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invasion prototypes

Author
trylik banilise
Tarili of Charkras
#1 - 2012-11-03 04:44:42 UTC  |  Edited by: trylik banilise
don't think of the name much, just some random name Smile
but what I was thinking was a ship to fill the gap between battleships and capital ships- there is a gap filler for the other size difference's (frigate-destroyer-cruiser, cruiser-battle-cruiser-battleship) but not for battleship/capital ships.
I am not going to suggest stats- those are too complex for me anyways- but the basic idea is to have similar direct combat- turrets, missiles, etc- to battleships, but to have more highslots then weapons hardpoints, more medium, more cap, more powergrid- you get the point. they would have bonus's to non-direct combat.

caldari: wyrm: bonuses to electronic warfare
gallente: bolt: bonuses to drones
amarr: phoenix: bonuses to cap, smartbombs, energy neutralizers, etc. extra high points.
minmatar: roc: extremely fast for its size. made to fit many different propulsion modifiers, including multiple microwarps.

open to change, of course.

I just thought of something that would be really funny. imagine if I got killed by a ship that I had suggested?
trylik banilise
Tarili of Charkras
#2 - 2012-11-03 06:38:36 UTC
please reply. I mean, even if you are just going to say don't care one way or another.
JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
#3 - 2012-11-03 16:13:01 UTC
Since the recent revamp (that we're in the middle of) CCP has been working to make sure that each ship has a role. The only classes of ship CCP should be adding are ones with a clearly defined role, that is not currently being filled by other ships, and whose addition will not completely unbalance the game in favor of a single (or small select group) of ship classes.

I agree that there is space between BattleShips and Capitals for additional ship roles, however you need to add more than "I think there should be more ships" to a thread before you'll get much reply.

Heck, my own proposal for a BattleShip that can fit Dreadnought weaponry for POS bashing (see link in my signature) fits into that same gap as what you're proposing. Likewise I've seen a thread for an Assault Carrier that was interesting and possibly also fit the gap, but hadn't been hashed out as much before presenting it.

When you're coming up with your proposal for a ship class I don't think "Bigger Everything" is really a valid Role.
There has to be a trade off to whatever bonuses a ship has, otherwise its just a super ship and while we all want to fly one, we don't want the next guy to have one also.

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Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#4 - 2012-11-03 16:23:58 UTC  |  Edited by: Abdiel Kavash
The difference between subcaps and caps is not only quantitative, it is qualitative. A dreadnought is not just a stronger battleship, it fills a completely different role. Subcaps will always be the core of the fleet, caps are tactical weapons that will be deployed to support or while supported by a subcap force. You will never see a roaming fleet of capitals.

You can't create a middle road between battleships and capitals. You will only create either a more powerful battleship, or a weaker capital. Neither of which is particularly needed in the state of EVE right now.
Romvex
TURN LEFT
#5 - 2012-11-03 17:47:17 UTC
trylik banilise wrote:
don't think of the name much, just some random name Smile
but what I was thinking was a ship to fill the gap between battleships and capital ships- there is a gap filler for the other size difference's (frigate-destroyer-cruiser, cruiser-battle-cruiser-battleship) but not for battleship/capital ships.
I am not going to suggest stats- those are too complex for me anyways- but the basic idea is to have similar direct combat- turrets, missiles, etc- to battleships, but to have more highslots then weapons hardpoints, more medium, more cap, more powergrid- you get the point. they would have bonus's to non-direct combat.

caldari: wyrm: bonuses to electronic warfare
gallente: bolt: bonuses to drones
amarr: phoenix: bonuses to cap, smartbombs, energy neutralizers, etc. extra high points.
minmatar: roc: extremely fast for its size. made to fit many different propulsion modifiers, including multiple microwarps.

open to change, of course.

I just thought of something that would be really funny. imagine if I got killed by a ship that I had suggested?

I would love a ship with a smarty bonus, but I fear it would become op and they would be camping every losec gate. I don't really get what you are saying with the minimatar one though with "multiple micro warps" please tell me you know you can only run one prop mod at onceWhat?
trylik banilise
Tarili of Charkras
#6 - 2012-11-03 21:07:13 UTC
JP Nakamura wrote:
Since the recent revamp (that we're in the middle of) CCP has been working to make sure that each ship has a role. The only classes of ship CCP should be adding are ones with a clearly defined role, that is not currently being filled by other ships, and whose addition will not completely unbalance the game in favor of a single (or small select group) of ship classes.

I agree that there is space between BattleShips and Capitals for additional ship roles, however you need to add more than "I think there should be more ships" to a thread before you'll get much reply.

Heck, my own proposal for a BattleShip that can fit Dreadnought weaponry for POS bashing (see link in my signature) fits into that same gap as what you're proposing. Likewise I've seen a thread for an Assault Carrier that was interesting and possibly also fit the gap, but hadn't been hashed out as much before presenting it.

When you're coming up with your proposal for a ship class I don't think "Bigger Everything" is really a valid Role.
There has to be a trade off to whatever bonuses a ship has, otherwise its just a super ship and while we all want to fly one, we don't want the next guy to have one also.

it lacks in direct firepower. it also requires alot of training.
trylik banilise
Tarili of Charkras
#7 - 2012-11-03 21:08:12 UTC
Romvex wrote:
trylik banilise wrote:
don't think of the name much, just some random name Smile
but what I was thinking was a ship to fill the gap between battleships and capital ships- there is a gap filler for the other size difference's (frigate-destroyer-cruiser, cruiser-battle-cruiser-battleship) but not for battleship/capital ships.
I am not going to suggest stats- those are too complex for me anyways- but the basic idea is to have similar direct combat- turrets, missiles, etc- to battleships, but to have more highslots then weapons hardpoints, more medium, more cap, more powergrid- you get the point. they would have bonus's to non-direct combat.

caldari: wyrm: bonuses to electronic warfare
gallente: bolt: bonuses to drones
amarr: phoenix: bonuses to cap, smartbombs, energy neutralizers, etc. extra high points.
minmatar: roc: extremely fast for its size. made to fit many different propulsion modifiers, including multiple microwarps.

open to change, of course.

I just thought of something that would be really funny. imagine if I got killed by a ship that I had suggested?

I would love a ship with a smarty bonus, but I fear it would become op and they would be camping every losec gate. I don't really get what you are saying with the minimatar one though with "multiple micro warps" please tell me you know you can only run one prop mod at onceWhat?

it could use the multiple micro warpdrives without penalty. so it would become REALLY fast for its size.
trylik banilise
Tarili of Charkras
#8 - 2012-11-03 21:09:52 UTC
Abdiel Kavash wrote:

You can't create a middle road between battleships and capitals. You will only create either a more powerful battleship, or a weaker capital. Neither of which is particularly needed in the state of EVE right now.

and why precisely cant you? just because battleships are the core of a fleet? doesnt seem to make much sense to me. it will get bridged sometime or later, just not precisely now. and yes, there is nothing preventing you from bridging them.
ShahFluffers
Ice Fire Warriors
#9 - 2012-11-03 21:54:27 UTC  |  Edited by: ShahFluffers
trylik banilise wrote:
Romvex wrote:
I would love a ship with a smarty bonus, but I fear it would become op and they would be camping every losec gate. I don't really get what you are saying with the minimatar one though with "multiple micro warps" please tell me you know you can only run one prop mod at onceWhat?

it could use the multiple micro warpdrives without penalty. so it would become REALLY fast for its size.

There was a time long ago when ships could use multiple MWDs or ABs... it was called the "nano-age" and some battleships could go from one end of the system to the other in about a minute without having to go into warp. The fastest interceptors couldn't catch up.
It become such a thing that if you weren't flying multiple MWDs or using nano-fit you would never catch anyone... leaving all tactics other than "speed" obsolete. Thank god CCP nerfed this.

I'm also not a big fan of "super tanky Ewar." It's hellish enough to deal with ships at range that can effectively lock you out of a fight and/or prevent you from killing it... but to make it tanky as well is just asking for too much in my opinion (and yes, I know we already have Remote ECM burst on Supercarriers... it should be removed). Right now, the various Ewar ships' relative lack of tank is one of the few things that standard fleets can use against them.

trylik banilise wrote:
Abdiel Kavash wrote:

You can't create a middle road between battleships and capitals. You will only create either a more powerful battleship, or a weaker capital. Neither of which is particularly needed in the state of EVE right now.

and why precisely cant you? just because battleships are the core of a fleet? doesnt seem to make much sense to me. it will get bridged sometime or later, just not precisely now. and yes, there is nothing preventing you from bridging them.

Pretty much for the same reasons that a large "standard fleet" will opt for a mix of frigates and cruisers rather than destroyers. Frigates are faster than destroyers, and have the same tanking ability. Cruisers have the same DPS as a ganky destroyer, but much more tank.

The main reason that destroyers have found new life is due in large part to Faction Warfare and the size "restrictions" of many plexes. But this is a "niche thing" and doesn't work very well in 0.0 warfare.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#10 - 2012-11-03 22:09:20 UTC
Aside from the pocket dread, there is also a thread for a carrier class as well.

Anyway you look at it there is a gap and it should be filled.

The Orca is a high sec capital so if the indies get one, why not the combaters?

People will have concerns though on what this would do to high sec warfare and rightfully so but the problem wouldn't be with the existance of these ships but rather with how the fleet system works.

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ShahFluffers
Ice Fire Warriors
#11 - 2012-11-03 22:20:44 UTC  |  Edited by: ShahFluffers
Angeal MacNova wrote:
The Orca is a high sec capital so if the indies get one, why not the combaters?

I know this will turn in a semantic shell game but...

Despite Orcas needing capital construction parts to be built, they are not capitals. They do not require the skill "Capital Ships" and have fitting potential below that of most battleships.
In a way, they are no more than just oversized command ships that have traded in combat ability for logistics and support.

Angeal MacNova wrote:
People will have concerns though on what this would do to high sec warfare and rightfully so but the problem wouldn't be with the existance of these ships but rather with how the fleet system works.

I don't see how the "fleet system" is the problem (outside of off-grid gang links). After all... a fleet is basically an official grouping of "solo" pilots working together.
trylik banilise
Tarili of Charkras
#12 - 2012-11-03 22:29:45 UTC
ShahFluffers wrote:
trylik banilise wrote:
Romvex wrote:
I would love a ship with a smarty bonus, but I fear it would become op and they would be camping every losec gate. I don't really get what you are saying with the minimatar one though with "multiple micro warps" please tell me you know you can only run one prop mod at onceWhat?

it could use the multiple micro warpdrives without penalty. so it would become REALLY fast for its size.

There was a time long ago when ships could use multiple MWDs or ABs... it was called the "nano-age" and some battleships could go from one end of the system to the other in about a minute without having to go into warp. The fastest interceptors couldn't catch up.
It become such a thing that if you weren't flying multiple MWDs or using nano-fit you would never catch anyone... leaving all tactics other than "speed" obsolete. Thank god CCP nerfed this.

I'm also not a big fan of "super tanky Ewar." It's hellish enough to deal with ships at range that can effectively lock you out of a fight and/or prevent you from killing it... but to make it tanky as well is just asking for too much in my opinion (and yes, I know we already have Remote ECM burst on Supercarriers... it should be removed). Right now, the various Ewar ships' lack of tank is one of the few things that standard fleets can use against them.

trylik banilise wrote:
Abdiel Kavash wrote:

You can't create a middle road between battleships and capitals. You will only create either a more powerful battleship, or a weaker capital. Neither of which is particularly needed in the state of EVE right now.

and why precisely cant you? just because battleships are the core of a fleet? doesnt seem to make much sense to me. it will get bridged sometime or later, just not precisely now. and yes, there is nothing preventing you from bridging them.

Pretty much for the same reasons that a large "standard fleet" will opt for a mix of frigates and cruisers rather than destroyers. Frigates are faster than destroyers, and have the same tanking ability. Cruisers have the same DPS as a ganky destroyer, but much more tank.

The main reason that destroyers have found new life is due in large part to Faction Warfare and the size "restrictions" of many plexes. But this is a "niche thing" and doesn't work very well in 0.0 warfare.


yes, but I never proposed this to be a fleet ship. I was thinking its role would be the ability to fill several roles at the same time, and therefore be a good SOLO ship. that was the entire idea.
ShahFluffers
Ice Fire Warriors
#13 - 2012-11-04 06:02:06 UTC  |  Edited by: ShahFluffers
trylik banilise wrote:
yes, but I never proposed this to be a fleet ship. I was thinking its role would be the ability to fill several roles at the same time, and therefore be a good SOLO ship. that was the entire idea.

What is a gang or fleet if not a collection of "solo" pilots whose goals just happen to coincide? Nothing prevents a bunch of random pilots hopping into such a ship and steamrolling through common enemies. Likewise, nothing prevents those pilots' enemies from doing the same thing.

This has always been the problem with creating ships and content specifically for solo pilots. There is no way to mechanically distinguish between a genuine solo pilot from pilots that work together... at least... no mechanic that can't be worked around.

Plus... designing a ship to do many things all at once is fairly opposite from what CCP is trying to do with ships right now.
trylik banilise
Tarili of Charkras
#14 - 2012-11-04 23:18:12 UTC
ShahFluffers wrote:
trylik banilise wrote:
yes, but I never proposed this to be a fleet ship. I was thinking its role would be the ability to fill several roles at the same time, and therefore be a good SOLO ship. that was the entire idea.

What is a gang or fleet if not a collection of "solo" pilots whose goals just happen to coincide? Nothing prevents a bunch of random pilots hopping into such a ship and steamrolling through common enemies. Likewise, nothing prevents those pilots' enemies from doing the same thing.

This has always been the problem with creating ships and content specifically for solo pilots. There is no way to mechanically distinguish between a genuine solo pilot from pilots that work together... at least... no mechanic that can't be worked around.

Plus... designing a ship to do many things all at once is fairly opposite from what CCP is trying to do with ships right now.


they COULD work together, I am just saying what it is designed for.

whatever, I now realize its useless. I have looked at alot of the suggestions. even the good ones, the only comments are all about all the problems. I bet if someone was to suggest destroyers- (I know they are in the game, I am saying if they werent.) then you could come up with a hundred reasons not too have them.
and now, about what CCP is trying to do now: each race would have different specialization, what I meant was that its made to do that sort of thing, but I didnt mean all of the ships would have all of the ships capabilities. they would each have a singular specialization.