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the t1 Logi ships too powerfull?

Author
Furey Zateki
Project Omega Industries
Fraternity.
#21 - 2012-11-03 21:30:50 UTC  |  Edited by: Furey Zateki
Tippia wrote:
Furey Zateki wrote:
no the t2 reps is 4.5 cycle while meta 4 is 5sec so 336 every 4.5sec vs 384 every 5sec

so t2 medium is = 74.6 repping/sec
meta 4 large = 76.8 repping/sec

wich is like 3% diff i belive?
Yes, but the difference between the Scythe and the comparable Scimitar is the same: 50% in total, 15% for the individual repper. Not even close to “very close”.


50% what? The shield reppers is the same its 3% less per rep and 3 repper logi in pvp is very common outside TEST/Goons. so in total its 9% worse repping power then a 3 rep scimi. Also the t1 basie logi can go 4 repps probably the guardian aswell as i said before i havent had that much time to work on the fits yet since the test server have been mostly down while ive been able to play.

This fits is no shiny incursion or pve fittings its for pvp
Tippia
Sunshine and Lollipops
#22 - 2012-11-03 22:39:45 UTC  |  Edited by: Tippia
Furey Zateki wrote:
50% what?
50% more outgoing reps.

3× Medium Meta 4s = 201.6 HP/s transferred from that Scythe.
4× Large Meta 4s = 307.2 HP/s transferred from the comparable Scimitar.

300 HP is 50% more than 200 HP. Likewise, 384 HP is ~15% more than 336. Neither is “very close”.
Furrey Zateki
Viziam
Amarr Empire
#23 - 2012-11-04 12:30:15 UTC  |  Edited by: Furrey Zateki
Tippia wrote:
Furey Zateki wrote:
50% what?
50% more outgoing reps.

3× Medium Meta 4s = 201.6 HP/s transferred from that Scythe.
4× Large Meta 4s = 307.2 HP/s transferred from the comparable Scimitar.

300 HP is 50% more than 200 HP. Likewise, 384 HP is ~15% more than 336. Neither is “very close”.


Are you serious? Do you even read what i write? t2 reps have faster cycle time. And its not in comparison to a 4 repper logi its in comparison to a damn 3 repper wich most alliances but test/goons/nc. go with because they have to have more tank for the incomping blobs.

As i can see on the KB you are no pvper much less a pvp logi pilot so i guess you only have pve experience where people use the 4 repper alot more because you dont have to worry about tank in anything from pve more then Mothersites.

Only loss ive seen you have wich is logi based is http://eve-kill.net/?a=kill_detail&kll_id=3402068 but that is a lolfit and also a 3 repper logi.
Furrey Zateki
Viziam
Amarr Empire
#24 - 2012-11-04 12:30:40 UTC  |  Edited by: Furrey Zateki
dubble post
Tippia
Sunshine and Lollipops
#25 - 2012-11-04 15:19:17 UTC  |  Edited by: Tippia
Furrey Zateki wrote:
Are you serious? Do you even read what i write? t2 reps have faster cycle time.
…and the difference between medium and large remains the same so it doesn't matter if we use T2s to compare instead. It's still 15% and 50%.

Quote:
And its not in comparison to a 4 repper logi its in comparison to a damn 3 repper wich most alliances but test/goons/nc. go with because they have to have more tank for the incomping blobs.
If you're going to compare based on intentionally degraded fits, then sure, the Scimi will be much much worse because after all, a single small T1 repper will perform much worse than three medium ones. Right? If that's what “most alliances” use then it's no surprise that they're having problems. If those three alliances can fit four reppers and survive a blob, then so can everyone else — their incompetence in choosing not to does not make any ships or modules better or worse.

If you're going to compare ships, do it apples to apples.

So no, it's not “very close”.
Bouh Revetoile
In Wreck we thrust
#26 - 2012-11-04 23:33:59 UTC
Furrey Zateki wrote:
Are you serious? Do you even read what i write? t2 reps have faster cycle time. And its not in comparison to a 4 repper logi its in comparison to a damn 3 repper wich most alliances but test/goons/nc. go with because they have to have more tank for the incomping blobs.

As i can see on the KB you are no pvper much less a pvp logi pilot so i guess you only have pve experience where people use the 4 repper alot more because you dont have to worry about tank in anything from pve more then Mothersites.

Only loss ive seen you have wich is logi based is http://eve-kill.net/?a=kill_detail&kll_id=3402068 but that is a lolfit and also a 3 repper logi.

Just a thought : these fit you are talking about (T2 logi with 3 rep) are intentionaly nerfed for *survivability*. These T1 logi have HALF the ehp of a standard (lot of rep) T2 logi, even less than your robust T2 logis used for comparison. So, will a fleet nerfing its reping power to favour robustess of its logi trade them for cheaper and a LOT less robust logi ?

You said it : they prefer living logi than dead logi, so will GREATLY prefer T2 logi.
Kidsrule
The Scope
Gallente Federation
#27 - 2012-11-05 04:45:30 UTC
Furrey Zateki wrote:


Are you serious? Do you even read what i write? t2 reps have faster cycle time. And its not in comparison to a 4 repper logi its in comparison to a damn 3 repper wich most alliances but test/goons/nc. go with because they have to have more tank for the incomping blobs.



Why would fitting 3 reps give you more tank. The only high slot tanking module I have seen is RR. Also there is this funny thing Basis and Guards do its called fitting 5/1. A trade off that gives amazing rep power at the cost of skill requirements, and the lack of cap given to the fleet. (Something your 3/1 fit Osprey can't do either). Also GS flies 4/0 Scimmis not 3/? fits.

Why the tank is better on the T2 Logi ships.
-Inherent Higher Resists
-Ability on "normal" fitted ships to have either an LSE or 1600 plate with an AB to speed tank
-The Large Reps have a range of 71km compared to the 36km range the T1 logi have.
-Sig radius is much lower on the T2 variant (98 vs 125 (Basi)) (70 vs 110 (Guard))

Weakness of Logi (Using Basi as Ex)
-ECM: The Basi has 8 more sensor strength (22 vs 14)
-Damping: The Basi has a 35km longer targeting range and 50 scan res more
-Target Switching: With Multitasking 3 a T2 Logi can lock 10 targets vs the 5 the T1 gets.

Source Data
EVE
Goon's Logi Losses
MrDiao
Fuxi Legion
Fraternity.
#28 - 2012-11-06 03:15:51 UTC
Furrey Zateki wrote:
Mortimer Civeri wrote:
Furey Zateki wrote:

and in smaller gangs where you wont get Alphad the reactive armor hardener is very nice.


HAHAHAHA Oh hey the 1% resistance I get every time this piece of shite cycles really is very nice, just don't go through a session change or shut the thing off because it RESETS, and yea 2/3 the repping power is ALMOST THE SAME.

CaiIyn Dove wrote:
Oneiros can literally have 50K EHP, while your Exequror has only 25K, this difference applies to most of the other T2 variants. I worry you have some definitional problem about "almost (the) same".


This too


50 EHP with armor bonuses yes that screenshot is not with armor bonuses and i have changed the fit will make screenshot and upload here when test server is up again.

The repping power is a skill bonus from the ship on the test server.


You need armor bonus to fit an oneiros with 50K EHP?Roll I see why -A- fails.
Cr Turist
Arcana Noctis
#29 - 2012-11-06 15:34:14 UTC
i think what poster is trying to say is.

1. the rep range is close to t2
2. the rep amount is to close to t2
3. you can on some of these ships make them a viable option to replace t2



if i may offer a easy fix that ccp will never read.

cut down the rep range to say 35k that would be half as far as a normal t2 logi and would not hurt small gang roaming stuff cuz normally the logi wont be that far off the main fleet also repping mods (you know u love it) would not be as much of a pain so its win win. maybe look at the osprey here just a little its kinda op

and who ever said that u can be effective in a scimi with logi 4 dude you dont fly logi do you??? the basi and guardians yeah u can if you run 4+2 and to be fair thats normal for any large fleet fit but a scimi or onei??? no way unless your one of those guys that cap boosts its logi.

oo and to the dude who did the whole aggression on the gate if you rep people thing oooooo u dirty monkey. stations yeah or even in highsec yeah but null sec you should not have this problem and if this is put in place i suggest u look at your dictors and make sure when they bubble they cant jump if you dont its not really fair.
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