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[Winter] Attack Cruisers

First post First post
Author
Randy Wray
Warcrows
Sedition.
#841 - 2012-11-06 14:34:00 UTC
Jason Sirober wrote:

Read up a few mate, I'm in favor of giving the Stabber a 5th turret. My response you quoted is directed at a twit who only want more fittings on a Stabber while at the same time removing drones from the Thorax.

So read a bit more before calling me a hypocrite, sir.

My apologies then.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

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Sean Parisi
Blackrise Vanguard
#842 - 2012-11-06 14:44:19 UTC
I am liking the changes to the Caracal (Though all navy ships / Tech 2's will have to be eventually brought up to par). As a Caldari doctrine pilot I believe the new Caracal brings a lot to the table. The primary bonus being that it is a flexible ship that can be fitted for the engagements you are expecting to fight in.

For example -

Heavy Anti-Frigate Platform
Close Ranged-HAM Specialist
Long Range Kiting HM Specialist

By embracing either of these it does not cripple its capability as it used to. There are sure to be some trade offs, but the reasonable in nature and do not cripple it to a singular play style. My main issue being that before these changes the Caracal had a hard time competing with other Cruisers, but could excel at frigate killing. Now you have the choice in how you fit it in order to match your play style.
Alara IonStorm
#843 - 2012-11-06 14:55:58 UTC  |  Edited by: Alara IonStorm
Sean Parisi wrote:
I am liking the changes to the Caracal

Me too but I think it is a smidge to close to the faster Bellicose in 2 roles.

Sean Parisi wrote:

Heavy Anti-Frigate Platform
Close Ranged-HAM Specialist
Long Range Kiting HM Specialist

As a Anti Frigate Ship painter aside the Bellicose has a full Drone Flight. Again as a HAM Ship the Bellicose has a full Drone Flight for Anti Frig Defense and about the same DPS.

Now the Caracal does have longer range HAM's which is okay and a clear advantage in the HM role. I would however like to see it get 10m3 more Drone Space / BW for the HAM Role distinguishing it as Higher DPS near as well defended as its EWAR counterpart with 4 light drones.
Sean Parisi
Blackrise Vanguard
#844 - 2012-11-06 14:58:35 UTC
Alara IonStorm wrote:
Sean Parisi wrote:
I am liking the changes to the Caracal
Me too but I think it is a smidge to close to the faster Bellicose in 2 roles.

[quote=Sean Parisi]
Heavy Anti-Frigate Platform
Close Ranged-HAM Specialist
Long Range Kiting HM Specialist

As a Anti Frigate Ship painter aside the Bellicose has a full Drone Flight. Again as a HAM Ship the Bellicose has a full Drone Flight for Anti Frig Defense and about the same DPS.

Now the Caracal does have longer range HAM's which is okay and a clear advantage in the HM role. I would however like to see it get 10m3 more Drone Space / BW for the HAM Role distinguishing it as Higher DPS near as well defended as its EWAR counterpart with 4 light drones.


This is a good observation and I agree. Regardless, do you not agree it would be great to see Caracal fleets with Bellicose support :)?
Alara IonStorm
#845 - 2012-11-06 15:06:01 UTC  |  Edited by: Alara IonStorm
Sean Parisi wrote:

This is a good observation and I agree. Regardless, do you not agree it would be great to see Caracal fleets with Bellicose support :)?

Absolutely I would. Sort of a Heavy Tanked HAM Painter Ship using Rabid Launchers and its Drones for a full Frigate Defense and EWAR Buff on a 25 Rage - 30 Faction -45km Javelin HAM fleet.

[Bellicose, Something like this.]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Pseudoelectron Containment Field I

Large Shield Extender II
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Experimental 10MN MicroWarpdrive I
Phased Weapon Navigation Array Generation Extron

Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x4
Hornet EC-300 x4

Add in New Frigates with Webs and Scythe support and the New Cruisers are going to Rock for cheap fleets.
Jason Sirober
Native Freshfood
Minmatar Republic
#846 - 2012-11-06 15:51:31 UTC
Moar drones!
Alara IonStorm
#847 - 2012-11-06 16:05:35 UTC  |  Edited by: Alara IonStorm
Jason Sirober wrote:
Moar drones!

I would like it to look like this descending in increments of 10. Space / BW

Thorax 50/50
Omen 40/40
Stabber 30/20
Caracal 20/20

I would prefer even more that it descend by Bandwidth.

Thorax 75/50
Omen 40/40
Stabber 30/30
Caracal 20/20

Giving the Thorax a full set of Anti Cruiser Drones and a set of light Drones while not increasing the max DPS and giving it a full Gallente Drone and Drone utility advantage while the Vexor focuses Drone Dmg in addition to greater utility.

Also want the bonuses to look like so.

Stabber 5% Dmg / 7.5% Falloff
Omen 5% Dmg / 7.5% Optimal
Thorax 5% Dmg / 7.5% Tracking
Caracal 5% Rof / 10% Velocity

Stabber would not really need a 5th turret at this point but if it got one I would want a high slot moved to a low and the Falloff bonus decreased to 5% so it could not fit a Neut but could get a little extra range. Besides that 4 Guns and 2 Missiles would not be bad with a Drone Bay.

Speed

Stabber 260
Thorax 240
Omen 235
Caracal 230

Controlled Bursts Skill increased to 10% per level and all Amarr ships get real second bonuses.

That and Fozzie's just confirmed Armor Balance and these Cruisers would be perfect.
Jason Sirober
Native Freshfood
Minmatar Republic
#848 - 2012-11-06 16:36:28 UTC
I'm sorry, I must have missed Fozzie's Armor balance anouncement. Could you link it please?
Alara IonStorm
#849 - 2012-11-06 16:44:12 UTC
Jason Sirober wrote:
I'm sorry, I must have missed Fozzie's Armor balance anouncement. Could you link it please?

http://community.eveonline.com/devblog.asp?a=blog&nbid=73530

Quote:
Problems on this ship are tied with the shield versus armor tanking issues, which need to be looked at.

Quote:
while missiles are being looked into by CCP Fozzie, shield tanking is the root of the problem here


Not an official announcement but these statements make it clear it is a priority for at the latest the next release.
Jason Sirober
Native Freshfood
Minmatar Republic
#850 - 2012-11-06 17:28:07 UTC
Ah right, thanks
Meldorn Vaash
State War Academy
Caldari State
#851 - 2012-11-06 17:32:35 UTC
Read up a few mate, I'm in favor of giving the Stabber a 5th turret. My response you quoted is directed at a twit who only want more fittings on a Stabber while at the same time removing drones from the Thorax.

So read a bit more before calling me a hypocrite, sir.

-Oh goody... I was wondering when we'd get to the name calling. Way to go bringing the thread to a new level. Roll

-Beyond the fact "it's Gallente" what was your argument for keeping the Thorax's drone bay when from a DPS stand point it doesn't need it? The only "fitting" I think the Stabber needs is the PG and CPU to fit a 5th turret. I'm all in favor of dropping the missile capability for the ship in favor of a small drone bay.

"Irony can be pretty ironic sometimes."
Randy Wray
Warcrows
Sedition.
#852 - 2012-11-06 18:18:22 UTC
Because let's face it: Those launcher slots on the hurricane, rupture and stabber never have been utilized and never will.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Sean Parisi
Blackrise Vanguard
#853 - 2012-11-06 18:47:21 UTC
Randy Wray wrote:
Because let's face it: Those launcher slots on the hurricane, rupture and stabber never have been utilized and never will.


This is an important point. We shouldn't skimp on providing other turret slots just because of the focused role of a given ship. In many cases these slots allow us the ability to make our ships unique should we have a design plan to implement them. Even if it does not fit into the idea of maximizing out put - The utility provides a bonus in itself.
Randy Wray
Warcrows
Sedition.
#854 - 2012-11-06 19:52:35 UTC  |  Edited by: Randy Wray
Sean Parisi wrote:
Randy Wray wrote:
Because let's face it: Those launcher slots on the hurricane, rupture and stabber never have been utilized and never will.


This is an important point. We shouldn't skimp on providing other turret slots just because of the focused role of a given ship. In many cases these slots allow us the ability to make our ships unique should we have a design plan to implement them. Even if it does not fit into the idea of maximizing out put - The utility provides a bonus in itself.

This issue is very much the same as with drones.

Since new players will be able to fly the stabber early on they will be encouraged to train the utility(skills) weapon systems that they will have use for later on. Minmatar has always been a clusterf*ck off weapon systems, just look at the typhoon.
This is in no way noob friendly, new players should get a clear view off what they should prioritze depending on role, forcing newbies that get into a t1 cruiser to train up missile and drone skills to get the full potential out of it just isn't good at all.

My point stands, the ship should have a 5th turret with a bigger damage bonus, the launcher slots might aswell be removed because noone will ever use them for any good and depending on how CCP decides that drone bays will be distributed in the future the stabber should have a small drone bay or no drones at all and a bigger damage bonus.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Sheynan
Lighting the blight
#855 - 2012-11-06 20:21:00 UTC
New players can fly the Rupture if they want to focus just on autocannons, it does pretty good without launchers.


But splitweapon setups have always be so incredibly Minmatar and awesome...When I started the game, the general consensus was that Minmatar was a "ok" race, but a race that required more skilltraining than others. The Typhoon (a great ship btw, Minmatar should have more of these not less) was always the pinnacle of this, featuring 4 guns, 4 launchers and the 125mm drone bay in unison.




Giving the Stabber a few drones and a reasonable bonus for its launchers would be a much better, much more unique approach to the problem, than just "meh another gun and some more damage boni", that's so Gallente/Amarr...
Randy Wray
Warcrows
Sedition.
#856 - 2012-11-06 20:27:00 UTC
Sheynan wrote:
New players can fly the Rupture if they want to focus just on autocannons, it does pretty good without launchers.


But splitweapon setups have always be so incredibly Minmatar and awesome...When I started the game, the general consensus was that Minmatar was a "ok" race, but a race that required more skilltraining than others. The Typhoon (a great ship btw, Minmatar should have more of these not less) was always the pinnacle of this, featuring 4 guns, 4 launchers and the 125mm drone bay in unison.




Giving the Stabber a few drones and a reasonable bonus for its launchers would be a much better, much more unique approach to the problem, than just "meh another gun and some more damage boni", that's so Gallente/Amarr...


I'm fine with that kind off ship concept, tho I think it would make more sense if that kind off concept was applied on a t2 ship rather than a t1 ship making it a ship with an overall high skill cap rather than make one of the first ships you unlock be unaccesible to noobs. Just look at the eris for example, it could be a pretty dam good ship but is now completely out of balance.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Jason Sirober
Native Freshfood
Minmatar Republic
#857 - 2012-11-06 21:29:29 UTC  |  Edited by: Jason Sirober
Oh there you are. Welcome back.

You can have your 5th Turret, but the fitting you need to give up for a drone bay is a bit of PG and some of your cap.

EDIT: @Meldorn Vaash - Sorry if i called you a name, it's wrong of me and I humbly appologise.
Deena Amaj
Native Freshfood
Minmatar Republic
#858 - 2012-11-06 21:58:48 UTC  |  Edited by: Deena Amaj
There are so many ships that apply drones that it makes me wonder what makes Gallente "Gallente". I'd not want to see drones on the Stabber with these new bonuses.

UNLESS

If drones/bandwith are to be on just about every ship of eve , then apply more of the rare drone specific bonuses than the typical ones that had been around for ages.

Rough example:
Stabber, Falloff and Drone Speed bonus.

And just lower overall HP (or not, as it is already a DPS-reduction for not having the Rate of Fire bonus).

Whatever way around, that falloff bonus is quite a big change - at least making the ship really efficient in hit and run. I wouldn't want to see the Stabber with too many features, but that has to apply to other similar "attack cruisers".

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Randy Wray
Warcrows
Sedition.
#859 - 2012-11-06 22:03:14 UTC  |  Edited by: Randy Wray
Deena Amaj wrote:
There are so many ships that apply drones that it makes me wonder what makes Gallente "Gallente". I'd not want to see drones on the Stabber with these new bonuses.

UNLESS

If drones/bandwith are to be on just about every ship of eve , then apply more of the rare drone specific bonuses than the typical ones that had been around for ages.

Rough example:
Stabber, Falloff and Drone Speed bonus.

And just lower overall HP (or not, as it is already a DPS-reduction for not having the Rate of Fire bonus).

Whatever way around, that falloff bonus is quite a big change - at least making the ship really efficient in hit and run. I wouldn't want to see the Stabber with too many features, but that has to apply to other similar "attack cruisers".


How did you even come to think off this? The only case where I can see this being beneficial is if it got a 50 m3 drone bay, which wouldn't make any sense! The ship would be even more useless than it is right now on TQ! (Ive gotten kills in a stabber, but believe me its hard.)
As mentioned earlier in the thread the stabber build currently on duality suffers from some very basic problems like having so great speed it spoils its own tracking (425mms with barrage really suck at tracking) and simply not living up to the capabilities of the other cruisers,

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Jason Sirober
Native Freshfood
Minmatar Republic
#860 - 2012-11-06 23:10:12 UTC
Just tell me if I'm doing this wrong:

[NEW Stabber, New stabber]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Beta Reactor Control: Capacitor Power Relay I

10MN MicroWarpdrive II
Warp Disruptor II
Large Shield Extender II
Adaptive Invulnerability Field II

220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
NEW Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
NEW Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Core Defense Field Extender I

2435m/s, 20.4k ehp, 285 dps.

What's wrong with the new stabber again?