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HUD changes Feedback Thread (for Duality test server)

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CCP karkur
C C P
C C P Alliance
#121 - 2012-11-01 21:58:51 UTC
Panhead4411 wrote:
CCP karkur wrote:
Panhead4411 wrote:


Why make the new HUD UI so big? Did you even consider how much larger this new system is compared to the old?

I'm just not sure how to answer that... our plan was obviously not "hey, let's make bigger UI just to mess with them". Last time I compared the 2 designs they were very similar size, just differently distributed.


That is your story? Go into the current TQ client, target 10 things. And task something on each. Not how big the whole set is, wide and tall. Now go into the build for winter, target 10 things, task stuff to them, and compare the size difference to the first test.

Then tell me its very similar in size. It adds a whole unit and a half to the end of the line from what we have now. I will mess around with different configurations, like targets stacked vertically, tomorrow, Duality willing.
Well yes... last time I did compare the 2 design they were pretty similar, and I wrote about it here... but it's not some "story" I'm trying to sell, it's just simply my observations at the time.
(if you are comparing stuff, make sure you also factor in the 2 extra bars, ecm and misc, that can appear below the health bars on the version that is on TQ now).

I will be trying this out though, now that I have finished implementing the ECM counters.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

GeeShizzle MacCloud
#122 - 2012-11-01 23:42:19 UTC
CCP karkur wrote:
Panhead4411 wrote:
CCP karkur wrote:
Panhead4411 wrote:


Why make the new HUD UI so big? Did you even consider how much larger this new system is compared to the old?

I'm just not sure how to answer that... our plan was obviously not "hey, let's make bigger UI just to mess with them". Last time I compared the 2 designs they were very similar size, just differently distributed.


That is your story? Go into the current TQ client, target 10 things. And task something on each. Not how big the whole set is, wide and tall. Now go into the build for winter, target 10 things, task stuff to them, and compare the size difference to the first test.

Then tell me its very similar in size. It adds a whole unit and a half to the end of the line from what we have now. I will mess around with different configurations, like targets stacked vertically, tomorrow, Duality willing.
Well yes... last time I did compare the 2 design they were pretty similar, and I wrote about it here... but it's not some "story" I'm trying to sell, it's just simply my observations at the time.
(if you are comparing stuff, make sure you also factor in the 2 extra bars, ecm and misc, that can appear below the health bars on the version that is on TQ now).

I will be trying this out though, now that I have finished implementing the ECM counters.


ive a feeling someone hasnt applied 90% UI scaling to their test client yet...
Sandslinger
The Scope
Gallente Federation
#123 - 2012-11-02 12:45:39 UTC
Setsune Rin wrote:
http://i.imgur.com/QTiDO.jpg

this happened to me (the legion being targeted)

and i cant switch ammo (not sure if that belongs here)



I got the exact same thing, the picture stayed there even after the locked target warped away but then fixed itself when i warped away.
Lipbite
Express Hauler
#124 - 2012-11-02 17:32:28 UTC  |  Edited by: Lipbite
Checked Duality and I like new UI changes - a lot. Good work - thanks!

P.S. Could be nice to change overview, fleet, directional scan interfaces. Surely those Excel sheets aren't the best interface design possible - there could be at least ships icons a-la World of Tanks.
Xer Jin
Hedion University
Amarr Empire
#125 - 2012-11-02 20:34:42 UTC
would love to see a "my ship" bracket so that i can tell which ship is my when zoomed way out and surrounded by other ships could be like a "you are here" arrow
Daneel Trevize
Give my 11percent back
#126 - 2012-11-03 12:43:42 UTC  |  Edited by: Daneel Trevize
Xer Jin wrote:
would love to see a "my ship" bracket so that i can tell which ship is my when zoomed way out and surrounded by other ships could be like a "you are here" arrow
This. I know the ship's dead centre unless the camera's been shifted, but still usually you have to hold Alt or left-click your ship to get it to have a bracket (which goes when you click another bracket). The option to toggle self bracket would be ideal. We can still ctrl+f9 and other things to make pretty images. I don't want to put blu-tac on my screen or have to hold a key constantly to know where I am.
Rengerel en Distel
#127 - 2012-11-03 13:12:48 UTC
Daneel Trevize wrote:
Xer Jin wrote:
would love to see a "my ship" bracket so that i can tell which ship is my when zoomed way out and surrounded by other ships could be like a "you are here" arrow
This. I know the ship's dead centre unless the camera's been shifted, but still usually you have to hold Alt or left-click your ship to get it to have a bracket (which goes when you click another bracket). The option to toggle self bracket would be ideal. We can still ctrl+f9 and other things to make pretty images. I don't want to put blu-tac on my screen or have to hold a key constantly to know where I am.


Your ship does have a bracket when zoomed out now. Perhaps they could make it a different color or different shape to make it stand out more.

With the increase in shiptoasting, the Report timer needs to be shortened.

CCP karkur
C C P
C C P Alliance
#128 - 2012-11-03 13:15:26 UTC
Rengerel en Distel wrote:
Daneel Trevize wrote:
Xer Jin wrote:
would love to see a "my ship" bracket so that i can tell which ship is my when zoomed way out and surrounded by other ships could be like a "you are here" arrow
This. I know the ship's dead centre unless the camera's been shifted, but still usually you have to hold Alt or left-click your ship to get it to have a bracket (which goes when you click another bracket). The option to toggle self bracket would be ideal. We can still ctrl+f9 and other things to make pretty images. I don't want to put blu-tac on my screen or have to hold a key constantly to know where I am.


Your ship does have a bracket when zoomed out now. Perhaps they could make it a different color or different shape to make it stand out more.

I did add it because when I play I want to see my ship Smile but there were some issues with it and not everyone liked it so I reverted it.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Rammix
TheMurk
#129 - 2012-11-03 15:16:30 UTC
CCP karkur wrote:
Rengerel en Distel wrote:
Daneel Trevize wrote:
Xer Jin wrote:
would love to see a "my ship" bracket so that i can tell which ship is my when zoomed way out and surrounded by other ships could be like a "you are here" arrow
This. I know the ship's dead centre unless the camera's been shifted, but still usually you have to hold Alt or left-click your ship to get it to have a bracket (which goes when you click another bracket). The option to toggle self bracket would be ideal. We can still ctrl+f9 and other things to make pretty images. I don't want to put blu-tac on my screen or have to hold a key constantly to know where I am.


Your ship does have a bracket when zoomed out now. Perhaps they could make it a different color or different shape to make it stand out more.

I did add it because when I play I want to see my ship Smile but there were some issues with it and not everyone liked it so I reverted it.

Just add it to overview settings and everybody will be happy. Smile

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Logan LaMort
Screaming Hayabusa
#130 - 2012-11-04 16:57:06 UTC
UI related question about the directional scanner:

How feasible would it be to add a drop down box to the number entry field on the D-Scan were you could pick between "km" and "AU" for the distance you want to scan. Possibly even a slider underneath that represented in increments how many AU the number you had just entered was.
Xer Jin
Hedion University
Amarr Empire
#131 - 2012-11-05 07:41:38 UTC
CCP karkur wrote:
Salpun wrote:
What additianal changes can we expect for the point camera fuctionality?

Needs a hud option and a short cut key plus a way to change the default location.
Just to answer your question... I'm not sure since I'm not working on it. Maybe some of my team mates can give an answer after the weekend Smile


id like to see an option to lock the cam in relation to my ship so that if i put the cam behind my ship it will always be in that location in relation to me ship so if i turn my ship the cam turns with it know what i mean? also the new cam option does not center on what i clicked it just moves it under my windows and does not help. make it center on the screen please
Xer Jin
Hedion University
Amarr Empire
#132 - 2012-11-05 07:43:41 UTC
CCP karkur wrote:
Rengerel en Distel wrote:
Daneel Trevize wrote:
Xer Jin wrote:
would love to see a "my ship" bracket so that i can tell which ship is my when zoomed way out and surrounded by other ships could be like a "you are here" arrow
This. I know the ship's dead centre unless the camera's been shifted, but still usually you have to hold Alt or left-click your ship to get it to have a bracket (which goes when you click another bracket). The option to toggle self bracket would be ideal. We can still ctrl+f9 and other things to make pretty images. I don't want to put blu-tac on my screen or have to hold a key constantly to know where I am.


Your ship does have a bracket when zoomed out now. Perhaps they could make it a different color or different shape to make it stand out more.

I did add it because when I play I want to see my ship Smile but there were some issues with it and not everyone liked it so I reverted it.


please bring it back this is some thing that can have an on off option im sure its just a new bracket that can be turned on or of in overview settings
Xer Jin
Hedion University
Amarr Empire
#133 - 2012-11-05 07:58:02 UTC
Xer Jin wrote:
CCP karkur wrote:
Rengerel en Distel wrote:
Daneel Trevize wrote:
Xer Jin wrote:
would love to see a "my ship" bracket so that i can tell which ship is my when zoomed way out and surrounded by other ships could be like a "you are here" arrow
This. I know the ship's dead centre unless the camera's been shifted, but still usually you have to hold Alt or left-click your ship to get it to have a bracket (which goes when you click another bracket). The option to toggle self bracket would be ideal. We can still ctrl+f9 and other things to make pretty images. I don't want to put blu-tac on my screen or have to hold a key constantly to know where I am.


Your ship does have a bracket when zoomed out now. Perhaps they could make it a different color or different shape to make it stand out more.

I did add it because when I play I want to see my ship Smile but there were some issues with it and not everyone liked it so I reverted it.


please bring it back this is some thing that can have an on off option im sure its just a new bracket that can be turned on or of in overview settings

what were the issues and who didnt like it I WANT NAMES! i have want this for years now because you cant see your ship if you are zoomed out i need to see how fast and in what direction im move in relation to other ships is essential to spatial awareness and there sould be a simple on off switch for the haters
CCP Fear
C C P
C C P Alliance
#134 - 2012-11-05 13:28:21 UTC
Xer Jin wrote:
Xer Jin wrote:
CCP karkur wrote:
Rengerel en Distel wrote:
Daneel Trevize wrote:
Xer Jin wrote:
would love to see a "my ship" bracket so that i can tell which ship is my when zoomed way out and surrounded by other ships could be like a "you are here" arrow
This. I know the ship's dead centre unless the camera's been shifted, but still usually you have to hold Alt or left-click your ship to get it to have a bracket (which goes when you click another bracket). The option to toggle self bracket would be ideal. We can still ctrl+f9 and other things to make pretty images. I don't want to put blu-tac on my screen or have to hold a key constantly to know where I am.


Your ship does have a bracket when zoomed out now. Perhaps they could make it a different color or different shape to make it stand out more.

I did add it because when I play I want to see my ship Smile but there were some issues with it and not everyone liked it so I reverted it.


please bring it back this is some thing that can have an on off option im sure its just a new bracket that can be turned on or of in overview settings

what were the issues and who didnt like it I WANT NAMES! i have want this for years now because you cant see your ship if you are zoomed out i need to see how fast and in what direction im move in relation to other ships is essential to spatial awareness and there sould be a simple on off switch for the haters


The problem is that is shouldn't be the same bracket as used on other ships, as it can lead to confusion, especially amongst our newer players. Thus it would be better to handle it in a different way, introducing a new bracket for your ship for example.

we can take a look at it, but it won't happen until after Retribution.
Maratega
Republic University
Minmatar Republic
#135 - 2012-11-06 01:50:29 UTC
I write here some suggestions. I wrote this before to little changes, but maybe not too little, and i think this is Team Pony table.
Maybe some part of it can be made.

  • Cyno, Covert Cyno and Jump portal generator module tooltip
  • -Display fuel consumption, Show a red warning if not enough fuel in cargo(fuel bay)
    -optional - yellow circe around module icon that warn us to module is unable to activate

  • Ship Jump Virtual Module Icon (like new ew effect bar icons)
  • -it appears when cyno is up for your capital, or you are in jump range near a titan ,black ops or cynogenerator
    -it has tooltip with the system name, the range in lightyear
    -in tooltip you can see fuel consumtion (if need fuel to jump), show a red warning if not enough fuel in cargo(fuel bay)
    -optional - yellow circe around module icon that warn us unable to jump

    If multiple destination active
    -little number in right top corner of the icon showing how many destination active
    -multiple tooltip information
    -click on the virtual jump icon, then select destination from dropdown menu

    some extra ideas:

  • Number indicator to effect bar like ui
  • -lilttle number in right top corner of the icon showing how many ship scrambling or other ewing you

  • New effect indicator icon - Somebody targeting you
  • New effect ndicator icon - Somebody shooting you
  • -little number in right top - how many
    this counters need to spike, if you are primarized

  • Targeting icon change - Shooting counter
  • The shooting indicator would be awesome to display in targeting icons (targeted ship)
    -counter display how many other pilot damaging your target
    -The logistics pilots would see primary dropping or spikeing!
    -And this help the others dpsing pilots too!
    YuuKnow
    The Scope
    #136 - 2012-11-06 08:37:09 UTC  |  Edited by: YuuKnow
    Just got my 1st impression on Duality

    1. The new damage notification is good, but the font and color seems a little cartoonish (reminds me of City of Heroes). Maybe keep the same font as the current notifications.


    2. I don't like the new targetting row (the row of targets that is on the hud when a target is selected fo rthe following reasons:

    -Having the turret, drone, EWAR icons on the the bottom instead of the side isn't as crisp IMHO
    -The three square boxes were more inuitive to determine shield, armor, and hull. The new circles aren't as clearly appreciated (I actually remember when the original 2003 release boxed used to look like this and the change to the squares was clearly better).

    -The icons seems bigger to me than before and take up more space.

    Here are my comments about the new target reticles:
    1. Can the line thickness of the reticle be reduced significantly? It would like better if the line thickness was only about 1/2 of what it is now as its kindof glaring and cartoonish.


    3. For the current targets selected, the old reticles arrows (the ones that rotate around the active target) rotated faster than the current ones. This made that target stand out a bit more in the heat of battle. Can the rotation of the current reticle design be sped up?
    2. Can the size of the reticle scale a bit with the ship distance. At lot distances its hard to see the actual ship inside the reticle and whether its a Bship, cruiser, or frig.


    4. Perhaps it would be better to have another way to indicate the magnitude of damage coming in rather than coloring the entire circle red. A small red dot for which the color intensity varied with the magnitude of damage may be enough. Or perhaps only a small fraction of the circle

    yk
    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #137 - 2012-11-06 16:43:43 UTC
    Will the notify type messages in the log be included in the scroll?
    If not the text in the old box needs to have some color so it stands out.

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    JessiJames
    Bats Country
    #138 - 2012-11-06 20:55:34 UTC  |  Edited by: JessiJames
    Excellent improvements.



    Two issues:
    - i feel the target circle on the ship in space is a tiny litte bit too big.
    - Since you introduce the Microjumpdrive (MJD), currently there is no info for DISRUPTOR or a SCRAM. It just reads "Warp Scrambled" above HUD and "Pilot is warp scrambeling me" on the OV. Suggestion: If i am disrupted by 5 players and scrammed by 1 i get one icon above HUD "Warp Disrupted (5x)" and another icon "Warp Scrambled (1x)".




    BIG WISH for a SMALL CHANGE for immersion and tactical info:

    All ships on the grid should have at least their Shiptype tag shown at ALL times (best as an option in OV settings), not only on mouse-over: When one jumps into a hostile fleet, it would be great to fly with Tactial zoomed appropriately and see "Drake left, Rapier far off ahead, the Sabre just behind be."
    This benefits small gangs and solo players A LOT, since all the enemy has to do is "1 hostile, lock, kill". It is very distracting to mouse-over everything to see which is which and then 10 seconds later everyting is in some place else.

    In larger engagements people tend to use the overview and distance, so if there are many ships around it can clog up the screen, hence it should be a toggle.
    The info is loaded in the OV anyways, so its already there :)

    THANKS



    (ps: if there is a way to keep that "Selected Item" window stay minimized would be appreciated)
    YuuKnow
    The Scope
    #139 - 2012-11-07 02:45:53 UTC
    I think the the square brackets, bar lock timers, and bar shield/armor/hull icons had a crisper look then the circular look of the current build. The concept of adopting a better gauge of incoming damage did not neccesitate completely revamping the current HUD all together. In doing too much I think we've actually taken some steps back... or as they say were I'm from, 'if its not broke, don't fix it".
    CCP Sisyphus
    C C P
    C C P Alliance
    #140 - 2012-11-08 16:17:16 UTC
    Going to have a new thread once we get our changes into the staging branch. Expect more news before the weekend.

    Main changes:

    • New target icons.
    • Damage flash now is top damage dealers over time
    • Camera tracking settings (and keyboard shortcut you can set)

    CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus