These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Advice for cross training Gallente - Minmatar

Author
Carebearz0r
Imperial Shipment
Amarr Empire
#1 - 2012-11-04 04:18:06 UTC
Hey, I'm considering cross training from Gallente to Minmatar because I feel that Gallente is subpar at the moment from what I've heard anyway. Is it true that Hybrid weapons are weak in comparison to the other types of weapons? Or would it be better to stick with Gallente for a while. I really only PvE (Exploration and Missions) but am looking to start PvPing in the near future and not sure whether Gallente are decent for PvP.

The question I'm really trying to ask is are Hybrid weapons good or not?

- Thanks
Roime
Mea Culpa.
Shadow Cartel
#2 - 2012-11-04 06:15:24 UTC
You shouldn't form opinions based on hearsay. Try them, fly them and then come back.

Facts are that blasters do more damage and track better than other weapons, have very short range and require a small amount of capacitor. Railguns do medium damage, track mediocrily compared to other long range guns, have insane range and use bit more capacitor.

Most Gallente ships have drone bays. Drones kill.

I only fly Gallente and see absolutely no reason to crosstrain, except to get access to pirate faction ships. If you fly solo and small gang and especially wormholes, Gal lineup is extremely competitive.

.

Abannan
Federal Navy Academy
Gallente Federation
#3 - 2012-11-04 06:42:25 UTC
The problem with Gallente ships is that they aren't a major part of any big fleet doctrine that people commonly hear about (maelstroms, zealots, abaddons etc) but in small gang warfare they are extremly competitive and useful, in a group they can punch well above their weight as long as you learn to slingshot things into web range (always fit a web so void/ogres can track) and get into blaster dps range
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#4 - 2012-11-04 06:44:17 UTC
Hybrids used to be weak, now they work well. For PvE a Megathron with railguns would be good, but a dominix is better for missions and for PvP the Incursus is a very solid ship.

Now, more than ever, we need a dislike button.

Col Arran
Doomheim
#5 - 2012-11-04 06:48:54 UTC  |  Edited by: Col Arran
Well I flew gallente for awhile in smaller ships and let me tell you blasters are hands down the most damaging weapons in the game. The downside is that they are the shortest range weapons but they allow you to track better at those closer distances unlike Auto Cannons and Pulse Lasers.

As for Rails, kinda meh being outclassed in DPS by Tachyons and they don't have the sheer alpha that 1400s have. They do however do the most damage at the longest range since you'll be in optimal + fallof for longer than lasers or Artillery.

As for their defenses they are pretty damn sturdy armor tankers. They get 3 ships classes that have bonuses to armor repair; Incursus, Myrmidon and the Hyperion. So they can tank they can deal damage and almost all the ships have drone capacity that is above their class.

So if any of that interests you then don't really bother with cross training yet: get more of a feel for them and flesh out your abilities in one race before you branch out into the other.

But if you are dead set on abandoning gallente and moving onto Winmatar then crosstrain away and get the pirate faction ships since the gallente + winmatar ships are arguably the best pirate faction ships. I mean seriously we get the Dramiel the Cynabal and the Machariel for the projectile set and the Daredevil the Vigilant and the Vindicator for the Hybrid set. What's not to like about that? Also everything but the Hybrid Specific skills carry over so I'd say once you do get to the point of crosstrain minmatar is the next natural progression.
Exploited Engineer
Creatively Applied Violence Inc.
#6 - 2012-11-04 08:15:37 UTC
Roime wrote:
Facts are that blasters do more damage and track better than other weapons, have very short range and require a small amount of capacitor. Railguns do medium damage, track mediocrily compared to other long range guns, have insane range and use bit more capacitor.


They also have a fairly high RoF compared to other long range guns (beam lasers, artillery), thereby wasting less damage on overkill.
Roime
Mea Culpa.
Shadow Cartel
#7 - 2012-11-04 08:39:48 UTC
True, good point that is often overlooked. In an extended fight, missing shots hurts arties and beams more.

Small rails are also surprisingly viable on frigs. I had decent success flying a rail Talos in a Tengu skirmish/pos bash fleet, but that was in a C5 Pulsar and targets were shield tanked. I blapped some frigs with CNAM, but at that range you could almost as well use blasters and Null. Almost = rails with AM do more dps at maybe 10km more.

Anyway large rails can be usable (Rokh fleets for example?), but I don't really fit medium rails on other ships than Arazu. They just don't seem to cut it in EFT or Tranquility. Probably the same with medium beams, though.

.

Lin-Young Borovskova
Doomheim
#8 - 2012-11-04 11:02:56 UTC
Carebearz0r wrote:
Hey, I'm considering cross training from Gallente to Minmatar because I feel that Gallente is subpar at the moment from what I've heard anyway. Is it true that Hybrid weapons are weak in comparison to the other types of weapons? Or would it be better to stick with Gallente for a while. I really only PvE (Exploration and Missions) but am looking to start PvPing in the near future and not sure whether Gallente are decent for PvP.

The question I'm really trying to ask is are Hybrid weapons good or not?

- Thanks



Small and large Blasters are awesome, medium blasters are only good on Proteus/Vigilant (haven't tried yet on calamari hulls) or gank brutix.
Thing is that once you've ever flown with minmatar stuff in gangs, and specially cynabals/dramiels/DD's, you look back at your Gallente stuff with this tear in the corner of the eye.

It's completely different gameplay.

brb

Bernard 2007
The Scarlet Storm
#9 - 2012-11-04 11:08:51 UTC
The way I see if a halfassed gallente pilot has more to gain perfecting his gallente skills and then crosstraining then crosstraining before he's perfected his gallente ships.
Roime
Mea Culpa.
Shadow Cartel
#10 - 2012-11-04 11:26:08 UTC
Lin-Young Borovskova wrote:

Thing is that once you've ever flown with minmatar stuff in gangs, and specially cynabals/dramiels/DD's, you look back at your Gallente stuff with this tear in the corner of the eye.

It's completely different gameplay.


All the ships you named are actually Gallente/Minmatar pirate faction ships Blink

.

Lin-Young Borovskova
Doomheim
#11 - 2012-11-04 11:57:33 UTC
Roime wrote:
Lin-Young Borovskova wrote:

Thing is that once you've ever flown with minmatar stuff in gangs, and specially cynabals/dramiels/DD's, you look back at your Gallente stuff with this tear in the corner of the eye.

It's completely different gameplay.


All the ships you named are actually Gallente/Minmatar pirate faction ships Blink




Yes ;) bonus wise and pre requirements only however.

brb

Berendas
Ascendant Operations
#12 - 2012-11-05 18:30:57 UTC  |  Edited by: Berendas
Gallente are in a much better spot than they were 2 years ago, and with the planned T1 and EWAR rebalances, I can only see Gallente (and all the other races Big smile) improving.

That said, I think Minmatar are currently a better race to have trained, if only for the next month or so. They have a more flexible lineup of ships, and their innate speed makes them superb for small gang warfare. The ability for most of their ships to mount either an armor tank or a shield tank is also a big part of what makes Minmatar awesome, especially given how broken ASB's currently are.
Jeicam Mmis
BEEFCO.
#13 - 2012-11-05 22:42:33 UTC
sentry dominixes assigned to a tackleceptor are very effective and low cost gallente "thing" even if not formally a doctrine. At least until bombs start flying. But yeah, minmatar lineup of ships/weapons are used more in "doctrines".

Alua Oresson
Aegis Ascending
Solyaris Chtonium
#14 - 2012-11-06 04:11:35 UTC
I wouldn't change your racial ship just because some random person says it's bad. Basically your decision should be based off of what type of fleets that you run in. If you are running in large formalized fleets (block null sec), then you need to train into what your organization wants. If you are running in smaller gangs or solo, pick something that you like (that fits in with the other ships) and have a blast.

Keep in mind that the winter expansion is coming with a lot of changes to cruisers. The Thorax and Vexor are looking to be some VERY nice ships to run.

http://pvpwannabe.blogspot.com/

Riedle
Brutor Tribe
Minmatar Republic
#15 - 2012-11-06 13:10:37 UTC  |  Edited by: Riedle
Lin-Young Borovskova wrote:
Carebearz0r wrote:
Hey, I'm considering cross training from Gallente to Minmatar because I feel that Gallente is subpar at the moment from what I've heard anyway. Is it true that Hybrid weapons are weak in comparison to the other types of weapons? Or would it be better to stick with Gallente for a while. I really only PvE (Exploration and Missions) but am looking to start PvPing in the near future and not sure whether Gallente are decent for PvP.

The question I'm really trying to ask is are Hybrid weapons good or not?

- Thanks



Small and large Blasters are awesome, medium blasters are only good on Proteus/Vigilant (haven't tried yet on calamari hulls) or gank brutix.
Thing is that once you've ever flown with minmatar stuff in gangs, and specially cynabals/dramiels/DD's, you look back at your Gallente stuff with this tear in the corner of the eye.

It's completely different gameplay.


Uhh.. Deimos? Brutix? Thorax?
I started Minmatar and cross trained to gallente and never had a regret. Also solid recon line-up
Wivabel
Federal Defense Union
Gallente Federation
#16 - 2012-11-06 21:35:40 UTC
minmatar and caldari are natural progressions from gal. Many many skills transfer over. Hybrids are awesome.

I am not sure if I am going to log in anymore.......

Exploited Engineer
Creatively Applied Violence Inc.
#17 - 2012-11-06 21:57:49 UTC
Wivabel wrote:
minmatar and caldari are natural progressions from gal. Many many skills transfer over. Hybrids are awesome.


So is Amarr (armor tanking, drones, guns).
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#18 - 2012-11-06 22:37:46 UTC  |  Edited by: Fronkfurter McSheebleton
For a good example of what hybrids are capable of, have a look at the videos from alliance tournament 10. Plenty of Windicators and blaster assault frigs flying around, and even a brutix or two. Not so many with rails, but then again not many AT ships used long range weapons of any sort unless they were HMLs.

thhief ghabmoef

To mare
Advanced Technology
#19 - 2012-11-07 12:10:22 UTC
gallente ship are OKish hybrid weapons (especially blaster) are awesome, with null and 1-2 TE you can use medium blaster to kite even with no bonused range ships, and with void (wich is the only worthy T2 short range ammo) you are just dealing much more damage than any other ship of your same size.
just for T1
incursus is very good (merlin is better tho)
shield gank thorax/brutix/hype/talos with ECM drones are just mean
armor myrm and hype can tank variuos enemy (not to many 2/3 dependin on size) even if now they are a bit overshadowed by ASB tankers.
mega is also good with a good buffer tank and good dps.
then you have all the drone boats wich are in better shape than ever thanks to the DDA



John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#20 - 2012-11-07 12:19:29 UTC
Roime wrote:
You shouldn't form opinions based on hearsay. Try them, fly them and then come back.


Predictably unhelpful response is unhelpful.

I swear the Eve community is the most unhelpful I've ever come across in my life. If you know, then don't be an arse, just tell him FFS. Otherwise STFU.

It's not difficult.

Plus ça change, plus c'est la même chose

12Next page