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Player Features and Ideas Discussion

 
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Removing Local Forever - A Completely New Game Mechanic - Pls consider CCP

First post
Author
Lord Zim
Gallente Federation
#81 - 2012-11-05 04:26:42 UTC
Gussarde en Welle wrote:
Lord Zim wrote:
Also holy ****, you actually went for the "people who blow up other people's ships are sociopaths" line. That's special right there.

No. People who want to take their 1337 skills to defenseless trainees are acting sociopathically.

"hurr if you blow up that guy's ship you're a healthy human being but if you blow up that guy's ship you're a sociopath because that guy over there is a carebear and that makes all the difference durr"

It's a game, where a core part of it is blowing someone else's ship up, regardless of how much of a pansy that guy might be. Treat it as such.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jackal Datapaw
Doomheim
#82 - 2012-11-05 04:44:09 UTC
Angeal MacNova wrote:
Lord Zim wrote:
Angeal MacNova wrote:
Lord Zim wrote:

I don't know what you're trying to get at here, if you're saying that bigger, more expensive ships automatically win, then you're wrong.


I'm not saying anything so simple. In fact I believe I already said...

'Skills Trained > Modules > Ship > Other

Player skill often trump character skill, modules and ships, even though those things do factor in. A complete idiot in the blingest of bling faction BS or T3 with nothing but faction modules and the strongest drugs can (and often will) still die to a competent player flying in what can often be argued is a much worse ship.

https://www.youtube.com/watch?v=6so9AT4UydQ


Of course, I was simplly speaking game side and leaving the human aspect out.

Jackal Datapaw wrote:

here an idea, make null sec all worm hole space, that can connect to each other, oh and make corp build stargates so that people can warp between owned wormhole spaces and don't have to constantly search for those damn random spawning holes, but oh, you still have to find them and defend them to keep other corp's/alliances from back dooring you and kicking your ass while your pants are down. That way all of null sec and have wormhole based local


I've been thinking about an idea that had to do with wormholes...

You send a ship through with a high slot module. With a ship on either side, each with this high slot module, both ships lock on to the wormhole and use this module on it. It keeps the worm hole open allowing a greater number of ships to pass through. If the combined mass was enough to make the wormhole collapse, then it will collapse as soon as either ship stops using the module on it (which means that last ship to cross has to be one that is keeping it stable and the ship would have to use the wormhole while the module is running). So basically the modules simply delays the destabilizing effect until deactivated.



I was being sarcastic XP
Gussarde en Welle
Aliastra
Gallente Federation
#83 - 2012-11-05 06:22:51 UTC
Lord Zim wrote:
Gussarde en Welle wrote:
Lord Zim wrote:
Also holy ****, you actually went for the "people who blow up other people's ships are sociopaths" line. That's special right there.

No. People who want to take their 1337 skills to defenseless trainees are acting sociopathically.

"hurr if you blow up that guy's ship you're a healthy human being but if you blow up that guy's ship you're a sociopath because that guy over there is a carebear and that makes all the difference durr"

It's a game, where a core part of it is blowing someone else's ship up, regardless of how much of a pansy that guy might be. Treat it as such.


It's nice to see someone who respects other people's opinions and views and considers the merits of ideas other than their own, Zim. You must have a lot of meaningful friendships IRL.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#84 - 2012-11-05 06:39:44 UTC
Gussarde en Welle wrote:
Lord Zim wrote:
Gussarde en Welle wrote:
Lord Zim wrote:
Also holy ****, you actually went for the "people who blow up other people's ships are sociopaths" line. That's special right there.

No. People who want to take their 1337 skills to defenseless trainees are acting sociopathically.

"hurr if you blow up that guy's ship you're a healthy human being but if you blow up that guy's ship you're a sociopath because that guy over there is a carebear and that makes all the difference durr"

It's a game, where a core part of it is blowing someone else's ship up, regardless of how much of a pansy that guy might be. Treat it as such.


It's nice to see someone who respects other people's opinions and views and considers the merits of ideas other than their own, Zim. You must have a lot of meaningful friendships IRL.


I like Lord Zim. I once compared him to buttered velvet!

If loving Lord Zim is wrong, I don't want to be right.
Lord Zim
Gallente Federation
#85 - 2012-11-05 08:50:39 UTC  |  Edited by: Lord Zim
Gussarde en Welle wrote:
Lord Zim wrote:
Gussarde en Welle wrote:
Lord Zim wrote:
Also holy ****, you actually went for the "people who blow up other people's ships are sociopaths" line. That's special right there.

No. People who want to take their 1337 skills to defenseless trainees are acting sociopathically.

"hurr if you blow up that guy's ship you're a healthy human being but if you blow up that guy's ship you're a sociopath because that guy over there is a carebear and that makes all the difference durr"

It's a game, where a core part of it is blowing someone else's ship up, regardless of how much of a pansy that guy might be. Treat it as such.


It's nice to see someone who respects other people's opinions and views and considers the merits of ideas other than their own, Zim. You must have a lot of meaningful friendships IRL.

"Blowing up someone else's ship, depending on whether the guy whose ship got blown up is a pansy or not, is acting sociopathically. Nevermind that one of the core features of the game this is being done in -- for make no mistake, it is a game -- is that ships etc should go boom once in a while, it's the act of a sociopath. And if you disagree with me on that, you're a sad and friendless person."

Right. Roll

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Xylorn Hasher
Caldari Provisions
Caldari State
#86 - 2012-11-05 10:32:13 UTC
I would like to see it that way:

1. Local channel in HISEC stays unchanged.
2. Local channel in LOWSEC changed to passive one ( like in wh ).
3. Local channel in NULLSEC changed to passive one ( like in wh ) but systems can be equipped with system wide broadcasting antenas modules which grand active local channel BUT ONLY FOR ANTENA OWNER CORP/ALLY.

No additional tools like Radar are needed. We have probes, D-Scan. That's enough. If you can't use them - learn to play.

What kind of resaults changes will cause?

1. HISEC: None
2. LOWSEC: At current state not much will change.
Almost no one is ratting in lowsec belts, so we have to use d-scan and probes anyways to find any fight, or just camp gates.
Ninja ratting if done right will be much easier for bears as they wont set alarm to docked pirates only by their presence on local.
Moving through lowsec will be much easier. Now i can say who will be going where only cuz i see specific person on local channel.
On other hands hunting people will be more interesting and risky.
3. NULLSEC: Invading systems will be much harder, but defending easier as invading forces will not know that is inside system untill they anchor antenas. Bears will still have their local via antennas so botting will be still unchanged.


Why?

Because its a game of SPACE SHIPS IN COSMIC SPACE. For now there is no feeling of cosmic space when each person presence in system is given on a plate.

All my posts are made shortly after Marihuana consumption.