These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Immersion of Stations

Author
HELLBOUNDMAN
Aliastra
Gallente Federation
#1 - 2012-11-01 13:34:35 UTC  |  Edited by: HELLBOUNDMAN
CCP so far has done a great job of sizing ships so that you truly feel that your ship is bigger or smaller than another.

I can park a frig next to a bs and be wow'd by the size difference.


That said, stations just don't feel this way.

Take Jita IV-4 as an example.

There are at least a thousand vessels in that station at any given time, yet you pull out of it and 4 ships block the entrance.

Stations don't at all match the immersion that is presented in size differences between ships.
I mean, just look at how massive the ship hangars are when you dock up?

Do you seriously think that the stations are sizable enough to fit hundreds, if not thousands of these hangars?



Secondly

I would like to see a bit of immersion brought into docking and undocking.
Instead of a loading environment bar, how about a cut scene of your specific ship docking into the station?
Since it's a pre-recorded scene, then it can be stored on the player's computer, and the server can continue focusing on loading the environment in the back ground.



To add to this, I wouldn't mind seeing all my assembled ships in the hangar. I mean, where do they go and come from?
However, if they're all in the hanger then it would be like Cruisin' the USA where you would either click left and right, or key pad left and right. As you did it would browse through your assembled ships and then you would be able to click on one and board it.



Lastly

What about captains? Those of us that enjoy the captain's quarters (not me)? While I do feel that captain's quarters have helped with emersion, I also feel that the emersion is broken on them as well.
You magically appear in your CQ and magically disapear from your CQ and into a space ship in space outside the station.
Lets add to the emersion here as well, and instead of showing the loading of the CQ, have a pre-recorded cut scene that shows the player docking his ship, the pod evacing the ship docking up the the CQ, and the figure of the player stepping out of the pod in a cloud of smoke. (The smoke effect is because characters are nude in the pod, and it keeps CCP from having to mark their game for having nudity.)


I truly feel that each of these would help add to the emersion in stations that we actually have in space.
So, to recap.

1) Increase station sizes to be more realistic and EPIC.
2) pre recorded cut scenes for docking and undocking
3) assembled ships shown in hangar as if they were actually there and didn't just materialize from nothing
4) Cut scene for players docking their pods at the CQ
5) Overall immersion in stations that we all fully enjoy in space

Thanks for listening


EDIT..
I would also like to add in that I wouldn't mind seeing capital docking arrays on stations and outposts.
Capitals would not be able to dock inside a station, but would be able to dock on the outside of the station/outpost.

The best visual reference I can give to this is Starship Troopers. You'd be docked up to the station, but not in the station.

This would allow the player to exit their capital ship while leaving is locked and relatively secure.

It would still be out in the open, so players would be able to shoot at it without shooting at the station, but at least no one would be able to easily board the ship.
HELLBOUNDMAN
Aliastra
Gallente Federation
#2 - 2012-11-01 19:12:23 UTC
stupid stickies make crap disappear way too fast...
Nikk Narrel
Moonlit Bonsai
#3 - 2012-11-01 21:01:06 UTC
I got one for you!

Install windows!

Seriously, we are this hyper-advanced space society, and our stations don't even have windows or view screens to tell us what is just outside....

Bit odd, don't you think?
HELLBOUNDMAN
Aliastra
Gallente Federation
#4 - 2012-11-01 21:25:55 UTC
Nikk Narrel wrote:
I got one for you!

Install windows!

Seriously, we are this hyper-advanced space society, and our stations don't even have windows or view screens to tell us what is just outside....

Bit odd, don't you think?


this is true...however, i'm afraid some of us might get stuck viewing out into nothing cause our rooms end up on the non-scenic side of the station
Jaling Orion
Caldari Provisions
Caldari State
#5 - 2012-11-01 21:56:48 UTC
Agreed on all counts. I've been waiting for some sort of cinematic while docking and undocking. These would be small changes that wouldn't take a whole lot of effort and would be a great addition to the game.

Supported!
Oberine Noriepa
#6 - 2012-11-01 23:43:38 UTC
I agree with everything except for the following.

HELLBOUNDMAN wrote:
Secondly

I would like to see a bit of immersion brought into docking and undocking.
Instead of a loading environment bar, how about a cut scene of your specific ship docking into the station?
Since it's a pre-recorded scene, then it can be stored on the player's computer, and the server can continue focusing on loading the environment in the back ground.

...

Lastly

What about captains? Those of us that enjoy the captain's quarters (not me)? While I do feel that captain's quarters have helped with emersion, I also feel that the emersion is broken on them as well.
You magically appear in your CQ and magically disapear from your CQ and into a space ship in space outside the station.
Lets add to the emersion here as well, and instead of showing the loading of the CQ, have a pre-recorded cut scene that shows the player docking his ship, the pod evacing the ship docking up the the CQ, and the figure of the player stepping out of the pod in a cloud of smoke. (The smoke effect is because characters are nude in the pod, and it keeps CCP from having to mark their game for having nudity.)

...

2) pre recorded cut scenes for docking and undocking

It would probably be better if these scenes were rendered in-engine as opposed to making them pre-rendered due to the massive variation in how avatars and ships can appear. They, of course, should be made optional and/or skippable.

HELLBOUNDMAN
Aliastra
Gallente Federation
#7 - 2012-11-02 00:46:00 UTC
Oberine Noriepa wrote:

It would probably be better if these scenes were rendered in-engine as opposed to making them pre-rendered due to the massive variation in how avatars and ships can appear. They, of course, should be made optional and/or skippable.


The reasoning behind this is just to have something to watch while environments load. Sure, docking and undocking doesn't take long, but for some ppl the CQ can take a bit to load.

Now, there's gotta be some sort of graphical information stored on player side, such as your avatar and which ship you're currently in.

If this were/is the case, then it would allow the cut scenes to be rendered on player side, thus not bogging down the server.
betoli
The Scope
Gallente Federation
#8 - 2012-11-02 01:00:44 UTC
Immersion:

"Docking permission requested."‎

"Docking permission denied, we're full, **** off"

HELLBOUNDMAN
Aliastra
Gallente Federation
#9 - 2012-11-02 01:28:21 UTC
betoli wrote:
Immersion:

"Docking permission requested."‎

"Docking permission denied, we're full, **** off"



lol, I think the only place this would really work is jita IV-4
HELLBOUNDMAN
Aliastra
Gallente Federation
#10 - 2012-11-05 20:06:48 UTC
I guess no one else is interested in station immersion
Goldensaver
Maraque Enterprises
Just let it happen
#11 - 2012-11-05 20:18:43 UTC
It would be nice to see stations scaled up some. Perhaps about 3x their size. But I think certain trade hubs should be ignored, because there would hit a point where the station officials would be denying docking permission due to overfilling, but the game won't do that.

It would be nice to see my assembled ships in the background, perhaps arrayed in racks lining the inside walls of the station. My armada would be beautiful.

Also, +1 for Cruisin' USA reference. I haven't played that game in years.
HELLBOUNDMAN
Aliastra
Gallente Federation
#12 - 2012-11-05 20:32:11 UTC
Goldensaver wrote:
It would be nice to see stations scaled up some. Perhaps about 3x their size. But I think certain trade hubs should be ignored, because there would hit a point where the station officials would be denying docking permission due to overfilling, but the game won't do that.


The way I feel about it is that there should be some dynamic in how stations respond to the players.

Normally stations would be quite large like I've suggested. However, they would also be dynamic in that the more a station was used the more would be added to it in order to make the station capable of supporting the amount of people.

So, Jita IV-4 would be substantially larger than any other station in the game due to the amount of ships, pilots, and goods stored in the station. However, if somehow all the trade was transfered to a new station, then over time IV-4 would become smaller, while the new trade hub would become larger.

To go along with this stations would have to be somewhat redesigned to so them to be more like t3 cruisers in that they're modulated, and the main part of the station in the center would be the ship hangar.


Quote:
It would be nice to see my assembled ships in the background, perhaps arrayed in racks lining the inside walls of the station. My armada would be beautiful.


This is what I like about the idea.
It's no longer ships that appear out of random nothing, but rather would establish that assembled vessels are stored in your hangar.
I mean, you look at most hangars and there's a whole lot of nothing going on in a really large space.
The size of the interior of the station makes wasted space, but also is visually out of sync with how the station looks on the outside.

Stations like Jita IV-4 would have so many modules attached to them that they would dwarf titans... It would also be quite visually stunning to see these station from the outside, which since the begining of my time in eve, have always been the most lack luster aspect of Eve.

Quote:
Also, +1 for Cruisin' USA reference. I haven't played that game in years.


lol, yeah, I had to use a visual reference that I knew quite a few people would understand...
GeneralDouchbag
Apocalypse Lancers
#13 - 2012-11-05 20:36:11 UTC
Nikk Narrel wrote:
I got one for you!

Install windows!

Seriously, we are this hyper-advanced space society, and our stations don't even have windows or view screens to tell us what is just outside....

Bit odd, don't you think?




Windows are structural weaknesses! (mass effect reference)

balls 2 u good sir

HELLBOUNDMAN
Aliastra
Gallente Federation
#14 - 2012-11-05 20:39:46 UTC
I added a new section to the OP. Just thought I'd state it for those whom have already read it and probably wouldn't be going back to do so again.

EDIT..
I would also like to add in that I wouldn't mind seeing capital docking arrays on stations and outposts.
Capitals would not be able to dock inside a station, but would be able to dock on the outside of the station/outpost.

The best visual reference I can give to this is Starship Troopers. You'd be docked up to the station, but not in the station.

This would allow the player to exit their capital ship while leaving is locked and relatively secure.

It would still be out in the open, so players would be able to shoot at it without shooting at the station, but at least no one would be able to easily board the ship.
Goldensaver
Maraque Enterprises
Just let it happen
#15 - 2012-11-05 20:41:22 UTC
That's actually an interesting idea... but I hope they scale up and add modules and size in a classy manner, at least in Jita, and Caldari, Amarr and Gallente space in general.

I'd rather not end up with Minmatar in my Caldari.

Keep the Duct-tape off my IV-4!

I just mean that I hope they don't just make it scale up. I'd like to see them add more to the stations. I'd like to see large portions attached with proper, full construction. Not just slabs of metal and modules tacked on willy-nilly in the style of the Minmatar.
HELLBOUNDMAN
Aliastra
Gallente Federation
#16 - 2012-11-05 20:41:39 UTC
GeneralDouchbag wrote:


Windows are structural weaknesses! (mass effect reference)




Someone should probably tell the guys that made the dust514 and Eve immersion video.. That's a really big window that guy is standing in front of...Shocked
HELLBOUNDMAN
Aliastra
Gallente Federation
#17 - 2012-11-05 20:45:24 UTC
Goldensaver wrote:
That's actually an interesting idea... but I hope they scale up and add modules and size in a classy manner, at least in Jita, and Caldari, Amarr and Gallente space in general.

I'd rather not end up with Minmatar in my Caldari.

Keep the Duct-tape off my IV-4!

I just mean that I hope they don't just make it scale up. I'd like to see them add more to the stations. I'd like to see large portions attached with proper, full construction. Not just slabs of metal and modules tacked on willy-nilly in the style of the Minmatar.


Yeah, I would hope as well that they would somewhat use they style they have used with t3 cruisers..

While they are all modulated they also have looks that are intuitive to their faction.

Also, I would think that the stations need a size buff long before modules are ever even added due to the fact that even in their current form, they don't appear to be capable of housing more that 20-30 battleships.
Alundil
Rolled Out
#18 - 2012-11-05 21:22:54 UTC
I'd support something like this "in-engine" (and optional) and the scalable stations is really a nice idea. But all in all, the station impression/environment is one of the least immersive features.

I'm right behind you

HELLBOUNDMAN
Aliastra
Gallente Federation
#19 - 2012-11-05 22:30:47 UTC
Alundil wrote:
I'd support something like this "in-engine" (and optional) and the scalable stations is really a nice idea. But all in all, the station impression/environment is one of the least immersive features.


which is exactly why I propose the change.

At the very least the scale of stations needs to be looked at.

I mean, everything else about Eve is visually impressive. Then you pull up to a station that looks like it wouldn't even hold a wing worth of ships, but yet thousands of ships can come pouring out of it....
Bienator II
madmen of the skies
#20 - 2012-11-06 00:56:14 UTC
haha. lets add station capacity. if its full you can't dock anything :D

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

12Next page