These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

High sec cargo gank... Whats the hate? Solutions?

First post
Author
Vanyr Andrard
VacuumTube
#161 - 2012-11-05 05:53:29 UTC
Ludi Burek wrote:
Shederov Blood wrote:
Did anyone know that you can do the same thing to gankers that they do to others using the exact same tools the gankers use? Shocked



That would involve effort/learning how to do something and we can't have that.

Everyone know that gankers use some mystical exploit anyway. Can't compete with that. Lol


Seems like instead of effort, it would involve a whole lot of waiting for gankers to autopilot around highsec with billions in their cargo hold? While you were waiting for that, you'd probably get bored and just gank a freighter with billions in the hold...hm, maybe that's where gankers came from in the first place. chicken and the egg dilemma.


Oh, you meant gank the gankers at a loss...that's not really exactly the same thing, is it? Just a similar but much worse thing. The OP should definitely have just said "Just become a ganker yourself if you think it's OP", much better argument.
Vanyr Andrard
VacuumTube
#162 - 2012-11-05 05:54:18 UTC
Tippia wrote:
Vanyr Andrard wrote:
Ok, you concede the argument and refuse to back up your wild claims with evidence.
Nope. You already provided the evidence.

Or are you now saying that the uses of compound risk you found and quoted do not denote compound risks?


You can't unconcede now, I already spent my victory ISK.
Tippia
Sunshine and Lollipops
#163 - 2012-11-05 06:00:36 UTC  |  Edited by: Tippia
Vanyr Andrard wrote:
You can't unconcede now, I already spent my victory ISK.
Of course I can't unconcede. I have to concede first, which is very hard since you provided the evidence you wanted.

At any rate, the fact remains: risk = probability × cost, and probability lies in the [0,1] span. Moreover, risk = 0 are occasionally risks worth calculating and including since they may have an impact on other risks. Same goes for 100%-probability risks, for much the same reason.

So what have you won so far seeing as how all of that remains undisputed?
Vanyr Andrard
VacuumTube
#164 - 2012-11-05 06:05:50 UTC
Tippia wrote:
Vanyr Andrard wrote:
You can't unconcede now, I already spent my victory ISK.
Of course I can't unconcede. I have to concede first, which is very hard since you provided the evidence you wanted.

At any rate, the fact remains: risk = probability × cost, and probability lies in the [0,1] span. Moreover, risk = 0 are occasionally risks worth calculating and including since they may have an impact on other risks. Same goes for 100%-probability risks, for much the same reason.

So what have you won so far seeing as how all of that remains undisputed?


Are you now saying that the uses of 'concede' you've used do not denote 'concede'?

Got ya there.
Tippia
Sunshine and Lollipops
#165 - 2012-11-05 06:10:13 UTC  |  Edited by: Tippia
Vanyr Andrard wrote:
Are you now saying that the uses of 'concede' you've used do not denote 'concede'?
No. I'm saying that before you can ‘unconcede’ you have to concede. Not having done the latter, I can't do the former.

Meanwhile, the fact remains: risk = probability × cost, and probability lies in the [0,1] span. Moreover, risk = 0 are occasionally risks worth calculating and including since they may have an impact on other risks. Same goes for 100%-probability risks, for much the same reason.

So yes, gankers losing their ships is indeed a risk — one of many they have to deal with.
Vanyr Andrard
VacuumTube
#166 - 2012-11-05 06:46:39 UTC  |  Edited by: Vanyr Andrard
Tippia wrote:
Vanyr Andrard wrote:
Are you now saying that the uses of 'concede' you've used do not denote 'concede'?
No. I'm saying that before you can ‘unconcede’ you have to concede. Not having done the latter, I can't do the former.

Meanwhile, the fact remains: risk = probability × cost, and probability lies in the [0,1] span. Moreover, risk = 0 are occasionally risks worth calculating and including since they may have an impact on other risks. Same goes for 100%-probability risks, for much the same reason.

So yes, gankers losing their ships is indeed a risk — one of many they have to deal with.


I was just kidding before, cost versus 1 probability risk is really a meaningless semantically-null distinction that I find hilarious you care about so much.
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#167 - 2012-11-05 06:59:03 UTC
Vanyr Andrard wrote:
Seems like instead of effort, it would involve a whole lot of waiting for gankers to autopilot around highsec with billions in their cargo hold? While you were waiting for that, you'd probably get bored and just gank a freighter with billions in the hold...hm, maybe that's where gankers came from in the first place. chicken and the egg dilemma.


Oh, you meant gank the gankers at a loss...that's not really exactly the same thing, is it? Just a similar but much worse thing. The OP should definitely have just said "Just become a ganker yourself if you think it's OP", much better argument.
Hey, if it's not profitable to gank them, that's because they didn't make themselves a profitable target to gank. Also something which anyone is capable of doing.
The "just do it yourself if you think it's overpowered" argument, though not a good one, is often a measure of how overpowered something really is. If ganking really was overpowered and risk-free, then everyone would be ganking the gankers. But they're not. It isn't even that hard to do, but you'd have to stop running level 4 missions and mining for a couple of hours.

Who put the goat in there?

Amber Coldheart
Doomheim
#168 - 2012-11-05 07:11:24 UTC
Tippia wrote:

So yes, gankers losing their ships is indeed a risk — one of many they have to deal with.

ehhhh, are you high on something ?

I dont gank people, yet even i know that if you do something like that in hi sec, you ARE going to lose your ship, there is no risk involved.. its a sure thing. Its called CONCORD, look it up P

Gankers being the clever chaps that they are, of course already know this, and have added the cost of ships to their calculations (unless its "just for fun", in which economics wont matter).
Tippia
Sunshine and Lollipops
#169 - 2012-11-05 07:13:43 UTC  |  Edited by: Tippia
Vanyr Andrard wrote:
Oh Tippia, seeing you reduced to this state
It's pretty common — in fact, it happens every time a troll fails to respond with argumentation and instead have to rely on ad hominems, straw men and red herrings: keep repeating the core claim or question to see if they manage to actually respond to it rather than go off on a tangent. The result is the same as always: you failed.

So it seems we once again have come to road's end: the nature of risks has (unsurprisingly) not been disproved and no amount of dodging this issue will change it.

Risk = probability × cost, and it holds true even in the trivial cases where the probability is 0 or 1 (cases that might still be worth exploring for various reasons).

Quote:
Totally meaningless, pure semantic bs. Gankers lose their ships, that is a fact.
…and in doing so, they have risks, contrary to the persistent cries that theirs is a totally risk-free existence. It's neither meaningless or semantic BS, and it certainly isn't a side-point. It's just the fact at the heart of the matter. Just because this simple fact about risks disturbs people and ruins their argument doesn't make it false or off-topic.

So yes, gankers losing their ships is indeed a risk — one of many they have to deal with.

Amber Coldheart wrote:
I dont gank people, yet even i know that if you do something like that in hi sec, you ARE going to lose your ship
…and that is one of the risks the gankers have to face.
Vanyr Andrard
VacuumTube
#170 - 2012-11-05 07:18:35 UTC  |  Edited by: Vanyr Andrard
Tippia wrote:
Vanyr Andrard wrote:
Oh Tippia, seeing you reduced to this state
It's pretty common — in fact, it happens every time a troll fails to respond with argumentation and instead have to rely on ad hominems, straw men and red herrings: keep repeating the core claim or question to see if they manage to actually respond to it rather than go off on a tangent. The result is the same as always: you failed.



"Argumentum ad nauseam or argument from repetition or argumentum ad infinitum is an argument made repeatedly (possibly by different people) until nobody cares to discuss it any more. This may sometimes, but not always, be a form of proof by assertion"
Tippia
Sunshine and Lollipops
#171 - 2012-11-05 07:21:22 UTC  |  Edited by: Tippia
Vanyr Andrard wrote:
So basically, what you're saying is
…that the simple facts of risks — that they are probability × cost, and that they don't necessarily go away just because you have the trivial cases of p=1 or p=0 — remain unchallenged.
Vanyr Andrard
VacuumTube
#172 - 2012-11-05 07:22:43 UTC  |  Edited by: Vanyr Andrard
Tippia wrote:
Vanyr Andrard wrote:
So basically, what you're saying is
…that the simple facts of risks — that they are probability × cost, and that they don't necessarily go away just because you have the trivial cases of p=1 or p=0 — remain unchallenged.



Go away? Go where?
Amber Coldheart
Doomheim
#173 - 2012-11-05 07:25:18 UTC
Tippia wrote:
…and that is one of the risks the gankers have to face.


You apparently need to be educated on the finer points of the English language...

risk (rsk)

The possibility of suffering harm or loss; danger.



If you are assured of losing something (which you are if you gank in hi sec), it is no longer a risk, its guaranteed. A risk is something that might happen, may even be likely to happen.. but its not guaranteed to happen. CONCORD killing gankers *is* guaranteed to happen.
Tippia
Sunshine and Lollipops
#174 - 2012-11-05 07:26:05 UTC  |  Edited by: Tippia
Vanyr Andrard wrote:
Argumentum ad nauseam or argument from repetition or argumentum ad infinitum is an argument made repeatedly (possibly by different people) until nobody cares to discuss it any more. This may sometimes, but not always, be a form of proof by assertion
Good thing that what we have here is simply an attempt to remind you of the question at hand, in the hope that you'll manage to come up with some kind of proof or arguments against it rather than platitudes.

Your attempts at redefining the issue and divert attention away from your failure to produce anything of the sort and onto any one of a plethora of irrelevances does not fulfil that requirement.

Amber Coldheart wrote:
You apparently need to be educated on the finer points of the English language...
You apparently need to be educated on the finer points of calculating risks.

Risk = probability × cost. Probabilities range from 0 to 1. Just because the probability is 1 doesn't mean that it's suddenly not a risk — it just means that it's a trivial case where risk = cost.
Herr Hammer Draken
#175 - 2012-11-05 07:26:21 UTC
This is really a matter of scale. A frieghter can carry so much in value before it becomes a gankable target. As EVE runs longer in the time line more players end up with more wealth. At some point frieghters end up carrying more and more wealth simply because it takes too many trips to haul all of that which needs to be moved. It is a function of the longevity of EVE.

In the early days nobody had the wealth to stress a frieghters capacity. The carrying capacity of ships in eve has not grown with the game. Although some changes have been made like jump ships to make traveling easier over long distances.

So in the end a cap to frieghters acts as a max limit to wealth. As players over load the wealth and these frieghters get ganked EVE losses wealth as it drains away. Maybe that is a good thing for EVE. In the end the game design is in the hands of CCP.

Do we see these ships grow with eve or not? Time will tell.

Herr Hammer Draken "The Amarr Prophet"

Vanyr Andrard
VacuumTube
#176 - 2012-11-05 07:27:25 UTC  |  Edited by: Vanyr Andrard
Tippia wrote:
Good thing that what we have here is simply an attempt to remind you of the question at hand, in the hope that you'll manage to come up with some kind of proof or arguments against it rather than platitudes.

Your attempts at redefining the issue and divert attention away from your failure to produce anything of the sort and onto any one of a plethora of irrelevances does not fulfil that requirement.


Irony much?
KrakizBad
Section 8.
#177 - 2012-11-05 07:27:28 UTC
Tippia has a great way of teasing the "Argumentum ad I'm a Dumbass" out of people. (Why couldn't there be an elegant Latin way of saying it?)
Tippia
Sunshine and Lollipops
#178 - 2012-11-05 07:29:17 UTC
Vanyr Andrard wrote:
This term is defined by the American Heritage Dictionary as:
…still not addressing the topic at hand and still trying to deflect from the fact that you cannot address those simple facts about risks.
Vanyr Andrard
VacuumTube
#179 - 2012-11-05 07:29:51 UTC
KrakizBad wrote:
Tippia has a great way of teasing the "Argumentum ad I'm a Dumbass" out of people. (Why couldn't there be an elegant Latin way of saying it?)


Saying what?
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#180 - 2012-11-05 07:30:41 UTC
Amber Coldheart wrote:
risk (rsk)

The possibility of suffering harm or loss; danger....

If you are assured of losing something (which you are if you gank in hi sec), it is no longer a risk, its guaranteed. A risk is something that might happen, may even be likely to happen..
So if it's guaranteed to happen, there's no possibility of it happening? How can something happen if it's not possible?

Who put the goat in there?