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Planet management prices

Author
DeeKz0r
State War Academy
Caldari State
#1 - 2012-11-05 15:01:43 UTC
I apologize if this is a repost.

I was looking into planet management and wondering what I could make with the materials... Specifically fuel blocks for my POS. I just ran the numbers on materials and it doesnt seem to make any sense. Every other item in the game has a market value comparable to the resources it takes to create that item, plus roughly 30% profit for the person making the item. Anything involving planet management seems to be the only exception.

For example: Amarr Fuel Block x40

BPO requires (at perfect skills)
- Coolant x8
- Enriched Uranium x4
- Heavy Water x158
- Helium Isotopes x420
- Liquid Ozone x158
- Mechanical Parts x4
- Oxygen x21
- Robotics x1

Now add up all those, assuming the average market price. Depending on where you are the value will be around 520,000 ISK.
Yet an Amarr Fuel Block on the market costs 12,000 ISK. 40 of them would be 480,000. Kind of defeats the purpose, no?

Every other item involving PM stuff is the same way. Such as Nanite Repair Paste.

Summary, Planet Management is entirely useless.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2012-11-05 15:16:22 UTC  |  Edited by: Steve Ronuken
Competition.

That's why.

Oh, and people who are big on manufacturing don't look at percentage profits. They look at isk/hr.

I don't care if I can make 100% profit on something which I can only invest 10 million into.

I care about how my balance changes in the end. 5% profit on a billion beats 100% on 10 million.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Morikar
#3 - 2012-11-05 21:59:43 UTC
DeeKz0r wrote:
BPO requires (at perfect skills)
- Coolant x8
- Enriched Uranium x4
- Heavy Water x158
- Helium Isotopes x420
- Liquid Ozone x158
- Mechanical Parts x4
- Oxygen x21
- Robotics x1


It might help if you look at it with a researched BPO for starters. I have a ME25 Amarr Fuel Block BPO and Production Efficiency V:

- Coolant x8
- Enriched Uranium x4
- Heavy Water x150
- Helium Isotopes x401
- Liquid Ozone x150
- Mechanical Parts x4
- Oxygen x20
- Robotics x1

That's probably not enough to make a huge difference but it's a starting point.

Furthermore, I just ran those numbers against the trade hub I use and the materials come out to 452,168 ISK to produce the 40 units. That's 11,304.20 ISK per unit not including the factory costs.

That same hub has Sell orders for those fuel blocks for about 13,000 ISK. So there's 1,700ish there in profit per unit.

And that's not Jita rates so you can get the minerals even cheaper there.
Skydell
Bad Girl Posse
#4 - 2012-11-05 22:16:40 UTC
As someone already sort of said, just not in the same words, market listings don't mean sales.

The thing with PI is you can gather not purchase the parts for the parts for the product and in so doing you can determine what it is people will actually buy.

Selling all the parts to make Fuel Blocks might get you a higher percentage profit but it could take 5 times longer because there are simply less people willing to go the route of making fuel blocks over just making the parts. If you buy everything yes, you would lose money but if you have most of the parts and just want to convert them to ISK in the quickest manner available even at a perceived loss, you take the hit.
HalfArse
Wixo Trading Co.
#5 - 2012-11-06 13:29:46 UTC
im actually making a lot of money from PI :D

as for prices.....people trade so manufacture price is irrelevant to a lot f ppl (ppl who dont manufacture). If something cost 1 mill to build but someone sells me one for 500k, i can sell it for 900k, make a profit and still be selling below its build cost
Cipio Hakoke
Tactical Manufacturing Group
#6 - 2012-11-06 16:32:04 UTC
Fuel blocks are horrible, don't build them. Just sell the PI goods to buy orders that is best bet.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#7 - 2012-11-06 16:48:14 UTC
Yes, stay away from my fuel blocks.

http://www.fuzzwork.co.uk/blueprints/4312/40/5/22/5

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Nerdy McButtHurt Trald
Doomheim
#8 - 2012-11-06 18:39:58 UTC
T1 Manufacturing is a saturated market so you have to be selective with your desired market.

If you have a good set of well researched T1 BPO's you can look for anomilies.

One of the fun things to do (good for ammo), was to cruise prices vs. your total manufacturec cost (mats + other fees) and see if there was a quick profit to be made. It is possible to make a 3 day run of material and then dump the entire load to buy orders at profit and then move on.

Why buy orders?

Remember you don't want to camp the sell orders or do any active management. Just make material dump an entire market place and move on. The unit profit might not be as high but you can move on to new things.
Sometimes markets become repeatable, i.e. the idiots see that order is restored and jack the price back up. Just rinse and repeat until the market is broken and down at your new level, by which time you have moved on!

Rengerel en Distel
#9 - 2012-11-06 19:14:02 UTC
You also have to realize there are people who don't place a value on an item until it sells. They figure out what the PI cost them to export, and anything over that is profit. The market price doesn't mean much to them, and they have no qualms about undercutting, even demolishing the price as long as they make a profit. It's probably the most stress-free way of doing it, but it really annoys the rest of us :P

With the increase in shiptoasting, the Report timer needs to be shortened.