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Empire Space Retool (Low Sec Buff, High Sec Nurf, Null Sec WTF)

Author
Val'Dore
PlanetCorp InterStellar
#1 - 2012-11-01 12:38:05 UTC  |  Edited by: Val'Dore
CONCORD is getting taxed in defending the Empire from criminals. Thus the Assembly has decided to police less systems. Each Empire's Navy will take over some of the policing:

Each Empire has one 1.0 system, and each jump away from that system results in 0.1 drop in CONCORD security rating. But Faction Security Rating is separate.

So Amarr will be a 1.0/1.0 system. The first rating being the Amarr Empire rating and the second being the CONCORD Assembly's.

These fictional systems are examples:

Terrahott (6 jumps from Amarr): 0.7/0.4 - The faction considers it to be a 0.7, but CONCORD considers it a 0.4. This means no CONCORD response at all, but the faction navy will respond, yet they will be beatable. Sentry Guns being faction based will also be equivalent to current 0.7 sentry guns.

Equivicalo (3 jumps from Pator): 0.3/0.7 - This system is an aberration of the change. it was a 0.3 before, but now receives a CONCORD 0.7. This is an example of a system protected by CONCORD, but without any active Faction Naval presence. Outlaws won't be pursued unless they are being CONCORDOKKEN.

This change will open up more pvpiracy/anti-pvpiracy options in high sec in anticipation of the CrimeWatch changes. Sure High Sec Bears will be even more tightly bound together, but that is entirely up to them. If you want to live in EvE's Manhatten as opposed to Ohio, that is your choice.

This will blur the line between high sec and low sec making the shift from 0.5 to 0.4 less of a cliff.

As for how this would affect roids and such? I think all Ice should be found outside of CONCORD protected systems and CONCORD protected systems are limited to Scordite and Veldspar. This won't leave miners out to dry, they will just have to take more risks.

POS Anchoring would still be faction security based. Moon mining as well. Current low sec systems will be relatively unchanged.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Michael Loney
Skullspace Industries
#2 - 2012-11-01 13:09:48 UTC
I had a similar idea a while back...

CONCORD Disbands

It is different from OP and has a bigger impact.
De'Veldrin
Republic University
Minmatar Republic
#3 - 2012-11-01 13:21:17 UTC
Val'Dore wrote:

As for how this would affect roids and such? I think all Ice should be found outside of CONCORD protected systems and CONCORD protected systems are limited to Scordite and Veldspar. This won't leave miners out to dry, they will just unsub and go play something else, completely destroying the eve economy, and killing the game.


FTFY.

I have no idea how many times this has been said, or how many different people have said it, but I will, one more time, to make this painfully, abundantly clear.

You CANNOT force people who do not want to take these risks to take them. They will leave the game first, which is bad for all of us, whether the "hardcore elite" (whatever that means) wish to admit it or not. And the instant this game becomes unprofitable over a long term, CCP will drop it and move on to the next IP that looks to keep their revenues up. They're a business first, and they're not likely to do anything that will cause a massive drop in subscriptions over a long term.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Val'Dore
PlanetCorp InterStellar
#4 - 2012-11-01 13:38:11 UTC
There is no forcing going on. They can still hide in CONCORD space, same as always. Just with less reward and less space.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#5 - 2012-11-01 17:33:38 UTC
De'Veldrin wrote:
Val'Dore wrote:

As for how this would affect roids and such? I think all Ice should be found outside of CONCORD protected systems and CONCORD protected systems are limited to Scordite and Veldspar. This won't leave miners out to dry, they will just unsub and go play something else, completely destroying the eve economy, and killing the game.


FTFY.

I have no idea how many times this has been said, or how many different people have said it, but I will, one more time, to make this painfully, abundantly clear.

You CANNOT force people who do not want to take these risks to take them. They will leave the game first, which is bad for all of us, whether the "hardcore elite" (whatever that means) wish to admit it or not. And the instant this game becomes unprofitable over a long term, CCP will drop it and move on to the next IP that looks to keep their revenues up. They're a business first, and they're not likely to do anything that will cause a massive drop in subscriptions over a long term.


I like this idea, though I do agree that hi-sec shouldn't be shrunk much past what it is now (if at all).

but you can modify this idea in a fairly simple way to decide a system's security rating. Instead of a 0.1 drop per jump make it 0.075. or 0.05. The engine already supports this, it's just a matter of adjusting that variable until there are a certain number of systems in hi-sec.

But I do like the idea of a faction and concord treating systems differently. I think it's an interesting mechanic that would add to the game overall.
Nikk Narrel
Moonlit Bonsai
#6 - 2012-11-01 18:10:08 UTC
I get the intent, make low sec more populated, perhaps with a trickle down effect to boost null along the way.

Very noble. Wanting this is a good thing, and I support the intentions.

But you will not get positive results by diminishing high sec space.

Forget about playing with the reward aspect side of things, that horse has been beaten to death with obvious failures of cause and effect logic.
Put simply, the pilots who were willing to react to such changes were never needing the push to begin with.

You want more in low sec? DROP THE RISK.
High sec should be trivial risk, as it is now.
From the perspective of a high sec pilot however, the difference in risk between low and null is academic. They could be attacked by every potential sub cap class of ship in the game the moment they leave.
How is null more dangerous? Add capital ships. Oh, wait, they were already dead by the sub caps.

If you put something valuable in a dangerous place, it doesn't stop being dangerous! If they don't think they can survive in low, they will quit instead.

Forget rewards. They need to believe low sec is not a death sentence by means of bored PvP pilots hanging around.
They need to see low sec, and BELIEVE "I can do this!"
NOT "I am so dead...."

How? Give them what they will see as a safe means to travel and PvE in low sec. They have repeatedly demonstrated this is what they want, after all is said and done.
De'Veldrin
Republic University
Minmatar Republic
#7 - 2012-11-01 18:22:47 UTC  |  Edited by: De'Veldrin
Val'Dore wrote:
There is no forcing going on. They can still hide in CONCORD space, same as always. Just with less reward and less space.


You are, even if you don't see it that way. Take away everything but Trit and Pyerite from Highsec, and you're basically forcing anyone that wants to mine anything else to leave Highsec space, and a lot of them simply will not do it. If they wanted to leave HS, they would have, as has been pointed out, already done so. And if you shrink the area they have to operate in, you'll have the same number of people competing for finite resources. When they realize there is nothing for them to mine, they won't leave for low sec, they'll leave for WoW where they have the option of not being bothered by PvP at all.

Edit: Don't get me wrong, there needs to be some way to get more people into low and null sec. I can't tell you how many times I fly through null sec and see like 4 people across 20 jumps. Lowsec is even worse, unless it's a border system - but we did it to ourselves. We killed everything that moved that wasn't blue, and the risk-averse aren't liking the odds anymore. And I can't say I blame them.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Val'Dore
PlanetCorp InterStellar
#8 - 2012-11-01 18:31:56 UTC
Well, that and the Trammel effect adding omnipotent CONCORD to EvE had.

What if Faction Navies were in Low sec? Not the omnipotence CONCORD promises, but far removed from the Sentry Gun only protection there is now. It makes no sense for an Empire to claim entire regions and leave them completely open to invasion.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Nikk Narrel
Moonlit Bonsai
#9 - 2012-11-01 18:42:13 UTC  |  Edited by: Nikk Narrel
Val'Dore wrote:
Well, that and the Trammel effect adding omnipotent CONCORD to EvE had.

What if Faction Navies were in Low sec? Not the omnipotence CONCORD promises, but far removed from the Sentry Gun only protection there is now. It makes no sense for an Empire to claim entire regions and leave them completely open to invasion.

I threw out some ideas to reduce the risk for low sec, but the mass of opinion was mostly that free PvP was a sacred cow.
Sure, people could lose sec status, but that was acceptable. They could apparently deal with grinding to get it back up if it meant enough, and had supply alts to bypass it anyways.

I even called it an awful idea, not so much because it was bad, but because I knew it would be seen by most PvP pilots as this.
And why? Because it limited PvP options.

And yet we talk of limiting PvE in high sec as if that is no big deal.

Thread Link
Val'Dore
PlanetCorp InterStellar
#10 - 2012-11-01 19:03:43 UTC
It wouldn't limit pvp options, just make them a little more interesting. I personally think it is fair to 'force pve' on the players who 'force pvp'... it would be pretty fun. Especially if pirate factions would reward you for killing empire faction npcs.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Kuro Bon
Test Corp 123
#11 - 2012-11-05 04:41:17 UTC  |  Edited by: Kuro Bon
De'Veldrin wrote:
Val'Dore wrote:
There is no forcing going on. They can still hide in CONCORD space, same as always. Just with less reward and less space.


You are, even if you don't see it that way. Take away everything but Trit and Pyerite from Highsec, and you're basically forcing anyone that wants to mine anything else to leave Highsec space, and a lot of them simply will not do it. If they wanted to leave HS, they would have, as has been pointed out, already done so. And if you shrink the area they have to operate in, you'll have the same number of people competing for finite resources. When they realize there is nothing for them to mine, they won't leave for low sec, they'll leave for WoW where they have the option of not being bothered by PvP at all.

Edit: Don't get me wrong, there needs to be some way to get more people into low and null sec. I can't tell you how many times I fly through null sec and see like 4 people across 20 jumps. Lowsec is even worse, unless it's a border system - but we did it to ourselves. We killed everything that moved that wasn't blue, and the risk-averse aren't liking the odds anymore. And I can't say I blame them.


+1

I'm glad to see someone understands players who don't want to gank or be ganked.

IMO, players that want more pvp action should embrace and request changes such as lower death costs (not just in Isk but in time) and more structured (more fair) pvp. These things may seem the anthesis of eve, but they are also requirements to reach a larger pvp audience. (And they don't need to affect sov space)

This is because nobody wants to lose all the time. PVE is popular because the computer doesn't care about losing, so the win rates can favor the human player. IMO, PVP audiences last the longest in games with no death costs and which manage PVP win/loss ratios at 50/50 by using a skill ladder. (aka SC2, LoL, COD, board games like chess and go)

If you prefer EVE's open sandbox to structured games that managed towards 50/50 win/loss ratios, then you can embrace the results (a thinned out PVP player pool). However, the many ideas which are thinly veiled "please make this change so I can have more turkeys to shoot" will not get you more turkeys. If you remove the parts of the game PVE players enjoy, they (we) will just leave completely. We will not become targets in an uninteresting unfair turkey shoot.

Protip: 100M ISK per hour is about $3US an hour.

Teiko Louhinen
Brutor Tribe
Minmatar Republic
#12 - 2012-11-05 21:57:38 UTC
I am a care bear 6 month noob. I believe i am part of your target (pun intended) group to move into lo-sec. I have more than one account. I do not want to try to coordinate my free-time with other players (my problem, not yours). If i wanted to do that i would have joined a corp/alliance in null sec which would make me only a little less secure than in high sec. I cannot gank. Spent way too long "removing" people like that in RL to become that in a game. (Yes I know the difference.)

When I rat in low i lose my ship 1 in 3 trips and usually podded for my trouble. When I mine in low I lose my ship and get podded for my trouble. You cannot mine effectively without time and you do not have time if you have to run every time someone shows on local for more than 1 minute. And before you say it is just my noobness, I read an article this morning by an experienced player (5 years) who invested time and 1 billion ISK in an experiment to see if the reward offset the risk and the inevitable losses. It did not! I'll post the link when i get it from my other computer if anyone cares.

You will not force people into low, you will force them out of the game because getting ganked is not fun. No amount of, as one poster called it, "hard-core purism" or wishful thinking will change that. That would be a shame, because it is the high sec players (like me) that actually pay real money (again me) for their accounts that let CCP do what they do so that you can go through lo-sec killing everyone you see.

With that said, I mine (off and on) in a .2 system. I sell products in a .2 system (likely to the same gankers that pod me). I decided to move a small part of my operations to low because of coming across a forum thread like this about a month ago. I took it as a challenge.

So here is my .02 ISK worth (yes it is a pun on me being in a .2 system).
Quit calling it risk vs reward. In low-sec it is LOSS vs reward. You are guaranteed to lose ships and implants. So you cannot include huge guaranteed risk and give a little bit better reward, which any honest person will admit (and has posted) is the current situation. It has to be the possibility of huge reward that will MORE than offset my losses. If i wanted to break even i'd stay in high-sec. The players that are not looking for pretty much complete safety need to have a compelling reason to come down here into low-sec with me. Huge reward.

Someone previously said that the carrot approach doesn't work. I don't think that is entirely true. It is just that the current carrots do not offset the losses that it takes to get them. The carrot is just too @@%** SMALL. I'll let you destroy my ships and pod me IF at the end of a month of play I make a lot more ISK for the joy of letting you kill me. Give me that and high sec will never see me again except to buy and sell.

No. I don't know what that huge reward is. You are the smart guys and smart gals with years and years of experience. You figure it out. I do know that it likely needs to include high sec activities. It, likely, needs to include mining rewards, exploration rewards, mission rewards and maybe manufacturing/research rewards. There has to be a realistic chance that i can make it out of low sec with my rewards.

No. I'm not waiting for you/CCP to figure it out. I'm going to invest 2 billion ISK (that i made in high sec mining) and a lot of training time to try out something that a care bear with 7 accounts, two displays and a VERY good graphics card (again me, oh and a VERY understanding wife of 39 years) can do in low sec systems that are sandwiched between two high sec system. I have different experiment for low sec that is surrounded by all low sec with multiple gates. that experiment will take about 4 billion and more training time. If i'm wrong, I'll lose everything and have to start building again ISK in high-sec. (Do you see why you can't nerf high sec?) If it works even the pvp'ers will love it because while i will be a mobile target with teeth, i won't be able to just run (nor will i want to, the whole idea is to be able to stay and mine for a few hours at least) for the nearest gate/safe spot at the sight of every pilot that wanders through the system. the question will be how many pvp'ers does it take to pod me toons and how much loss can i inflict on you in the process. It will be just too much fun finding out the answer.

BTW, i did like someone's suggestion about being able to rent concord in low sec. That makes the difference between low sec and high in that you have to pay for the protection in low sec while it is free (of a sort) in high sec. that adds into loss vs reward.

Yah, I'm done for now.



Nikk Narrel
Moonlit Bonsai
#13 - 2012-11-05 22:21:14 UTC
Teiko Louhinen wrote:
...Long Post....
Yah, I'm done for now.

I agree with what you said.

I have been attempting to point out that their is a maximum acceptable level of risk for PvE pilots to consider including Low Sec as operating acceptable.

Instead all I hear about is how high sec is too profitable, and if we just move level X missions over, and move all the ISK worthy ore to low, it will all be fine.

The PvE pilots will scamper over like mindless lemmings, chanting, "ISK... ISK...".
Then they will be immediately massacred by joyous PvP pilots, who will frame the kill mails on their alliance boards for months to follow...

Really, that's what a lot of the ideas seem to suggest... go figure that for tunnel vision I guess.

Your experience. Mr. Louhinen, is hardly unique. Most PvE pilots in high sec have either first hand or second hand experience with the death trap that low sec is.

It is pretty clear that regulations are needed to reign in the violence to acceptable levels. No, noone seriously suggests making it like high sec, but just maybe a lot less like null sec. Like, somewhere in between the two, not simply null sec lite.
Keeping out caps and sec status loss just is not creating the needed environment.

Try harder.
Teiko Louhinen
Brutor Tribe
Minmatar Republic
#14 - 2012-11-06 07:56:56 UTC
I was told to make real suggestions. She was right. So here goes.

This assumes that your touch stone truly is to get LOTS of high sec people into low, not just a few weird ones like me. Like one of the posters here, I am suspicious that this is driven by gankers that keep getting killed by smarter, more experienced, more skilled pvp'ers and are crying great big tissues of tears to ccp demanding a bunch more noobs and inexperienced pvp high sec pilots to be forced into low where they can have their pods squished over and over til they quit in frustration and take their RL money with them.

But, if you really want high sec pilots to come live, build, die and try it all again in low sec, then you have got to acknowledge that at least for the next few years you have to treat low sec as a special case. Here are some thoughts that may or may not be worth anything.

Ice
Move to low sec. None in high. But put it in a LOT more systems. Mix in more of the good ice in low while you're at it. That kills three birds with one stone. I'm saying that even though i have been mining ice for about a month now and love it.
1. The price of ice will stop dropping.
2. It will drive the bot miners nuts (always a good thing)
3. Moves possibility of huge reward into low, without upsetting the ABC people in null who seem to have such tender feeling about that.
4. Give a cycle reduction bonus (a good one) for mining ice in low sec
5. Limits the ability to mine AFK.

POS
Let it be anchorable anywhere in low sec. Much like secure containers. This is not new. I have seen it talked about in other forums. Stop talking and make it work. Don't put special restrictions on it. Just let me mine with it in the belt i'm in. That improves my survival chances but requires a level of risk, more planning, ISK spent and, if I'm wise, the hiring of mercs to protect it/me during setup.

To kill me would now require the gankers to team up and plan. It also increases their risk. Sauce for the goose is sauce for the gander. (Don't make me explain that).

More later.
Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2012-11-06 12:47:35 UTC
Teiko Louhinen wrote:

POS
Let it be anchorable anywhere in low sec. Much like secure containers. This is not new. I have seen it talked about in other forums. Stop talking and make it work. Don't put special restrictions on it. Just let me mine with it in the belt i'm in. That improves my survival chances but requires a level of risk, more planning, ISK spent and, if I'm wise, the hiring of mercs to protect it/me during setup.

To kill me would now require the gankers to team up and plan. It also increases their risk. Sauce for the goose is sauce for the gander. (Don't make me explain that).

More later.



Invulnerable miners? POS on every gate in low and null, creating Gatecamps that don't even require the camper to be logged on?

even MORE mindless structure grinding?

No, that's a bad idea.
Nikk Narrel
Moonlit Bonsai
#16 - 2012-11-06 14:46:28 UTC
Danika Princip wrote:
Teiko Louhinen wrote:

POS
Let it be anchorable anywhere in low sec. Much like secure containers. This is not new. I have seen it talked about in other forums. Stop talking and make it work. Don't put special restrictions on it. Just let me mine with it in the belt i'm in. That improves my survival chances but requires a level of risk, more planning, ISK spent and, if I'm wise, the hiring of mercs to protect it/me during setup.

To kill me would now require the gankers to team up and plan. It also increases their risk. Sauce for the goose is sauce for the gander. (Don't make me explain that).

More later.



Invulnerable miners? POS on every gate in low and null, creating Gatecamps that don't even require the camper to be logged on?

even MORE mindless structure grinding?

No, that's a bad idea.

I suspect if the POS anchoring is unleashed from moons, it will be required to be off grid from all mapped overview items.
(The ones you can see when you open up all filters, and you don't need to be on grid to see)

I am hoping it begins to step away from the invulnerable shield bubble to a more tactical hidden base feel.
We are not all brute force players expecting to hit reinforced shields and armor. Some of us want to think creatively and have hidden stations.

Sure, the hidden style will be pretty much abandoned if located, making it risky, but taking it up a notch is overdue.
Nikk Narrel
Moonlit Bonsai
#17 - 2012-11-06 14:56:39 UTC
Teiko Louhinen wrote:
Ice
Move to low sec. None in high. But put it in a LOT more systems. Mix in more of the good ice in low while you're at it. That kills three birds with one stone. I'm saying that even though i have been mining ice for about a month now and love it.
1. The price of ice will stop dropping.
2. It will drive the bot miners nuts (always a good thing)
3. Moves possibility of huge reward into low, without upsetting the ABC people in null who seem to have such tender feeling about that.
4. Give a cycle reduction bonus (a good one) for mining ice in low sec
5. Limits the ability to mine AFK.

POS
Let it be anchorable anywhere in low sec. Much like secure containers. This is not new. I have seen it talked about in other forums. Stop talking and make it work. Don't put special restrictions on it. Just let me mine with it in the belt i'm in. That improves my survival chances but requires a level of risk, more planning, ISK spent and, if I'm wise, the hiring of mercs to protect it/me during setup.

Not too sure about this part.

I would suggest dropping the quality of high sec ice before removing it. See if that makes the price land where we want it.
Also, keep in mind, POS's won't just be for corp and alliance anymore, but everyone.

We want POS's for players to expand, hoping to bring the smallholding dream to life among other things.

Smaller, more frequent, and just as vulnerable as the space ships.
I would suggest some mechanic so they are hard to locate, or else they will get mowed over like a lawn being landscaped.
(Either cloaking, or cloaking plus vanishes after log out to reduce population density. These are fragile compared to the big moon pos currently and need the help)
Teiko Louhinen
Brutor Tribe
Minmatar Republic
#18 - 2012-11-06 15:03:19 UTC
Crap. Lost an entire post. Such a noob. Here goes again.

Damn Danika, you are completely correct. I did not think that one through. Thank you. It is a very bad idea.

Could it be though that it can be "anchored" 100km from a belt? My desire is to give a bit more protection to a mining operation with out making it completely safe. The pirate forums talk about cracking POSes all the time. Takes planning, takes loses but its done. Doesn't change the fact that POS is a juicy target. A mining POS would be even more so because of the ships and warehouses that would be there.

I don't mind that pirate orgs could put POS in the belts to. A pirate POS is just a juicy as a carebear POS. Sauce for the goose is sauce for the gander.

Does this make non-moon anchored POS more of an acceptable option?
Loius Woo
Sebiestor Tribe
Minmatar Republic
#19 - 2012-11-06 15:07:39 UTC  |  Edited by: Loius Woo
First off, I agree with Nikk that the problem is NOT the level of reward, but the level of risk. There is a hard and fast limit to the amount of risk people in Eve are willing to take. Once they take it anyway, they become one of the "elite" who can roam in null sec and feel relatively safe. That is part of the "learning cliff" of Eve, learning to fly what you can afford to lose and learning to accept risk. But most people in Eve never get there. (took me 4 years)

Now, two things:

One, I think the OP idea about faction navy patrols being beatable is a fantastic idea. Now, I think that the whole mixed security status thing is a bad idea and so I would suggest that Low Sec be patrolled by faction navies. They should respond to any PvP that takes place and be beatable. The time frame for their response should be about the same everywhere and slightly slower than CONCORD in 0.5 space. in 0.4 space, they should respond with multiple battleships and support ships. In 0.1 space, you should consider yourself lucky to get a single battlecruiser and a bunch of destroyers. When/if you beat the faction ships, you should get the correct amount of standings loss for destroying a navy ship that already exists and there should be NO loot other than the tags. This would allow some people to feel a little safer venturing into Low Sec space.

Two, I like the idea of the POS's thing and I think that with the teased modular POS system that CCP are working on, we will be able to anchor POS's anywhere and not just on moons. I would say that they will not be allowed to be on grid with any other structures (stations, gates, etc).

This way, a small group of miners or even a solo miner can move into 0.3 or 0.2 space, set up a small pos and mine. They would be safe from the random small gang PvPers if they want to be, but a large fleet will still end their day in tears.

In my mind, this elegantly changes the risk/reward in low sec by keeping the same KIND of risk (total loss of your ship and your stuff) but lowering its LIKELIHOOD (Less chance of it happening).
Nikk Narrel
Moonlit Bonsai
#20 - 2012-11-06 15:10:01 UTC
Teiko Louhinen wrote:
Crap. Lost an entire post. Such a noob. Here goes again.

Damn Danika, you are completely correct. I did not think that one through. Thank you. It is a very bad idea.

Could it be though that it can be "anchored" 100km from a belt? My desire is to give a bit more protection to a mining operation with out making it completely safe. The pirate forums talk about cracking POSes all the time. Takes planning, takes loses but its done. Doesn't change the fact that POS is a juicy target. A mining POS would be even more so because of the ships and warehouses that would be there.

I don't mind that pirate orgs could put POS in the belts to. A pirate POS is just a juicy as a carebear POS. Sauce for the goose is sauce for the gander.

Does this make non-moon anchored POS more of an acceptable option?

I would seriously consider the dev blog where station changes were being discussed. (Someone has a link, I don't have it at the moment)
They want to get rid of the shield bubble.

Without this bubble, having the station so close to the belt only serves to draw attention to it, and doesn't help the miners.
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