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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
OT Smithers
A Farewell To Kings...
Dock Workers
#5881 - 2012-11-05 00:31:04 UTC
Bouh Revetoile wrote:

Jeez ! You mean, Caldari are bad at trying to be minmatar ?! Wow ! Amazing !


In terms of versatility and fleet effectiveness, yes.

Quote:
I have a scoop : caldari ships are not minmatar ships, but they do have strengths. Your list is largely exagerated BTW, you only emphazised minmatar strengths here and even forgot some caldari ships. The same list could be made to emphasize caldari strengths.


Write it up and post it.

Quote:
Question though : why does every caldari defender here compare caldari ships to the so called "winmatar" ships ? Why don't you compare your caldari ships to amarr or gallente ships ?


Easy answer: I fly Minmatar. For the most part I just listed off the ships in my hangar.

OT Smithers
A Farewell To Kings...
Dock Workers
#5882 - 2012-11-05 00:37:42 UTC
Lili Lu wrote:


OT, training a gunnery tree is indeed a *****. But frankly, those that have avoided and been able to avoid it have been far too lucky. And I do not think it is half a year, but I could be wrong in that (I didn't do it all at one shot). Regardless, one could decide to go with meta 4 tech I guns for quite a while. It's not impossible. I pvp'd and pve'd with them for a time, until I trained tech II. Only elite assholes will turn you away. This is a game. People just need to find the right buddies.

But turning to my purpose for this post, I want to address your use of the phrase "Caldari players." At one point it may have had more meaning. Back when the learning skills were in the game, you started with a pitance of attribute strength and total starting sp, and your rolled race affected your starting attributes. I started in that environment Sad as the worst ass stink in the game Amarr (I liked the idea of lasers Lol). Even so, very early I recognized the importance of cross-training. Meanwhile 3 charsima Achura were flooding into the game and having a grand time getting into level 4 income making much faster with Drakes.

But enough about me P, the important thing is that much of those mechanics are gone and have been for a while. Anyone that has so far been able to get away with training Caldari Drake and Tengu and HMs only has been enjoying an anomaly. One that will be closing even more as this process continues I bet. This game has always been about diversifying. Sure it's good to concentrate in something (master it) but to think that that one area of mastery will/should be rewarded in perpetuity is misguided. One will always need to have some diversification in one's sp portfolio to survive and find wide enjoyment in the game.

I've been saying this for years in almost every post I put on the S&M threads. Every character should have two races of ships trained. And in so doing by extension, every character is going to have to have two general weapon systems trained. And an even smarter stretegy is to have two races that tank differntly trained even though is necessitates more sp investment as well.

Being diversified gives a player options. Options for pve. Amarr laser boats love to kill bloods and sanshas and are good at it, but the poor missioner that only has lasers if he for whatever reason finds himself getting loaded with anagel or gurista missions. More importantly for pvp, especially with the rise of logi supported and even monoculture fleets, if tank only one way you run the risk of being left out if your gang or alliance is running the other tanking modality.

Being diversified also gives one perspective on the game. This usually makes one a better poster. If you can not just see the performance of another races ships and weapons in eft or pyfa but also have actually used them you come to "know" the benefits and drawbacks of both races and weapons systems in relation to each other. Then you are better at seeing actual imbalances. Returning to me, I have had Lili trained in tech II lasers and projectiles but also all tech II missiles at all sizes for subcaps (and tech II drones through heavys and sentrys as well). Lili's first tech II weapons system was HAMs (other than tech II light and medium drones). I have another character that has tech II hybrids and missiles also (Gallente and Caldari being a rather easier pair to cross-train). I've run pve in drakes, and pvp in drakes (and falcons P). I know very well how strong the ship and the weapon system is and it informs my support of the present HM nerf.

Lastly, being diversified is the best, only insurance one has in the game, from being stuck in the suck. Whether that suck is real or perceived. A strategy of only training one weapon system and race (not even to BS) and expecting to be able to do everything in game with that is a fail strategy (even if up til now it has been possible to do for HMs and Drake/Tengu). Such a strategy should not be reinforced, encouraged, or salvaged. And going back to your second sentence, no, Caladari is not in the doldrums right now. Minmatar may be in the best position, but it is Gallente that one could most say has "****" right now. Caldari has been the major benficiary so far in the ship rebalancing. That they may be losing the hands down favorites for BC and Cruiser sized ships is not relegating them behind Gallente. When CCP has gone through a whole pass on the ships and mods we shall see. And as Fozzie says, they will start all over again.


Excellent post.
Calembo DeLuna
#5883 - 2012-11-05 04:33:42 UTC
Lili Lu wrote:


Lastly, being diversified is the best, only insurance one has in the game, from being stuck in the suck. Whether that suck is real or perceived. A strategy of only training one weapon system and race (not even to BS) and expecting to be able to do everything in game with that is a fail strategy (even if up til now it has been possible to do for HMs and Drake/Tengu). Such a strategy should not be reinforced, encouraged, or salvaged. And going back to your second sentence, no, Caladari is not in the doldrums right now. Minmatar may be in the best position, but it is Gallente that one could most say has "****" right now. Caldari has been the major benficiary so far in the ship rebalancing. That they may be losing the hands down favorites for BC and Cruiser sized ships is not relegating them behind Gallente. When CCP has gone through a whole pass on the ships and mods we shall see. And as Fozzie says, they will start all over again.


What you are advocating is to pigeonhole everyone into diversification as the only viable style of play. Which IMO goes counter to sandbox game design philosophy. A sandbox game like EVE should encourage both styles of play - diversification and deep specialization - with their respective unique rewards.
Jorma Morkkis
State War Academy
Caldari State
#5884 - 2012-11-05 05:28:45 UTC
Training for Drake/Tengu and heavy missiles doesn't take long even if you go for level 5 spec.
So I wouldn't speak about deep specialization.
Vemi Valentino
Caldari Provisions
Caldari State
#5885 - 2012-11-05 10:37:30 UTC  |  Edited by: Vemi Valentino
I'm a new player, just subbed yesterday. So I have my doubts that I will be able to make a strong statement, that will sway 3 different races + some of my own. But I can say that in my opinion, I'm already feeling like there is very little love for the Caldari.

In personal experience I can say it doesn't make sense to hype missiles for a racial spec, and then only give us second lvl ships for it.
Example, Ferox (turrets) Drake (missiles) Naga (turrets). This jumps out at me as odd, since turrets are 2 of 3 ships, including our highest tier and first tier.

If 66% of our ships (give or take) are turret ships, then why should we bother with missiles. But wait, lets nerf that 33%.

When I ask about Caldari pvp, what is the one thing I get told. "Caldari are great for ECM" While I'm sure this is true, what is the other indisputable fact about fleet warfare, that even a noob as I has picked up. ECM/Jamming ships, are targeted first. So we are expected to die first, and be support characters in PVP.

So to sum up my 15 day experience.
1. Limited ships that have missiles as an option, with bias towards turrets.
2. Caldari are expected to be ECM players and get targeted/die first
3. Despite nerfs/imbalance, I still really like this game.
4. If I have to start training Minmitar ships to do dmg, I will.

Like I said, I am new so my opinion is different than people with extensive pvp experience, but I think it's important to add a new players view to the mix.
serras bang
Caldari Provisions
Caldari State
#5886 - 2012-11-05 11:24:16 UTC  |  Edited by: serras bang
Lili Lu wrote:
OT Smithers wrote:
THIS is what has Caldari players so angry. They don't have **** right now, it's all pretty much crap, and CCP is nerfing them even more. Were this not enough they also have to listen to a bunch of people shouting them down every time they ask for some freaking balance. People with thirty ships in their own hangers saying dumbass things like, "Well, if you spent an extra half year training, you could grab yourself a Moa or even a Rokh!"


OT, training a gunnery tree is indeed a *****. But frankly, those that have avoided and been able to avoid it have been far too lucky. And I do not think it is half a year, but I could be wrong in that (I didn't do it all at one shot). Regardless, one could decide to go with meta 4 tech I guns for quite a while. It's not impossible. I pvp'd and pve'd with them for a time, until I trained tech II. Only elite assholes will turn you away. This is a game. People just need to find the right buddies.

But turning to my purpose for this post, I want to address your use of the phrase "Caldari players." At one point it may have had more meaning. Back when the learning skills were in the game, you started with a pitance of attribute strength and total starting sp, and your rolled race affected your starting attributes. I started in that environment Sad as the worst ass stink in the game Amarr (I liked the idea of lasers Lol). Even so, very early I recognized the importance of cross-training. Meanwhile 3 charsima Achura were flooding into the game and having a grand time getting into level 4 income making much faster with Drakes.

But enough about me P, the important thing is that much of those mechanics are gone and have been for a while. Anyone that has so far been able to get away with training Caldari Drake and Tengu and HMs only has been enjoying an anomaly. One that will be closing even more as this process continues I bet. This game has always been about diversifying. Sure it's good to concentrate in something (master it) but to think that that one area of mastery will/should be rewarded in perpetuity is misguided. One will always need to have some diversification in one's sp portfolio to survive and find wide enjoyment in the game.

I've been saying this for years in almost every post I put on the S&M threads. Every character should have two races of ships trained. And in so doing by extension, every character is going to have to have two general weapon systems trained. And an even smarter stretegy is to have two races that tank differntly trained even though is necessitates more sp investment as well.

Being diversified gives a player options. Options for pve. Amarr laser boats love to kill bloods and sanshas and are good at it, but the poor missioner that only has lasers if he for whatever reason finds himself getting loaded with anagel or gurista missions. More importantly for pvp, especially with the rise of logi supported and even monoculture fleets, if tank only one way you run the risk of being left out if your gang or alliance is running the other tanking modality.

Being diversified also gives one perspective on the game. This usually makes one a better poster. If you can not just see the performance of another races ships and weapons in eft or pyfa but also have actually used them you come to "know" the benefits and drawbacks of both races and weapons systems in relation to each other. Then you are better at seeing actual imbalances. Returning to me, I have had Lili trained in tech II lasers and projectiles but also all tech II missiles at all sizes for subcaps (and tech II drones through heavys and sentrys as well). Lili's first tech II weapons system was HAMs (other than tech II light and medium drones). I have another character that has tech II hybrids and missiles also (Gallente and Caldari being a rather easier pair to cross-train). I've run pve in drakes, and pvp in drakes (and falcons P). I know very well how strong the ship and the weapon system is and it informs my support of the present HM nerf.

Lastly, being diversified is the best, only insurance one has in the game, from being stuck in the suck. Whether that suck is real or perceived. A strategy of only training one weapon system and race (not even to BS) and expecting to be able to do everything in game with that is a fail strategy (even if up til now it has been possible to do for HMs and Drake/Tengu). Such a strategy should not be reinforced, encouraged, or salvaged. And going back to your second sentence, no, Caladari is not in the doldrums right now. Minmatar may be in the best position, but it is Gallente that one could most say has "****" right now. Caldari has been the major benficiary so far in the ship rebalancing. That they may be losing the hands down favorites for BC and Cruiser sized ships is not relegating them behind Gallente. When CCP has gone through a whole pass on the ships and mods we shall see. And as Fozzie says, they will start all over again.


tbh most people that cross train look at the pirate ships and caldari pirate ships are drone and missle (caldari/galente hybrid ships) bassed thus nerfing missle reduce its effectiveness. so you point here is cut out if you think of that i have played for nearly 2 years 1 and a half of that of actualy training (took 6 month breake) and even after that my missle skills aint maxed and i still aint able to train all tech 2 ship so there is another whole point that you brung up partialy negated.

simple put missle systems only work for itself it dosent have skill that transfer to other weapons so yes i think missles users should be rewarded in some way for specilising more so than others especialy when you think to max a particular gun system takes less sp investmant than maxing missles.
Morrigan LeSante
Perkone
Caldari State
#5887 - 2012-11-05 11:25:51 UTC
ECM is primaried because its an utterly, utterly ungodly, nasty dangerous thing to leave flying about. Think of it as flattery Blink

[Falcon uses turrets Blink]
Bouh Revetoile
In Wreck we thrust
#5888 - 2012-11-05 11:46:22 UTC
OT Smithers wrote:
--Jeez ! You mean, Caldari are bad at trying to be minmatar ?! Wow ! Amazing !

In terms of versatility and fleet effectiveness, yes.

Too bad, you've gone one word too far.

Caldari ships are definitly VERY effective in fleet. Just look at the number of caldari fleet composition : Rokh fleet, Tengu fleet, Drake fleet ; and add to this some fleet support ships : fleet Scorpion, Basilisk.

Take a look at gallente, and do this count. Gallente, as opposed to Caldari, are always second choice ships except for the Lachesis/Arazu.

Quote:

Quote:

--I have a scoop : caldari ships are not minmatar ships, but they do have strengths. Your list is largely exagerated BTW, you only emphazised minmatar strengths here and even forgot some caldari ships. The same list could be made to emphasize caldari strengths.

Write it up and post it.

Strongest shield, the two mightest weapon system at long range, and the best EWAR are the strength of the caldari.

Here some of your arguments :
If I want a BC that can stand in a blob against battleship, caldari have the drake.
Minmatar have nothing more than a welp hurricane.

If I want a robust and high dps BS for long range, caldari have the Rokh.
Minmatar have nothing but alpha.

If I want the BEST force multiplyer in game, Caldari have the Falcon.
Minmatar have nothing.

If I want an awesome shield frigate lineup, caldari is the goto race.
Minmatar are only second choices next to caldari for frigate fights.

If I want to snipe, nothing is better than a Cerberus, an Eagle or a Naga.
Minmatar only have alpha.

Want to brawl ? resist bonused ASB + range bonused blasters = win.

In fact, I tend to think that as soon the a target is scram/webed, then any more caldari ship is better than a minmatar ship. Caldari are masters of "stand and hit" doctrine, and they have a rather good agility. That's not the "hit and gtfo" of the minmatar, but it's up to you to use the weapon you have or those you prefer.

[quote]
-- Question though : why does every caldari defender here compare caldari ships to the so called "winmatar" ships ? Why don't you compare your caldari ships to amarr or gallente ships ?

Easy answer: I fly Minmatar. For the most part I just listed off the ships in my hangar.


Then, try the comparison with a race wich is not considered OP. That may add some perspective to your judgement about caldari being weak.

Also :
Calembo DeLuna wrote:
to pigeonhole everyone into diversification

Best quote of the thread. Thank you so much. :D
Bouh Revetoile
In Wreck we thrust
#5889 - 2012-11-05 11:47:45 UTC  |  Edited by: Bouh Revetoile
Vemi Valentino wrote:
I'm a new player, just subbed yesterday. So I have my doubts that I will be able to make a strong statement, that will sway 3 different races + some of my own. But I can say that in my opinion, I'm already feeling like there is very little love for the Caldari.

In personal experience I can say it doesn't make sense to hype missiles for a racial spec, and then only give us second lvl ships for it.
Example, Ferox (turrets) Drake (missiles) Naga (turrets). This jumps out at me as odd, since turrets are 2 of 3 ships, including our highest tier and first tier.

If 66% of our ships (give or take) are turret ships, then why should we bother with missiles. But wait, lets nerf that 33%.

When I ask about Caldari pvp, what is the one thing I get told. "Caldari are great for ECM" While I'm sure this is true, what is the other indisputable fact about fleet warfare, that even a noob as I has picked up. ECM/Jamming ships, are targeted first. So we are expected to die first, and be support characters in PVP.

So to sum up my 15 day experience.
1. Limited ships that have missiles as an option, with bias towards turrets.
2. Caldari are expected to be ECM players and get targeted/die first
3. Despite nerfs/imbalance, I still really like this game.
4. If I have to start training Minmitar ships to do dmg, I will.

Like I said, I am new so my opinion is different than people with extensive pvp experience, but I think it's important to add a new players view to the mix.

Come on. Your beloved drake will still be very good, only less OP with HML.
You may have to look at HAM to do a lot of things. In fact, that nerf is increasing your options.
Foolish Bob
E-MORage
#5890 - 2012-11-05 13:16:24 UTC  |  Edited by: Foolish Bob
Calembo DeLuna wrote:

What you are advocating is to pigeonhole everyone into diversification as the only viable style of play. Which IMO goes counter to sandbox game design philosophy. A sandbox game like EVE should encourage both styles of play - diversification and deep specialization - with their respective unique rewards.


We do live in a sandbox and the game does reward specialisation. In fact it can be fairly argued that it goes further and punishes diversification. You're just missing what it is that is being specialised. This is not like an RPG where you become the best killer of monsters +5 you can be by training monster killing +5. Existence in New Eden is defined by the profession you as a player choose to pursue, and whether or not you choose to maximise the skills you need to be that profession is up to you. Further, it is axiomatically true that specialisation in any profession that isn't mission running or mining requires a diversified set of skills in order to "perfect" your trade. In fact, for the PVP professions a diversified skill set is not sufficient, because (as is hyped most often) a low SP character has every chance of defeating a high SP character if, for instance, the high SP character is just terrible at flying (like me). So, rather what you're asking for is this

Quote:

In a game centred around Darwinian adaptation in all levels, I wish to fix my character into only one mode of playing in order to achieve the goals of my chosen profession and not suffer a disadvantage to someone who is capable of adapting to his situation


And that I disagree with. Mission running should no more be about "train caldari, learn missiles get profit" than PVP should be about "train minmater, learn projectiles, win", and if these changes go some way towards that then I'm all for it.

Note that I'm not saying that missiles don't need some form of iteration. A while ago I lost an af to a tornado whilst under fire from a manticore. This is to be expected (because I'm terrible) but the part that made no sense to me was that I was ignoring the ship with BS class missile weapons with a bonus to help it hit smaller targets and was only (rightly) concerned about the ship with BS class turret weapons with no bonus to hit smaller targets. I don't know in which direction the change for that needs to be made, but it's an odd emergent behaviour to be sure.

In terms of the broad changes, the stated goal is to remove the ability to compare long range missiles to short range guns as a design philosophy, and once that's settled to take a look at ship bonuses. I'd say these changes achieve the first point, so success. Am I worried about CCP's ability to deliver the other side of that goal? Of course, but if I were in their shoes I'd want to make changes to single dependant variables at a time too (given how horrifically complex the system is) so it'd be hypocritical of me to expect them to do all the things all at once. Still, chop chop, though.
OT Smithers
A Farewell To Kings...
Dock Workers
#5891 - 2012-11-05 17:44:20 UTC
Calembo DeLuna wrote:
Lili Lu wrote:


Lastly, being diversified is the best, only insurance one has in the game, from being stuck in the suck. Whether that suck is real or perceived. A strategy of only training one weapon system and race (not even to BS) and expecting to be able to do everything in game with that is a fail strategy (even if up til now it has been possible to do for HMs and Drake/Tengu). Such a strategy should not be reinforced, encouraged, or salvaged. And going back to your second sentence, no, Caladari is not in the doldrums right now. Minmatar may be in the best position, but it is Gallente that one could most say has "****" right now. Caldari has been the major benficiary so far in the ship rebalancing. That they may be losing the hands down favorites for BC and Cruiser sized ships is not relegating them behind Gallente. When CCP has gone through a whole pass on the ships and mods we shall see. And as Fozzie says, they will start all over again.


What you are advocating is to pigeonhole everyone into diversification as the only viable style of play. Which IMO goes counter to sandbox game design philosophy. A sandbox game like EVE should encourage both styles of play - diversification and deep specialization - with their respective unique rewards.


The other counter argument is that every race should offer a complete lineup of effective and deadly ships and weapons. No one should ever be told, "Oh, well you fly Caldari, so if you want a working PvP (Insert ship type here) you need to train an entirely different race."

OT Smithers
A Farewell To Kings...
Dock Workers
#5892 - 2012-11-05 18:35:58 UTC
Vemi Valentino wrote:
I'm a new player, just subbed yesterday. So I have my doubts that I will be able to make a strong statement, that will sway 3 different races + some of my own. But I can say that in my opinion, I'm already feeling like there is very little love for the Caldari.

In personal experience I can say it doesn't make sense to hype missiles for a racial spec, and then only give us second lvl ships for it.
Example, Ferox (turrets) Drake (missiles) Naga (turrets). This jumps out at me as odd, since turrets are 2 of 3 ships, including our highest tier and first tier.

If 66% of our ships (give or take) are turret ships, then why should we bother with missiles. But wait, lets nerf that 33%.

When I ask about Caldari pvp, what is the one thing I get told. "Caldari are great for ECM" While I'm sure this is true, what is the other indisputable fact about fleet warfare, that even a noob as I has picked up. ECM/Jamming ships, are targeted first. So we are expected to die first, and be support characters in PVP.

So to sum up my 15 day experience.
1. Limited ships that have missiles as an option, with bias towards turrets.
2. Caldari are expected to be ECM players and get targeted/die first
3. Despite nerfs/imbalance, I still really like this game.
4. If I have to start training Minmitar ships to do dmg, I will.

Like I said, I am new so my opinion is different than people with extensive pvp experience, but I think it's important to add a new players view to the mix.


No one expects Caldari pilots to fly ECM -- and CCP is nerfing the crap out of ECM in this update anyway.

The only thing you, as a Caldari player, will be shoehorned into is the Drake. The Drake will be your main combat ship because it is your only combat ship. This might change down the road, but for now that's how it is. Post update, it will be the "kinder, gentler" pastel Drake. It won't suck, but if it ever was the king of the BC's (and I think that title belongs to the Cane myself) it certainly won't be after this. The Cane has always been Steak and Lobster; the Drake Oatmeal with brown sugar and cream. CCP is taking away the brown sugar and cream, replacing it with aspartame and skim milk, and telling you it's still just as good as steak. Sure it is CCP.

But that's what you will have.

In any case, nerf or not, I would advise ANY new player to drop missiles immediately and switch to gunnery -- and consider another race altogether. Not because of this nerf -- these changes are a net improvement for missile users -- but because of the return on investment. The other races have complete lineups of exceptional ships and weapons. The Caldari simply do not. Nor should you wait for CCP to fix them. That would be foolish. CCP isn't even bothering to fix all of the missiles in this missile update. How incredible is that? Caldari players have been waiting for years for this, and CCP couldn't even finish the job with missiles with all the Caldari nerfs they had planned.
MIrple
Black Sheep Down
Tactical Narcotics Team
#5893 - 2012-11-05 18:44:15 UTC
OT Smithers wrote:
Vemi Valentino wrote:
I'm a new player, just subbed yesterday. So I have my doubts that I will be able to make a strong statement, that will sway 3 different races + some of my own. But I can say that in my opinion, I'm already feeling like there is very little love for the Caldari.

In personal experience I can say it doesn't make sense to hype missiles for a racial spec, and then only give us second lvl ships for it.
Example, Ferox (turrets) Drake (missiles) Naga (turrets). This jumps out at me as odd, since turrets are 2 of 3 ships, including our highest tier and first tier.

If 66% of our ships (give or take) are turret ships, then why should we bother with missiles. But wait, lets nerf that 33%.

When I ask about Caldari pvp, what is the one thing I get told. "Caldari are great for ECM" While I'm sure this is true, what is the other indisputable fact about fleet warfare, that even a noob as I has picked up. ECM/Jamming ships, are targeted first. So we are expected to die first, and be support characters in PVP.

So to sum up my 15 day experience.
1. Limited ships that have missiles as an option, with bias towards turrets.
2. Caldari are expected to be ECM players and get targeted/die first
3. Despite nerfs/imbalance, I still really like this game.
4. If I have to start training Minmitar ships to do dmg, I will.

Like I said, I am new so my opinion is different than people with extensive pvp experience, but I think it's important to add a new players view to the mix.


No one expects Caldari pilots to fly ECM -- and CCP is nerfing the crap out of ECM in this update anyway.

The only thing you, as a Caldari player, will be shoehorned into is the Drake. The Drake will be your main combat ship because it is your only combat ship. This might change down the road, but for now that's how it is. Post update, it will be the "kinder, gentler" pastel Drake. It won't suck, but if it ever was the king of the BC's (and I think that title belongs to the Cane myself) it certainly won't be after this. The Cane has always been Steak and Lobster; the Drake Oatmeal with brown sugar and cream. CCP is taking away the brown sugar and cream, replacing it with aspartame and skim milk, and telling you it's still just as good as steak. Sure it is CCP.

But that's what you will have.

In any case, nerf or not, I would advise ANY new player to drop missiles immediately and switch to gunnery -- and consider another race altogether. Not because of this nerf -- these changes are a net improvement for missile users -- but because of the return on investment. The other races have complete lineups of exceptional ships and weapons. The Caldari simply do not. Nor should you wait for CCP to fix them. That would be foolish. CCP isn't even bothering to fix all of the missiles in this missile update. How incredible is that? Caldari players have been waiting for years for this, and CCP couldn't even finish the job with missiles with all the Caldari nerfs they had planned.


Please point out how the gallente line has such a complete line up.
Bouh Revetoile
In Wreck we thrust
#5894 - 2012-11-05 22:38:01 UTC
OT Smithers wrote:
No one expects Caldari pilots to fly ECM -- and CCP is nerfing the crap out of ECM in this update anyway.

The only thing you, as a Caldari player, will be shoehorned into is the Drake. The Drake will be your main combat ship because it is your only combat ship. This might change down the road, but for now that's how it is. Post update, it will be the "kinder, gentler" pastel Drake. It won't suck, but if it ever was the king of the BC's (and I think that title belongs to the Cane myself) it certainly won't be after this. The Cane has always been Steak and Lobster; the Drake Oatmeal with brown sugar and cream. CCP is taking away the brown sugar and cream, replacing it with aspartame and skim milk, and telling you it's still just as good as steak. Sure it is CCP.

But that's what you will have.

In any case, nerf or not, I would advise ANY new player to drop missiles immediately and switch to gunnery -- and consider another race altogether. Not because of this nerf -- these changes are a net improvement for missile users -- but because of the return on investment. The other races have complete lineups of exceptional ships and weapons. The Caldari simply do not. Nor should you wait for CCP to fix them. That would be foolish. CCP isn't even bothering to fix all of the missiles in this missile update. How incredible is that? Caldari players have been waiting for years for this, and CCP couldn't even finish the job with missiles with all the Caldari nerfs they had planned.

So that's it, you ignore half the caldari ships.

I told it many times : caldari have more options for big fleets than any other race, the only fleet setup excluding them being armor close range fleet. This old idea of caldari being bad at pvp is obsolete for some years now, get over it.

And just compare them to amarr or gallente, just to go back on earth, and to understand what most ships can do..
Little Dragon Khamez
Guardians of the Underworld
#5895 - 2012-11-05 23:08:41 UTC  |  Edited by: Little Dragon Khamez
I've been for a spin on the test server and if anything the rebalancing seems incomplete. Caracals now output almost 90% of the dps of a Drake if you fit them right and have a longer range whilst being cheaper. It's true that they have no real tank, but hey cheap snipers shouldn't really have any tank.

That's the trade off in eve. The more dps you need to output brings you closer and closer to your opponent. Whilst the carcal has been nicely rebalanced I would have liked to have seen the same rof and velocity bonus applied to the drake to compensate for the missile nerf.

The Caldari have a ranged combat fighting style as per the eve back story and are also shield tankers. so it makes sense that their weapons of choice should be long ranged and their ships should have solid shield tanking abilities (the Drake fits the bill perfectly for this). Balancing them to the point that their weapons perform to the same degree as other races weapon systems makes your choice of weapon utterly pointless. It might be called a missile, an autocannon or a laser but if it has similar range and outputs similar dps to your opponents then what's the point? Where can you get an edge? In eve we all live and die by whatever edge we can get yet the endless rebalancing mitigates the effects of fighting styles and tactics. We might as well all equip our ships with fuzzy, buck rogers style energy beams and fire them all day. Whilst we're at it we might as well assign every frigate and every cruiser the same stats as any other one. The end result will be the same.

Anyhow I am not convinced that that this rebalancing is being done to any sort of mathematical algorithm which could prove that all ships and weapons are balanced. The case in point being how the original damage nerf was 20% and after much postin on the forum by opponents of this it's now 10%. If the rebalancing was being done to a formula that outputted a value of 20% changing it to 10% would still result in an unbalanced game. This suggests that the rebalancing is done by feel not by simulation or mathematical analysis. In which case the developers only stop working when the game feels right to them. This would further suggest that eve will never, ever, ever be a balanced game....

Dumbing down of Eve Online will result in it's destruction...

Morrigan LeSante
Perkone
Caldari State
#5896 - 2012-11-06 07:41:45 UTC
OT Smithers wrote:
CCP is nerfing the crap out of ECM in this update anyway.


Eh? I missed that, do you have a link?
Qaidan Alenko
Eezo-Lution Inc.
#5897 - 2012-11-06 08:00:27 UTC
@ Morrigan

Quote:
ECM
*Reduce Optimal Range and Falloff of all ECM modules by 10%
*Add to the Optimal Range and Falloff bonus on ECM range bonused ships by 2.5% for the Blackbird, Kitsune and Tengu Obfuscation Manifold (bringing it to 12.5%) and 5% for the Scorpion (bringing it to 25%)
*Add four new racial sensor compensation skills that increase each type of Sensor Strength by 5% per level (Requires Electronics 4, rank 3 skills in the Electronics category)

Source: https://forums.eveonline.com/default.aspx?g=posts&t=168820&find=unread
Go ahead... Get your Wham on!!!
Morrigan LeSante
Perkone
Caldari State
#5898 - 2012-11-06 08:13:08 UTC
Ta.

It's not too bad at least Smile
Keko Khaan
Center for Advanced Studies
Gallente Federation
#5899 - 2012-11-06 09:33:20 UTC  |  Edited by: Keko Khaan
MIrple wrote:
OT Smithers wrote:
Vemi Valentino wrote:
I'm a new player, just subbed yesterday. So I have my doubts that I will be able to make a strong statement, that will sway 3 different races + some of my own. But I can say that in my opinion, I'm already feeling like there is very little love for the Caldari.

In personal experience I can say it doesn't make sense to hype missiles for a racial spec, and then only give us second lvl ships for it.
Example, Ferox (turrets) Drake (missiles) Naga (turrets). This jumps out at me as odd, since turrets are 2 of 3 ships, including our highest tier and first tier.

If 66% of our ships (give or take) are turret ships, then why should we bother with missiles. But wait, lets nerf that 33%.

When I ask about Caldari pvp, what is the one thing I get told. "Caldari are great for ECM" While I'm sure this is true, what is the other indisputable fact about fleet warfare, that even a noob as I has picked up. ECM/Jamming ships, are targeted first. So we are expected to die first, and be support characters in PVP.

So to sum up my 15 day experience.
1. Limited ships that have missiles as an option, with bias towards turrets.
2. Caldari are expected to be ECM players and get targeted/die first
3. Despite nerfs/imbalance, I still really like this game.
4. If I have to start training Minmitar ships to do dmg, I will.

Like I said, I am new so my opinion is different than people with extensive pvp experience, but I think it's important to add a new players view to the mix.


No one expects Caldari pilots to fly ECM -- and CCP is nerfing the crap out of ECM in this update anyway.

The only thing you, as a Caldari player, will be shoehorned into is the Drake. The Drake will be your main combat ship because it is your only combat ship. This might change down the road, but for now that's how it is. Post update, it will be the "kinder, gentler" pastel Drake. It won't suck, but if it ever was the king of the BC's (and I think that title belongs to the Cane myself) it certainly won't be after this. The Cane has always been Steak and Lobster; the Drake Oatmeal with brown sugar and cream. CCP is taking away the brown sugar and cream, replacing it with aspartame and skim milk, and telling you it's still just as good as steak. Sure it is CCP.

But that's what you will have.

In any case, nerf or not, I would advise ANY new player to drop missiles immediately and switch to gunnery -- and consider another race altogether. Not because of this nerf -- these changes are a net improvement for missile users -- but because of the return on investment. The other races have complete lineups of exceptional ships and weapons. The Caldari simply do not. Nor should you wait for CCP to fix them. That would be foolish. CCP isn't even bothering to fix all of the missiles in this missile update. How incredible is that? Caldari players have been waiting for years for this, and CCP couldn't even finish the job with missiles with all the Caldari nerfs they had planned.


Please point out how the gallente line has such a complete line up.


Theres nothing wrong with gallente. Except maybe rails..

Theres alot awesome gallente boats.. Let me name some of them for you..

Lachesis
Arazu
Proteus (small gang)
Oneiros
Ares
Taranis
Keres
Nemesis
Enyo
Ishkur
Phobos
Deimos (small gang)
Ishtar (pve)
Talos
Myrmidon (bait/solo triple rep)
Brutix (gank/small gang)
Hyperion (bait/triple rep)
Megathron (small gang/blaster)
Dominix (pve/pvp)
Thanatos
Nyx
Moros
Erebus
Keko Khaan
Center for Advanced Studies
Gallente Federation
#5900 - 2012-11-06 10:06:11 UTC
serras bang wrote:
[quote=Lili Lu][quote=OT Smithers]

tbh most people that cross train look at the pirate ships and caldari pirate ships are drone and missle (caldari/galente hybrid ships) bassed thus nerfing missle reduce its effectiveness. so you point here is cut out if you think of that i have played for nearly 2 years 1 and a half of that of actualy training (took 6 month breake) and even after that my missle skills aint maxed and i still aint able to train all tech 2 ship so there is another whole point that you brung up partialy negated.

simple put missle systems only work for itself it dosent have skill that transfer to other weapons so yes i think missles users should be rewarded in some way for specilising more so than others especialy when you think to max a particular gun system takes less sp investmant than maxing missles.


Tbh i trained caldari for PVE and i trained minmatar for PVP. Then i trained gallente t2 frigs and gallente bs for more PVP. Next i will train amarr hacs and bs's for even more PVP.