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New camera work on Buckinghams

First post
Author
xo3e
Ministry of War
Amarr Empire
#1 - 2012-11-09 11:28:03 UTC  |  Edited by: xo3e
if you say that this is just a bug, then you might save your game designers face

no offence, but this is just ridiculous, and i dont even know what made you spend time on coding this nonsense

http://www.youtube.com/watch?feature=player_embedded&v=oGVOBonBDy4#

Signature removed. Navigator

Matthew97
#2 - 2012-11-09 11:29:53 UTC
xo3e wrote:
if you say that this is just a bug, then you might save your game designers face

no offence, but this is just ridiculous, and i dont even know what made you spend time on coding this nonsense



New Cameras.....?
CCP Sisyphus
C C P
C C P Alliance
#3 - 2012-11-09 12:13:04 UTC  |  Edited by: CCP Sisyphus
Yes, this is us.
The camera zooming around is still not performing as we want (sickness inducing atm)
You can turn it off - selected items menu (top left corner of selected items window) click and untick box.
There is also a keyboard shortcut you can set to toggle this on and off.

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

Fellblade
Old Comrades
#4 - 2012-11-09 12:40:11 UTC
Looks quite cool as an early prototype. 3P 'intelligent' cameras are a bastard to get to work sensibly - I speak from experience

http://theexcession.blogspot.com - A Wormhole PvP blog.

CCP Fear
C C P
C C P Alliance
#5 - 2012-11-09 12:56:17 UTC
Fellblade wrote:
Looks quite cool as an early prototype. 3P 'intelligent' cameras are a bastard to get to work sensibly - I speak from experience


It shall be amazing! AMAZING I TELL YOU!

But yeah, our internal build is much sweeter, smoother and lighter than the one that "got out"! ooop Big smile

Stay tuned!
Renan Ruivo
Forcas armadas
Brave Collective
#6 - 2012-11-09 13:09:28 UTC  |  Edited by: Renan Ruivo
CCP Fear wrote:
Fellblade wrote:
Looks quite cool as an early prototype. 3P 'intelligent' cameras are a bastard to get to work sensibly - I speak from experience


It shall be amazing! AMAZING I TELL YOU!

But yeah, our internal build is much sweeter, smoother and lighter than the one that "got out"! ooop Big smile

Stay tuned!


Cameras, cameras, cameras!

Please please, now that you guys are working on this, can you make a behind-the-ship fixed camera? For long trips (40 jumps, for example) this would be awesome. One that would turn with the ship itself.

Lore-wise you could call it a Geo(ship?)synchronous orbit camera-drone.


Please, put this in? For us?!

The world is a community of idiots doing a series of things until it explodes and we all die.

Takashi Ishikawa
Perkone
Caldari State
#7 - 2012-11-09 13:37:44 UTC
Renan Ruivo wrote:
CCP Fear wrote:
Fellblade wrote:
Looks quite cool as an early prototype. 3P 'intelligent' cameras are a bastard to get to work sensibly - I speak from experience


It shall be amazing! AMAZING I TELL YOU!

But yeah, our internal build is much sweeter, smoother and lighter than the one that "got out"! ooop Big smile

Stay tuned!


Cameras, cameras, cameras!

Please please, now that you guys are working on this, can you make a behind-the-ship fixed camera? For long trips (40 jumps, for example) this would be awesome. One that would turn with the ship itself.

Lore-wise you could call it a Geo(ship?)synchronous orbit camera-drone.


Please, put this in? For us?!


Chase camera, sweet Jesus on a tricycle, please implement it. Bridge camera maybe, for bigger ships as well? EVE is such a beautiful game, let us watch it with a dynamic it deserves, not only as a field of brackets and a spreadsheet overview.
Renan Ruivo
Forcas armadas
Brave Collective
#8 - 2012-11-09 14:03:51 UTC
"Bridge" camera might be difficult, only if its fixed on an exterior point. Also, since the new cameras can be focused on different parts of the ship, i can't see why this can't be done.

But inside bridge ought to be too hard. Some ships like the Drake have the bridge buried deep inside the ship. (Templar One).

The world is a community of idiots doing a series of things until it explodes and we all die.

Takashi Ishikawa
Perkone
Caldari State
#9 - 2012-11-09 14:12:32 UTC
Renan Ruivo wrote:
"Bridge" camera might be difficult, only if its fixed on an exterior point. Also, since the new cameras can be focused on different parts of the ship, i can't see why this can't be done.

But inside bridge ought to be too hard. Some ships like the Drake have the bridge buried deep inside the ship. (Templar One).


Yeah, sticking to the lore might be hard with this one. I was thinking of a compromise: maybe a point on the hull (observation deck?) that oversees a portion of the ship but does not obscure the view. Looking at your ship from a different and unfamiliar angle might be refreshing.
CCP Sisyphus
C C P
C C P Alliance
#10 - 2012-11-09 14:24:13 UTC
sorry to hijack, but I'd prefer to get feedback to what is on buckingham (keeping selected items on your screen).

I dont think I can get a "follow mode" put in at this late stage for the release. :(

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

Renan Ruivo
Forcas armadas
Brave Collective
#11 - 2012-11-09 14:28:36 UTC
No problem. I've been asking for this for three years now and this was the first direct reply i got :)

If it's only possible to do it, and you guys are willing to do it then it could be put on next year's summer release for all i care. I'd just love to have it in game whenever possible.

Also, the worst i got from other people was indifference. Almost everyone i talk to would love to have this in game.

The world is a community of idiots doing a series of things until it explodes and we all die.

Takashi Ishikawa
Perkone
Caldari State
#12 - 2012-11-09 14:41:39 UTC
CCP Sisyphus wrote:
sorry to hijack, but I'd prefer to get feedback to what is on buckingham (keeping selected items on your screen).

I dont think I can get a "follow mode" put in at this late stage for the release. :(


That would make a lot of people happy, I'll keep my fingers crossed for the nex release.

BTW, I suppose someone already came up with the idea, but how about making a page where everyone can put in their suggestions for next release OR vote for already suggested ones. This way you devs wouldn't have to sift through fourm posts and ask the same questions all over again (or read the same suggestions posted in multiple topics, like this suggestion of making a suggestion page...). I know that this is no easy task (vote exploits etc.) but right now I have the impression that our feedback is like a bunch of children lost in the misty forest screaming and hoping that the forest ranger finds us. You can hear us all right, but have no idea how many children are exactly lost, where are we and who is screaming because they lost their candy and who is being eaten by a bear.
Oberine Noriepa
#13 - 2012-11-09 16:11:39 UTC  |  Edited by: Oberine Noriepa
Renan Ruivo wrote:
Cameras, cameras, cameras!

Please please, now that you guys are working on this, can you make a behind-the-ship fixed camera? For long trips (40 jumps, for example) this would be awesome. One that would turn with the ship itself.

Lore-wise you could call it a Geo(ship?)synchronous orbit camera-drone.


Please, put this in? For us?!

Yes, please! I've wanted this for awhile. It would also be cool if focus effects could be added to the camera as well. Stuff like depth of field and object-based motion blur could add a lot to the overall look of the game, in my opinion.

CCP Sisyphus wrote:
sorry to hijack, but I'd prefer to get feedback to what is on buckingham (keeping selected items on your screen).

I dont think I can get a "follow mode" put in at this late stage for the release. :(

But it could always be added later. Blink

Bienator II
madmen of the skies
#14 - 2012-11-09 17:14:17 UTC
whats kinda funny is that it seems that you deliberately tried to make it unusable for dscanner.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Bienator II
madmen of the skies
#15 - 2012-11-09 17:46:38 UTC  |  Edited by: Bienator II
its also not very clear how you should control your ship when the camera moves around. I don't see many usecases for it beside making youtube vids.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Morgan North
Dark-Rising
Wrecking Machine.
#16 - 2012-11-09 18:06:11 UTC
The only bug I've noticed is that it just keep turning itself on after quitting the game. I like it, but when I'm caught offguard it makes me dizzy. lol.
Ravcharas
Infinite Point
Pandemic Horde
#17 - 2012-11-13 20:46:23 UTC
CCP Sisyphus wrote:
sorry to hijack, but I'd prefer to get feedback to what is on buckingham (keeping selected items on your screen).

I dont think I can get a "follow mode" put in at this late stage for the release. :(

It's cool. The motion is a little too fast though. A couple of misclicks and I almost get seasick.

If you select something close to what you're already looking at the camera does a little jump that would probably benefit from being a little slower and smoother. Say if the new target is within a certain angle form the previous one make the transition at a third of the usual speed or something.
Logan LaMort
Screaming Hayabusa
#18 - 2012-11-14 00:40:21 UTC
Okay so the new chase camera is really, really, REALLY cool, seriously, I've wanted these camera options for years.

Although what's on the test server right now is awesome but ideally I'd like to see:


1) The chase cam remembering where you positioned it with the right click tracking. Right now it resets when you warp (and I assume when you dock or jump).

2) Having an option to enable the chase cam to rotate with the ship, so when you see your starship rotate to the left or right almost to 90°, the camera would rotate with it, keeping the ship horizontal to the camera (with a few wobbles to indicate movement of course). This clearly shouldn't affect the tactical overlay and such. Would also be amazing for frigates ;)

3) Possibly the option to slide the ship along the Z axis (depth) for all cameras?

4) Permanent FOV option too, please?

5) Now we have a chase cam, a shortcut key for "double click to manual fly" really needs to happen Smile
Renan Ruivo
Forcas armadas
Brave Collective
#19 - 2012-11-14 01:11:56 UTC
Logan LaMort wrote:
Okay so the new chase camera is really, really, REALLY cool, seriously, I've wanted these camera options for years.

Although what's on the test server right now is awesome but ideally I'd like to see:


1) The chase cam remembering where you positioned it with the right click tracking. Right now it resets when you warp (and I assume when you dock or jump).

2) Having an option to enable the chase cam to rotate with the ship, so when you see your starship rotate to the left or right almost to 90°, the camera would rotate with it, keeping the ship horizontal to the camera (with a few wobbles to indicate movement of course). This clearly shouldn't affect the tactical overlay and such. Would also be amazing for frigates ;)

3) Possibly the option to slide the ship along the Z axis (depth) for all cameras?

4) Permanent FOV option too, please?

5) Now we have a chase cam, a shortcut key for "double click to manual fly" really needs to happen Smile


Yeah that's sort of what i was thinking too. I have to log into buckingham to check this out =)

The world is a community of idiots doing a series of things until it explodes and we all die.

CCP Orion
C C P
C C P Alliance
#20 - 2012-11-14 13:11:23 UTC  |  Edited by: CCP Orion
Logan LaMort wrote:
Okay so the new chase camera is really, really, REALLY cool, seriously, I've wanted these camera options for years.

Although what's on the test server right now is awesome but ideally I'd like to see:


1) The chase cam remembering where you positioned it with the right click tracking. Right now it resets when you warp (and I assume when you dock or jump).

2) Having an option to enable the chase cam to rotate with the ship, so when you see your starship rotate to the left or right almost to 90°, the camera would rotate with it, keeping the ship horizontal to the camera (with a few wobbles to indicate movement of course). This clearly shouldn't affect the tactical overlay and such. Would also be amazing for frigates ;)

3) Possibly the option to slide the ship along the Z axis (depth) for all cameras?

4) Permanent FOV option too, please?

5) Now we have a chase cam, a shortcut key for "double click to manual fly" really needs to happen Smile


Could you elaborate on 1 and 3? 2) is not really feasible with the current camera tech. Also, what would be the primary use of the chase camera, just manual flight or is there something else?

Senior Programmer - Team Super Friends EVE Online, CCP Games

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