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Defenses for freighters

Author
Gerald Mardiska
Caldari Provisions
Caldari State
#1 - 2012-10-27 16:25:22 UTC
hey all.... ive known for a long time that we are not able to attach rigs or modules to our freighters... as far as cargo is conscernd its ok, however it would be nice if we where able to attach some kind of defenseive modules to them to throw off enemys, missiles etc. this way freighters are not totally defensless.
what do you all think
Romvex
TURN LEFT
#2 - 2012-10-27 16:42:37 UTC
By design freighters have a set tank, align time, speed, etc. They are meant to sacrifice customization for a humongous cargohold. If you want to transport lots of stuff and be survivable, use an orca. It can mount an impressive tank, and you can use a corp hangar, which is un-scannable, and a ship hangar for assembled ships.
turmajin
The Scope
Gallente Federation
#3 - 2012-11-05 15:33:21 UTC
Generally as has been posted ,freighters are there to carry vast amounts of materials around ,and have set tanks They arnt combat orintated at all and rightly so.But maybe it would be nice for them to able to fit just modual for defensive purposes only .Specifically im thinking of the Target breaker availble only to BS and i think above class ships.That i feel wouldnt change the game mechanics to much if limited to Obalisk,Charon size frieghters only.These are expensive ships ISK and skills wise ,and deserve some chance of escape if attacked imo.Seems very strange that even a frigate if it is given enough time could destroy such a big ship
Keko Khaan
Center for Advanced Studies
Gallente Federation
#4 - 2012-11-06 10:20:01 UTC  |  Edited by: Keko Khaan
Id like to see either more EHP or fitting options like DCU etc. In current state freighters are ridiculous easy to suicide gank in hisec with just few ships. And i think its wrong for such expensive and long training capital sized transport ship. I know alliance that bought titan only by ganking freighters...
Dave Stark
#5 - 2012-11-06 10:42:01 UTC
there is a defensive module for freighters.

it's called common sense.
Keko Khaan
Center for Advanced Studies
Gallente Federation
#6 - 2012-11-06 10:50:04 UTC
Dave stark wrote:
there is a defensive module for freighters.

it's called common sense.


Nope its called "dont buy it" or "dont put anything worthy in it".
GallowsCalibrator
Imperial Academy
Amarr Empire
#7 - 2012-11-06 11:08:47 UTC
Keko Khaan wrote:
Dave stark wrote:
there is a defensive module for freighters.

it's called common sense.


"dont put anything worthy in it".


yeah, common sense. Don't carry 20b isk worth of freight in your freighter, you don't get ganked!

Iris Bravemount
Golden Grinding Gears
#8 - 2012-11-06 11:17:31 UTC  |  Edited by: Iris Bravemount
Keko Khaan wrote:
Id like to see either more EHP or fitting options like DCU etc. In current state freighters are ridiculous easy to suicide gank in hisec with just few ships. And i think its wrong for such expensive and long training capital sized transport ship. I know alliance that bought titan only by ganking freighters...


Friendly reminder: Just twice the freighter's worth in ships. Don't underestimate the cost of ganking a freighter.

If you want to move valuable cargo, transport ships are your friends. They also happen to have almost the same skill requirements as freighters do. Freighters are designed to haul huge volumes of cargo, not to haul valuable cargo.

If you really need to haul huge volumes of valuable cargo quickly, then you probably have enough SP, ISK and friends to use a jump freighter and should not be autopiloting your stuff in a t1 freighter.

Edit: A DCU would more than double a freighters EHP. Plus, people would probably just fit cargo expanders and use the autopilot and then wonder why they lose their stuff, or complain that the autopilot doesn't activate their DCU.Roll

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Daargnoth
Moonway Technique Milf
#9 - 2012-11-06 14:27:52 UTC
The whole "don't use autopilot"-argument doesn't make much sense when discussing freighter ganks in high sec these days.
It is just as easy for the gankers to target manually flown freighters when they are about to warp away from the gate, as it is for the gankers to gank an auto piloted freighter approaching the gate.

While I definitely agree that common sense should be used when determining how many billions of cargo you wanna carry in your cargo hold at a time, I worry about cost of actually ganking a freighter in high sec. From what I have seen, it starts to pay off ganking a freighter with about 1.2+b worth of cargo. Fortunately the gankers mostly stick to ganking freighters carrying +5 billion worth of cargo, but I am worried this amount will just keep dropping, as freighter pilots learn their lesson and carry less in their holds, eventually making the freighter obsolete hauling stuff through systems such as udema and niarja, compared to its cheaper competitor, the customizable orca.
Seranova Farreach
Biomass Negative
#10 - 2012-11-06 14:30:51 UTC
Romvex wrote:
By design freighters have a set tank, align time, speed, etc. They are meant to sacrifice customization for a humongous cargohold. If you want to transport lots of stuff and be survivable, use an orca. It can mount an impressive tank, and you can use a corp hangar, which is un-scannable, and a ship hangar for assembled ships.


typically orca does not have a comparable cargo hold to a freighter and it depends on which freighter and the fit of the orca. think orca can possably get like 200k ehp while gallente freighter (highest ehp) gets like 162k ehp.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Tippia
Sunshine and Lollipops
#11 - 2012-11-06 16:25:13 UTC
There are plenty of such defences. Tornadoes, Falcons, Damnations, Hugins, just to name a few.
Sean Parisi
Blackrise Vanguard
#12 - 2012-11-06 16:28:28 UTC
I would suggest not providing Freighters out-rightly with a bonus such as this. Instead I would opt for a block running type of a freighter. A tech 2 variant that has the ability to fit some mods and is meant to be use for traveling without a jump drive.
Alundil
Rolled Out
#13 - 2012-11-06 16:44:38 UTC
At the risk of restarting the freighter vs gank vs dumb autopilot vs crafty ganker maths vs insert random stupidity ad nauseum argument for the Nth time......

Riskless freighter bumping is the majority of the problem with freighter ganks nowadays. I say this only in the sense that the bumps prevent the freighter from gaining alignment with no risk to the bumper(s) thereby allowing them time to scan (and assess value better) the contents and/or call for accomplices to hit gate/target (in other words go time).

Is there any way to correct this? No, not likely, easily. It would require real collision physics and at that point we'd see frigs and dessies being bumped into the middle of the next system after tangling with something with several orders of magnitude more mass than they have. While hilarious to witness (think capitals bumping other capitals off of cyno points at several thousand meters/second) this would also have the unintended consequence of making undocking (from someplace like JIta IV-4) an absolute cluster **** with ships being bumped all the hell over the place due to mass displacement.

So - the long and short of this is that the only defensing mechanism the (non-bad, high value autopilots) freighters need is proper collision modeling so that they can't be bumped off course or out of warp alignment by a ship with the effective relative mass of a gnat. This won't happen in EVE. So, there won't be any recourse for freighter pilots but to split carry contracts or mass x number of times to defeat the "crafty ganker maths" I alluded above, don't autopilot and travel with fleet (friends/corp mates/alliance) that could be on hand to scoop the most valuable loots in the event of a splosion.

For those who can't adapt to this very real (and probably unchanging) paradigm shipping might just not be advisable.

I'm right behind you

Alundil
Rolled Out
#14 - 2012-11-06 16:44:45 UTC
Another possible tactic for shipping corporations might be to place bounties on the heads of the known or possible ganker pilots/corps preemptively. This would allow the combat contingent of your transops fleet to get in system and thin the gates before the freighter gates. (that sounds like a fun merc idea tbh once the bounty changes take effect).

I'm right behind you

TheGunslinger42
All Web Investigations
#15 - 2012-11-06 16:54:36 UTC
Keko Khaan wrote:
Id like to see either more EHP or fitting options like DCU etc. In current state freighters are ridiculous easy to suicide gank in hisec with just few ships. And i think its wrong for such expensive and long training capital sized transport ship. I know alliance that bought titan only by ganking freighters...


Maybe freighter pilots shouldn't be idiots who carry so much isk in their stupid fat freighters? Freighters don't get ganked unless their contents are worth substantially more than the amount it'd cost in tornados to gank them - which is a decent lump of isk.
Sean Parisi
Blackrise Vanguard
#16 - 2012-11-06 17:10:37 UTC
TheGunslinger42 wrote:
Keko Khaan wrote:
Id like to see either more EHP or fitting options like DCU etc. In current state freighters are ridiculous easy to suicide gank in hisec with just few ships. And i think its wrong for such expensive and long training capital sized transport ship. I know alliance that bought titan only by ganking freighters...


Maybe freighter pilots shouldn't be idiots who carry so much isk in their stupid fat freighters? Freighters don't get ganked unless their contents are worth substantially more than the amount it'd cost in tornados to gank them - which is a decent lump of isk.


Agreed with this post. At the same time though I am not against the creation of a new Freighter ship hull that would be more of a combat barge. Has no ability to act offensively but may sport a larger tank at the cost of a reduced cargo bay. Allowing it to move through more dangerous areas / Pipes. Or even a module that will allow you to shield cargo bays from scanning. But those modules may act as a "He has his ship unscannable, shoot him!"
Iris Bravemount
Golden Grinding Gears
#17 - 2012-11-06 17:47:17 UTC
Sean Parisi wrote:
Or even a module that will allow you to shield cargo bays from scanning. But those modules may act as a "He has his ship unscannable, shoot him!"


The more likely result would be no more ganking at all because no more scanning at all. Might just as well remove scanning.

ArrowBad Idea.


"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

De'Veldrin
Republic University
Minmatar Republic
#18 - 2012-11-06 17:59:19 UTC
The best defense against a freighter gank is anything that keeps you alive long enough for CONCORD to get there. A couple of Oneiros with remote armor reppers on them fills that role. Keep in mind that defending a freighter in high sec only requires you to keep it alive - CONCORD will take care of exploding the bad guys for you.

Obviously this doesn't work if they have enough volley to just alpha the ship, but if they have that much firepower available, there was nothing you could have done anyway.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Sean Parisi
Blackrise Vanguard
#19 - 2012-11-06 18:27:00 UTC
Iris Bravemount wrote:
Sean Parisi wrote:
Or even a module that will allow you to shield cargo bays from scanning. But those modules may act as a "He has his ship unscannable, shoot him!"


The more likely result would be no more ganking at all because no more scanning at all. Might just as well remove scanning.

ArrowBad Idea.




Very very true. Especially considering ganking has become a secondary play style. I am still not against a buffed up expensive as hell freighter though. One that I would ideally see people pushing through low sec with - With escorts. Or carry more valuable cargo through high sec on a regular bases with. Having a trade off with the regular freighter and being slightly cheaper then the jump freighter.

This way we would hopefully get haulers coming through low sec so I can shoot them.
Keko Khaan
Center for Advanced Studies
Gallente Federation
#20 - 2012-11-07 06:54:51 UTC
Iris Bravemount wrote:
Keko Khaan wrote:
Id like to see either more EHP or fitting options like DCU etc. In current state freighters are ridiculous easy to suicide gank in hisec with just few ships. And i think its wrong for such expensive and long training capital sized transport ship. I know alliance that bought titan only by ganking freighters...


Friendly reminder: Just twice the freighter's worth in ships. Don't underestimate the cost of ganking a freighter.

If you want to move valuable cargo, transport ships are your friends. They also happen to have almost the same skill requirements as freighters do. Freighters are designed to haul huge volumes of cargo, not to haul valuable cargo.

If you really need to haul huge volumes of valuable cargo quickly, then you probably have enough SP, ISK and friends to use a jump freighter and should not be autopiloting your stuff in a t1 freighter.

Edit: A DCU would more than double a freighters EHP. Plus, people would probably just fit cargo expanders and use the autopilot and then wonder why they lose their stuff, or complain that the autopilot doesn't activate their DCU.Roll



Nonsense.. You dont need twice freighters worth. You need only half of freighters cost. Atm freighter costs 1,4 billion and u can gank it easily with just 7 T3 BC's. Fitted T3 BC costs around 80 million. Seven T3 BC costs around 600 million ISK and with that you can gank freighter in highsec very easily and make profit if freighter has + 1 billion in cargo.

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