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Time to nerf CONCORD.

First post
Author
Gogela
Epic Ganking Time
CODE.
#21 - 2012-11-03 19:40:07 UTC
I think you could keep CONCORD as a force that will eventually wipe out any fleet (keep calling for reinforcements, keep you locked down) while at the same time being destructible and something you can fight back against. It would be more immersive/fun. That said, I think the plan is to do away with CONCORD altogether at some point and replace them with a death ray... thought I read CCP Greyscale saying that somewhere a few months ago. Check CSM minutes I think it's mentioned there too. Somebody correct me if I'm wrong... haven't kept up on it...

Signatures should be used responsibly...

James Amril-Kesh
Viziam
Amarr Empire
#22 - 2012-11-03 19:41:31 UTC
Karrl Tian wrote:
I'd rather see an evadeable CONCORD than a fightable one---all the highsec safety buffs started with that---sort of like how you can evade faction navies right now. CC would still insta-gib/jam if they caught you, but it would be smash and grab rather than smash and alt scoop.

I evaded CONCORD once. I then petitioned CCP to tell them what I had done so they wouldn't ban me if they happened to find out. Less than a week later they patched out that exploit.

So you have me to thank for that, at least partially.

Enjoying the rain today? ;)

Frostys Virpio
State War Academy
Caldari State
#23 - 2012-11-03 19:46:02 UTC
[quote=Mars Theran]

snip

[quote]

I meant after you get plastered. Not during the gank attemp. I was assuming people currently try to fight back anyway right now in case they might save thier own ship. In the case of the OP's mecanic, I was thinking about people will to come back after thier ship got blowup if they got killed in an alpha strike for example. Most high seccers would probably return to do what they were doing insetad of re-shipping in a pvp ship to use thier kill rights.

Making the concord intervention not instant to make the gank attemp more of a fight might be interesting yes. You will get complaints from many people if it was to pass but that is online gaming. The only difficulty I see about it is the current duration of a gank usually does not let the target ship survive unless the attacker didn't plan correctly. I don't think there would eb that much change beside the few shots being fired by the denfeder with next to no results. Unless people start attackign ship they don't think they can kill in X seconds before concord arrive currently, then the kill will happen just the same except the attacker will also get to fire some shots at concord. It also widen the current window of opportunity unless concord arrval time also get changed.

I might not get the whole idea correctly but to me, this will not generate much pvp because ganks are usually binary action. It works before you get blow up or you get blow-up before you can finish. Attack of the same strenght vs the same target ship will be just the same unless you expect ganker's behavior to change and have them start attacking ship they plan to finish off after corcord started shooting at them...
Oaiso
#24 - 2012-11-03 19:46:50 UTC  |  Edited by: Oaiso
Gogela wrote:
I think the plan is to do away with CONCORD altogether at some point and replace them with a death ray... thought I read CCP Greyscale saying that somewhere a few months ago. Check CSM minutes I think it's mentioned there too. Somebody correct me if I'm wrong... haven't kept up on it...


A Jove death ray?

I guess that would make more sense than CONCORD god-ships.

I would prefer if they just opened a small black hole on-board your ship and then it collapsed in on itself, only to the explode in a gamma ray burst (you could just watch your structure go to 0 in 4-12 seconds )

This issue with making CONCORD weaker is you just make them more exploitable, then yes they might as well not be there.
Some Rando
University of Caille
Gallente Federation
#25 - 2012-11-03 20:02:05 UTC
Gogela wrote:
That said, I think the plan is to do away with CONCORD altogether at some point and replace them with a death ray...

I remember hearing that too, and it sounds pretty silly. I suppose you could explain it like the meteor defense system that Niven's Ringworld uses, which would also explain time delays to some extent (depending on how close to the primary you were when suiciding). Knowing how much CCP likes making high-sec safer, I wouldn't be surprised if the time delay were removed altogether or even if you were blown up "before" the module activates.

Personally, fighting and running from CONCORD, being on the lam, all that sounds far more fun than the mechanics we have today or some proposed "death ray".

CCP has no sense of humour.

DZeeta
Republic Military School
Minmatar Republic
#26 - 2012-11-03 20:04:27 UTC  |  Edited by: DZeeta
Funny the same people who don't want to get local removed from 00 want to make CONCORD weaker. Shameless self-serving post.
Generals4
#27 - 2012-11-03 20:04:55 UTC
Natsett Amuinn wrote:
Generals4 wrote:
Or you could just blow people up in null/low/wh's where concord doesn't exist?


Or you could accept that the enitre point of retribution is to foster more conflict, and give the players the tools to manage it, in high sec; as per CCP themselves.

They say they want more conflict, ok. Remove the "suicide" requirement to initiate more conflict in high sec. It's only discouraging conflict, not promoting it.

PS: Mars gets what it.



High sec isn't supposed to be filled with conflict. Otherwise the name "high security" would be meaningless. For intense conflicts you basically have the rest of EVE. As such it is only natural the costs of conflicts is higher in High Sec. And the overpowered concord does a fine job at increasing those costs.

And wouldn't this be a step backwards after removing insurance reimbursements when killed by concord?

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Natsett Amuinn
Caldari Provisions
Caldari State
#28 - 2012-11-03 20:09:27 UTC
Oaiso wrote:


This issue with making CONCORD weaker is you just make them more exploitable, then yes they might as well not be there.

I'm not sure how making them weaker makes them exploitable if the idea is to be able to fight back against them anyways.

Some people would go back in a ship to shoot them if they're there trying to survive a CONCORD attack, I would have.

I just don't see a reason for the "suicide" mechanic, now that players are given all of the tools to actually deal with undesirables. What's the point of the "suicide" mechanic than? To me it's to simply reduce the number of poeple who would actually attack another person in high sec. Most people aren't willing to do something when they know that it guarantees they lose a ship.

CONCORD doesn't prevent anyone from losing a ship, it only curbs the number of ships lost. The same thing can be achieved without CONCORD being an omnipotent force.

The tools don't work today, tomorrow they will, so why keep the suicide requirement?



Oaiso
#29 - 2012-11-03 20:16:23 UTC
Natsett Amuinn wrote:

The tools don't work today, tomorrow they will, so why keep the suicide requirement?


CONCORD are NPCs, if players find a way to beat them there's a good chance they'll be able to beat them every time. So what would the consequences be for ganking someone?
Natsett Amuinn
Caldari Provisions
Caldari State
#30 - 2012-11-03 20:16:58 UTC
Generals4 wrote:
Natsett Amuinn wrote:
Generals4 wrote:
Or you could just blow people up in null/low/wh's where concord doesn't exist?


Or you could accept that the enitre point of retribution is to foster more conflict, and give the players the tools to manage it, in high sec; as per CCP themselves.

They say they want more conflict, ok. Remove the "suicide" requirement to initiate more conflict in high sec. It's only discouraging conflict, not promoting it.

PS: Mars gets what it.



High sec isn't supposed to be filled with conflict. Otherwise the name "high security" would be meaningless. For intense conflicts you basically have the rest of EVE. As such it is only natural the costs of conflicts is higher in High Sec. And the overpowered concord does a fine job at increasing those costs.

And wouldn't this be a step backwards after removing insurance reimbursements when killed by concord?


Insurance can be set up so that you don't get reimbursed when flagged for criminal activity.

And again, CCP said they want to foster more conflict in high sec, they're doing this by having the bad guy initiate the mechanics in order to foster more conflict.

Intense conflict has nothing to do with the point of the coming expansion, neither does high sec being high security. CCP wants more people shooting ships in high sec. There's no arguement around this.

The suicide mechanic doesn't foster, it discourages, and the coming tools allow the players to do what CONCORD has been. Exact loss on the agrassor. They want the players involved more in punishing the criminals, CONCORD doesn't encourage the players to do that.
Beekeeper Bob
Beekeepers Anonymous
#31 - 2012-11-03 20:19:06 UTC
Natsett Amuinn wrote:
Bane Necran wrote:
You must be confused.

See, you live in 0.0, and this is a thread about hisec.

I started EVE in '05. This is my main today, and the only guy I've ever lived in null with. I've only lived in null for like a year.

Where do you think I played in those other 6?


But since you've lived in Null for a year, why do you care about High-sec...at all?


And...Did you buy a new alt Mittani?

Lets face it, there are a very limited number of drones out there with ability to reason and fewer yet with ability to put together a cohesive argument, so suspicion of intelligent activity is always a red flag.....

Signature removed - CCP Eterne

James Amril-Kesh
Viziam
Amarr Empire
#32 - 2012-11-03 20:20:28 UTC
Beekeeper Bob wrote:
Natsett Amuinn wrote:
Bane Necran wrote:
You must be confused.

See, you live in 0.0, and this is a thread about hisec.

I started EVE in '05. This is my main today, and the only guy I've ever lived in null with. I've only lived in null for like a year.

Where do you think I played in those other 6?


But since you've lived in Null for a year, why do you care about High-sec...at all?


And...Did you buy a new alt Mittani?

Lets face it, there are a very limited number of drones out there with ability to reason and fewer yet with ability to put together a cohesive argument, so suspicion of intelligent activity is always a red flag.....

Don't talk about yourself like that.

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#33 - 2012-11-03 20:23:08 UTC
Some Rando wrote:
Gogela wrote:
That said, I think the plan is to do away with CONCORD altogether at some point and replace them with a death ray...

I remember hearing that too, and it sounds pretty silly.

The death ray was more of a mechanic than an actual ray (although Greyscale pondered doing that as well just to get it over with). It's more a case of not beating around the bush and having ships warp in and plink away with their silly guns before the ship gets set to 0 HP. That just creates pointless server load by having actual NPCs on the field and engaging the hit calculations.

So instead, it would be a matter of spawning NPCs largely as decoration and as justification for the effects, and then remotely set warp strength to 0, target locks to 0, and — when the time comes — HP to 0. That being the death-ray. It would simplify things server-side by just disabling and killing the ship rather than tie up resources (and potentially having loop holes) by using the regular ewar and damage mechanics.
Lin-Young Borovskova
Doomheim
#34 - 2012-11-03 20:23:20 UTC
Natsett Amuinn wrote:
Lin-Young Borovskova wrote:
Bane Necran wrote:
You must be confused.

See, you live in 0.0, and this is a thread about hisec.



Not empty quoting

You should read the response to that.

Nor does it say anything about what I posted. I'm only left with the impression that my sound logic was irrefutable; so thank you.


PS: I was under the impression that CONOCRD was not originally designed as an unstopable force, and that they were made so because people didn't have the proper tools to deal with agression in high sec themselves.

If we will now have the tools, why keep CONOCRD the way they are?




Yes it's irrefutably wrong, you might as well ask CCP to use hacks with no consequence. There's a reason why concord was buff, because players with such awesome idea like you actually ruined the game for a lot of CCP custommers at the point they had no choice but to do something about.

You're not asking something interesting for the greater good of the game, you're asking for something easy to exploit. Stop wasting your time with sillier ideas than CCP already has. Crimewatch and bounty system is soon to be implemented so you can do whatever without Concord messing with you.

brb

Natsett Amuinn
Caldari Provisions
Caldari State
#35 - 2012-11-03 20:24:13 UTC
Oaiso wrote:
Natsett Amuinn wrote:

The tools don't work today, tomorrow they will, so why keep the suicide requirement?


CONCORD are NPCs, if players find a way to beat them there's a good chance they'll be able to beat them every time. So what would the consequences be for ganking someone?

A FFA flag, a public killright, and a worthwhile bounty system.

What are your recourses today to deal with that ganker? Especially for the people who aren't in an active corp with members nearby or a member of a fleet.

And finding a way to beat them is kind of the point, and the counter to that would be handled mostly by the fact that you're literally on the run. You can't stop, you can't hide. If you're stopped for a few seconds then CONCORD will be right back shooting you. This would also allow people time to come get you as well, instead of getting blown up and parking in a pod until you can dock and reship or log.

Shoot someone and for 15 minutes they have to defend themselves, or constantly warp from one point to the next. If they manage to fight off concord.

The spawns can even escellate. Fight one off, and the next one can be even tougher.
Natsett Amuinn
Caldari Provisions
Caldari State
#36 - 2012-11-03 20:30:13 UTC  |  Edited by: Natsett Amuinn
Lin-Young Borovskova wrote:




Yes it's irrefutably wrong, you might as well ask CCP to use hacks with no consequence. There's a reason why concord was buff, because players with such awesome idea like you actually ruined the game for a lot of CCP custommers at the point they had no choice but to do something about.

You're not asking something interesting for the greater good of the game, you're asking for something easy to exploit. Stop wasting your time with sillier ideas than CCP already has. Crimewatch and bounty system is soon to be implemented so you can do whatever without Concord messing with you.

Silly me,

Here I was thinking that CONCORD was changed from it's original design becaues the tools players had didn't work.

The killright system doesn't work, and never has, to actually allow everyone to enforce any form of punishment on anyone.

The bounty system doesn't work, and never has.

Both the tools you would expect to be used to allow people to police high sec and curb ganking by allow them to exact punishment ont he person when they can't physically do it themselves are broken. They won't be soon.

You're only saying NO because you're afraid it would lead to more ganking, and think that the only mechanic that can work to discourage ganking is the current one because there's never been any other means. That's about to change.

And no, the new mehanics don't let you stop worrying about CONCORD, they force you to make concord blow you up in order to initiate the mechanics.
Mirima Thurander
#37 - 2012-11-03 20:31:19 UTC  |  Edited by: Mirima Thurander
DZeeta wrote:
Funny the same people who don't want to get local removed from 00 want to make CONCORD weaker. Shameless self-serving post.

I was thinking the same thing maybe we can do a trade.

Remove local and you can have none instagib concord.

That way after you have cried about null being to hard.now I can follow you to no local high sec and keep shooting you.

But I say do a teared concord 0.5 starts out at 10 min before Concord gets enough ships on grid to kill you going down in time till you get to 1.0 At 60 seconds.

But u sill have to die like now. Aka concord Polaris frigs for tackle. To keep u on that grid.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Natsett Amuinn
Caldari Provisions
Caldari State
#38 - 2012-11-03 20:34:36 UTC  |  Edited by: Natsett Amuinn
DZeeta wrote:
Funny the same people who don't want to get local removed from 00 want to make CONCORD weaker. Shameless self-serving post.

You're post is actually more self serving than mine.

My post doesn't benefit me in anyway. I have never shot at another ship, not in high; not in null. I don't do pvp, or even shoot red crosses. I don't fly around high sec either.

My post is about making EVE more fun and player driven; it's also about tools being introduced that will allow players to take things into their own hands, which makes the suicide mechanic redundant.

This thread also has nothing to do with local.


PS: I don't even directly benefit from more ships blowing up in high. I just want high sec to be more fun, and for people who want to play the pirate to be able to play the pirate; without being forced to commit suicide in order to do so.

The only time anyone is force to blow themselves up is when they do the 2 tutorial missions that teach you about loss, something a lot of peope around here obviously never did, and when you want to be a pirate.
Luc Chastot
#39 - 2012-11-03 20:36:47 UTC
I'd would absolutely love such a thing. Having CONCORD respond according to the threat and the security level of the system would be nice.

Also, this is probably gonna get moved to F&I.

Make it idiot-proof and someone will make a better idiot.

Sentamon
Imperial Academy
Amarr Empire
#40 - 2012-11-03 21:05:33 UTC
CONCORD would be a lot more fun if you have to call them, like the real police.

Then like real cops they show up probably way too late, so they take a report and put out an APB to hunt you down. Over the next few hours they might get you, or maybe you get away and they pop you a few weeks down the line when you think you're nice and safe in some expensive ship. Smile

~ Professional Forum Alt  ~

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