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Player Features and Ideas Discussion

 
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[Winter] EW Cruisers

First post
Author
Kaikka Carel
Ziea
#421 - 2012-11-08 17:40:28 UTC
Please give the Arbitrator +25 base PG. It's justified.
Nikuno
Atomic Heroes
#422 - 2012-11-08 19:29:25 UTC
Sean Parisi wrote:
I have tried an E-War Celestis Setup. Heavily tanked, (23589 EHP) 4 dampeners. It has been able to damp down majority of ships to 12km. For a 2 vs 1 situation this ship could be devastating if focused on one ship. Literally keeping its lock range just above scramble range but firmly within the 15km range. Though I am thinking I may try to reformat it for a more kitey fit. The cap is stable running the dampeners without the microwarp drive on. Otherwise it has a cap rate of 1 minute.

For me atleast this is looking like it may make for a good support ship for small gang warfare.


4 damps to be effective against a single target? kind of says it all X
Sean Parisi
Blackrise Vanguard
#423 - 2012-11-08 19:39:29 UTC
Nikuno wrote:
Sean Parisi wrote:
I have tried an E-War Celestis Setup. Heavily tanked, (23589 EHP) 4 dampeners. It has been able to damp down majority of ships to 12km. For a 2 vs 1 situation this ship could be devastating if focused on one ship. Literally keeping its lock range just above scramble range but firmly within the 15km range. Though I am thinking I may try to reformat it for a more kitey fit. The cap is stable running the dampeners without the microwarp drive on. Otherwise it has a cap rate of 1 minute.

For me atleast this is looking like it may make for a good support ship for small gang warfare.


4 damps to be effective against a single target? kind of says it all X


I haven't tried it with less then 4 damps, maybe 2 would work effectively but diminishing returns effects it slightly. That is something I will have to test. In comparison to say the black bird, the black bird can get a lot of coverage and can be devastating if your lucky.

But the Celestis allows you to literally permanently lock down a single target. It is also able to sport a descent tank which can keep it alive for a decent amount of time. As well as a full bay of drones. It really isn't that bad, I will most likely train my alt into using Gallente Cruisers in order to use this ship in particular.
Fon Revedhort
Monks of War
#424 - 2012-11-08 19:51:18 UTC
Nikuno wrote:
Sean Parisi wrote:
I have tried an E-War Celestis Setup. Heavily tanked, (23589 EHP) 4 dampeners. It has been able to damp down majority of ships to 12km. For a 2 vs 1 situation this ship could be devastating if focused on one ship. Literally keeping its lock range just above scramble range but firmly within the 15km range. Though I am thinking I may try to reformat it for a more kitey fit. The cap is stable running the dampeners without the microwarp drive on. Otherwise it has a cap rate of 1 minute.

For me atleast this is looking like it may make for a good support ship for small gang warfare.


4 damps to be effective against a single target? kind of says it all X

Just 2 is more than enough, as it had been back before RSD got fixed.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Sean Parisi
Blackrise Vanguard
#425 - 2012-11-08 20:04:45 UTC
Fon Revedhort wrote:
Nikuno wrote:
Sean Parisi wrote:
I have tried an E-War Celestis Setup. Heavily tanked, (23589 EHP) 4 dampeners. It has been able to damp down majority of ships to 12km. For a 2 vs 1 situation this ship could be devastating if focused on one ship. Literally keeping its lock range just above scramble range but firmly within the 15km range. Though I am thinking I may try to reformat it for a more kitey fit. The cap is stable running the dampeners without the microwarp drive on. Otherwise it has a cap rate of 1 minute.

For me atleast this is looking like it may make for a good support ship for small gang warfare.


4 damps to be effective against a single target? kind of says it all X

Just 2 is more than enough, as it had been back before RSD got fixed.


Yes, this is something that I'm going to test now. To see whether 4 are needed (overkill) or if it can reliably be done with only 2 damps on the target. If you've already tested it, would like to see the results and margin of difference. Thanks!
Fon Revedhort
Monks of War
#426 - 2012-11-08 20:54:37 UTC
Sean Parisi wrote:
Fon Revedhort wrote:
Nikuno wrote:
Sean Parisi wrote:
I have tried an E-War Celestis Setup. Heavily tanked, (23589 EHP) 4 dampeners. It has been able to damp down majority of ships to 12km. For a 2 vs 1 situation this ship could be devastating if focused on one ship. Literally keeping its lock range just above scramble range but firmly within the 15km range. Though I am thinking I may try to reformat it for a more kitey fit. The cap is stable running the dampeners without the microwarp drive on. Otherwise it has a cap rate of 1 minute.

For me atleast this is looking like it may make for a good support ship for small gang warfare.


4 damps to be effective against a single target? kind of says it all X

Just 2 is more than enough, as it had been back before RSD got fixed.


Yes, this is something that I'm going to test now. To see whether 4 are needed (overkill) or if it can reliably be done with only 2 damps on the target. If you've already tested it, would like to see the results and margin of difference. Thanks!

Nothing really to test here, I've got numbers and I can calculate that. Then just one test to make sure neither stacking penalties nor anything else has changed and that's it.

7.5% bonus means max-skilled RSD with 2 rigs cuts locking range by -62.74%. Throw in a Proteus link and that's whopping -75.98% per just one RSD. Apply 2 and locking range is reduced to merely 8%, that's enough to shut down pretty much anything. In case you wonder 4 dampeners turn that into 3.63% - an overkill, yeah.

Btw, EFT calculates it wrong.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Sheynan
Lighting the blight
#427 - 2012-11-08 21:32:36 UTC  |  Edited by: Sheynan
To be fair one of those -75% damps is already enough to **** with about any kiting/sniping/med-range ship.


One Celestis could for example shut down 4 Rokhs, fitted like they are currently used in 0.0. (From 146km to 36km, which pretty much voids all the advantage of the ship). But that's not a bad thing, given that it can easily be focused and has "only" 40k ehp.

It's just a statement that they WILL indeed be useful, which is great.
Kai'rae Saarkus
Sebiestor Tribe
Minmatar Republic
#428 - 2012-11-09 05:57:37 UTC  |  Edited by: Kai'rae Saarkus
Sheynan wrote:
To be fair one of those -75% damps is already enough to **** with about any kiting/sniping/med-range ship.


One Celestis could for example shut down 4 Rokhs, fitted like they are currently used in 0.0. (From 146km to 36km, which pretty much voids all the advantage of the ship). But that's not a bad thing, given that it can easily be focused and has "only" 40k ehp.

It's just a statement that they WILL indeed be useful, which is great.


That's based off Proteus bonuses, which are in for a Nerf. Off EOS Bonuses it's a little better for the Rokhs, but still can't target at that range with the damp working on them: but the more important point is that @ 146 Km you're in 2/3 Falloff so your Damps only work (about) 60% of the time. Which mean you still (realistically) need to put 2 x Damps on a target to be assured of taking it out of the fight.

Or, think of it the other way: those 4 Rokhs, for instance, will be un-Damped 40% of the time, which gives them the opportunity to blap through the Celestis' armour.

Also, post your fit please: I'm curious how you got 40K EHP with 2 x Damp strength bonus rigs.

BTW it's just a statement that they WILL indeed be balanced, which is great. Blink
fukier
Gallente Federation
#429 - 2012-11-12 17:43:25 UTC
is there a reason why the celestis is a better damp ship now then the arazu or lechasis?

can you please get rid of the useless hybrid damage bonus on both ships and replace with an optimal/falloff range bonus like you did for the celestis?
At the end of the game both the pawn and the Queen go in the same box.
Maximus Andendare
Stimulus
Rote Kapelle
#430 - 2012-11-14 21:44:23 UTC
CCP Fozzie wrote:
Celestis:
Cruiser skill bonuses:
7.5% bonus to Remote Sensor Dampener effectiveness
10% bonus to Remote Sensor Dampener optimal range and falloff

Slot layout: 3 H (-1), 5 M, 5 L (+2), 3 turrets, 3 launchers (+1)
Fittings: 575 PWG, 375 CPU (+50)
Defense (shields / armor / hull) : 1200(+27) / 1300(+11) / 1700(+411)
Capacitor (amount / recharge rate / average cap per second): 1300(+175) / 463s(+63s) / 2.8 (-0.01)
Mobility (max velocity / agility / mass / align time): 210(+29) / 0.505(-0.06) / 12070000 / 5.7s (+0.7)
Drones (bandwidth / bay): 50(+10)/ 50(+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+10) / 290(+2) / 8(+2)
Sensor strength: 18 Magnetometric
Signature radius: 135
Cargo capacity: 320

I know it's probably too late in the development process to change anything, but I read the "59 done" blog today (great btw!), and I'm glad the Celestis is getting a bigger drone emphasis, but is it really intended that we'd just have room for one set of drones with no replacements?

I know Amarr philosophy is to have a larger bay, and the bay on the Arbitrator is fine, but if the Celestis, as mentioned in the blog is to have some drone damage, is it really intended that there'd only be room for just the five? If one gets destroyed, there's no option to send a replacement?

This doesn't really seem intended. I think a bay of 100 (for a full set of replacements) or at least an odd number like 70 or 80 (to give *some* replacement drones) would be in order.

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Major Killz
inglorious bastards.
#431 - 2012-11-30 23:27:52 UTC
Shopping List

1. Bellicose x 8 (2 setups, solo)
2. Arbitrator???

[u]Ich bin ein Pirat ![/u]

CCP Ytterbium
C C P
C C P Alliance
#432 - 2012-12-04 10:40:42 UTC
Unsticking, let's make some space for future threads.