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EVE New Citizens Q&A

 
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So I decided to start a corp...

Author
Evoroth Wright
Shang Wright Corporation
#1 - 2012-11-06 20:34:42 UTC
A buddy and I joined EVE just over a week ago now and thought it would be an excellent idea to start a corporation. We've more or less centred ourselves around mining and that sort of malarkey for the moment as with just the two of us right now, it seems like the most sensible idea.

Now we've set ourselves a corporation up, we obviously want to get ourselves a few more loyal employees.

However, before we get there we've got a few steps to climb so my question is this: What is the best way to go about setting your corporation up given that we want our corp (and by extension ourselves) to be involved in as many areas of the game as possible from mining and manufacturing right through to PvP?

I was generally thinking of breaking it up into departments, a director or something for each and a wallet for each for budgets and such, kind of like a real business but I think I might be barking up the wrong tree there.

I'm reasonably experienced in running guilds and clans in other games, but this is something else!

Thanks in advance for any advice you can provide!
Denegrah Togasa
Hideaway Alts
The Hideaway.
#2 - 2012-11-06 20:41:11 UTC
It might make more sense to make an alliance and break it up into different corps with specialties. I.e. Your alliance is Billybobbobart and Billy is your PVP corp, Bob is your mining corp, Bobart is your PVE corp.

You still share a single alliance chat but then your corp chat encapsulates your specific things like your PVP corp Doesn't care how efficient you need to be to refine something. But does care if they are doing a mining op and are likely to get attacked.
Robert De'Arneth
#3 - 2012-11-06 20:41:25 UTC
Evoroth Wright wrote:
A buddy and I joined EVE just over a week ago now and thought it would be an excellent idea to start a corporation. We've more or less centred ourselves around mining and that sort of malarkey for the moment as with just the two of us right now, it seems like the most sensible idea.

Now we've set ourselves a corporation up, we obviously want to get ourselves a few more loyal employees.

However, before we get there we've got a few steps to climb so my question is this: What is the best way to go about setting your corporation up given that we want our corp (and by extension ourselves) to be involved in as many areas of the game as possible from mining and manufacturing right through to PvP?

I was generally thinking of breaking it up into departments, a director or something for each and a wallet for each for budgets and such, kind of like a real business but I think I might be barking up the wrong tree there.

I'm reasonably experienced in running guilds and clans in other games, but this is something else!

Thanks in advance for any advice you can provide!


Good luck, my advice, do not worry about doing many things, pick one and do it great. If you plan to do indy, build a core of miners and start a corp ore/mineral buy back program. Without a buy back program, you will lose your new miners. The game of EVE is littered with new corps who tried to much.

Try not to rush, there are no style points for growing fast.

I'm a nerd, you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!     I'm like a lapdog, all bark no bite. 

Evoroth Wright
Shang Wright Corporation
#4 - 2012-11-06 20:48:22 UTC
Would you say that it would be more worthwhile to build a corp up doing one specific thing and try and join an existing alliance?

My preference is to take it slow, grab a handful of people to start with probably specialising in one thing, get a decent setup going with a decent profit margin and then expand with people and into other areas of business.
Robert De'Arneth
#5 - 2012-11-06 20:57:53 UTC
Evoroth Wright wrote:
Would you say that it would be more worthwhile to build a corp up doing one specific thing and try and join an existing alliance?

My preference is to take it slow, grab a handful of people to start with probably specialising in one thing, get a decent setup going with a decent profit margin and then expand with people and into other areas of business.



Yes I think it would be wise, to find a like minded Allaince. The 1st thing you need to do is to have plan for your corp to make ISK, be it thru trade or mfg. People will want to know if your corp is profitable, and what you can do to help them make more ISK's. You should be able to tell them not only how they can make more isk, but what the corp does to make ISK. You and buddy are the ones who have to have the plan, you seed some isk to the corp, and after that it should have a plan to not have to sink anymore into it.

I'm a nerd, you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!     I'm like a lapdog, all bark no bite. 

Zanzbar
The Scope
Gallente Federation
#6 - 2012-11-06 21:20:09 UTC
Be careful when trying to combine aggressive activities like pvp with passive ones such as mining. Any player corp can have war declared on it by another corp or alliance, and pvp activities are far more likely to give someone a reason to hunt you down or pay someone to do it for them. War is a mining corps worst enemy, proper mining ships stand no chance at all against a halfway decent pvp ship so most miners are at least annoyed by the prospect of war if not dreading the event altogether. Its at least possible with the recent barge changes for miners to withstand the damage long enough to receive reps from nearby pilots but the you have the trouble the siting on guard for your miners on the chance that they get attacked is incredibly boring for a pvp pilot.
Robert De'Arneth
#7 - 2012-11-06 21:32:03 UTC
Zanzbar wrote:
Be careful when trying to combine aggressive activities like pvp with passive ones such as mining. Any player corp can have war declared on it by another corp or alliance, and pvp activities are far more likely to give someone a reason to hunt you down or pay someone to do it for them. War is a mining corps worst enemy, proper mining ships stand no chance at all against a halfway decent pvp ship so most miners are at least annoyed by the prospect of war if not dreading the event altogether. Its at least possible with the recent barge changes for miners to withstand the damage long enough to receive reps from nearby pilots but the you have the trouble the siting on guard for your miners on the chance that they get attacked is incredibly boring for a pvp pilot.



On this point, it brings up one of the corp leaders most important jobs, interviews of piliots. This game is not one where you can trust people, learn to ask them questions, watch for the lies. Use evewho to learn a little about the piliots. The last thing you want is to have your hard work end up in the wallet of someone like me. Big smile

I'm a nerd, you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!     I'm like a lapdog, all bark no bite. 

J'Poll
School of Applied Knowledge
Caldari State
#8 - 2012-11-06 21:38:02 UTC  |  Edited by: J'Poll
Robert De'Arneth wrote:
Evoroth Wright wrote:
A buddy and I joined EVE just over a week ago now and thought it would be an excellent idea to start a corporation. We've more or less centred ourselves around mining and that sort of malarkey for the moment as with just the two of us right now, it seems like the most sensible idea.

Now we've set ourselves a corporation up, we obviously want to get ourselves a few more loyal employees.

However, before we get there we've got a few steps to climb so my question is this: What is the best way to go about setting your corporation up given that we want our corp (and by extension ourselves) to be involved in as many areas of the game as possible from mining and manufacturing right through to PvP?

I was generally thinking of breaking it up into departments, a director or something for each and a wallet for each for budgets and such, kind of like a real business but I think I might be barking up the wrong tree there.

I'm reasonably experienced in running guilds and clans in other games, but this is something else!

Thanks in advance for any advice you can provide!


Good luck, my advice, do not worry about doing many things, pick one and do it great. If you plan to do indy, build a core of miners and start a corp ore/mineral buy back program. Without a buy back program, you will lose your new miners. The game of EVE is littered with new corps who tried to much.

Try not to rush, there are no style points for growing fast.



^ This.

Like a pilot a corp too has to have some focus. Otherwise it will be a 'jack of all trades, master of none' corporation.

If your have a corporation with miners, mission runners and PvP guys, there will likely always be one group who will be 'unhappy'.

If you guys mine a lot, the PvP guys will complain/leave cause of the lack of shooting others.
If you guys PvP a lot and end up with wardecs, the miners will complain/leave cause they can't really mine that much.

Best to specialize a bit and join an alliance to supplement your corp.

A corporation with miners that like to PvP occasionally that joins an alliance that does an occasional roam into low-sec/null-sec will suit all needs.

They can mine all the want and join the PvP players when they feel like to. The same the other way around, those PvP players might want a day of rest and do some easy mining and can join you guys.

This way you can make use of each others strengths and cancel out each others weaknesses (the miners can for instance make a program where the PvP guys can buy modules at a discount price, the miners make profit, the PvP guys don't have to spent that much, win-win situation).


And above all, as new corps are started daily but usually are closed pretty quickly as they grind to a complete stop over time, your corp needs:

* A goal
* A vision
* Structure

This means, people should know what the corp is planning to achieve both in long term plans as well as short terms. They also should know how the corp is trying to get to that goal and how the members can help get there and what the benefits for the members are on achieving that goal (or mid way milestones).

And structure just means, how are roles distributed, who is in control, who is 2nd in command. Is there a program for people that want to do more then just their thing. Is it possible to be promoted to for instance recruiter, diplomat, industrial manager, director etc etc. and what is required to get to such position.

EDIT: So a corporation that says "We just mine together" likely will get recruits but won't evolve. After a while people will get bored and try something new.

EDIT2: I noticed that thie OP is quite young in EVE and likely the main character. Although I wish you the best of luck with your own corporation, I would suggest to blend into another corp (you can join the corp with your friends together) that has settled and has older characters in it.

Those old guys can help you with learning the basics of EVE and help out when you need help. In the mean while you can take a look at how that corp is ran by it's leadership and learn from that too (maybe even ask the CEO how he does it).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Klymer
Hedion University
Amarr Empire
#9 - 2012-11-07 01:46:49 UTC
make an alt and put that alt in charge of your corp
quit your corp and join an established mining corp
a year from now, if your still playing and still mining, you should have enough skills and experience to go back and run your corp
Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2012-11-07 02:55:20 UTC
TIP: use titles for giving people roles & access rights.
Vilnius Zar
SDC Multi Ten
#11 - 2012-11-07 13:32:40 UTC
Honestly, starting a corp in EVE is very unlike starting a guild in some other MMO. EVE is a competitive, multifaceted pvp environment, where taking advantage of someone's weakness or lack of knowledge is the standard. Therefore, as I see it, if you want to do do well in EVE and get ahead you want to be in a corporation where leadership knows wtf they're doing, has a background in proper pvp and isn't dumb/gullible/moronic.

You being new means you lack knowledge, and you being in your own corp with some other newbies means you effectively shield yourself from other, possibly more knowledgeable players who can show you stuff, help you get ahead and provide you with different playstyles and roles. To me that's the worst possible start one can make., it's exactly like starting a business IRL without any knowledge on proper business strategies, accounting or even having a clue on what your business is going to be doing while having never done research into your future competitors. it's bound to go wrong.

You're much better off getting at least some of the basics down, by joining a starter/training corporation like EVE-University (there's tons of others too). That way you learn what to do and what not to do, you'll meet tons of people (people skills is far more important in EVE than skill points) and once you have a decent understanding on stuff, THEN you can decide to go your own way.

Mara Rinn
Cosmic Goo Convertor
#12 - 2012-11-07 13:44:38 UTC
Apropos CAD panelLol

I would advise joining someone else's corp until you see a definite need to start your own. Many things in EVE will be much easier with a large number of people either supporting you directly by helping run things, or indirectly by simply being interested in what you're doing.

As an example, mining becomes much more efficient in fleets of dozens of pilots, especially if they are dozens of players rather than dozens of alts of the same player. Not only will the hauling and refining be more effectively delegated, but the sheer entertainment value of dozens of players from different backgrounds and nationalities talking about which My Little Pony: Friendship is Magic episode is their favourite (and whether Hasbro should bring back Derpyhooves) should not be underestimated.

Learn about running a corp from people who are already doing it. Then when you feel you can do it better, instigate a coup or leave to start your own corporation.
Herbinator d'Arcadie
Arkadian Knight
#13 - 2012-11-07 16:31:57 UTC
Evoroth Wright wrote:
A buddy and I joined EVE just over a week ago now and thought it would be an excellent idea to start a corporation. We've more or less centred ourselves around mining ...

Since you spelled "centre" correctly I thought I'd add my two-bits.

Starting a corp is a great idea for you and your buddy (who, presumably, you can trust). Set up a corp in a cheap station and you can share everything with your buddy ... ships, equipment, ISK, etc.

A corp is required if you want a Player Owned Station. POS's are needed to make stuff or moon mine.

Aim for a Retriever as a mining vessel. It is great at solo high-sec mining. With it you will have enough ISK to buy ships and equipment far beyond your training levels.

Good on ya for thinking like an independent. The older, established players want you as grist for their semi-permanent mills -- game them!

By the way, an Alliance costs a billion ISK. A billion is cheap to those older entities that are spoon-fed ISK.

"Block" pigs. Refuse to fly with them.

Ilnaurk Sithdogron
Blackwater International
#14 - 2012-11-07 17:16:56 UTC
Herbinator d'Arcadie wrote:
Evoroth Wright wrote:
A buddy and I joined EVE just over a week ago now and thought it would be an excellent idea to start a corporation. We've more or less centred ourselves around mining ...

Since you spelled "centre" correctly I thought I'd add my two-bits.

Starting a corp is a great idea for you and your buddy (who, presumably, you can trust). Set up a corp in a cheap station and you can share everything with your buddy ... ships, equipment, ISK, etc.

A corp is required if you want a Player Owned Station. POS's are needed to make stuff or moon mine.

Aim for a Retriever as a mining vessel. It is great at solo high-sec mining. With it you will have enough ISK to buy ships and equipment far beyond your training levels.

Good on ya for thinking like an independent. The older, established players want you as grist for their semi-permanent mills -- game them!

By the way, an Alliance costs a billion ISK. A billion is cheap to those older entities that are spoon-fed ISK.


Eh, no.

If they're both new, it's a better idea for them to join a corp that has more experienced players who can help guide them and maybe even give them ISK and ships if they needed it. When I started EVE, having a corp with plenty of vets in it was an invaluable resource.

POS's should not be a concern for them for a long time. It's very expensive to fund a POS, and they probably won't be interested in getting one of those for at least a year. Those things aren't cheap at all.

The Mackinaw is like a Retriever, but takes more time to train for and is better. Use the Retriever as an interim vessel to reach the Mackinaw. If you're smart about watching for gankers, you won't be at that much risk. I mine in a Hulk right now though, since I'm used to having to empty out my ore hold every cycle after flying the Covetor. The Hulk/Covetor barge group gets more yield than the Retriever/Mackinaw group, but you can't really AFK-mine while you're doing it and you need to be able to fly a decent hauler.

The fourth point about older, established players ... I don't really get what you're trying to say here, but it seems negative. My corp has quite a few older players in it, and they've been nothing but helpful. Now that I'm going to be moving on to a new corp after a year or so, none of them have given me any trouble. Older players are generally nice.

http://eve-sojourn.blogspot.com/

J'Poll
School of Applied Knowledge
Caldari State
#15 - 2012-11-07 18:45:24 UTC
Ilnaurk Sithdogron wrote:
Herbinator d'Arcadie wrote:
Evoroth Wright wrote:
A buddy and I joined EVE just over a week ago now and thought it would be an excellent idea to start a corporation. We've more or less centred ourselves around mining ...

Since you spelled "centre" correctly I thought I'd add my two-bits.

Starting a corp is a great idea for you and your buddy (who, presumably, you can trust). Set up a corp in a cheap station and you can share everything with your buddy ... ships, equipment, ISK, etc.

A corp is required if you want a Player Owned Station. POS's are needed to make stuff or moon mine.

Aim for a Retriever as a mining vessel. It is great at solo high-sec mining. With it you will have enough ISK to buy ships and equipment far beyond your training levels.

Good on ya for thinking like an independent. The older, established players want you as grist for their semi-permanent mills -- game them!

By the way, an Alliance costs a billion ISK. A billion is cheap to those older entities that are spoon-fed ISK.


Eh, no.

If they're both new, it's a better idea for them to join a corp that has more experienced players who can help guide them and maybe even give them ISK and ships if they needed it. When I started EVE, having a corp with plenty of vets in it was an invaluable resource.

POS's should not be a concern for them for a long time. It's very expensive to fund a POS, and they probably won't be interested in getting one of those for at least a year. Those things aren't cheap at all.

The Mackinaw is like a Retriever, but takes more time to train for and is better. Use the Retriever as an interim vessel to reach the Mackinaw. If you're smart about watching for gankers, you won't be at that much risk. I mine in a Hulk right now though, since I'm used to having to empty out my ore hold every cycle after flying the Covetor. The Hulk/Covetor barge group gets more yield than the Retriever/Mackinaw group, but you can't really AFK-mine while you're doing it and you need to be able to fly a decent hauler.

The fourth point about older, established players ... I don't really get what you're trying to say here, but it seems negative. My corp has quite a few older players in it, and they've been nothing but helpful. Now that I'm going to be moving on to a new corp after a year or so, none of them have given me any trouble. Older players are generally nice.


^ Exactly that...

When I was new I first jumped into a corporation that did almost nothing together, the problem with that is that I was clueless about anything you could think of (damn, the tutorials now a days actually teach you stuff).

My 2nd corporation, that was a nice change. They helped me, they answered questions and some older guys even gave me ships, ISK and modules for free if I needed them to help them. I learned a lot of stuff about EVE from them and also made me feel part of the EVE community.

So, that is the main reason why I say to new players to not just make your own corporation and sit in it with some friends but join a corporation together that also has the players in it that can help you with questions. You can always create that own corporation later on in the game when you feel like it. Maybe during your stay in the other corp you might change your mind and find out you like being just a plain guy who does what he likes to do instead of having to wondering about corp future, corp wallet, corp growth, internal and external relation between members and general EVE community, etc etc.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Yuna Talie-Kuo
Laborantem Societatis
#16 - 2012-11-08 19:29:28 UTC  |  Edited by: Yuna Talie-Kuo
Starting a corporation is indeed a rather difficult process (I would know, the corporation I'm in right, I've built from the ground up, with a few honourable mentions).

Starting with the tight circle, work your way to like minded individuals (If mining, try the Mining Chat.) Get to know people, then slowly implement your idea of your corporation into the conversation. Work from there.

Get to know some people that are worth knowing, and then start little adventures. Wander into low-security, you will find what you like, and what you don't like. Get to know local pirates and such. I know, affiliating with pirates? ABSURD? WRONG!

Here's a success story:

My corporation consists of two corporations, one of which was a low-sec gate camping scum (This is a compliment to them, mind you), and I made friends with them. After many events, they merged with us. Don't you love the butterfly effect?

As for money: Salvaging with missions and imposing a small tax (Say, 5%) that should start the flow of ISK.

My word of advice to you: Be paranoid, you'll lose a lot, but you'll also gain a lot. You will lose members, but you'll also gain more. There is no end what you can do as a corporation, as there is no end to EVE.

Welcome to EVE Online.

YTK

I don't always do shit. But when I do, it's usually worth doing.

Solomar Espersei
Quality Assurance
#17 - 2012-11-08 19:38:58 UTC
I had a similar experience way back when I started. The best thing I ever did though was to leave our fledgling corporation (none of us had any idea what we were doing) and joined Suddenly Ninjas. A player corp with older 'toons can teach you the ropes, help you out, and frankly, make the game more fun.

I'd put an Alt in your new corp (as previously suggested) as a placeholder CEO and go join some like-minded folks to learn the game. EVE is an incredibly complex and diverse game all while be extremely competitive. There are plenty of older 'toons who would be happy to take in enthusiastic younger players.

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

Lors Dornick
Kallisti Industries
#18 - 2012-11-08 20:04:54 UTC
Yuna Talie-Kuo wrote:

My word of advice to you: Be paranoid, you'll lose a lot, but you'll also gain a lot. You will lose members, but you'll also gain more. There is no end what you can do as a corporation, as there is no end to EVE.

Welcome to EVE Online.

YTK

That is EvE.

With one addition, have fun, or everything else is without meaning ;)

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Archdaimon
Merchants of the Golden Goose
#19 - 2012-11-09 09:32:30 UTC
Find a corporation where people know what they are doing. Your enjoyment of eve will be greatly increased.

Wormholes have the best accoustics. It's known. - Sing it for me -

Jan Deltord
Science and Trade Institute
Caldari State
#20 - 2012-11-09 11:29:55 UTC
What everyone else said. You're seriously better off joining another corp, and benefitting from other peoples lessons.

That and the fact that various hisec gankers and other sleazy types already know who you are, and that your new corp doesnt have many skills or defenses.
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