshi Yamato
Alara IonStorm wrote:

It does 599 DPS overheat not 709, using terrible Ammo that few people actually use in game, it has no MWD and yet still miraculously is not even close Cap Stable.

That is just painful to look at.


Check again, it's 709. 661 from guns, 48 from drones. Conflag is viable in cruiser vs cruiser fights in many circumstances. Navy MF hits pretty damn hard too at 593 dps.

As for the MWD and cap stability, yea the ship has severe weaknesses but also exceptional strengths to make up for that. I've never said otherwise.
Alara IonStorm
#875 - 2012-11-09 20:46:55 UTC  |  Edited by: Alara IonStorm
Takeshi Yamato wrote:

Check again, it's 709. 661 from guns, 48 from drones. Conflag is viable in cruiser vs cruiser fights in many circumstances.

Roll

5% Dmg Bonus, 5 Heavy Pulse Lasers, Conflag, 3 Heatsinks.

No it is not 661 from Guns it is 479 alone, 551 Overheat. With sh*t Ammo still, no one will be using Conflag realistically, like less then Hail and Void.

Takeshi Yamato wrote:

As for the MWD and cap stability, yea the ship has severe weaknesses but also exceptional strengths to make up for that. I never said otherwise.

I hope one of those strengths wasn't DPS because when it doesn't crap itself out / can't track much with Conflag it isn't as high as you think.
Takeshi Yamato
Ministry of War
Amarr Empire
#876 - 2012-11-09 20:56:33 UTC
Alara IonStorm wrote:
Takeshi Yamato wrote:

Check again, it's 709. 661 from guns, 48 from drones. Conflag is viable in cruiser vs cruiser fights in many circumstances.

Roll

5% Dmg Bonus, 5 Heavy Pulse Lasers, Conflag, 3 Heatsinks.

No it is not 661 from Guns it is 479 alone, 551 Overheat. With sh*t Ammo still, no one will be using Conflag realistically, like less then Hail and Void.


Ok, looks like you're right. My EFT data is messed up and shows 10% damage/level instead of 5% for some reason.
Alara IonStorm
#877 - 2012-11-09 20:58:14 UTC
Takeshi Yamato wrote:

Ok, looks like you're right. My EFT data is messed up and shows 10% damage/level instead of 5% for some reason.

Since the release you are using it has been updated about 5 times now.

Here is the new one. https://forums.eveonline.com/default.aspx?g=posts&t=162617&find=unread
Krell Kroenen
The Devil's Shadow
#878 - 2012-11-09 21:50:46 UTC  |  Edited by: Krell Kroenen
Well, hate them or love them. but I am pretty sure these are the stats we are going to get Dec 4th. There hasn't been a blue tagged post in the attack or combat cruiser threads for some time. And with their focus now turned towards BC's and BB's they seem satisfied with the changes they have made to these cruisers.

I wonder some what how these ship changes will affect the ecosystem of Eve, of what we see flying around and how it will be used. Which ships will rise in popularity and which ones will now collect dust in hangers and on market shelves. I guess time will tell.
Harvey James
The Sengoku Legacy
#879 - 2012-11-09 22:37:19 UTC
Krell Kroenen wrote:
Well, hate them or love them. but I am pretty sure these are the stats we are going to get Dec 4th. There hasn't been a blue tagged post in the attack or combat cruiser threads for some time. And with their focus now turned towards BC's and BB's they seem satisfied with the changes they have made to these cruisers.

I wonder some what how these ship changes will affect the ecosystem of Eve, of what we see flying around and how it will be used. Which ships will rise in popularity and which ones will now collect dust in hangers and on market shelves. I guess time will tell.


Indeed even though there does seem to be a few ships that need tweaking across all cruiser categories.
Popularity will depend largely i think on other factors like armour vs shield tanking.. faction cruiser changes and bc changes

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#880 - 2012-11-10 01:17:54 UTC
I'm guessing they'll let these current iterations play out in the actual server and see how things go in the actual game and do another sweep of tweaks in combination with the BC/BS/CS changes.