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Reasons why people wont PvP and why its a waste of time for most people

Author
LHA Tarawa
Pator Tech School
Minmatar Republic
#81 - 2012-11-06 18:04:59 UTC
Grapez wrote:
PvP stats should decide nullsec sovereignty, not anchorable structures. Then, PvP would mean something.



Not a horrid idea. If they are working up "actual value loss" logic for the new bounty system, I could see them applying that to null sovereignty.

Now how do you prevent exploit where I intentionally kill my alt over and over to create the big loss to maintain sovereignty?

Xuixien
Solar Winds Security Solutions
#82 - 2012-11-06 18:12:40 UTC
I don't know man.

I log in and basically do what I want.

If an FC is a loudmouth or a **** I won't fly in his fleet. I have fun PvPing; when it's not fun (IE, the Blob shows up or my targets are too skiddish or the enemy is shipping up to ridiculous IWIN ships) I just move on and find pew pew somewhere else.

I PvP against other PvPers for fun.

I PvP vs the helpless because I enjoy blowing up miners and PvErs solely because I somewhat get off on hurting someone else, and I have no problem admitting that.

In EVE there's two types of people; lions and lambs.

Epic Space Cat, Horsegirl, Philanthropist

Grapez
Moviintti
#83 - 2012-11-06 19:08:28 UTC
LHA Tarawa wrote:
Grapez wrote:
PvP stats should decide nullsec sovereignty, not anchorable structures. Then, PvP would mean something.



Not a horrid idea. If they are working up "actual value loss" logic for the new bounty system, I could see them applying that to null sovereignty.

Now how do you prevent exploit where I intentionally kill my alt over and over to create the big loss to maintain sovereignty?



Something like the average number of people in a system, weighted for the type of ship they are in. Very low values for covops and very large values for other ships. This way, enforing your presence actually counts for something, and the only say to enforce it is by killing the enemy ships.

Any sov system is better than the system we have now. Hell, even linking sov with POSes was better. At least they implied that the corps were using the system for something, as opposed to just anchoring stuff about.
Lady Ayeipsia
BlueWaffe
#84 - 2012-11-06 19:14:20 UTC
First off... Try RvB. Usually you can get in a fight within 5 minutes of logging in. We also fly cheap, so if all you can afford is frigate losses, not a problem. If you can't afford losing frigates, well... Focus on your income sources first.

Secondly, many of us pvp for the challenge and I think you don't quite get what some if that challenge is.

Think of it like hunting deer. Many people have a misconception that all you do is go in the woods and start shooting. The reality is you have to stalk your target or make it come to you. You have to plan your shot and not scare off a very skittish animal that has some million years of predator avoidance evolution. It's not as easy as you think. The same is true when hunting wormhole residents, some mission runners, and other targets. The thrill isn't about just blowing up a mission tengu. It's about sneaking in system, probing them down, and catching them before they run. That moment, when with heart racing, you land in the mission space and point the tengu before they run is part of the thrill.

The same is true for the cloaky hunter lying in ambush. The thrill isn't just in the kill, but rather in the challenge of the hunt.
Karrl Tian
Doomheim
#85 - 2012-11-06 19:29:05 UTC
Grapez wrote:
PvP stats should decide nullsec sovereignty, not anchorable structures. Then, PvP would mean something.


So....if I kill enough of my alts in expensive enough ships I get my own nullspace?
Lady Ayeipsia
BlueWaffe
#86 - 2012-11-06 20:09:29 UTC
Karrl Tian wrote:
Grapez wrote:
PvP stats should decide nullsec sovereignty, not anchorable structures. Then, PvP would mean something.


So....if I kill enough of my alts in expensive enough ships I get my own nullspace?



Yup, there is no way such a mechanic could be abused.
Jenn aSide
Worthless Carebears
The Initiative.
#87 - 2012-11-06 20:14:31 UTC
Lady Ayeipsia wrote:
Karrl Tian wrote:
Grapez wrote:
PvP stats should decide nullsec sovereignty, not anchorable structures. Then, PvP would mean something.


So....if I kill enough of my alts in expensive enough ships I get my own nullspace?



Yup, there is no way such a mechanic could be abused.


This.

I started to wonder if people who come up with the bright ideas ever stop to think "hey, maybe things exist in their current form for a good reason" before posting. Then i realized I already knew the answer before even asking the question lol.
No More Heroes
Boomer Humor
Snuffed Out
#88 - 2012-11-06 20:32:26 UTC
Karn Dulake wrote:
1. PvP has no purpose in this game


I receive a great deal of personal satisfaction when I violence someones boat. Why must it have a quantifiable purpose aside from pure enjoyment?

.

Sir John Halsey
#89 - 2012-11-06 20:58:00 UTC
Sandslinger wrote:

...
Kind of ironic or perhaps just obvious as the PVE in eve is the most atrociously boring of any MMO while the PVP truly is the most exhilarating.


This is your opinion :)
Some people play for kill-boards, some for numbers, some for isk, etc.

For me PVE (exploration in my case) is the most fun i had in game in past months. High sec, low sec, WHs...

And more than that, i enjoy more the competition in high sec where i have to be faster and better at scanning down sigs, killing overseer and looting the can.
There are tons of other Tengu, Legion, Loki pilots doing the same thing which makes things harder compared with the (most of the time) empty space in low sec where i have to press dscan every 10 seconds when somebody jumps in system.

Just because you think pressing f1 to kill a player ship is more fun than for others to press f1 to kill red crosses doesn't make it true.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#90 - 2012-11-06 21:51:33 UTC
No More Heroes wrote:
Karn Dulake wrote:
1. PvP has no purpose in this game


I receive a great deal of personal satisfaction when I violence someones boat. Why must it have a quantifiable purpose aside from pure enjoyment?

As someone who PvP's as things currently are, the reasons stated in the op wouldn't apply to you.
Fabulous Rod
Darkfall Corp
#91 - 2012-11-06 23:10:45 UTC  |  Edited by: Fabulous Rod
the number one reason is because the pvp combat is awful in this game. Low skill ceiling class-based pvp, always imbalanced, and I don't like to lose to chest thumping retards just because they happened to be in a ship or blob that kills mine. A simple truth that too many EVE denizens are in denial of.
Tippia
Sunshine and Lollipops
#92 - 2012-11-06 23:18:29 UTC
Fabulous Rod wrote:
Low skill ceiling class-based pvp
That's pretty interesting in a game that has no classes. Still, the low skill requirements to be a useful part of a fleet are indeed a good thing.
Natasha Liao
Native Freshfood
Minmatar Republic
#93 - 2012-11-07 00:43:19 UTC
If you're not having fun Fabulous, perhaps you're doing it wrong. As for ship imbalances: less QQ - more adapt. You can buy the same skill books and equipment they can. If the equation is 'weighted' make sure you're on the side of the equal sign that says 'Win'.

You're using logic on an internet discussion forum. A rookie mistake, but one you'll soon learn to avoid. -Destiny Corrupted

Gangname Style
Doomheim
#94 - 2012-11-07 01:01:16 UTC
Just because you don't have the ability to have fun doesn't make PvP a "waste of time".
Karn Dulake
Doomheim
#95 - 2012-11-08 14:35:30 UTC
Gangname Style wrote:
Just because you don't have the ability to have fun doesn't make PvP a "waste of time".



PvP is ofc lots of fun. but it affects nothing. It would be so much more fun it affected something in the universe
I dont normally troll, but when i do i do it on General Discussion.
Rordan D'Kherr
Imperial Academy
Amarr Empire
#96 - 2012-11-08 14:40:22 UTC
Karn Dulake wrote:
Gangname Style wrote:
Just because you don't have the ability to have fun doesn't make PvP a "waste of time".



PvP is ofc lots of fun. but it affects nothing. It would be so much more fun it affected something in the universe


Right, besides hitting your wallet there should be an ingame killboard.

Don't be scared, because being afk is not a crime.

Archdaimon
Merchants of the Golden Goose
#97 - 2012-11-08 14:47:34 UTC
@op: Move out of Hi-sec!

Wormholes have the best accoustics. It's known. - Sing it for me -

March rabbit
Aliastra
Gallente Federation
#98 - 2012-11-08 15:07:05 UTC
EI Digin wrote:
That's just like, your opinion man

thanks, captain obvious.

however my opinion is very close to present one

The Mittani: "the inappropriate drunked joke"

Inquisitor Kitchner
The Executives
#99 - 2012-11-08 15:15:07 UTC
Karn Dulake wrote:



Normal People

1. Lowsec Pirates

2. Highsec corps



lol

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Merovee
Gorthaur Legion
Imperium Mordor
#100 - 2012-11-08 15:33:00 UTC
Get rid of free hanger space. reduce cost in lower sec regions. limits to services in stations. Why move around when you can have it all in a few systems? Get rid of the looong jump gates. Add high taxes in higher sec regions, a progressive tax, to gradually move players down the sec ladder. etc. etc.Roll

Empire, the next new world order.