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Nerf Moaning Null Bears PLS

Author
Natasha Liao
Native Freshfood
Minmatar Republic
#381 - 2012-11-08 20:36:07 UTC
Vaerah Vahrokha wrote:
The concept is fairly simple and I repeated it like 10 times in the last 2 years: making hi sec a terribly sucking place like low sec or null, won't magically make people love low sec and null sec.

This right here Zim ^^^. I haven't been screaming it will kill HS ( all in caps no less ) or that you or anyone else ( well - most people anyway ) are advocating to make it *suck*. I'm pointing out that slow, small incremental nerfs will hit peoples tipping point between do/don't do, play/not play/is fun/sucks thorax sooner or later. There are 21 pages up/back there full of bright ideas on how to fix Null. And a lot involve some form of making things cost more in HS, making some reward smaller or just removing the ability to engage in an activity all together. They seem to think this will make risk adverse people, or people who simply want nothing to do with Low/Null BS, flock down there. That reducing a reward mechanism in one place will make a place they want nothing to do with the golden mecca of fun and prosperity.

I'm not sure how you refer to things such as that, but for quite a few years I ( and a lot of people I know ) would use the phrase "This. [Game]. Sucks. [alternate name for a Thorax]." Make of it what you will.

You're using logic on an internet discussion forum. A rookie mistake, but one you'll soon learn to avoid. -Destiny Corrupted

baltec1
Bat Country
Pandemic Horde
#382 - 2012-11-08 20:42:17 UTC
Natasha Liao wrote:

I'm pointing out that slow, small incremental nerfs will hit peoples tipping point between do/don't do, play/not play/is fun/sucks thorax sooner or later.


Yet this is exactly what has happened to high sec PVP over the last few years.
Lord Zim
Gallente Federation
#383 - 2012-11-08 21:14:11 UTC
Natasha Liao wrote:
Vaerah Vahrokha wrote:
The concept is fairly simple and I repeated it like 10 times in the last 2 years: making hi sec a terribly sucking place like low sec or null, won't magically make people love low sec and null sec.

This right here Zim ^^^. I haven't been screaming it will kill HS ( all in caps no less ) or that you or anyone else ( well - most people anyway ) are advocating to make it *suck*. I'm pointing out that slow, small incremental nerfs will hit peoples tipping point between do/don't do, play/not play/is fun/sucks thorax sooner or later.

"I'm not saying you're trying to make hisec suck, but what you're doing is trying to make hisec suck".

Natasha Liao wrote:
There are 21 pages up/back there full of bright ideas on how to fix Null. And a lot involve some form of making things cost more in HS, making some reward smaller or just removing the ability to engage in an activity all together.

So let's hear it, then. Let's pretend you're tasked with trying to make the people who PVP in nullsec actually live there as well. Keep in mind you can't increase rewards in nullsec much, because monetary inflation is already a problem with the players just running hisec L4s, and you can't make any changes to hisec which'll "make it worse", because changing anything in hisec will make "everyone quit".

What do you do?

Natasha Liao wrote:
They seem to think this will make risk adverse people, or people who simply want nothing to do with Low/Null BS, flock down there. That reducing a reward mechanism in one place will make a place they want nothing to do with the golden mecca of fun and prosperity.

How many times do I have to repeat myself, I couldn't give less of a flying **** about people who are so risk averse they don't even want to risk losing a single frigate if they could avoid it, all I care about is to make the people who already PVP in nullsec actually want to live there as well.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Natasha Liao
Native Freshfood
Minmatar Republic
#384 - 2012-11-08 21:40:17 UTC
Lord Zim wrote:
"I'm not saying you're trying to make hisec suck, but what you're doing is trying to make hisec suck".

Natasha Liao wrote:
I'm not sure how you refer to things such as that, but for quite a few years I ( and a lot of people I know ) would use the phrase "This. [Game]. Sucks. [alternate name for a Thorax]." Make of it what you will.

/facepalm ... I'm sorry Zim... exactly what word is it I have to use that you'll get it? And yet you feel the need to pounce on a word or two and twist them around trying to prove your point is the right one and some point of mine is wrong. I'm done saying some changes will make the game less fun. Your trolling, mickey mouse hair splitting is old.

Lord Zim wrote:
So let's hear it, then. Let's pretend you're tasked with trying to make the people who PVP in nullsec actually live there as well. Keep in mind you can't increase rewards in nullsec much, because monetary inflation is already a problem with the players just running hisec L4s, and you can't make any changes to hisec which'll "make it worse", because changing anything in hisec will make "everyone quit".

What do you do?

*chuckle* And "Pretend" would be the right word too. I know very little about Null. The fact I know most Null folks buy minerals in HS instead of mining them locally, or that Null systems have *1* station that you can manufacture goods in is because I asked someone who lives in Null questions and got informed information out of him. And I didn't argue a point, belabor some word or troll him. I said "Oh. I can see why that sucks. Hell I'd hate that too if I was in that position." I can also understand why he doesn't want to leave Null to make things. And BTW - it was a Goon who I was asking...

Lord Zim wrote:
How many times do I have to repeat myself, I couldn't give less of a flying **** about people who are so risk averse they don't even want to risk losing a single frigate if they could avoid it, all I care about is to make the people who already PVP in nullsec actually want to live there as well.

And ya know what Zim? I'm tired of going round and ******* round while you twist anything I say to make what ever point you feel like making. I'm tired of spending all this time typing things out just so you can play mickey mouse word games trying to make whatever candy ass point it is you're trying to make. You want to discount any point brought up as immaterial, take **** apart to suit your needs and whatever else: fine. Go troll someone else.

You're using logic on an internet discussion forum. A rookie mistake, but one you'll soon learn to avoid. -Destiny Corrupted

Dar Manic
Dirt Road Services
#385 - 2012-11-08 21:51:52 UTC  |  Edited by: Dar Manic
"all I care about is to make the people who already PVP in nullsec actually want to live there as well."

So you don't care what happens to the rest of Eve as long as this is done? I'm still learning to read but that appears to be what you are saying. ;) Really? And CCP should listen to someone with that admitted goal?

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.

Vaerah Vahrokha
Vahrokh Consulting
#386 - 2012-11-08 22:04:36 UTC
Lord Zim wrote:

I'm not looking to make hisec a terribly sucking place, no matter how many times you repeat this fallacy.


Nerf this, remove that, nerf that thing that got already nerfed 3 times some more.

That's clearly not what I read every day in this forum and you clearly don't mean it.



baltec1 wrote:
Natasha Liao wrote:

I'm pointing out that slow, small incremental nerfs will hit peoples tipping point between do/don't do, play/not play/is fun/sucks thorax sooner or later.


Yet this is exactly what has happened to high sec PVP over the last few years.


Over the last years Dominion got released and 0.0 went from crappy to sucky. A layer of different boredom slapped over a lacking design, it solved nothing except making POSes CTAs less of a must.

This slowly made null sec people bored enough to come hi sec and try do something, and since many of the nullseccers are quite resourceful and PvP players they figured out new and improved ways to kill stuff in hi sec.

If before you'd see a boomerang every 10 days, then they switched to hammering them all day long and then asininely posted guides about how to do it on this very forum so the phenomenon became industrial and intensive.

If before you'd see a casual ganker killing his 2 Hulks a day, then we started seeing organized "scorched earth" squadrons killing up to 78 a day (in the system I know best of all).

If before you'd see one Hulkageddon a year, then we started seeing it permanent and with paychecks given to gankers.


All of this caused the very, very predictable reaction by CCP exactly like Incursions did, exactly like L5 missions did: a nerf.

I symphatize with you, but in the end you are a cause of a number of hi sec PvP nerfs. I can't even "blame" you, because you just wanted to have fun but CCP - even 10 years past release - just can't figure out how to make nullsec a long standing, rewarding, fun experience. This is expecially grievous considering nullsec PvP should be the focus of a PvP game but alas, it failed before Dominion and still fails today.

The sad thing is that null sec players keep blaming a completely different - if not incompatible - other player base for their ills instead of directing their energies onto getting null sec redone from the ground up.

Lord Zim
Gallente Federation
#387 - 2012-11-08 22:23:23 UTC
Natasha Liao wrote:
And ya know what Zim? I'm tired of going round and ******* round while you twist anything I say to make what ever point you feel like making. I'm tired of spending all this time typing things out just so you can play mickey mouse word games trying to make whatever candy ass point it is you're trying to make. You want to discount any point brought up as immaterial, take **** apart to suit your needs and whatever else: fine. Go troll someone else.

Don't you think I would've argued for just increasing the number of manufacturing slots and the payouts in nullsec if it was that simple? I would've, because it would've avoided all the "hurr you just want to make hisec suck", "hurr if you make hisec suck more we'll all quit" etc whines. It's not that simple.

Dar Manic wrote:
"all I care about is to make the people who already PVP in nullsec actually want to live there as well."

So you don't care what happens to the rest of Eve as long as this is done? I'm still learning to read but that appears to be what you are saying. ;) Really? And CCP should listen to someone with that admitted goal?

I don't care about people who are deathly afraid of PVP which might make their ships go boom, no. That's not to say I'm advocating going in and making changes with a tactical nuke, either. I want as small changes as possible which target specific issues while leaving as much untouched as possible. It's not my fault CCP's dropped the ball for several years running.

Vaerah Vahrokha wrote:
Lord Zim wrote:

I'm not looking to make hisec a terribly sucking place, no matter how many times you repeat this fallacy.

Nerf this, remove that, nerf that thing that got already nerfed 3 times some more.

That's clearly not what I read every day in this forum and you clearly don't mean it.

I haven't said anything about removing anything, I haven't come up with any nerfs which'll "make hisec a terribly sucking place", and it's not my fault if CCP's made something too good.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Dar Manic
Dirt Road Services
#388 - 2012-11-08 22:33:34 UTC  |  Edited by: Dar Manic
"That's not to say I'm advocating going in and making changes with a tactical nuke, either. I want as small changes as possible which target specific issues while leaving as much untouched as possible."

Unfortunately, laser precision isn't going to be real easy in a game like Eve. I have no problems with very, very small changes done incrementally. There are several 'nuke them all' types on the forums though. It's entirely possible you aren't one of them.

BTW, I am not PVP averse (read my sig) either. Made over 600 mil and lost 2 drakes (ganked/blob'd) in the last 6-7 days outside of Hi-sec... I'm way ahead atm!!! PVP isn't my primary fun maker in Eve though.

I am against changes which screw up the game. There are plenty of people who enjoy Eve as it is right now the way it is. Let's not win a battle while losing the war.

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.

baltec1
Bat Country
Pandemic Horde
#389 - 2012-11-08 22:39:09 UTC
Vaerah Vahrokha wrote:





The sad thing is that null sec players keep blaming a completely different - if not incompatible - other player base for their ills instead of directing their energies onto getting null sec redone from the ground up.



Exhumers could tank at the same level as some heavy assault ships. Just about every single subcap is profitable to kill if they dont fit a tank and slap on t2 mods, miners were not some exception to the rule.

Jetcan baiting removed almost entirely thanks to the massive ore bays

Insurance removed from concorded ships (long overdue)

War dec system which didnt work very well now is now useless.

Numerous concord buffs.

HP buff across the board.

And soon the changes that will make ganking anything very hard to do when it comes to scooping the loot. Even now there are people trying to get freighters of all things an EHP buff. High sec has lost a lot of risk over the last few years and its about time CCP added it back.
Lord Zim
Gallente Federation
#390 - 2012-11-08 22:39:26 UTC
Dar Manic wrote:
"That's not to say I'm advocating going in and making changes with a tactical nuke, either. I want as small changes as possible which target specific issues while leaving as much untouched as possible."

Unfortunately, laser precision isn't going to be real easy in a game like Eve. I have no problems with very, very small changes done incrementally. There are several 'nuke them all' types on the forums though. It's entirely possible you aren't one of them.

Have my suggestions been of the "nuke them all" variety so far?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#391 - 2012-11-08 23:33:53 UTC  |  Edited by: Vaerah Vahrokha
baltec1 wrote:

Exhumers could tank at the same level as some heavy assault ships. Just about every single subcap is profitable to kill if they dont fit a tank and slap on t2 mods, miners were not some exception to the rule.


Maybe my combat ships are overpowered (no, I only have 2 Drakes, not my main ship) but they can be finely tuned at how much tank vs gank vs agility vs electronic warfare flavour you want to have. They don't become totally useless when fitting a tank. Many have multiple roles ('canes, I am talking about you - before CCP will make you CRAP X) that may be fulfilled.

Exhumers were clumsy and filmsy to begin with, 2 low slots vs 6+ of some other ships and in order to have any hope to survive they had to fail fit all out tank, losing a lot of their only role.

Exhumers - unlike combat ships - are played in a most, most boring gameplay that induced botting.

So they got more tank and / or more cargo space. The first gave them back their role, even when using a "no nonsense" tank, the latter greatly contributed to literally phase out the bots.


baltec1 wrote:

Jetcan baiting removed almost entirely thanks to the massive ore bays


You know that like jetcan "duels", jetcan mining was something not intended. They took their damn good time to fix it but in they end they did. Now, without jetcan mining and the need to combat the bots, increasing cargo space was just the most straight way.


baltec1 wrote:

War dec system which didnt work very well now is now useless.


I (along many others) warned about that, but...


baltec1 wrote:

Numerous concord buffs.


Aka exploitable manouvers banished. Once again, they were used for a long time, but we got some Fox meat eater who thought it'd be smart to prove how he could escape Concord in a T2 ship (i.e. not even using those dedicated ships).
And you know what CCP does when people posts and to spreads those tricks.


baltec1 said:
HP buff across the board.


T3 BCs and revamped destroyers. Nuff said.


baltec1 wrote:

And soon the changes that will make ganking anything very hard to do when it comes to scooping the loot. Even now there are people trying to get freighters of all things an EHP buff. High sec has lost a lot of risk over the last few years and its about time CCP added it back.


I have posted in those (few) threads about how I am against buffing freighters EHP.

However if they make Orcas corp hangars scannable, I can foresee CCP buffing some ships EHP to still have the "big and valuable stuff carrier" role filled by something.

After all it's not realistic to impose 10 slowass freighter runs because 20km3 worth of materials are worth 15B.
After Orcas will be nerfed, the request for a ship able to carry those loads will surely reinforce.
Lord Zim
Gallente Federation
#392 - 2012-11-08 23:39:44 UTC
Vaerah Vahrokha wrote:
They don't become totally useless when fitting a tank.

Nor were hulks totally useless.

Vaerah Vahrokha wrote:
T3 BCs and revamped destroyers. Nuff said.

Insurance nerf.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Skydell
Bad Girl Posse
#393 - 2012-11-09 01:04:26 UTC
Lord Zim wrote:
Skydell wrote:
Rordan D'Kherr wrote:
Bounty payouts aren't the problem.

What can and should vary between 1.0 and -1.0 (in limitation, opportunities, benefits, payouts, profit) is industry: PI, ship & mod production, invention etc. - this way you also encourage nullsec players not only to grind bounties but to start a 2nd profession... Atm there is no nullsec industry except for CSAA things.


Done any HS PI lately?

It wasn't nerfed. They took a chainsaw to that one. It's all being done in Null.

I make tons of isk doing hisec PI factory planets, and nullsec extraction planets aren't exactly a supersized wealth magnet either.


One or the other please.

"I make tons of ISK doing HiSec PI"
"NullSec extraction planets aren't exactly a supersized wealth magnet either"

It isn't the lack of commodities in HS. It's the extraction tax. 10K M3 spaceport is around 7.2 Mill worth of Oxygen. 1.4 mill to extract it. I've extracted a number of resources from base up and it's an exponential cost based on 10K M3. There is no way to circumvent the system. You will be sinking huge ISK if you are using HS for PI.
Katran Luftschreck
Royal Ammatar Engineering Corps
#394 - 2012-11-09 06:51:26 UTC
Destiny Corrupted wrote:
Your whole reason for existence in this game is to see that number in the wallet window grow larger and larger.


And he's in a company called "Wall Street Trading," so... what's the problem?

Ask the Caldari if the market a form of PvP.

http://youtu.be/t0q2F8NsYQ0

destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Rogue Drone Recovery Syndicate
#395 - 2012-11-09 07:44:37 UTC
Andski wrote:
destiny2 wrote:
I dunno where your getting your info from but i clear about 2 bill isk a day provideing i get my 3 10/10's lol

still on average running anoms can still pull in 500+ mill a day.


what's it like PvEing non-stop for 8 hours a day



More fun then listening to a goon say they have balls i get a better battle from the NPC's then i do from goons :).
Lord Zim
Gallente Federation
#396 - 2012-11-09 07:51:50 UTC
Skydell wrote:
It isn't the lack of commodities in HS. It's the extraction tax. 10K M3 spaceport is around 7.2 Mill worth of Oxygen. 1.4 mill to extract it. I've extracted a number of resources from base up and it's an exponential cost based on 10K M3. There is no way to circumvent the system. You will be sinking huge ISK if you are using HS for PI.

And if the extraction tax hadn't been increased, then the price you would've gotten for that oxygen would've been 1.4 mill lower pr 10k m3. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

TheGunslinger42
All Web Investigations
#397 - 2012-11-09 08:31:59 UTC
Natasha Liao wrote:
I already mentioned ridiculous ship balancing numbers and slot machine type rewards grind doesn't apply to fixing or nerfing any certain region. I guess I need to say yet again: making one region suck in an effort to fix another isn't fixing the problem. It's lazy and simply makes 2 regions or 2 play styles suck.


Except we're not asking to make highsec "suck" - the problem is that certain aspects are way wayyyy too good. Balancing them so they're not ridiculously brilliant isn't making it "suck", it's making it reasonable.

Or do you just consider that reducing anything in any way at all for the sake of balance makes it terrible and "suck" and bloo bloo tears tears
Oopsy Bear
Doomheim
#398 - 2012-11-09 08:45:15 UTC
TheGunslinger42 wrote:
Except we're not asking to make highsec "suck" - the problem is that certain aspects are way wayyyy too good. Balancing them so they're not ridiculously brilliant isn't making it "suck", it's making it reasonable.


Null needs a fun buff way more than hisec needs an isk nerf.
Lord Zim
Gallente Federation
#399 - 2012-11-09 08:55:22 UTC
Oopsy Bear wrote:
TheGunslinger42 wrote:
Except we're not asking to make highsec "suck" - the problem is that certain aspects are way wayyyy too good. Balancing them so they're not ridiculously brilliant isn't making it "suck", it's making it reasonable.


Null needs a fun buff way more than hisec needs an isk nerf.

Yes, it does, but that doesn't change the fact that hisec needs some moderation.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#400 - 2012-11-09 10:45:36 UTC
Lord Zim wrote:
Oopsy Bear wrote:
TheGunslinger42 wrote:
Except we're not asking to make highsec "suck" - the problem is that certain aspects are way wayyyy too good. Balancing them so they're not ridiculously brilliant isn't making it "suck", it's making it reasonable.


Null needs a fun buff way more than hisec needs an isk nerf.

Yes, it does, but that doesn't change the fact that hisec needs some moderation.


Hi sec got a plethora of nerfs already (me being one of the top nerfs proponents both for L5 then for L4 and finally for incursions, see the flames I got the past years in the missions forum).

But what I keep reading in this thread is not just about "nerfing" but downright removing functionality, like stripping a place of its features is going to mathematically improve another that is lacking.

This is wishful thinking. It does not help that any dimwit can move around endless amounts of ISK by buying PLEX. This has broken the old and functional "wallet segregation" mechanism that let the ISK owners have a lot of money while not causing disasters in the economy.

Finally, nullsec potential ISK is not just abundant, it's absurdly huge. When I was in there, we had PvP ships replacement programs covering both sub caps and caps. That is, you could die in a fire in a carrier and get a new fitted one back, no questions asked.

So, the complaints have to do with people going around outside corp / alliance operations time and losing their ships say to a roaming gang.
It'd be still possible to cover those losses as well - as long as the individuals are not completely BAD.

But the megacorps directors confiscated moons, impose taxes that rival hi sec and so on.
When corp thievery happens, we read those reports: "stolen 3 supercaps and half trillion".

This means that instead of distributing wealth, they were holding half trillion in the pocket, doing nothing for the "grunts".
But I don't see any null-seccer saying anything about the predatory practices of their directors.

It's so much easier to blame the other side of the universe than those commanding in your home, eh?