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Miners of The Proveldtariat Rejoice!

First post
Author
Kainotomiu Ronuken
koahisquad
#241 - 2012-11-09 17:45:35 UTC
Anslo wrote:
intrinsic value>module cost

Get over it. You want CCP to introduce a module so that you can have the same result and feel good about yourself too?

You want to feel good about yourself, start with some decency and self-respect and don't try to become a bot. And by that I mean engaging with other players rather than lumps of ice.
Pipa Porto
#242 - 2012-11-09 17:46:01 UTC
Fabulous Rod wrote:
why does anyone bother to argue with pipa porto? Its like arguing with a radio. one of those people who won't admit they are wrong and are wrong constantly and his own stupid personal definitions for everything.

Hey pipa, try to find a game you dont feel the need to constantly complain about. You obviously don't understand what EVE is supposed to be.


EVE is supposed to be
CCP t0rfifrans wrote:
“Eve is very dark,” confirms creative director Torfi Frans Ólafsson. “It’s harsh. It is supposed to be unforgiving. The original designers played a lot of Ultima Online, which was a fantastic sandbox game, and it allowed you to be very devious and very immoral in the way that you played. What they loved about it is that player killers, the griefers - people who just went around and killed other people - became so unpopular that other people banded together. Good started fighting evil, and without true evil you can’t have true good. So you had these bands of righteous people chasing player killers, and those player killers were the original Eve designers; they created a game about that mechanic.



EVE is supposed to be
CCP Wrangler wrote:
EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.


EVE is supposed to be
Jon Lander wrote:

If you pay attention, and you’ve got your wits about you, you can avoid people coming in and ganking, a survival of the fittest kind of thing, and people are now able to actually make a much better living from mining because of things like Hulkageddon and Burn Jita, because minerals are more expensive.

http://www.pcgamer.com/2012/06/12/eve-online-interview-betrayal-at-fanfest-burn-jita-virtual-reality-and-the-president-of-iceland/


I did find a game whose premise I enjoyed it's called EVE Online. Maybe you've heard of it.

I think EVE is the game the developers said it is. Repeatedly. You seem to think otherwise. What basis do you have for that?

Why do the carebears insist on piling into a wonderful game whose premise they don't enjoy and then start complaining that the game doesn't suit them?
Kristoffer Touborg/CCP Soundwave wrote:
It isn’t really hard, but I think there are customers that you can lose in a good way and there’s customers that you can lose in a bad way. If people come in and fundamentally don’t like EVE Online, then I think that might be a good way of losing customers. EVE isn’t for everyone. I wish it was, but the reality is that there are some people who just enjoy playing another game more. And that’s not really that bad.

http://www.pcgamer.com/2012/06/27/eve-devs-our-game-is-the-mmo-equivalent-of-running-inferno-solo-with-a-naked-barbarian/

EvE: Everyone vs Everyone

-RubyPorto

Anslo
Scope Works
#243 - 2012-11-09 17:48:18 UTC
Pipa Porto wrote:

Who said anything about dodging by clicking in space?

Mine webbed and aligned to a safespot. If you're clever with bookmarks, you can get the minimum warp distance down to 50km, easily shorter than most belts (no need to use warp tricks for Ice belts, of course). Bumper lines up with you and *WHOOSH* mining over there. He tries again and *WHOOSH* mining over there.


...uh...I don't think you know how ice mining works. While that would be a good fix, cycles take anywhere from 30 seconds-60+ seconds to get some ice. If they had to keep warping around, they would get nothing.

Quote:
I guess I should have said "At the Keyboard and willing to think for 10 seconds." So sorry that I wasn't clear.

Nice ad hominem following your original statement.


Quote:
What immunity do bumpers have when they're AFK? Even ATK, you can gank them. Why haven't you if they're bothering you?


Now you're just grasping at straws. Did I say anything about the bumpers being AFK? No.I'm talking about immunity to consequences from a bump. Miner is bumped, they move away and cant stop. Bumper bumps miner, he...lols? I don't know.
A few have tried ganks, war decs, etc, and that stops 1 or 2 or 3. If you knew about this topic, you would know there's probably 10-20 corps with bumpers, with the rest in NPC corps. You could dec them all, and they'd just dock up and hide, like in the case of M0N0 in tolle. He just afks now and stays hidden thanks to that war dec. But there's gods know how many others, MANY in npc corps. Sure, you can gank them. But that doesn't mean they just say "welp" and don't come back. They keep coming. Like roaches.


Quote:
You're trying to say that people who are AFK should be unaffected (and unable to be affected) by the actions of people who are at the keyboard. Why do you think that should be?

AFK mining is fine. AFK mining in total safety is not.
Guess which one you're asking for.

AFK mining is already safe from any significant threat of ganking. If you get rid of the "threat" posed by bumping, what's left to threaten AFK miners? Their keyboard shorting out and pressing the self destruct button?


1) How many times do I have to say READ my posts? The above poster was right, you are like a broken radio. I didn't say 100% unaffected. Good gods.

2) I'm asking for the first to have a form of counter. But you seem to not grasp this concept.

3) No bump trades off to potential gank and/or lower yields. How many times will I need to repeat myself Pipa?


Quote:
And yes, I did read your post about the module. It would likely result in people using the Skiff for an unbumpable, ungankable, AFK mining boat. So now it's click once every 30 minutes instead of an hour in exchange for being unbumpable and very effectively ungankable. Like I said in the post you implied I hadn't read.


Why should highsec ganking be easy? Why should a criminal action in the 'civilized' area of space be profitable? Skiffs aren't giant blocks of tritanium. Warp in with close range boats, damage mod to hell, web, scram and pop. Ta-da.

[center]-_For the Proveldtariat_/-[/center]

Darth Gustav
Sith Interstellar Tech Harvesting
#244 - 2012-11-09 17:52:34 UTC  |  Edited by: Darth Gustav
Anslo wrote:


...uh...I don't think you know how ice mining works. While that would be a good fix, cycles take anywhere from 30 seconds-60+ seconds to get some ice. If they had to keep warping around, they would get nothing.



What's the ice intake when they are bumped out of range?

OK how about after the bumper gets frustrated and leaves?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Anslo
Scope Works
#245 - 2012-11-09 17:53:44 UTC  |  Edited by: Anslo
Nathalie LaPorte wrote:
tl;dr EVE is harsh and filled with bullies, and you want a module to protect you from having to play EVE.


So much for intelligent counter arguments Roll Try this...
tl;dr Miners should have a form of counter to bumping in exchange for lower tank, lower yeilds, and not being able to move, making them susceptible to a gank. Which, btw Pipa, would mean your argument about the skiff REALLY doesn't work.

Kainotomiu Ronuken wrote:

Get over it. You want CCP to introduce a module so that you can have the same result and feel good about yourself too?

You want to feel good about yourself, start with some decency and self-respect and don't try to become a bot. And by that I mean engaging with other players rather than lumps of ice.


You seem...upset comrade. Allow me to clarify.

As stated above, the module could have its trade off, allowing you angry gankers turned bumpers to follow a pseudo cult leader to gank at your leisure against none moving targets with low tank. I don't want an iwin button. We have titans...well HAD titans for that years ago. So no, I don't want an iwin button for miners, but it would be nice for them to have SOMETHING as a trade off. Balance risk and reward, as you all so say Smile

As for your ad hominem attack against the miners, just because they aren't talking to YOU or in local, does not mean they are "bot-aspirants," which that term in and of itself is ridiculously assumptive Roll


Quote:


What's the ice intake when they are out of range?

OK how about after the bumper gets frustrated and leaves?


Nothing. Cycle ends and they get nothing from the cycle. So if a miner is at 58/60 seconds, and is bumped out of range, the 60 seconds is wasted.

As for the bumper leaving, they've a tendency to not do that. They're a very tenacious bunch. Very active. I commend them for that, at least.

[center]-_For the Proveldtariat_/-[/center]

Darth Gustav
Sith Interstellar Tech Harvesting
#246 - 2012-11-09 17:56:19 UTC
Anslo wrote:
Nathalie LaPorte wrote:
tl;dr EVE is harsh and filled with bullies, and you want a module to protect you from having to play EVE.


So much for intelligent counter arguments Roll Try this...
tl;dr Miners should have a form of counter to bumping in exchange for lower tank, lower yeilds, and not being able to move, making them susceptible to a gank. Which, btw Pipa, would mean your argument about the skiff REALLY doesn't work.

Kainotomiu Ronuken wrote:

Get over it. You want CCP to introduce a module so that you can have the same result and feel good about yourself too?

You want to feel good about yourself, start with some decency and self-respect and don't try to become a bot. And by that I mean engaging with other players rather than lumps of ice.


You seem...upset comrade. Allow me to clarify.

As stated above, the module could have its trade off, allowing you angry gankers turned bumpers to follow a pseudo cult leader to gank at your leisure against none moving targets with low tank. I don't want an iwin button. We have titans...well HAD titans for that years ago. So no, I don't want an iwin button for miners, but it would be nice for them to have SOMETHING as a trade off. Balance risk and reward, as you all so say Smile

As for your ad hominem attack against the miners, just because they aren't talking to YOU or in local, does not mean they are "bot-aspirants," which that term in and of itself is ridiculously assumptive Roll


Quote:


What's the ice intake when they are out of range?

OK how about after the bumper gets frustrated and leaves?


Nothing. Cycle ends and they get nothing from the cycle. So if a miner is at 58/60 seconds, and is bumped out of range, the 60 seconds is wasted.

As for the bumper leaving, they've a tendency to not do that. They're a very tenacious bunch. Very active. I commend them for that, at least.

Well it sounds to me like miners should just mine aligned then. Warping reduces yield for a moment.

Being out of range reduces it longer.

ATK should always trump AFK. Sorry.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Anslo
Scope Works
#247 - 2012-11-09 17:59:48 UTC
Darth Gustav wrote:

Well it sounds to me like miners should just mine aligned then. Warping reduces yield for a moment.

Being out of range reduces it longer.

ATK should always trump AFK. Sorry.



I tested that oddly enough. There's no way to warp in a way that a miner can still maintain their gathering. Strip miners, much like guns, shut off when you warp. Target lock ceases. Or maybe I misunderstood you. Can you clarify in that case?

And I can understand your sentiment on ATK vs AFK, but even the ATK miners are getting bumped for ransom without a real counter. They can't out maneuver a bumping ship and there isn't a warp method for this either...ship's can't warp 50km. Max requirement for a warp is about 130km-170km. Somewhere there.

[center]-_For the Proveldtariat_/-[/center]

Kainotomiu Ronuken
koahisquad
#248 - 2012-11-09 18:00:33 UTC  |  Edited by: Kainotomiu Ronuken
Anslo wrote:
As stated above, the module could have its trade off, allowing you angry gankers turned bumpers to follow a pseudo cult leader to gank at your leisure against none moving targets with low tank. I don't want an iwin button. We have titans...well HAD titans for that years ago. So no, I don't want an iwin button for miners, but it would be nice for them to have SOMETHING as a trade off. Balance risk and reward, as you all so say Smile

Sorry, but what you said is in no way relevant to what I said.

I said that you already have the option to get rid of bumping with no downsides at all, other than your so-called pride. So you want CCP to introduce an anti-bump module to save your pride. It doesn't matter how many downsides the anti-bump module has, that's just stupid. In EVE, if someone is more powerful than you - and miners are at the bottom of the food chain in terms of power, and should remain there - you either lose your pride or your ship (or in this case, your precious ice).

Anslo wrote:
Max requirement for a warp is about 130km-170km. Somewhere there.

It's 150km. Ice belts are anything up to around 250km long.
Bing Bangboom
DAMAG Safety Commission
#249 - 2012-11-09 18:02:24 UTC
In respect to the magic anti-bumping module, I think the history of miners in Eve is that if it involved any significant tradeoff, such as cutting cargo hold space in half or reducing tank by a significant amount or even having a 10,000,000 ISK price tag, then the miners would not use it.

They always had the option of tanking their Exhumers but few did, so CCP had to give it to them. A miner should think, logically I might add based on CCP history, "why should I compromise my ISK making when I can get what I want by complaining about the PvPers?" The demand for the anchoring module is typical miner response to an outside stimulus, insist CCP nerf someone else because it isn't "balanced" (meaning the miner doesn't like it).

Overall, Anslo represents the kind of miner-thought that made the New Order necessary in the first place. He is just another in a long line of miners who want CCP to change EvE to accomodate them. They do not consider the damage they will do if successful in removing one more aspect of interactive play from High sec. They just want to mine in peace. As a sandbox game, anyone should be able to try and do whatever they want to... but never in peace.

Bing Bangboom
Agent of the New Order of Highsec
Belligerent Undesirable

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Nathalie LaPorte
Native Freshfood
Minmatar Republic
#250 - 2012-11-09 18:03:02 UTC  |  Edited by: Nathalie LaPorte
Anslo wrote:

So much for intelligent counter arguments Roll Try this...


What happened to your condemnation of ad hominems?


"tl;dr Miners should have a form of counter to bumping in exchange for lower tank, lower yeilds, and not being able to move, making them susceptible to a gank. Which, btw Pipa, would mean your argument about the skiff REALLY doesn't work."

TBH, I'm not actually against that module, I'm just not sure how it's relevant to this thread. This thread is about the prospodtariat, is it not? Is the prospodumait in charge of module development? If you have a suggestion about a new module, not only is this the wrong thread, it's the wrong subforum entirely. Since this thread is about the prospodtariat, perhaps you should return to discussing the prospodtariat, instead of pages and pages of offtopic suggestions. Also, while that module isn't necessarily a bad idea, the way in which you present makes people think you want it to be balanced for afk mining, which would be reprehensible. A module with significant drawbacks that you have to manually activate every 30 seconds to keep active, that would work. A continuous module that afkers can use would be ridiculous.

edit: ccp would have to be very careful when balancing that module so that it didn't benefit botters, or no one would support it but botters and shortsighted ice miners.
Pipa Porto
#251 - 2012-11-09 18:03:17 UTC
Anslo wrote:

Nice ad hominem following your original statement.


Then, if mining ice doesn't suit your method of countering bumpers while at the keyboard, mine ore. Look at how that thinking thing works.

10 more seconds of thought. In another page, we might have the thinking up to a minute.

Quote:
Now you're just grasping at straws. Did I say anything about the bumpers being AFK? No.I'm talking about immunity to consequences from a bump. Miner is bumped, they move away and cant stop. Bumper bumps miner, he...lols? I don't know.
A few have tried ganks, war decs, etc, and that stops 1 or 2 or 3. If you knew about this topic, you would know there's probably 10-20 corps with bumpers, with the rest in NPC corps. You could dec them all, and they'd just dock up and hide, like in the case of M0N0 in tolle. He just afks now and stays hidden thanks to that war dec. But there's gods know how many others, MANY in npc corps. Sure, you can gank them. But that doesn't mean they just say "welp" and don't come back. They keep coming. Like roaches.


The entire basis of this thread is complaining that ATK players can affect AFK players without the AFK players having an effective means of defense.

Bumping is the response that emerged to the unwarrented EHP buff to Exhumers. Without that buff, we'd be ganking you instead. Since ganking Exhumers got nerfed into the ground, bumping's the way to show that miners cannot be satisfied with a Multiplayer game that allows non-arena PvP.

If they keep coming back, keep ganking them.


Quote:
1) How many times do I have to say READ my posts? The above poster was right, you are like a broken radio. I didn't say 100% unaffected. Good gods.

2) I'm asking for the first to have a form of counter. But you seem to not grasp this concept.

3) No bump trades off to potential gank and/or lower yields. How many times will I need to repeat myself Pipa?

1) Every one I've responded to or has been in a thread of conversation I've responded to.

2) There is one. Be at the keyboard. Fit a prop mod. Orbit things. All of these are counters. You even list them on your website. You're asking for a Hard Counter. That would be an unprecedented new thing in EVE. There are no Hard Counters in Eve, only soft counters of varying firmness.

Quote:
Why should highsec ganking be easy? Why should a criminal action in the 'civilized' area of space be profitable? Skiffs aren't giant blocks of tritanium. Warp in with close range boats, damage mod to hell, web, scram and pop. Ta-da.


Why should an entirely untanked Mackinaw be unprofitable to gank?
Ganking has only ever been profitable against under or entirely untanked Exhumers.
Ganking has only ever been easy against people who are AFK.

Why should it be profitable and easy to gank people who are AFK in untanked Exhumers? Because otherwise there's no reason to be ATK or to fit a Tank to your exhumer. In other words, Industrious or Intelligent people gain no benefit from their industry or intelligence.

CCP Wrangler wrote:
EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.

Where does it say "Except High Sec" in this quote?

EvE: Everyone vs Everyone

-RubyPorto

Darth Gustav
Sith Interstellar Tech Harvesting
#252 - 2012-11-09 18:04:09 UTC
Anslo wrote:
Darth Gustav wrote:

Well it sounds to me like miners should just mine aligned then. Warping reduces yield for a moment.

Being out of range reduces it longer.

ATK should always trump AFK. Sorry.



I tested that oddly enough. There's no way to warp in a way that a miner can still maintain their gathering. Strip miners, much like guns, shut off when you warp. Target lock ceases. Or maybe I misunderstood you. Can you clarify in that case?

And I can understand your sentiment on ATK vs AFK, but even the ATK miners are getting bumped for ransom without a real counter. They can't out maneuver a bumping ship and there isn't a warp method for this either...ship's can't warp 50km. Max requirement for a warp is about 130km-170km. Somewhere there.

My point is that if miners warp out, the bumpers miss them and have to spend time realigning for their bumps.

I'm also saying that if miners mine aligned they're harder to bump effectively. due to inertia.

If you and a buddy web each other, it becomes nearly impossible to break your range.

Warping out is a last resort. Paying attention and mining aligned should negate the bulk of bumpers' aspirations while affording miners plenty of opportunity to acquire their materials.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Pipa Porto
#253 - 2012-11-09 18:06:37 UTC  |  Edited by: Pipa Porto
Anslo wrote:
Darth Gustav wrote:

Well it sounds to me like miners should just mine aligned then. Warping reduces yield for a moment.

Being out of range reduces it longer.

ATK should always trump AFK. Sorry.



I tested that oddly enough. There's no way to warp in a way that a miner can still maintain their gathering. Strip miners, much like guns, shut off when you warp. Target lock ceases. Or maybe I misunderstood you. Can you clarify in that case?


When you get bumped, how long does it take before you can turn your strips back on?
When you warp, how long does it take before you can turn your strips back on?

Bet you the second one's shorter.

Quote:
And I can understand your sentiment on ATK vs AFK, but even the ATK miners are getting bumped for ransom without a real counter. They can't out maneuver a bumping ship and there isn't a warp method for this either...ship's can't warp 50km. Max requirement for a warp is about 130km-170km. Somewhere there.


Yes, they can. Capitals have been warping 50km into 60km wide POS shields from Cynos 5km outside the shield for years.

Here's the hint I'll give you. You cannot warp to any target closer than 150km away.

EvE: Everyone vs Everyone

-RubyPorto

Anslo
Scope Works
#254 - 2012-11-09 18:07:30 UTC
Kainotomiu Ronuken wrote:
I said that you already have the option to get rid of bumping with no downsides at all, other than your so-called pride.

So you confirm that you really don't care about the miners or their pride or...anything really because it interferes with your extortion of them?

Quote:
So you want CCP to introduce an anti-bump module to save your pride. It doesn't matter how many downsides the anti-bump module has, that's just stupid.

Because you are the end all be all of Eve. Many miners and pvpers agree. It would solve the ever popular tears of buffed mining barges. You could gank again should you so choose. But if you'd rather just say "it's stupid" well...you know what they say about fixing that Blink


Quote:
In EVE, if someone is more powerful than you - and miners are at the bottom of the food chain in terms of power, and should remain there - you either lose your pride or your ship (or in this case, your precious ice).


Miners are not traditionally powerful people yes, they're the working class. But, in my opinion, that stigma against miners, against all miners and pve people in general, is really uncalled for. That's why I thought the term proveldtariat was appropriate. The proletariat of eve are the miners, yet they're really stepped on. I never liked that. A gank or a war dec, fine whatever, it's Eve. But I keep seeing consistent hate against miners and high sec people. I swear if there was some kind of slur word against them, it would be the most used words on these forums Sad

And yes, pride or ship. That's why I suggested and champion a module. Module: Save your pride, loose your ship. No module: Loose your pride, save your ship. Risk, reward. See? Smile

Quote:
It's 150km. Ice belts are anything up to around 250km long.


Really? I see miner modules shut off after 30-40km bumped off. What?

[center]-_For the Proveldtariat_/-[/center]

Kainotomiu Ronuken
koahisquad
#255 - 2012-11-09 18:10:57 UTC
Anslo wrote:
Quote:
It's 150km. Ice belts are anything up to around 250km long.


Really? I see miner modules shut off after 30-40km bumped off. What?

Minimum warp distance, not mining range.
Anslo
Scope Works
#256 - 2012-11-09 18:13:22 UTC  |  Edited by: Anslo
Nathalie LaPorte wrote:
What happened to your condemnation of ad hominems?

Just following your brilliant lead Smile


Quote:
TBH, I'm not actually against that module, I'm just not sure how it's relevant to this thread. This thread is about the prospodtariat, is it not? Is the prospodumait in charge of module development? If you have a suggestion about a new module, not only is this the wrong thread, it's the wrong subforum entirely. Since this thread is about the prospodtariat, perhaps you should return to discussing the prospodtariat, instead of pages and pages of offtopic suggestions. Also, while that module isn't necessarily a bad idea, the way in which you present makes people think you want it to be balanced for afk mining, which would be reprehensible. A module with significant drawbacks that you have to manually activate every 30 seconds to keep active, that would work. A continuous module that afkers can use would be ridiculous.


No, we're not in charge of module development. Much like the bumpers, this is an emergent group in answer to the bumping.
There is actually already a thread about the anchor I believe. But I felt the need to correct people in their assumptions that I am for 100% safe mining. Therefore, I brought to light the anchor idea posited a while ago. As for the accusation that I want it balanced for afk mining, you're wrong.

IF person x uses the anchor, than person x is susceptible to a gank if they aren't paying attention. They also cannot move, at all. Thus an anchor, much like a cyno field generator. So, if they're afk, and even if they fit the module and their hold is full, they will have to wait, and they will be gankable.

But I agree with your last sentence. I keep thinking about a cyno generator. That thing pulses once but lasts ....i think 3-5 minutes? And you have to reactivate for it to continue pulsing. So a system like that, I am 100% for.

Quote:
edit: ccp would have to be very careful when balancing that module so that it didn't benefit botters, or no one would support it but botters and shortsighted ice miners.

And that's what we have hulkageddon for \o/

Bing Bangboom wrote:
In respect to the magic anti-bumping module, I think the history of miners in Eve is that if it involved any significant tradeoff, such as cutting cargo hold space in half or reducing tank by a significant amount or even having a 10,000,000 ISK price tag, then the miners would not use it.


Then it's their fault. But at least a counter would exist. If it existed, they can't be credited to complain, because there is something there they can use to stop it.

Quote:
Overall, Anslo represents the kind of miner-thought that made the New Order necessary in the first place. He is just another in a long line of miners who want CCP to change EvE to accomodate them. They do not consider the damage they will do if successful in removing one more aspect of interactive play from High sec. They just want to mine in peace. As a sandbox game, anyone should be able to try and do whatever they want to... but never in peace.


You...really don't read anything I say do you? Shocked Wowza!

[center]-_For the Proveldtariat_/-[/center]

Darth Gustav
Sith Interstellar Tech Harvesting
#257 - 2012-11-09 18:13:49 UTC  |  Edited by: Darth Gustav
Anslo wrote:
Kainotomiu Ronuken wrote:
I said that you already have the option to get rid of bumping with no downsides at all, other than your so-called pride.

So you confirm that you really don't care about the miners or their pride or...anything really because it interferes with your extortion of them?

Quote:
So you want CCP to introduce an anti-bump module to save your pride. It doesn't matter how many downsides the anti-bump module has, that's just stupid.

Because you are the end all be all of Eve. Many miners and pvpers agree. It would solve the ever popular tears of buffed mining barges. You could gank again should you so choose. But if you'd rather just say "it's stupid" well...you know what they say about fixing that Blink


Quote:
In EVE, if someone is more powerful than you - and miners are at the bottom of the food chain in terms of power, and should remain there - you either lose your pride or your ship (or in this case, your precious ice).


Miners are not traditionally powerful people yes, they're the working class. But, in my opinion, that stigma against miners, against all miners and pve people in general, is really uncalled for. That's why I thought the term proveldtariat was appropriate. The proletariat of eve are the miners, yet they're really stepped on. I never liked that. A gank or a war dec, fine whatever, it's Eve. But I keep seeing consistent hate against miners and high sec people. I swear if there was some kind of slur word against them, it would be the most used words on these forums Sad

And yes, pride or ship. That's why I suggested and champion a module. Module: Save your pride, loose your ship. No module: Loose your pride, save your ship. Risk, reward. See? Smile

Quote:
It's 150km. Ice belts are anything up to around 250km long.


Really? I see miner modules shut off after 30-40km bumped off. What?

In the old days they wouldn't have had any modules left. Roll

They'd be crying on TS about how they were changing their ipod setlist and they came back to an unexpected spacedock.

I'd say this is all really pretty relative.

"Mine aligned and pay attention!" should be the mantra of anybody hoping to mine in peace, not, "Give us a no-bump module!"

By the way did you know if you light a cynosural field you can't move?

Why won't miners fit cynos and just adapt?

Edit: Oh right, no cynos in the kiddie pool! Roll

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Anslo
Scope Works
#258 - 2012-11-09 18:19:40 UTC
Quote:
They'd be crying on TS about how they were changing their ipod setlist and they came back to an unexpected spacedock.

I'd say this is all really pretty relative.

"Mine aligned and pay attention!" should be the mantra of anybody hoping to mine in peace, not, "Give us a no-bump module!"

By the way did you know if you light a cynosural field you can't move?

Why won't miners fit cynos and just adapt?


I lol'd at the old days comment. Bitter vet much? P

Also I don't think you can light a cyno in high sec....I might be wrong. If that's the case then the answer to this whole situation lies there. But I really don't think cynos are allowed in high.

Kainotomiu Ronuken wrote:
Minimum warp distance, not mining range.


Ah, thank you. But still, my point stands on that. Even ATK miners are not able to counter that. They could warp as I've seen done, buuuuut then they can't get a cycle off at all. No defense, no nothing.

Darth Gustav wrote:


My point is that if miners warp out, the bumpers miss them and have to spend time realigning for their bumps.

I'm also saying that if miners mine aligned they're harder to bump effectively. due to inertia.

If you and a buddy web each other, it becomes nearly impossible to break your range.

Warping out is a last resort. Paying attention and mining aligned should negate the bulk of bumpers' aspirations while affording miners plenty of opportunity to acquire their materials.


They warp out, but then their cycles dont go off. They collect nothing. Also bumpers do not take that long to realign. It's maybe 5 seconds and then MWD. And yes I know the inertia argument, but they're bounced so hard and fast that it doesn't help. The webbing thing, I know. A few miners are now using it. But yeah the aligning thing, I'm not too sure I'm getting.

[center]-_For the Proveldtariat_/-[/center]

Anslo
Scope Works
#259 - 2012-11-09 18:31:28 UTC
Pipa Porto wrote:
Then, if mining ice doesn't suit your method of countering bumpers while at the keyboard, mine ore. Look at how that thinking thing works.

Why should they have to change? And again, it's not just AFKs having this issue, ATKs do as well. Aaand again with the brilliant ad hominems of thought time :p


Quote:
The entire basis of this thread is complaining that ATK players can affect AFK players without the AFK players having an effective means of defense.

Any means of defense, at all. It applies as much to AFK as ATK. Right now, there's no risk to ATK bumpers bumping afk bumpers. They just get away with it, plain and simple. But the module anchor would prevent the bumping, but then the bumper could just gank. In the end, all is balanced.


Quote:

1) Every one I've responded to or has been in a thread of conversation I've responded to.

2) There is one. Be at the keyboard. Fit a prop mod. Orbit things. All of these are counters. You even list them on your website. You're asking for a Hard Counter. That would be an unprecedented new thing in EVE. There are no Hard Counters in Eve, only soft counters of varying firmness.


1) Mkay then

2) And again, ATK's are just as susceptible. Watch it happen, get bumped yourself once. Test it. But I do see your concern about a "hard counter" for this. I didn't say the idea was perfect. But it's an idea! \o/

Quote:

Why should an entirely untanked Mackinaw be unprofitable to gank?
Ganking has only ever been profitable against under or entirely untanked Exhumers.
Ganking has only ever been easy against people who are AFK.

Why should it be profitable and easy to gank people who are AFK in untanked Exhumers? Because otherwise there's no reason to be ATK or to fit a Tank to your exhumer. In other words, Industrious or Intelligent people gain no benefit from their industry or intelligence.


I feel like there's a risk/reward imbalance for ganking a non-combatant ship that's essentially paper and gaining isk from it....but then again I may be misunderstanding your point here. As for your second answer here, you're saying it should be easy to gank, in the governmental/empire areas of space, because it makes ATK players actions more beneficial? I think that'd depend on what they even do with their minerals before you could determine what belittles what. In the end, it's all shooting rocks. I don't think there's anyway to really belittle "intelligent" action while mining. Slap on a few boosts to an orca, fleet, target, fire. Now if you said this into relation of industrialism, I could see that.

Quote:
Where does it say "Except High Sec" in this quote?

Really are a broken radio Roll I'll say it again.
Module. Low armor tank. No bump. pewpew.

[center]-_For the Proveldtariat_/-[/center]

Nathalie LaPorte
Native Freshfood
Minmatar Republic
#260 - 2012-11-09 18:32:28 UTC  |  Edited by: Nathalie LaPorte
Anslo wrote:
Nathalie LaPorte wrote:
What happened to your condemnation of ad hominems?

Just following your brilliant lead Smile


That would be a good thing, if you'd do it consistently. Since you don't, it just makes you an inconsistent flip-flopper. (p.s. "just following your brilliant lead' is technically the fallacy of 'tu quoque', which is just as bad as the fallacy of 'ad hominem', you knew that right ?



"No, we're not in charge of module development. Much like the bumpers, this is an emergent group in answer to the bumping.
There is actually already a thread about the anchor I believe. But I felt the need to correct people in their assumptions that I am for 100% safe mining. Therefore, I brought to light the anchor idea posited a while ago. As for the accusation that I want it balanced for afk mining, you're wrong."


You're not for 100% safe afk mining??? From your blog:

" WE are the proletariat workers who feed and provide to ALL through the sweat of our brow. HOW we do that is irrelevant, but we do it! AFK OR NOT!"

"YOU ARE ENTITLED TO PLAY YOUR WAY"


--If miners are 'entitled' to 'play their way' without interruption, 'AFK OR NOT', then you are for safe afk mining. You are a proven liar, by your own words.